Dayz version 1.70 is available to download on PS4, PC(v1.26), and Xbox One. According to the official Dayz 1.70 patch notes, the latest update adds new Frostline DLC and various tweaks. Apart from this, today’s Dayz patch 1.70 also adds new animals and new items.
Previously, a major Dayz update 1.24 added a new Vikhr rifle and 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles. Unfortunately, players are still experiencing bugs with the game. Today’s Dayz patch 1.70 will address a few of these issues. The upcoming Dayz update 1.71 will fix the remaining issues.
Read more details below.
Dayz 1.70 Patch Notes – October 15, 2024
FROSTLINE DLC
- Added Sakhal terrain
- Rubber Boat
- Ice Axe
- Yellowfoot Mushroom
- Reindeer
- Winter-themed infected types
- Winter-themed variants of existing clothing items
- Budenovka
- Snowstorm Ushanka
- Ski gloves
- Navy uniform jacket and pants
- OMK jacket and pants
- Walleye Pollock
- Steelhead Trout
- Shrimp
- Scientific briefcase and keys
- Canned crab
- Down jacket
- Ski goggles
- Glass bottle
GAME
ADDED
- Brown Hare
- Red Fox
- Wolf trophy headdress
- Shemag
- Fishing jig
- Wooden fishing hook
- Consuming scorching hot items now slows consumption and causes damage
- It is now possible to climb onto ledges while swimming
- Some items can now freeze if exposed to low temperatures
- Grass now bends under animals and infected
- Terrain and object visibility settings
- In-game server browser now verifies all official servers before displaying them
- In-game server browser can now filter for maps
- In-game server browser now allows sorting for maps in a separate column
- Description field for servers, displayed in the server browser
- Support for stick dead zones
FIXED
- In 1st person view, the characters shadow cast by dynamic lights did not have a head (https://feedback.bistudio.com/T158144)
- The character could get stuck in falling animation when cornered by infected (https://feedback.bistudio.com/T173675, https://feedback.bistudio.com/T173952, https://feedback.bistudio.com/T177664)
- After killing an entity with a bolt, cancelling the reload of that bolt through “Load round” would result in the bolt disappearing (https://feedback.bistudio.com/T174854)
- New firewood would not be visually reflected in the fireplace after it went to ashes for the first time (https://feedback.bistudio.com/T177432)
- It was not possible to gather firewood from one variant of hornbeam trees
- The jammed state of weapons could get falsely displayed when moving the weapon into vicinity
- The Zenit radio station was outputting radio communication, while it is only intended for input
- Vegetation was bent by wind stronger at specific angles
- The speed of the wind did not properly affect its sounds
- Fixed several gestures that could be abused to hide large weapons
- Cutting a flag attached to a flag pole into rags would glitch the flag pole (https://feedback.bistudio.com/T179035)
- It was possible to clip weapons through walls (https://feedback.bistudio.com/T178620)
- The stamina bar was visible when inside a vehicle (https://feedback.bistudio.com/T169545)
- Vehicles were missing sounds for failed startup (https://feedback.bistudio.com/T177537)
- The meat tenderizer and hammer were missing their sounds when building base objects (https://feedback.bistudio.com/T179254, https://feedback.bistudio.com/T179271)
- When in the Exit menu from the main menu, pressing ESC did not close it
- Characters could desynchronize when attempting to sit in the same car seat simultaneously
- The player character was not properly turning in the main menu (https://feedback.bistudio.com/T180967)
- Wheels of vehicles would occasionally spin faster than they should (https://feedback.bistudio.com/T167606)
- Inventory items should no longer flicker when at near memory limits (https://feedback.bistudio.com/T181570 – private)
- Volumetric fog should now be consistent across different view distance settings
- It was not possible to bandage a player who is sitting in a vehicle
- Fixed an exploit that allowed movement of an unconscious character
- Fixed an instance of desynchronized weapon ammunition status
- The “Previously played” filter in the PC client server browser
- Voice range icon did not appear when pressing voice range up/down keys
- Unloading multiple types of ammo into an inventory with limited space would result in surplus ammo types being changed (https://feedback.bistudio.com/T179946 – private)
- It was not possible to remove the car battery from the Field Transciever (https://feedback.bistudio.com/T181638)
- Rebuilding a fence after it being destroyed would not update collisions until the nexty server restart (https://feedback.bistudio.com/T181962 – private)
- Some sunglasses were not visible in hands in first person view (https://feedback.bistudio.com/T156564)
- When holding NVG goggles in your hand, they could be misplaced while looking through them (https://feedback.bistudio.com/T173863)
- The pill icon would never disappear again after taking two pills in quick succession (https://feedback.bistudio.com/T182138)
- Fixed visual appearance of damaged and ruined ghillie set pieces
- The respawn menu could not be controlled using a gamepad (https://feedback.bistudio.com/T178687, https://feedback.bistudio.com/T178098, https://feedback.bistudio.com/T182112, https://feedback.bistudio.com/T182447)
- The respawn button was skipped after going unconscious with an open pause menu (https://feedback.bistudio.com/T181778)
CHANGED
- Updated official server naming conventions in coherence with the server browser update
- Reworked character heat comfort and how it is influenced
- Rebalanced the insulation values of most clothing items
- Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught)
- Fishing bait is no longer crafted, but an attachment of hook
- Slightly rebalanced the nutrition values of fish
- Eating raw fish now causes food poisoning instead of salmonella
- Worms are now stackable
- It’s now possible to dig multiple worms at once with certain tools
- Reworked the common cold into stages, added pneumonia
- Codeine pills and morphine now suppress common cold and influenza symptoms
- To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease
