Dead by Daylight update 3.48 (9.0.1) is available to download on PS4, PC, and Xbox One. According to the official DBD update 3.48 patch notes, the latest update brings a major overhaul to the AFK Crows system with longer intervals and stricter point gain conditions, alongside a complete scoring rework for The Animatronic that enhances gameplay clarity. In addition, DBD patch 3.48 also includes new Survivor score events, a wide range of bug fixes, environmental stability, and audio consistency across all platforms.
DBD 3.48 Patch Notes – June 26, 2025

DBD 9.0.1 Patch Summary
- AFK Crows system rebalanced with longer intervals and slower point gain during key game phases.
- Animatronic scoring reworked, now granting Deviousness and Brutality points with added clarity.
- New score events added for Survivors interacting with The Animatronic.
- Audio and visual bug fixes for multiple characters, maps, and actions.
- 9th Anniversary Event “Twisted Masquerade” returns on June 26 at 11:00 AM ET.
Gameplay Features
AFK Crows System Adjustments
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Extended Intervals for Gaining AFK Crows
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Players now receive AFK Crows at longer intervals:
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120 seconds for the first crow (was 60 seconds)
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140 seconds for the second crow (was 75 seconds)
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180 seconds for the third crow (was 90 seconds)
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Grace Period Before Accumulating AFK Points Increased
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The system now waits 30 seconds after inactivity before beginning to accrue AFK points.
(Previously began at 10 seconds)
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Reduced AFK Point Accrual Rate While Moving
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Survivors who are technically moving but not engaging in interactions now accumulate AFK points at a 25% rate, down from 50%.
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New AFK Accrual Rate After Exit Gates Are Powered
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When the exit gates are powered, the AFK point accumulation drops to 25%, limiting potential exploitation during the endgame. (New rule)
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AFK Points Fully Reset After Completing Interactions
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Performing any in-game interaction now completely resets AFK points.
(Previously reduced the count by 60 points per interaction)
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🎮 Content Updates
The Animatronic – Gameplay & Scoring Changes
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Improved Security Camera UI Clarity
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The color representing the Survivor’s door position on Security Cameras has been adjusted for better aura color distinction, enhancing visual clarity during high-stakes moments.
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Killer Score Event Rework for The Animatronic
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Got ‘Em
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Now awards points under the Deviousness category (was Brutality).
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Triggers an additional Hit score event awarding 300 Brutality points (new).
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Yoink
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Now classified under Deviousness (was Brutality).
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Also triggers a Hit score event that grants 300 Brutality points (new).
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Another One!
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Scoring category changed to Deviousness (was Hunter).
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Look at You
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Now grants points in the Deviousness category (was Hunter).
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New Survivor Score Events (Animatronic-specific)
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Say Cheese
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700 Boldness points awarded when a Survivor reveals the Killer via Security Camera. (New)
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Do It Yourself
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350 Survival points for self-removing an attached Fire Axe. (New)
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Friend in Need
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500 Altruism points granted for helping another Survivor remove a Fire Axe via a cooperative action. (New)
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Door to Door
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100 Survival points for entering a Security Door. (New)
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🎉 Event Content
Twisted Masquerade – 9th Anniversary Celebration
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The annual Twisted Masquerade returns for its 9th Anniversary, starting on:
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Thursday, June 26th at 11:00 AM Eastern Time
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🐞 Bug Fixes
Archives
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Resolved an issue where the error message “Invalid input: This item is not in the user’s inventory database” was incorrectly displayed when interacting with certain Archive items.
Audio
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Fixed a looping issue where Security Camera sound effects continued indefinitely after the Survivor stopped controlling the camera.
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Resolved a bug where the Hatch’s SFX could be heard when transitioning between Security Doors.
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Corrected a problem where the Killer’s Terror Radius was not audible while Survivors were inside Security Doors and both parties remained idle.
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Adjusted Security Camera movement SFX so they now play consistently, even when not viewing the exact camera being used.
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Fixed missing chase music for Survivors when being pursued by Victor.
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Resolved a missing voice line for The Animatronic when interacting with an occupied locker.
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Fixed a bug where the Axe sound effect from The Animatronic was audible even when the Axe was thrown outside the playable map area.
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Corrected an issue where French voice lines for The Good Guy were not playing.
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Balanced the sound levels of The Artist’s Leshen outfit, which were louder than intended.
