Dayz 1.80 Patch Notes – December 4, 2025

Top Changes Summary
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Bright nights added to 1PP official Chernarus & Livonia servers
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Major duplication and flying exploits fixed
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Vehicles stabilized to prevent random crashes and glitches
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Workbench editor tools made more reliable
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Badlands DLC info added to launcher
GENERAL GAME
Environment
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Changed: Nights on official Chernarus and Livonia first-person servers are now bright.
Bug Fixes
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Fixed: Players could spawn random items in inventory.
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Fixed: Bodies on Sakhal could decay and attract flies, despite cold temperatures.
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Fixed: Dynamic contaminated zones could become invisible over time.
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Fixed: Going prone on car roof edge could launch players into the air.
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Fixed: Client freeze caused by certain cargo operations.
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Fixed: Invisible barriers on some fences and walls blocked players.
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Fixed: Cars could crash unexpectedly due to hidden terrain collisions.
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Fixed: Gear selection could be skipped under low or unstable FPS.
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Fixed: Moving vehicles glitched after reconnecting.
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Fixed: Players reconnecting mid-air could be teleported out of world.
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Fixed: Deployed tripwires were non-functional.
TOOLS
Bug Fixes
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Fixed: Ground grid and 3D transform widgets missing in Workbench Particle and Animation editors.
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Fixed: Workbench could freeze when opening XOB previews.
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Fixed: Workbench failed to render ground grid and 3D gizmos when toggled.
➕ Additions
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Added: Version information to Terrain Builder under Help > About.
LAUNCHER
➕ Additions
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Added: Badlands DLC details in the DLC tab.
MODDING
Changes
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Changed: Temporarily increased ‘ScriptInputUserData’ max size to support larger Network IDs.