- All edible items can now be added to cooking slots
- All edible items can now be heated up to warm up the character when consumed
- Tweaked water gain from food items, decreased the gain from cooked items
- Removed rough and precision soft skills
- Firewood can now be stacked up to 3 times in the inventory
- Tweaked the minimum and maximum temperatures of items
- Players now gain temporary immunity to the common cold after beating it or any of its later stages
- The flare gun ammunition now spins slightly on descent
- Active rain/snowfall now decrease the hearing of infected
- Force feeding is now only possible when facing the player
- Sitting in a vehicle with running engine will now set your character’s heat comfort to neutral
- Heat packs cool down over a longer period and give drastically more benefit
- Traps now require bait and might catch different animals depending on the bait
- Traps now play a sound when they aught an animal
- Traps in water not play a particle effect when they caught an animal
- Reduced damage taken by traps on catch
- Increased chance of catching animals via trap
- Reduced time required for traps to catch an animal
- Significantly increased the weight of animals pelts
- Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway)
- Optimized world loading for respawning players (PC only)
- Reduced the AI alertness from pistol shots
- Strongly reduced the AI alertness from shots of the Sporter
- Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered
- Reduced size of the cargo on most jackets, pants and vests
- Adjusted inventory sizes of various items
- Many continuous actions have now their camera view angle limited to the general area, where the action is conducted
- It’s not possible to construct garden plots below certain environment temperatures
CENTRAL ECONOMY
- Fixed: The restock value was not properly considered when restocking items (https://feedback.bistudio.com/T177835)
CHERNARUS
- Fixed: A glitched military convoy position at Dubrovka
- Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes
- Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
- Changed: Large-scale rebalancing of clothing items and firearms
LIVONIA
- Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized
- Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes
- Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
- Changed: Default date reset interval moved from Aug-Sept to July-Aug
- Changed: Large-scale rebalancing of clothing items and firearms
SERVER
- Fixed: Consistency in connect and disconnect admin log message (https://feedback.bistudio.com/T178772)
- Fixed: Suiciding with a melee weapon would result in inconsistent log messages (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T178771)
- Fixed: When lowering or raising flags, some of them were logged incorrectly as Flag_base (https://feedback.bistudio.com/T178827)
- Fixed: The tripwire trap was not logged properly in the ADM log when placed (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T175403, https://feedback.bistudio.com/T177005, https://feedback.bistudio.com/T178210)
- Fixed: ADM log printed inconsistent quotation marks and redundant source when killed by a grenade (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T176477)
- Fixed: adminLogPLayerHitOnly server parameter was not working correctly (https://feedback.bistudio.com/T179862)
- Fixed: Ping approximation methods of PlayerIdentity should now work as intended on the server (https://feedback.bistudio.com/T178130)
- Fixed: Linux server would freeze or crash when scripts fail to compile
- Changed: Restock values in types.xml will now trigger in between singular spawns instead of only at the end of spawning from min to nominal
- Changed: Restock values in types.xml will now also additionally trigger once count goes under min
- Changed: Restock timer on types will now be saved to carry over between server restarts in case it was ticking down
- Changed: Attempting to start a server with ShardIds 000 – 099 will prevent the server from starting up, as those are reserved for official servers
- Changed: Ambient spawner: Number of spawned entities computing
- Changed: Ambient spawner: The ranges and zone mechanics – activating, deactivating, cooldown
- Tweaked: !Workshop folder now no longer gets created if Launcher is running in Proton operating system
KNOWN ISSUES
- The server browser might not display servers – a fix is in the works – THIS CAN BE SOLVED BY RESETTING FILTERS
- Dying while having the inventory or quick-wheel open can result in the respawn menu not functioning and requiring a restart, a fix is in internal testing
- Respawning from unconscious might result in disconnect from the server
- We are investigating a possible performance decline on PlayStation 4 and Xbox One consoles
- There might be issues with vaulting over fences, a fix is in internal testing
- Weather can be desynced for players after server start – a fix is in internal testing
- Thawing frozen items in cookware is too slow – a fix is in internal testing
- Heavy Metal Poisoning Screen effect is present after respawn – a fix is in internal testing, can be solved by reconnect
- Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) – a fix is in internal testing
- Character is stuttering while passing doors
- Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237)
- Sakhal map doesn’t have translated name and description – a fix is in internal testing
- Alarm sound of Warhead bunker entrance can play permanently after server restart
- Some ice sheets cannot be climbed on
- Tents can clip into ice sheets after being packed
- Grass shortly disappears when driving boats close to a beach
- Boats and players in them are not getting any damage in crashes
- Small stutters can happen when walking/sprinting into the sea
- Climbing on boat, especially with no or low stamina, can cause animation glitches
- Some food can clip into fireplaces and ovens when added to cooking slots – a fix is in internal testing
- Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) – a fix is in internal testing
- Thawed snow area around fireplaces is not visible at night
- PC server descriptions do not support new line characters – a fix is in internal testing
The following changes were added previously.
