Dead by Daylight update 3.66 (9.5.0) adds Trickster’s Delusion map and Kwon Tae-Young, reworks Trickster with a new Style system, and updates multiple perks and items. In addition, DBD patch 3.66 also improves UI, aura customization, and prestige rewards while refining Killer mechanics. Numerous bug fixes and PTB adjustments enhance balance, clarity, and overall gameplay experience.
DBD 3.66 Patch Notes – March 17, 2026

New Content
New Map
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Added Trickster’s Delusion in The Sleepless District Realm
New Survivor: Kwon Tae-Young
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Introduced with 3 new perks:
Flow State
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Gain tokens on generator completion (max 5)
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Each token grants:
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Faster totem interactions
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Faster healing
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Faster unhooking
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A Place For Us
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Grants Elusive while healing another Survivor
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Both gain Elusive after healing the Obsession
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Reduced chance to start as Obsession
Five Moves Ahead
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Shows nearby Pallets and Windows in Terror Radius/chase
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Faster movement after dropping Pallets
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Has cooldown per use
Killer Updates
The Trickster Rework
Core Changes
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Added Style Points & Style Ranks (E → S)
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Style improves:
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Blade throw rate
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Locker reload speed
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Main Event now requires S-Rank
Base Adjustments
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Movement speed reduced to 4.4 m/s
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Blade count reduced to 36
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Terror Radius reduced to 24m
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Throw State speed and timing adjusted
Laceration Changes
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Reduced max meter (6)
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Adjusted decay timing
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Improved visual feedback (now shown on Survivor)
Style System
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Earn points through varied actions (hits, hooks, breaks, etc.)
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Higher ranks give stronger bonuses
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Combo timers required to maintain rank
S-Rank Effects
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Reveals Survivors via Killer Instinct
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Max performance bonuses
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Enables Main Event
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Cannot be refreshed and resets after use
Main Event
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Duration increased to 10s
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Faster blade throwing
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Grants bonus Style Points
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Ends with cooldown and rank reset
Add-ons
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Multiple reworks and balance changes:
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New bonuses tied to Style system
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Improved mobility, throw speed, and detection
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Added ricochet blades and aura effects
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Other Killer Changes
The First
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Adjusted Wordbreaker timer
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Standardized lunge speed
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Add-on updates and reworks
The Ghoul
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Reduced aim assist on grabs
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Removed automatic hit after vault leap
General Killer Actions
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Introduced new terms:
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Basic-break / Special-break
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Basic-vault / Special-vault
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Generator damage vs explosions
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Updated descriptions across Killers, perks, and add-ons
Survivor Updates
Items
Fog Vial
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Visual rework with consistent opacity
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Key auras always visible inside fog
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Charges increased to 4
Perk Changes
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Fast Track (Rework): Converts tokens into permanent generator progress
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Self-Preservation (Rework): Grants Elusive on hook events
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Unbreakable: Now only works if Killer caused down
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Adjusted:
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Better Together
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Low Profile
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Killer Perk Updates
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Hex: Crowd Control (Rework):
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Blocks recently vaulted windows
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Grants aura reading and vault speed
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Pop Goes the Weasel:
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Now removes flat total progress
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Genetic Limits & Terminus:
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Timing and activation improvements
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Fixed interactions with Plot Twist
Features & Systems
Perk Description Update
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Simplified and standardized perk language
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Added expandable tooltips and status effect indicators
Aura Customization
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Custom aura colors (beta)
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Applies to Survivors, Killers, hooks, generators, etc.
Prestige System
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New reward tracking menu
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Rewards added at levels 25, 50, 75, 100
Bug Fixes
Audio
- Fixed an issue where Haddie’s ‘Silent Breach’ outfit does not have its Lobby theme playing when equipped.
- Fixed an issue where outfits in the ‘Moonrise’ collection are missing their Lobby Themes when equipped.
- Fixed an issue where Junji-Ito’ Lobby theme is missing when using the ‘Soichi’s Party Clothes’ outfit for the Trickster in Lobby.
- Fixed an issue where the generator repair dialog between the Walking Dead characters no longer trigger.
- Fixed an issue where SFX from the Furin add-on plays from Killer POV when phasing with the Spirit.
- Fixed an issue where Cage of atonement music is not working properly.
- Fixed an issue where missing final part of the Audio during a Mori with The Trickster.
- Fixed an issue where Rift Animations and SFX is repeated when pressing the Rift Pass Button.
