Motion Twin has released Dead Cells update 1.47 details for PS4, Xbox One, Switch, and PC (Steam). According to the official Dead Cell patch notes, the latest update adds a new survival weapon, a new Brutality Weapon, a new Speedrun Mode option and much more. Apart from this, today’s Dead Cells patch 1.47 also includes various bug fixes and balancing changes.
Previously, a major Boss Rush update added 6 new outfits, weapons, a shovel knight, a new weapon and much more. Unfortunately, since the last patch, players are facing a number of problems with the game. Today’s Dead Cells version 1.47 will fix a few of these issues.
Read more details below.
Dead Cells Update 1.47 Patch Notes – April 27, 2023
Important features
- New Survival Weapon: Sewing Scissors.
Instakills all enemies it hits, as long as at least one of them dies to the weapon’s standard damage.
- New Brutality Weapon: Giant Comb.
Throws your enemies upwards, and deals critical damage to airborne mobs!
- New NPC: Tailor’s Daughter.
Find her in the Tailor’s Room, and talk to her to freely change the look of your head.
- New Speedrun Mode option.
Activate it to track and display the completion time of each biome. Also tracks your previous bests and compares them!
- New Boss Rush DIY Mode, that lets you choose whichever bosses you want to face in a run.
- The 3 Bosses from Return to Castlevania are now accessible in Boss Rush.
- Lots of rework on the Training Room! We added a bunch of options to streamline the experimentation process, such as:
– New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness.
– New UI to choose a certain number of scrolls
– New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome.
– Added the mini-bosses to the mob spawners
– Added a bunch of different traps to the mob rooms.
– Added the Return to Castlevania Bosses.
– Bosses aren’t scaled down to level 1 anymore! (no more 20 minutes fights)
– Changed the UI to select mobs to a grid-based one.
– Added a Training Dummy for DPS calculation.
Balancing
- Slow effects now stack up to 5 times. Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack.
- Bunch of Mutation Reworks:
- Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit). It scales exponentially, go crazy with it!
- Tainted Flask: Can recharge even if your flask is not totally empty. It also adds 1 more elite into every biome when equipped.
- Networking: Marks enemies with ranged attacks now, there doesn’t need to be an actual projectile stuck in the mob’s body anymore.
- Berserker: Can now stack, and renders you immune to stuns.
- What Doesn’t Kill You: Now grants recovery instead of healing.
- Necromancy: Also now grants recovery instead of healing. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. The cap has been removed, but it’s less effective as you get closer to max health.
- Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.
- Dead Inside: Doubles your life but prevents ALL healing sources.
- Disengagement: No more cooldown!.. but can only trigger once per biome.
- Return to Castlevania balancing:
- Whip Sword – Whip Form now passes through shields.
- Whip Sword’s transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.
- The ghosts gathered by Death’s Scythe now have a slightly smaller explosion radius.
- Bible is now considered to be a heavy weapon.
- Alucard’s Shield has better parry windows, and the whole combo will now crit after a parry.
- Rebound Stone now deals slightly more damage, and has a smaller but longer window before being able to “catch it” (i.e., trigger the crit). Its cooldown now starts upon its destruction.
- Holy Water has a bigger vertical hitbox, and the flame now deals damage.
- Medusa Head deals more damage and bumps further.
- Added a long cooldown when the Cat is killed by the Queen.
- Throwing Axe can no longer roll the Fire Bullet affix.
- Medusa’s flurry attacks should now have a small pause after the end of the attack.
- Haunted Armor (the one with an axe) should now activate at a slightly longer range.
- Elite Mermans should now fire 2 big fireballs instead of a big one and a normal one.
- Dracula (Humanoid)’s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.
- Dracula (Demon), Buer, Werewolves and Medusa are now considered to be Beasts (crits with the Crowbar).
- Reverted the change on What Doesn’t Kill You. It now grants healing instead of recovery again. Update 34.1
- Dead Inside now allows for healing with recovery. Update 34.1
Level design
- The Mimic can now appear randomly in shops outside of the Bank. Mwahahahah
- Switched the Dracula Castle (Hard) Cursed Chest chance to 10%.
Graphics & UI
- Added a new Petrification affect icon.
- Reorganized the partners part of the credits. Update 34.1
Bug fixes
- Fixed Agitated Pickpocket being able to hit through Global Shields.
- Fixed a crash when an Automaton falls off a platform while using its Dash Attack.
- Fixed a crash when saving a reloading while a Petrified enemy is on screen.
- Fixed a softlock when falling off the map during Dracula – Final Form, while all platforms were destroyed.
- Fixed a crash when using the Emergency Door during the Queen boss fight.
- Fixed the Shop Mimic’s hitboxes being too big compared to the visual.
- Fixed Cursed Sword not disabling other inventory items when switched slots.
- Fixed a crash in Shipwreck, when a platform is destroyed at the same time as Mushroom Boi is spawned.
- Fixed being able to duplicate Turrets using the Emergency Door.
- Fixed Diverse Deck – Foresight tagging the blocked attacks as if they were blocked by a shield.
- Fixed Serenade destroying deployables when activated.
- Fixed Gold Plating not protecting against Dracula – Final Form’s grab.
- Fixed Bobby Head’s disappearing in the Tailor’s Room.
- Fixed Bible’s projectile disappearing after a cutscene.
- Fixed Heal Flask glow effect also affecting the player’s glow effect.
- Fixed weapons’ crit indicator sometimes not displaying.
- Fixed Morning Star’s chain detaching itself from the base.
- Fixed Pets’ behavior being broken in Dracula’s opening cutscene.
- Fixed a crash when loading a save near the Bank elevator. Update 34.1
- Fixed “Hold to Jump” option instantly using the double jump. Update 34.1
Download free Dead Cells patch 1.47 on PlayStations 4, PC, and Xbox One.