Dead by Daylight Update 3.69 Patch Notes (DBD version 9.6.0)

Dead by Daylight update 3.69 (v9.6.0) introduces a new diminishing returns system that reduces the strength of stacked modifiers, helping balance repeated effects during Trials. The update also adds the Play While You Wait feature for Killer queues, improves interaction feedback with new progress bar visuals, and delivers multiple Killer balance adjustments. Additionally, two maps—Temple of Purgation and Ironworks of Misery—have been added, expanding match variety while improving overall gameplay flow.

DBD update 3.69 Patch Notes – April 28, 2026

DBD Update 9.6.0 Highlights

  • New diminishing returns system reduces stacked modifiers, prioritizing the strongest effects.
  • “Play While You Wait” added, allowing Killer queue players to play Survivor matches without losing position.
  • Major balance changes applied to multiple Killers, including movement speed, cooldown, and power adjustments.
  • Progress bar visuals updated to clearly show faster or slower interaction speeds.
  • Two maps added: Temple of Purgation and Ironworks of Misery.

Features

  • Introduced diminishing returns for repeated positive and negative modifiers during Trials.
  • Highest modifier now applies at full value, with additional stacked effects reduced progressively.
  • Add-on modifiers excluded from diminishing returns.
  • Game manual updated with new diminishing returns details.
  • Added “Play While You Wait” option to standard 1v4 mode for Killer matchmaking.
  • Players can complete a Survivor match while keeping their place in the Killer queue.
  • Interaction progress bar animation updated to better show speed differences.
  • Progress bar color now reflects speed: yellow for faster actions and red for slower ones.
  • Match Details now display teammate perks, items, add-ons, and offerings.
  • Killer identity revealed to Survivors when a chase starts or a Survivor loses a health state.
  • Spectator mode updated to allow hovering over HUD elements to view descriptions.
  • Added new aura color customization options for highlighted, surfaced, marked, and killer-related objects.

Killer Updates

  • The Blight: Base movement speed reduced to 4.4 m/s; breaking a downed pallet now lowers Rush tokens to two below maximum and resets recharge.
  • The Doctor: Shock Therapy delay reduced to 0.75 seconds.
  • The Cannibal: Maximum Chainsaw Sweep speed increased to 5.45 m/s.
  • The Ghost Face: Night Shroud cooldown reduced to 15 seconds.
  • The Demogorgon: Shred speed and turn rate increased; Undetectable duration after traversal extended to 12 seconds.
  • The Dredge: Movement speed while charging Reign of Darkness increased to 4 m/s.
  • The Mastermind: Recovery and charge times reduced; Chain Bound window duration increased.
  • The Skull Merchant: Added multiple Power icons for drone actions.
  • The Unknown: UVX cooldown reduced; Weakened vision linger duration shortened.
  • The Animatronic: Axe recall times reduced; battery usage lowered for cameras and teleports; grab input updated to use Power button.

Killer Add-on Changes

  • Heavy Panting (Nurse): Lunge duration bonus after multiple blinks reduced to 10%.
  • Walleye’s Matchbook (Ghost Face): Night Shroud recovery reduction lowered to 2 seconds.
  • Loose Crank (Mastermind): Movement speed bonus between bounds increased to 15%.
  • Egg (Gold) (Mastermind): Chain Bound window bonus reduced to 20%.
  • Restaurant Menu (Animatronic): Axe retrieval speed bonus reduced to 10%.
  • Access Panel (Animatronic): Survivor detection range near Security Doors increased to 6 meters.

Survivor Perk Changes

  • Fast Track: Tokens now earned by unhooking Survivors, up to 1/2/3.
  • Great Skill Checks consume all Tokens to grant 5% permanent generator progress per Token.

2v8 Mode Updates

  • The Deathslinger: Walk reload penalty increased; missed shot recovery time reduced.
  • The Oni: Greater loss of Demon Mode duration after downing a Survivor.
  • Cages now display Anti-Camp progress and allow relocation once the threshold is reached.
  • Bleedout timer pauses for 30 seconds after relocation.

Maps

  • Added Temple of Purgation.
  • Added Ironworks of Misery.

Audio

  • Fixed an issue where missing voice lines for 9 Survivors and 2 Killers in the lobbies and in-trials.
  • Fixed an issue where missing voice line and placeholder subtitle can be seen when entering an offline lobby with The Dark Lord.
  • Fixed an issue where 4 Survivors have the wrong music for the Dungeons & Dragons cosmetics.
  • Fixed an issue where sometimes, the audio of Rick Grimes is corrupted.
  • Fixed an issue where Kwon Tae-young was nonstop coughing during Vile Purge Phase.
  • Fixed an issue where The Wraith’s Wailing Bell is silent when the Purple Motley Torso Cosmetic is equipped.
  • Fixed an issue where SFX was missing when opening the options menu.
  • Fixed an issue where Survivors do not play the appropriate shoe-type footsteps on any terrain.
  • Fixed an issue where the asphalt parking lots in the Greenville Square map will play grass footsteps SFX.
  • Fixed an issue where globally, Male Zombies are missing their grunts.
  • Fixed an issue where the music of Killers are replaced by the one from the Main Menu when switching role in Custom Games.
  • Fixed an issue where the music SFX is muffled after the generator is repaired on Trickster’s Delusion.
  • Fixed an issue where both the audio and animation of The Dark Lord’s 2nd and 3rd Wolf form pounce are missing.
  • Fixed an issue where Survivors are missing a set of screams when hooked or sent to a cage.
  • Fixed an issue where there is no audio SFX when earning Blood Points in the Tallyscreen.