- Fixed an issue where the Trickster’s bat swinging SFX are inconsistent between the Camera Pan animation, his M1, and the idle lobby animation.
- Fixed an issue where the Trickster’s Chase music will not return to default after unequipping either of the two special addons.
- Fixed an issue where some surfaces were playing a metallic sound instead of cloth when hit.
- Fixed an issue where several of the Trickster’s customization outfits will play no sound effects from the weapon while loading into a lobby.
- Fixed an issue where there was an SFX that triggers every time the Survivors or the Killer enter or exit the radius of the Fog Vial.
- Fixed an issue where the Generators’ progress SFX is missing in the Tutorials.
Bot Improvements
- Fixed issues causing Survivor Bots to not dodge the intended direction.
- Improved Survivor Bots’ dodging against The Trickster.
- Survivor Bots now have as much control as players when speared by The Deathslinger.
- Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere.
- Survivor Bots are now smarter with what they interact with when playing against The Plague.
- Survivor Bots now no longer use Plot Twist when infected by The Plague or The Krasue.
- Survivor Bots will now avoid taunting and blocking the path of other Survivors during chases.
- Fixed multiple navigation issues in Ormond Lake Mine.
Characters
- Fixed an issue where The Animatronic no longer holds the side of the screen when performing Lobby animation.
- Fixed an issue where The Animatronic’s animation could break when pallet stunned while using Axe Grab on a Survivor.
- Fixed an issue where Remove Axe could allow Survivors to walk through The Animatronic in some instances.
- Fixed an issue where The Animatronic could display stretching issues when performing a lunge attack or passing through a security door.
- Fixed an issue where The Nemesis could hit Survivors with Tentacle Strike after they exited the trial.
- Fixed an issue where The Trapper could bypass trap placement areas by flicking.
- Fixed an issue where The Trapper’s Bear Trap had inconsistent hitbox detection.
- Fixed an issue where The Trapper could place traps in inaccessible locations by FPS glitching.
- Fixed an issue where The Cannibal’s power could break during state changes.
- Fixed an issue where The Shape was unable to Tombstone Mori a Survivor while Bardic Inspiration was being performed.
- Fixed an issue where The Shape could kill a Survivor during the self-unhook animation while Evil Incarnate was active.
- Fixed an issue where The Demogorgon would stutter when spamming M2.
- Fixed an issue where The Demogorgon’s animation would not play properly when channeling the Abyss.
- Fixed an issue where the Dire Crow could be missing from the Survivor POV during The Artist’s mori.
- Fixed an issue where The Artist’s Dire Crow’s flight path did not behave consistently around small assets.
- Fixed an issue where The Blight’s turn rate slows down when stunned by Head On.
- Fixed an issue where The Blight was unable to injure Survivors when performing a Lunge Attack and Rush at the same time.
- Fixed an issue where The Ghoul’s Kagune Leap reticle would change colors when targeting an occupied locker.
- Fixed an issue where The Ghoul’s Enrage Mode countdown continued when a Kagune Mark got cleansed while carrying a Survivor.
- Fixed an issue where Survivors who unhook themselves started generating Blood Orbs from The Oni immediately instead of 10 seconds after the unhook.
- Fixed an issue where The Good Guy’s Slice & Dice did not always land the hit after releasing the button early.
- Fixed an issue where the external icon was missing when The Skull Merchant’s add-on “Geographical Readout” was active.
- Fixed an issue where the Survivor Reveal distance was inconsistent between 15 and 32 meters against The Ghost Face.
- Fixed an issue where The Legion’s power could break when blinded while vaulting.
- Fixed an issue where The Legion’s power description incorrectly labelled the movement speed bonus from landing a Feral Slash hit as 0.2m/s.
- Fixed an issue where The Huntress’ hatchets would inconsistently detect collision when attempting to hatchet throw through a window.
- Fixed an issue where The Krasue was unable to Intestinal Whip crouched Survivors on stairs.
- Fixed an issue where The First’s Vine attack animation would frequently remain in the charged state after spamming Release Vine Attack.
- Fixed an issue where The First’s Mind Break animation sometimes wouldn’t play properly for the Survivor.
- Fixed an issue where The First’s Mind Break animation was missing when two or more Survivors were hit at the same time while the Mini-Mori requirements were met.
- Fixed an issue where The First became invisible from the Custom Game Spectator point of view after exiting the Upside Down.
- Fixed an issue where the mend action could not be executed when two or more Survivors were hit at the same time while the Mini-Mori requirements were met for The First.