The Animatronic – Gameplay & Visual Bugs
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Fixed a camera issue where Survivors saw a single map frame when switching through Security Cameras.
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Resolved an error that occurred when a Survivor was hit by the Animatronic’s Axe while under the effect of Endurance.
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Fixed a condition where The Animatronic’s Grab Axe action became temporarily disabled if a Survivor used an emote during the animation.
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Resolved a bug preventing The Animatronic from grabbing Survivors during a co-op Axe removal interaction.
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Adjusted the priority of UI prompts so that “Remove Axe” no longer overrides “Travel Via Passage”.
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Fixed a scoring issue where Got ‘Em triggered incorrectly when targeting hooked Survivors.
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Resolved inconsistent Survivor carrying speed while using The Animatronic.
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Fixed an exploit where Security Doors could be activated from behind.
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Fixed visual oddities with The Animatronic’s Security Room jumpscare, which had abrupt fade-in/out transitions.
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Corrected a display bug with the Retrieve Axe prompt when the Axe was thrown off the map.
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Fixed co-op Fire Axe removal actions not being interrupted by a Killer’s attack.
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Resolved a major sync issue where entering a Security Door behind The Animatronic during a grab led to desync.
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Fixed bugs causing The Animatronic’s Axe to disappear when:
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Thrown into a Security Door.
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Thrown at the lower part of interactive objects (e.g., breakable doors).
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Resolved a deformation issue with The Animatronic’s Yellow Rabbit face after reclaiming the Axe.
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Fixed a visual glitch where The Animatronic was briefly invisible after exiting a Security Door.
Character Fixes
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Fixed a bug causing certain Killers to appear without weapons in the Main Menu.
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Corrected an issue where the camera froze after panning when The Onryō performed a Mori.
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Fixed missing animations for Killers on the Main Menu.
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Resolved a bug where The Plague’s movement speed was stuck at 4.4 after being pallet stunned while charging Vile Purge.
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Fixed a bug where Corrupt Purge did not revert back to Vile Purge if its timer expired mid-action.
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Corrected camera stutter issues when The Ghoul grabbed Survivors using its power.
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Fixed cooldown inconsistencies for Kagune Leap when The Ghoul destroyed pallets.
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Ensured Enraged mode cooldown bonuses are correctly applied to The Ghoul’s actions.
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Fixed a problem with ‘Scourge Hook: Jagged Compass’ where hooks did not convert when Victor was being controlled.
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Resolved an issue where Survivors did not gain the Broken status after missing a No Quarter skill check against The Houndmaster.
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Fixed an exploit where The Houndmaster’s dog skipped leap animations on redirected pallet vaults.
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Corrected a tutorial bug where Dwight couldn’t self-unhook properly.
Environment / Maps
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Fixed stretched carpet textures in the Father Campbell’s Chapel main building.
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Resolved placeholder hook textures in Autohaven Wreckers.
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Fixed a major bug preventing basement access on the Shelter Woods map.
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Fixed a Security Door interaction bug affecting The Animatronic across multiple maps.
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Removed a placeholder tile from Coldwind Farm.
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Fixed projectile collision errors with invisible geometry on a wooden table in Freddy Fazbear’s Pizza.
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Resolved camera clipping issues with The Houndmaster’s spawn animation in Withered Isle.
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Fixed invisible collision issues affecting projectiles in the Gideon Meat Plant.
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Addressed exploitable collision spots that allowed players to climb objects in Freddy Fazbear’s Pizza.
Platform-Specific Fixes
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Resolved a launch crash issue on Switch 2.
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Fixed directional SFX issues for Survivors after exiting Security Camera view.
(Steam fix was previously deployed last week)
UI Fixes
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Fixed an issue where the warning “Cannot start with 2 Killer(s)” disappeared when transitioning from the Store to a Custom Game lobby.
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Resolved a potential crash that could occur when exiting a Trial immediately after making progress on a challenge.
Miscellaneous
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Fixed interaction priority so picking up a downed Survivor no longer overrides searching lockers, improving interaction accuracy in tight spaces.
Previously, a big Dead by Daylight update 8.7.0 was released which added a new Killer (The Onryō) and a new survivor (Yoichi Asakawa). Unfortunately, players are facing various issues with the game. Today’s Dead by Daylight patch 3.48 will address a few of these issues.
Download DBD update 3.48 on PS4, PS5, PC and Xbox.