Bot Improvements

  • Fixed Survivor Bots walking against players that are interacting with an Exit Switch.
  • Fixed an issue where Survivor Bots would walk slowly while in chase.
  • Fixed an issue with Survivor Bots that would drop Pallets too hastily during a chase.
  • Adapted Bots’ usage and vision of the Fog Vials according to their latest update.
  • Fixed an issue where a Survivor Bot could reveal The Ghost Face through walls.
  • Fixed an issue with Scout Survivor Bots being unable to repair pallets.

Characters

  • Fixed an issue where The Hag’s traps aura caused some visibility issues.
  • Fixed an issue where The Singularity’s slipstreaming to Survivors dropping pallets caused a desync to occur.
  • Fixed an issue where The Mastermind’s Virulent Bound’s acceleration vignette stayed active when grabbing and getting stunned at the same time.
  • Fixed an issue where The Mastermind slid off windows instead of hitting vaulting Survivors.
  • Fixed an issue where The Knight’s Guard Summon Path flickered beyond the 10m visibility limit from the Survivor POV.
  • Fixed an issue where summoning a Guard as The Knight at a higher FOV caused the camera to snap back.
  • Fixed an issue where The Legion could repeatedly attack at the start of the Feral Frenzy cooldown.
  • Fixed an issue where The Nurse’s hand animation played faster during a Blink.
  • Fixed an issue where The Huntress was not able to get the “Charged Shot” score event when fully charging a hatchet.
  • Fixed an issue where The Trickster’s Add-on “Killing Part Chords” was still only reducing the Style Rank decay by 20%.
  • Fixed an issue where The Trickster could retrigger the S rank by using Main Event just before the expiration.
  • Fixed an issue where The Trickster’s Style Rank regressed when grabbing a Survivor from a locker.
  • Fixed an issue where The Xenomorph could gain blind immunity after canceling the Tunnel Entry animation.
  • Fixed an issue where Ash Williams’ hand puppet causes the flashlight to aim toward the ground.
  • Fixed an issue where The Animatronic’s knife wasn’t properly dissolving during its screaming idle animation.
  • Fixed an issue where The Clown uses the back of his knife during his Mori.
  • Fixed an issue where Sable’s “Reflections in Red” outfit clips into her body when she is being carried by a killer.
  • Fixed an issue where the reverse bear trap is missing for The Pig in both the lobby and main menu.
  • Fixed an issue where Meg Thomas’s ‘Zipper Hoodie’ torso cosmetic was not displaying properly.
  • Fixed an issue where a Survivor gets stuck after being unhooked.
  • Fixed an issue where Survivors did not keep the Mori VFX when another Survivor died on the Hook when against 4 specific Killers
  • Fixed an issue where Yui Kimura’s outfit, Padfooted boots, while being carried by a Killer, would obstruct the Killer’s POV.
  • Fixed an issue where The Lich’s Powers were not properly changing colors when changing Colourblind mode.
  • Fixed an issue where the Survivor animations would sometimes desync after the Killer grabs them out of a locker.
  • Fixed an issue where The Ghoul’s Kagune Leap on a Survivor entering a locker caused the Survivor to get stuck in the locker.
  • Fixed an issue where The Dredge’s Nightfall lighting was applied during the mori.

