Destiny 2 1.24 Update Patch Notes for PS4 and Xbox One Released

    Destiny 2 update 1.24 is now rolling out for players on PlayStation 4 and Xbox One. According to the official Destiny 2 1.24 update patch notes, the new update contains a big list of fixes for issues introduced in the last update. In addition, Destiny 2 version 1.24 also contains stability and performance improvements. Check out more details below.

    Bungie previously released a big patch with a big list of fixes and changes. Unfortunately, many players were experiencing a number of issues when trying to play the game online. Today’s Destiny 2 version 1.24 update is expected to fix these issues.

    Destiny 2 1.24 Update Patch Notes for PS4 and Xbox One

    Player Character

    • Raised character level cap to 50 for Forsaken owners


    • Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms
    Exotic Weapons
    • Riskrunner
        • Increased inventory size
    • Whisper of the Worm
        • Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail
    • Year 2 weapons now provide random perks when acquired
    • Year 2 Masterwork weapons have revamped system
      • Allows players to reach +10 bonus stats
    • Year 2 mods are now available
      • Can be acquired by dismantling Year 2 weapons
      • Can be purchased from the Gunsmith
      • Year 1 weapons no longer accept modifications
    • Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers
    • Hunters
        • Golden Gun
            • Increased Golden Gun damage against base and elite enemies
    • Titan
        • Magnetic Grenades
            • Grenades should now detonate a second time even if the initial detonation kills the target


    • The Vanguard Strike Playlist is now available
    • Nightfall strike scoring has been re-enabled
    • Base-level strikes are available through destinations
    • Year 1 Sony exclusive strikes are now available to all platforms

    Exodus Crash

    • Analyzing the Fallen device in Prodromus Down
        • The objective progress rate increases based on number of Guardians standing near Ghost
    • Thaviks encounter
        • Decreased thaviks’s teleport frequency
            • Was three long teleports and six quick teleports
            • Now two long teleports and three quick teleports
        • Increased Thaviks’s quick-teleport speed increased
        • Reduced enemy waves to match teleport frequency
        • Added additional enemies per wave
        • Damage to Thaviks is preserved when Thaviks switches weapons

    Daily Heroic Story Missions

    • Daily Heroic story missions now available


    • Destiny 2 update 1.24 fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches
    • Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18
    • Destiny 2 1.24 removed Mayhem temporarily from the weekly featured playlist until a future update
    • Trials of the Nine is now on hiatus
        • Trials of the Nine reputation tokens cannot be redeemed until the activity returns
    • Retribution and Wormhaven are now available on all platforms
    • Retribution has been reworked and enlarged to support 6v6 matches


    • Earning a place in the Top 3 in Rumble will now count as a win
    • The correct number of Valor Rank Points will be granted
    • Glory
        • Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks
        • Destiny 2 version 1.24 fixed the weekly award and doubled its gains
        • Fixed and returned weekly Glory decay
        • Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4
        • Destiny 2 1.24 removed loss streaks
    • Valor
        • Losses in the Competitive playlist no longer reset your Valor win streak
    • Game Modes
        • Control and Clash modes have been added to the Competitive playlist
    • Rewards
        • Pinnacle Crucible rewards are now awarded via quests
            • These quests will not be removed at the end of the season
        • Redrix’s Claymore has been retired in Season 4 as a seasonal reward
            • Players who earned Redrix’s Claymore in Season 3 will receive additional bonuses
    Private Matches
    • Destiny 2 update 1.24 added the option to adjust the respawn timers for Survival
    • Score-to-win options have been updated for several modes
        • Control
            • Added 25 and 150, removed 10 and 20
            • 150 is the new default
        • Clash
            • Added 25 and 150, removed 10 and 20
            • 100 is the new default
        • Supremacy
            • Added 25 and 150, removed 10 and 20
            • 150 is the new default


    • The Gambit playlist is unlocked
        • Requires Forsaken
        • Requires completion of mission “Spark”
    • Infamy ranks now available