- Fixed an issue where The Houndmaster would rubberband when walking after successfully grabbing a Survivor with the Chase ability.
- Fixed an issue where the application could crash for Survivors and the Killer after The Houndmaster hooked a Survivor.
- Fixed an issue where the camera could get stuck in Charlotte’s or Victor’s head, making it difficult to control The Twins.
- Fixed an issue where The Lich could rarely keep the movement speed of “Fly” when stunned at the same time as casting the spell.
- Fixed an issue where the flashlight beam would reappear after The Dark Lord changed to Bat From after being previously blinded by the flashlight and the Survivor crafted a Flash Bang.
- Fixed an issue where The Dark Lord’s Hellfire pillar could be visually missing.
- Fixed an issue where, as Eleven, a texture stretching issue could be seen in the left armpit area of the outfit.
- Fixed an issue where Survivors could not remove the Reverse Bear Trap if they screamed at the end of a Jigsaw Box search.
- Fixed an issue where The Pig’s HUD prompts change when falling from a ledge while crouched.
- Fixed an issue where some of The Dredge’s Smoke is played over the Map Item light beam.
- Fixed an issue where generators, TV auras and out of world are visible while the Onryo projects to a TV.
- Fixed an issue where Survivors were unable to grab The Onryo’s VHS Tape after crafting a Flashbang.
Characters – The Mastermind
Refactor done in the Virulent Bound power. This specifically tackles the desync issues found while using the power. Will also improve responsiveness for most of his power usage. As well changed how we detect a collision with other characters (Survivors, Killers, Zombies) while grabbing a Survivor. It will now properly detect the size of the character collision size.
- Fixed an issue where The Mastermind’s Virulent Bound could glide off a hill’s ledge when falling
- Fixed an issue where The Mastermind’s Virulent Bound Speed effect was displayed after vaulting and falling a ledge.
- Fixed an issue where Survivors were able to use their flashlight while being thrown with Virulent Bound by The Mastermind.
- Fixed an issue where The Mastermind could initiate a partial vault on a pallet near a hole while falling.
- Fixed an issue where The Mastermind could grab Survivors through vault locations when using Virulent Bound at a certain angle.
- Fixed an issue where The Mastermind would briefly float in the air when vaulting from a higher vantage point while using Virulent Bound.
- Fixed an issue where The Mastermind’s supply crate could be climbed on when forcing collision with other players.
- Fixed an issue where the chase music would end after successfully hitting a healthy Survivor with the Virulent Bound as The Mastermind.
- Fixed an issue where Survivors could be stuck in rocks after being charged by The Mastermind on Thompson House.
- Fixed an issue where a Survivor could lose control of their character if The Mastermind used Virulent Bound as they entered a locker.
- Fixed an issue where players could escape a trial when grabbed by The Mastermind under high latency conditions.
- Fixed an issue where the collision box was too large when using Charge Bound on a Survivor towards another Survivor as The Mastermind.
Environment/Maps
- Fixed an issue in the Disturbed Wall where there`s not enough space to interact in front of a hook.
- Fixed an issue in the Treatment Theater where the Plague’s Vile Purge was blocked by an invisible collision.
- Fixed an issue where The Mastermind could bound off a balcony on The Sanctum of Wrath
- Fixed an issue where The Nurse could blink into the caged bathroom stalls in Midwich Elementary.
- Moved a simple collision in the tunnel of the Lake Ormond Mine map, in order to correct the issue of survivors who could stand on an invisible collision and become immune to killer attacks
- Fixed an issue in the realm Autohaven Wreckers where the projectile of the Plague would be blocked by invisible collisions
- Fixed an issue in the realm Coldwind Farm where the projectile of the Plague would be blocked by invisible collisions
- Fixed an issue in Garden Of Joy where the legion could not vault one side of a pallet next to the green house
- Fixed an issue in Dead Dawg Saloon where killers could not kick one side of a generator
- Fixed an issue in Trickster’s Delusion where the camera introduction of the Houndmaster clips inside the character
- Fixed multiple issues where the guards of The Knight where they would get stuck on the side of hills
- Fixed an issue in Ormond Lake Mine where the collisions of tires were blocking powers of killers
- Fixed an issue in Coal Tower where Killers would not be able to navigate between trees
- Fixed an issue in Garden Of Joy where the killers were able to climb a rock
Perks
- Fixed an issue where the Phantom Fear perk could trigger during the mori animation for The Shape with the Tombstone add-on.