Environment/Maps

  • Fixed an issue where Singularity’s biopods would float when placed in an alley on Trickster’s Delusion map.
  • Fixed an issue in Midwich Elementary School where the Killer can’t interact with a locker.
  • Fixed an issue in Trickster’s Delusion where the camera at the beginning of a trial clips through The Houndmaster.
  • Fixed an issue in Treatment Theater where the projectiles can’t go through a plant in the map.
  • Fixed an issue in Treatment Theater where a Fountain of Devotion can’t be interacted with.
  • Fixed an issue in Toba Landing where Snug could not vault over on top of the main structure.
  • Fixed an issue in Garden Of Joy where the collisions around the piano were blocking projectiles.
  • Fixed an issue in Treatment Theater where a generator can’t be interacted on one side.
  • Fixed an issue in Dead Dawg Saloon where a yellow tarpaulin is clipping in the ground.
  • Fixed an issue in Trickster’s Delusion where claws that are sticking out of the wall prevent Killers to navigate in the room where they appear.
  • Fixed an issue in Trickster’s Delusion map where most trash cans did not have flies VFX.
  • Fixed a multiple collision issue on a wall near the iconic tree on the Coldwind Farm by changing the default collision complexity to use the mesh as the complex collision.
  • Fixed a collision issue where the Killer could throw projectiles through the metal grates on the tower floor on the Lake Ormond mine map.
  • Fixed a one-sided texture that can be seen above the entrance of the Killer basement in the main building issue on Macmillan Estate, Suffocation Pit map by moving the dirt mesh around.
  • Fixed a collision issue where The Huntress hatchet gets stuck on metal bars in Freezer Room at Gideon Meat Plant.
  • Fixed an issue where part of the exterior right wall fades out during a Mori near the exit gates on any map in the MacMillan realm.
  • Fixed an issue in Trickster’s Delusion where the screen goes black when The Nurse blinks in the corner store.
  • Fixed an issue in Nostromo where a collision blocked the players from moving around an obstacle.
  • Fixed an issue in Pale Rose where a hook could not be sabotage.
  • Fixed an issue in Gideon Meat Plant where The Legion could vault over the edge of the Vat.
  • Fixed an issue in Father Campbell’s Chapel where a placeholder tile could spawn in a generation of the map.
  • Fixed an issue in Sanctum of Wrath where The Mastermind dash would make the player lose control.
  • Fixed an issue in Garden of Joy where trap Killers could not use their powers in the stair landing.
  • Fixed an issue in Sanctum of Wrath where one trap could spawn inside of an object.
  • Fixed an issue in Ormond Resort where objects could spawn too close to each other and prevent the navigation of the players.
  • Fixed an issue in Mother’s Dwelling where a character could get stuck in the collision of an object.

Perks

  • Fixed an issue where the Perk Ultimate Weapon activated on Totem snuff.
  • Fixed an issue where selecting Random Killer Perks Challenge was no longer giving Perks in a Trial.
  • Fixed an issue where Corrective Action remained active when the perk holder was removed by the Trial.
  • Fixed an issue where Vigil remained active on the hook where the perk owner had been sacrificed.
  • Fixed an issue where Change of Plan transformed non Toolbox items given by Dramaturgy when triggered inside a locker.
  • Fixed an issue where Quick & Quiet could be used just before the cooldown ends.
  • Fixed an issue where the Brand New Part Toolbox add-on consumed Fast Track token stacks without applying them.
  • Fixed an issue where The Legion was unable to Frenzy vault over a pallet being lifted up by Any Means Necessary.

Platforms

  • Fixed an issue on Xbox where Survivor was not able to move during a Tutorial or a Trial.
  • Fixed a crash occurring with DX11 on launch of the game.

Quests

  • Fixed an issue where the Grenade Launcher master challenge was unable to be completed.

UI

  • Fixed an issue where the Match Details wouldn’t display when a Survivor was holding The Krasue’s “Glowing Fungus”.
  • Fixed an issue where the Match Details would mark some items as “Unknown Rarity”.
  • Fixed an issue where opening the Match Details would interrupt actions even with the interactions set to Toggle.
  • Fixed an issue with the diminishing return tooltip not opening the game manual page on bots loadout.
  • Fixed an issue where consents could not be accepted with a controller.
  • Fixed a memory leak caused by entering and closing certain menu fast enough.
  • Fixed an issue with the HUD position to be off centered.
  • Fixed an issue where the Survivor HUD would shift when the Survivor’s Anti-Camp bar appeared.

Misc

  • Fixed an issue on PC where the cursor is stuttering when connecting a controller.
  • Fixed an issue where the menu not scrolling with a controller.
  • Fixed a crash that occurs when completing the onboarding Matches.
  • Fixed an issue where using the Self-Unhook feature right before the skill check popped up caused the UI and VFX to appear after Self-Unhooking.

2v8

  • Fixed an issue where the Torchbearer was able to throw a Flashbang from a high ground.
  • Fixed an issue where Fearmonger’s team skill caused Survivors to scream inside lockers.
  • Fixed an issue where the Brute Class’s loading tip was out of date.
  • Fixed an issue where the uncaged Survivor could stay stuck in the air.
  • Fixed an issue where The Huntress’ projectiles blocked The Mastermind’s dash.
  • Fixed an issue where The Oni remained in Demon Dash animation when destroying a breakable wall at the same time as the other Killer.
  • Fixed an issue where The Nemesis’s zombies could spawn between a generator and rubble in Autohaven Wreckers.
  • Fixed an issue where The Trapper could hide traps under the stones by a door on the second floor in the Father Campbell’s Chapel map.
  • Fixed an issue where sometimes Survivors spawned far away from each other in the Sanctum of Wrath map.
  • Fixed an issue where sometimes a tree could spawn on top of the generator next to the smoke house in the Mother’s Dwelling map.
  • Fixed an issue where a generator was unable to be interacted with on one side in the Treatment Theatre map.
  • Fixed an issue where Survivors were able to get on top of a pallet in the treatment room in the Treatment Theatre map.
  • Fixed an issue where some rocks on the ground had superfluous collision.

Previously, a big Dead by Daylight update 8.7.0 was released which added a new Killer (The Onryō) and a new survivor (Yoichi Asakawa). Unfortunately, players are facing various issues with the game. Today’s Dead by Daylight patch 3.69 will address a few of these issues.

Download DBD update 3.69 on PS4, PS5, PC and Xbox.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.