    • Zavala
        • The Season 4 vendor progression system has been updated with two separate progressions
            • Vanguard Rank
                • Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala
                • Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls
                • You can continue to acquire items found in Vanguard engrams beyond the season end boundary
                • Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4
            • Nightfall Rank
                • Increased by attaining score on various Nightfall strikes
                • Items are now available for purchase from Zavala by increasing in Nightfall Rank
    • Shaxx
        • Updated reputation reward packages for Season 4
        • Updated bounties for Season 4
        • Added pursuits to Shaxx’s inventory
        • Added new rewards for Valor ranks
    • Gunsmith
        • No longer exchanges Year 1 mods; these can be safely dismantled
        • Now sells two mods (one armor, one weapon) a day.
        • Gunsmith packages now require 100 Gunsmith Materials
        • Updated repuation reward packages for Season 4

    Events & Rituals

    • General
        • Between levels 20 and 50 challenges provide a source of Legendary items and experience
        • When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available
        • After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones
        • Level 20 challenges with progression will be converted to a new challenges at level 50
    • Daily challenges now available
        • Specific challenges offered each day
        • Individual daily challenges reset on a four day cadence
    • Weekly challenges now available
        • Reset each Tuesday

    Items & Economy

    • Destiny 2 1.24 increased experience rewards for completing strikes and nightfall
    • Reduced experience rewards for completing normal and heroic public events
    • Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4
    • Players are no longer able to delete mods or shaders from an items details screen
    • Masterwork reward chances are being reduced in some activities
        • Pre-Forsaken raids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in Forsaken
    • Year 1 armor will always dismantle to one Masterwork Core
    • Year 1 weapons can dismantle to one or two cores, but no longer three
    • Activity rewards now respect your Power
        • If you complete an activity while severely under-leveled,  rewards will offer a larger Power upgrade
        • If you complete an activity while heavily over-leveled,  rewards will be a lower Power level
    • Forsaken shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied
    • Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling
    • Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling
    • It no longer costs anything to apply shaders to gear
    • Infusion for all pre-Forsaken and Forsaken gear is capped at 600 Power
    • Weapon infusion is now slot-based rather than archetype-based
        • Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon
    • Infusing duplicates of the same item is much less expensive than using two different items
    Destination Materials
    • Reduced drop rates of destination materials from some destination activities
    • Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since Warmind’s release on May 8
    • Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee
        • The cost to reacquire an item scales based on what the item dismantles into
    Three of Coins
    • Three of Coins have been deprecated
        • Converted into “Faded Cards”
        • Can be safely discarded for Legendary Shards


    Prismatic Matrix Schedule
    • The Prismatic Matrix is now scheduled out for the full season
    • The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note
        • This permits players at all levels to obtain their free weekly roll
    Eververse Bounties
    • Each Seasonal Bright Engram now grants one Bounty Note
        • These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:
            • Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust
            • Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust
            • Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust
    • Players can acquire as many Eververse bounties as they have Bounty Notes
    • Eververse bounties expire seven days after acquisition

    Bright Dust Dismantle Yields

    • Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount
        • Example: Shaders will always yield 10 Bright Dust
    Bright Engram Updates
    • Reward probabilities are now displayed on
    • Destiny 2 1.24 added new Legendary weapon ornaments to the Bright Engram
    • Added new Ghost Projection category to the Bright Engram
    • Weapon and armor mods are no longer available in Bright Engrams

    Eververse Armor and Perks

    • With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor
        • Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks
        • Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks
    Leveling Rewards in Forsaken
    • Starting in Forsaken, you will no longer earn Bright Engrams each level until you reach the level cap
        • Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included
        • This includes players who use a Character Boost
    • Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game
    • Silver transaction history is now displayed on
    • Bundles that have not been opened can be refunded for seven days after purchase
    • Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season’s items
    • To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse


    • The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season
    • Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match

    Season 4 Clan Progression

    • Clan experience is now earned by completing clan bounties available from Hawthorne
    • When a player reaches level 50, three new clan bounties become available

    Guided Games

    • Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game


    • Destiny 2 patch 1.24 adjusted ambient audio in the Tower
    • Destiny 2 version 1.24 fixed an issue where having a certain number of unique items in the vault was causing items to not load
    • Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro
    • Destiny 2 1.24 added fixes for crashing issues.
    •  Added performance and stability performance.
    • Other minor changes.

    Destiny 2 update 1.24 is now available for download on PS4 and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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