- Fixed an issue where Survivors held item’s rarity would increase when using Blast Mine and the Exultation perk on a cloaked The Wraith.
- Fixed an issue where Face The Darkness did not activate with Claw Traps and For The People.
- Fixed an issue where the Recover bar could appear reduced after interacting with a generator while Invocation: Weaving Spiders was active.
- Fixed an issue where the wolf form pounce special attack did not remove Play With Your Food tokens for The Dark Lord.
- Fixed an issue where Turn Back The Clock’s ability button was briefly visible when several Killers used their power.
- Fixed an issue where Off The Record failed to activate when unhooked by Shoulder The Burden.
- Fixed an issue where Thrilling Tremors would trigger Secret Project’s Undetectable effect after all generators were completed.
- Fixed an issue where Hex: Pentimento rekindled totem auras were not revealed to Survivors.
- Fixed an issue where Blood Warden’s aura reading was active before the conditions were met.
Platforms
- Fixed an issue where Survivors were unable to remove Killer Items when the pick up item / interaction buttons were bound to the D-Pad.
UI
- Bottom Navigation menu buttons now display their input prompts for Controllers.
- Fixed an issue where the Survivor HUD would update whenever a Survivor used a locker against The Lich
- Fixed an issue where the game would crash if you stayed for extended periods of time in the tally screen.
- Fixed controller input placeholder in the shrine of secret.
- Fixed equip button feedback not triggering correctly.
Misc
- Fixed an error preventing Tutorial Bot matches from starting.
- Fixed an issue where Survivor could unhook themselves in the Tutorial, softlocking them.
- Fixed an issue where Survivors were unable to use Fog Vials near ledges.
- Fixed an issue where the Potent Extract Fog Vial add-on had no effect on the duration.
- Fixed an issue where pink fog appears briefly behind the Killer after previewing a Mori.
Changes from PTB
New Perks Updates
A Place For Us
- When you finish healing the Obsession, you now “both” gain Elusive for the duration.
Five Moves Ahead
- Increased cooldown by 10 seconds for each perk tier.
- Clarified the text description of the “pallet-dropping speed” effect. (no gameplay change)
Killer Updates
The Trickster
- Increased base Throw State movement speed to 3.86 m/s (was 3.68 m/s).
- Decreased to after 5 consecutive Blade throws, throw state movement speed is decreased to 3.53 m/s (was 8).
- Decreased to after 10 consecutive Blade throws, throw state movement speed is decreased to 3.16 m/s (was 16).
- Updated Blade throw rates per blade thrown
- Decreased to after 5 consecutive Blade throws, the throw rate is at the 50% point in the curve (was 8).
- Decreased to after 10 consecutive Blade throws, the throw rate is at the 100% point in the curve (was 16).
- Increase Laceration Stack Decay to 4.4 seconds (was 3 seconds).
- Increase Main Event movement speed to 3.92 m/s (was 3.86 m/s).
- Increase Main Event duration to 10 seconds (was 8 seconds).
The Trickster’s Add-ons – Updates
- Inferno Wires
- Decreases Showstopper’s cooldown after Main Event by 44% (was 10%).
- Ji-Woon’s Autograph
- Increases the duration of Main Event by 44% (was 33%).
- Tequila Moonrock
- Increases Throw Speed by 15% for 10 seconds after gaining a Style Rank (was 10% for 8s).
- Bloody Boa
- Decreases the speed at which Laceration decays by 25% (was 10%).
- On Target Single
- Increases time before Laceration starts decaying by 30% (was 15%).
- Edge of Revival Album
- Blade Hits from more than 20 meters away deal 100% more Laceration (was 32 meters).
The Trickster’s Add-ons – Reworks
- Caged Heart Shoes
- When you basic-break Pallets and Breakable Walls or damage Generators, the next time you enter the Throw State, increase movement speed while in the Throw State by 5% for 10 seconds.
- Lucky Blade
- On every eighth Blade Hit, an additional bonus is assigned at random:
- Increases Throw Speed by 8% for 8 seconds (new effect).
- Gain 3% Haste for 3 seconds.
- Gain an additional Style Point.
- On every eighth Blade Hit, an additional bonus is assigned at random:
- Trick Blades
- Blades can ricochet off the environment once.
- On every eighth Blade Hit after a ricochet, an additional bonus is assigned at random: (new effect)
- Increases Laceration by 100%.
- Reveal Survivor auras within 12 meters for 4.4 seconds.
