Dayz update 1.82 is available to download on PS4, PC, and Xbox One. According to the official Dayz 1.82 patch notes, the latest Frostline content update 1.29 adds a new bunker area and winter gear, improves combat balance and server performance. It delivers extensive bug fixes across vehicles, inventory, audio, and exploits, along with technical upgrades like physics multithreading and animation system updates. Additionally, today’s Dayz patch 1.82 also includes overall stability, spawning behavior, and gameplay improvements.
Dayz 1.29 Patch Summary
New Frostline bunker area added on Sakhal along with new winter gear and cosmetics.
Melee combat damage increased and weapon audio fully reworked.
Server performance and spawn systems improved for more varied player starts.
Large wave of bug fixes targeting vehicles, inventory, exploits, and stability.
Multithreading support enabled for physics to boost server performance.
Official full Dayz 1.82 Patch Notes – April 8, 2026
Dayz Patch 1.82 Patch Notes (Update 1.29)
FROSTLINE EXPANSION
ADDED
New section of the underground bunker on Burukan island
Sakhal flag and armband
Pilot jacket
Winter Military Coat
FIXED
Bodies on Sakhal could decay and attract flies despite the cold environment
MICH helmet not spawning in locked Sakhal containers
GENERAL GAME
ADDED
Bear headdress
Heavy labor jacket
Military sweater
Fox headdress
Military winter boots
Fur boots
Long haul backpack
CHANGED
Assault rifles gunshot sound reworked
Pistol gunshot sounds reworked
The Server Browser now opens the “Official” tab by default if the player has no favorite servers; otherwise, it opens the “Favorites” tab
General server performance optimizations
Adjusted player spawnpoints to be more random. The game is now more likely to spawn players in different areas of the map on repeated deaths.
Increased crafted and blunt melee weapon damage
Increased melee weapon damage transfer to infected and animal.
Improved ground texture blending
FIXED
Character could glitch and clip through objects when taking vaultable items in hands (T192558, T193315, T193320, T193316)
Inventory could be accessed in Surrender pose
Issues with displaying items in Vicinity tab and being able to access them through objects
Reconnecting removed blinding effect of Burlap sack on head
Vehicles twitched when driving on concrete panels (T191309)
AIs could clip through closed door of specific garage building
Specific boat wreck model became invisible at too short view distance
Fallen tree was clipping through other trees (T190606)
LIVONIA
Some items and widgets could be inaccessible in swampy locations with reeds
Incorrect sizing of contaminated zones in Pavlovo and Radunin
SERVER
Fixed: Scripts would not compile with ‘-doScriptLogs=1’ CLI on Retail
Added: Player location to connection and disconnection logs (T176899)
Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml
Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (T190555)
Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (T192338, T192311 – private)
Changed: Enabled multithreading support for Bullet Physics library
Fixed: Crash in networking
TOOLS
ANIMATION EDITOR
Added: Live Debug, connect via in-game diag “Animation > Enable debugger”
Changed: Animations now always re-import from the TXA source file when editing Events
Changed: Changes to animations are now saved via “Workspace -> Save Changed Animations” instead of using the small “edit” button in the timeline
Fixed: Various crashes
Removed: “Test” button in Controls window, now automatic based on active context
TERRAIN BUILDER
Version information is now shown in the Terrain Builder’s Help > About dialog
Saves objects with a persistent ID into WRP instead of regenerating them every build
WRP files now require 1.29 binarization executable (note also the correct WRP instead of WPR).
Added: Align to ground mode in Buldozer (default keybind 7)
MODDING
Fixed: Crash when using SurfaceUnderObjectByBone on some animals
Changed: Temporarily increased the maximum size of ‘ScriptInputUserData’ to accommodate for Network IDs being larger
Added: Physics functions directly on Transport to allow vehicles to sleep
Added: Physics: ‘Physics.GetGeomName’ to get the name of a geometry at that index
Added: New Inventory location type ILT_TEMP for items that are desynced, held in limbo until the server sends the correct one
Added: Pawn.GetOwnerState’ and ‘Pawn.GetNextMove’ to preload data during character CommandHandler
Changed: EntityType can now be used in script per config class definition, used to cache shared variables and expensive initialization logic
Changed: Initial update of Animation System to Enfusion 2021
Changed: Physics: Filtered will no longer show collision that has no interaction layer
Changed: Prioritized usage of variables such as g_Game instead of function calls such as ‘GetGame()’
Changed: Specific optimiziations to several scripted functions such as ‘Object::IsAnyInherited’
Changed: Physics: Inactive bodies no longer tick EOnSimulate/EOnPostSimulate
Changed: Vehicles: Vehicle headlights has been partially moved from script to native
Changed: Improved Gizmo api, moved to GizmoApi class
Fixed: Make avoidGrassUpdate property properly transfer during binarization process
Fixed: Physics: Crashes with geometry element usage on skeleton component
Fixed: Object::IsAnyInherited should return early on 1st match (T194456)
Fixed: Several crashes with DebugText
Fixed: Physics: Crashes with geometry element usage on skeleton component
Fixed: Vehicles: Players could be sent to random coordinates when getting out of some vehicles with improper geometry
Fixed: ‘DayZPlayer.IsAuthority’ would return false in Singleplayer
Fixed: Inventory.CreateEntity would not use the “flip flag”
Fixed: Gizmo rotation would be reversed in some cases
Fixed: Vehicles: Transport class couldn’t gather inputs
Fixed: Vehicles: Transport class didn’t have dynamic collision resolution (only cars did)
Fixed: Vehicles: Vehicles could still be controlled while in freecam while “Player move in FrCam” was disabled
Fixed: Assigning typename to variable wouldn’t work for base types (e.g. string, int)
Fixed: Some cases when assigning a quoted vector to a variable would fail
Removed: Unnecessary native calls that caused poor performance
Added: ‘EntityAI.SetRequiredSimulation’ for setting vehicle active state of custom Transport vehicles (T195712)
Added: User data can now be passed into action/inventory junctures
Fixed: Forcing objects to be spawned inside other objects that shouldn’t be possible (barrel in barrel) from script
Fixed: Workbench: Local method variables in workbench plugins could become corrupted
KNOWN ISSUES
Reloading animation of break-action weapons can be laggy
Character status icons can incorrectly display as red (visual issue only)
Animation and audio for swapping item in hands play twice
Some locations on Chernarus have surface issues manifesting as black spots from distance
Additional “language” option is present in language settings
Items can disappear when swapping location in inventory
Items can be dropped from some containers upon reconnect
Image widgets such as the loading screen are too bright
Previously, a major Dayz update 1.27 added Frostline Expansion with new locations, interactive snow mechanics, and key gameplay improvements. Heat buffering, sound design, and inventory systems have been enhanced. Today’s Dayz version 1.82 will address a few of these issues.
Download the free Dayz update 1.82 on PlayStation 4, PC, and Xbox One.