Added
- New Animals and Items
- Brown Hare
- Red Fox
- Wolf trophy headdress
- Shemagh
- Fishing jig
- Wooden fishing hook
- Scientific briefcase and keys
- Gameplay Mechanics
- Consuming scorching hot items now slows consumption and causes damage
- Climb onto ledges while swimming
- Items can freeze in low temperatures
- Grass bends under animals and infected
- Terrain and object visibility settings
- Server Browser Enhancements
- Verifies all official servers before displaying
- Filter and sort maps in the server browser
- Server description field
- Controls and Support
- Support for stick dead zones
Fixed
- Visual and Animation Bugs
- Missing character head shadow in 1st person view
- Stuck in falling animation when cornered by infected
- Disappearing bolt after killing an entity
- Firewood visual bug after fireplace ashes
- Issues with gathering firewood from certain trees
- False weapon jammed state display
- Vegetation bent by wind at specific angles
- Wind sound not properly affected by speed
- Game Mechanics
- Abused gestures hiding large weapons
- Clipping weapons through walls
- Visible stamina bar inside vehicles
- Missing vehicle startup sounds
- Missing sounds for meat tenderizer and hammer when building
- ESC key not closing Exit menu
- Desynchronization when multiple characters sit in the same car seat
- Improper character turning in main menu
- Fast-spinning vehicle wheels
- Flickering inventory items near memory limits
- Consistent volumetric fog across view distance settings
- Bandaging a player in a vehicle
- Exploit allowing movement of unconscious characters
- Desynchronized weapon ammunition status
- Server Browser and UI
- Previously played filter issue in PC client
- Voice range icon not appearing
- Ammo unloading issue with limited inventory space
- Car battery removal issue from Field Transceiver
- Fence collision issue after rebuilding
- Sunglasses visibility issue in first person view
- Misplaced NVG goggles view
- Persistent pill icon after taking two pills quickly
- Damaged and ruined ghillie set visual fix
- Respawn menu gamepad control issues
- Respawn button skip after unconsciousness with open pause menu
Changed
- Server and Gameplay Adjustments
- Updated official server naming conventions
- Reworked character heat comfort and insulation values of clothing
- Enhanced fishing actions, including new audio and particle effects
- Rebalanced fish nutrition values and introduced food poisoning from raw fish
- Stackable worms and multiple worm digging with certain tools
- Reworked common cold stages, added pneumonia
- Infected predator meat to discourage easy food source
- Heating edible items to warm character
- Adjusted water gain from food items
- Removed rough and precision soft skills
- Stacking firewood up to three times in inventory
- Tweaked item temperature ranges
- Temporary cold immunity after beating it
- Flare gun ammunition spins on descent
- Active rain/snowfall affects infected hearing
- Adjusted force feeding mechanic
- Neutral heat comfort in vehicles with running engine
- Extended heat pack benefits
- Traps now require bait and play sounds/effects when catching animals
- Reduced trap damage and increased catch chances
- Increased weight of animal pelts
- Hidden terrain detail video settings for consistency
- Optimized world loading for respawning players
- Reduced AI alertness to pistol and Sporter shots
- Heat buffer progression on HUD
- Reduced cargo size on jackets, pants, and vests
- Limited camera view angle during continuous actions
- Restricted garden plot construction in certain temperatures
Central Economy
- Restocking Fix
- Proper consideration of restock value during item restocking
Chernarus
- Environmental and Item Changes
- Fixed glitched military convoy position at Dubrovka
- Updated morning fog behavior around the coast and valleys
- Clues from wind direction and speed about upcoming overcast
- Large-scale clothing items and firearms rebalancing
Livonia
- Environmental Adjustments
- Updated morning fog behavior around the river
- Sudden overcast changes with bad weather outcomes
- Wind direction and speed indicate upcoming overcast
- Default date reset interval moved to July-August
- Large-scale clothing items and firearms rebalancing
Download the free Dayz update 1.70 on PlayStation 4, PC, and Xbox One.