- Gain an additional Style Point.
- Cut Thru U Single
- When reaching A-Rank, Survivors within 32 meters are revealed with Killer Instinct for 4.4 seconds.
- Iridescent Photo
- Increases the duration of Main Event by 100%.
- When Main Event is activated: reveal your aura to all Survivors, all Survivors’ auras are revealed, and block all Generators for 6 seconds (updated Aura reveal effect to be symmetrical).
The First
- Charge Vine Attack Ready sounds playing slightly in advance for Survivors has been reverted.
The Ghoul
- Removed the automatic hit detection that occurs at the end of a Kagune Leap vault when a Survivor attempts to vault back toward the Killer. The Killer can no longer automatically damage Survivors.
The Ghost Face
- Technical improvement on the Killer’s reveal system.
- Survivors can now reveal Ghost Face more accurately while he is within 18 meters of their location.
The Wraith Add-ons
- “The Serpent” – Soot
- While Cloaked, uncloak whenever you basic-break Pallets or Breakable Walls, explode or damage Generators (previously included “Generator Damage” events only).
- Note: updated the add-on’s behavior to be more consistent across all existing Generator Damage and Generator Explosion effects that can trigger while The Wraith is cloaked.
Survivor Perk Updates
Low Profile
- When all other Survivors are downed or hooked, for 70/80/90s: (updated text in bold)
- You make no Grunts of Pain.
- You leave no Pools of Blood.
- You leave no Scratch Marks.
- Note: Reverted all previous changes and enabled multiple triggers per Trial. Updated text to more accurately convey previous usage of “last Survivor standing” the Perk’s description.
Feature Updates
New Prestige Menu & Rewards System
Resident Evil Prestige Badges have been added.
- The Prestige Badges for Vittorio Toscano, Nancy Wheeler, and Dustin Henderson have had an update
- Fixed an issue where the incorrect Prestige Badges were displaying in the Reward track of some Survivors.
Bug Fixes
- Fixed an issue where S Rank could expire during Main Event when playing as The Trickster.
- Fixed an issue where The Trickster’s Memento Blades add-on reticle did not disappear before the cooldown ends.
- Fixed an issue where The Trickster’s Trickshot combo action could be earned too easily in areas with no gaps.
- Fixed an issue where The Trickster’s reload speed time was not affected by Iron Maiden.
- Fixed an issue where The Trickster’s Chase Music would not return to default after unequipping either the Death Throes Compilation or the Edge of Revival Album add-ons.
- Fixed an issue where generator auras were always blue when revealed by Boon: Illumination.
- Fixed an issue where injured Survivor auras were not blue when revealed by Boon: Circle of Healing.
- Fixed an issue where Survivors went beyond the exit threshold when crossing the threshold while being shocked by The Doctor.
- Fixed an issue where the Anti-Camp meter appeared full when another Survivor was hooked.
- Fixed an issue where Survivors saw red generator auras when creating a Beam of Light with a Map.
- Fixed an issue where the red arrow indicator was missing when targeting a generator with Turn Back The Clock.
- Fixed an issue where Self-Preservation activated when the perk owner was hooked.
- Fixed an issue where the auras of Blocked Windows was missing before Hex: Crowd Control activated.
- Fixed an issue where The Pig could see Jigsaw Box auras.
- Fixed an issue where The Mastermind’s charge remained active without player input when quickly double tapping the power button.
- Fixed an issue where The Mastermind’s Virulent Bound charge ability did not allow him to slide off assets.
- Fixed an issue where The Mastermind could Virulent Bound off obstacles under high latency.
- Fixed an issue where the Lock (when playing against The Dredge) and Hide locker interactions has the same prompt.
- Fixed an issue in Trickster’s Delusion where collisions are added next to a table in the Nightclub section
- Fixed an issue in Trickster’s Delusion where character would spawn of the map or on top of assets
- Fixed an issue in Trickster’s Delusion where the crates with records didn’t have collisions
- Fixed an issue in Trickster’s Delusion where the neon signage connected to generators was inconsistent
- Fixed an issue in Trickster’s Delusion where boxes around the market had collisions that were not aligned to the asset
Previously, a big Dead by Daylight update 8.7.0 was released which added a new Killer (The Onryō) and a new survivor (Yoichi Asakawa). Unfortunately, players are facing various issues with the game. Today’s Dead by Daylight patch 3.66 will address a few of these issues.
Download DBD update 3.66 on PS4, PS5, PC and Xbox.
