Dayz 1.70 Patch Notes – October 15, 2024
FROSTLINE DLC- Added Sakhal terrain
- Rubber Boat
- Ice Axe
- Yellowfoot Mushroom
- Reindeer
- Winter-themed infected types
- Winter-themed variants of existing clothing items
- Budenovka
- Snowstorm Ushanka
- Ski gloves
- Navy uniform jacket and pants
- OMK jacket and pants
- Walleye Pollock
- Steelhead Trout
- Shrimp
- Scientific briefcase and keys
- Canned crab
- Down jacket
- Ski goggles
- Glass bottle
- Brown Hare
- Red Fox
- Wolf trophy headdress
- Shemag
- Fishing jig
- Wooden fishing hook
- Consuming scorching hot items now slows consumption and causes damage
- It is now possible to climb onto ledges while swimming
- Some items can now freeze if exposed to low temperatures
- Grass now bends under animals and infected
- Terrain and object visibility settings
- In-game server browser now verifies all official servers before displaying them
- In-game server browser can now filter for maps
- In-game server browser now allows sorting for maps in a separate column
- Description field for servers, displayed in the server browser
- Support for stick dead zones
- In 1st person view, the characters shadow cast by dynamic lights did not have a head (https://feedback.bistudio.com/T158144)
- The character could get stuck in falling animation when cornered by infected (https://feedback.bistudio.com/T173675, https://feedback.bistudio.com/T173952, https://feedback.bistudio.com/T177664)
- After killing an entity with a bolt, cancelling the reload of that bolt through “Load round” would result in the bolt disappearing (https://feedback.bistudio.com/T174854)
- New firewood would not be visually reflected in the fireplace after it went to ashes for the first time (https://feedback.bistudio.com/T177432)
- It was not possible to gather firewood from one variant of hornbeam trees
- The jammed state of weapons could get falsely displayed when moving the weapon into vicinity
- The Zenit radio station was outputting radio communication, while it is only intended for input
- Vegetation was bent by wind stronger at specific angles
- The speed of the wind did not properly affect its sounds
- Fixed several gestures that could be abused to hide large weapons
- Cutting a flag attached to a flag pole into rags would glitch the flag pole (https://feedback.bistudio.com/T179035)
- It was possible to clip weapons through walls (https://feedback.bistudio.com/T178620)
- The stamina bar was visible when inside a vehicle (https://feedback.bistudio.com/T169545)
- Vehicles were missing sounds for failed startup (https://feedback.bistudio.com/T177537)
- The meat tenderizer and hammer were missing their sounds when building base objects (https://feedback.bistudio.com/T179254, https://feedback.bistudio.com/T179271)
- When in the Exit menu from the main menu, pressing ESC did not close it
- Characters could desynchronize when attempting to sit in the same car seat simultaneously
- The player character was not properly turning in the main menu (https://feedback.bistudio.com/T180967)
- Wheels of vehicles would occasionally spin faster than they should (https://feedback.bistudio.com/T167606)
- Inventory items should no longer flicker when at near memory limits (https://feedback.bistudio.com/T181570 – private)
- Volumetric fog should now be consistent across different view distance settings
- It was not possible to bandage a player who is sitting in a vehicle
- Fixed an exploit that allowed movement of an unconscious character
- Fixed an instance of desynchronized weapon ammunition status
- The “Previously played” filter in the PC client server browser
- Voice range icon did not appear when pressing voice range up/down keys
- Unloading multiple types of ammo into an inventory with limited space would result in surplus ammo types being changed (https://feedback.bistudio.com/T179946 – private)
- It was not possible to remove the car battery from the Field Transciever (https://feedback.bistudio.com/T181638)
- Rebuilding a fence after it being destroyed would not update collisions until the nexty server restart (https://feedback.bistudio.com/T181962 – private)
- Some sunglasses were not visible in hands in first person view (https://feedback.bistudio.com/T156564)
- When holding NVG goggles in your hand, they could be misplaced while looking through them (https://feedback.bistudio.com/T173863)
- The pill icon would never disappear again after taking two pills in quick succession (https://feedback.bistudio.com/T182138)
- Fixed visual appearance of damaged and ruined ghillie set pieces
- The respawn menu could not be controlled using a gamepad (https://feedback.bistudio.com/T178687, https://feedback.bistudio.com/T178098, https://feedback.bistudio.com/T182112, https://feedback.bistudio.com/T182447)
- The respawn button was skipped after going unconscious with an open pause menu (https://feedback.bistudio.com/T181778)
- Updated official server naming conventions in coherence with the server browser update
- Reworked character heat comfort and how it is influenced
- Rebalanced the insulation values of most clothing items
- Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught)
- Fishing bait is no longer crafted, but an attachment of hook
- Slightly rebalanced the nutrition values of fish
- Eating raw fish now causes food poisoning instead of salmonella
- Worms are now stackable
- It’s now possible to dig multiple worms at once with certain tools
- Reworked the common cold into stages, added pneumonia
- Codeine pills and morphine now suppress common cold and influenza symptoms
- To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease
- All edible items can now be added to cooking slots
- All edible items can now be heated up to warm up the character when consumed
- Tweaked water gain from food items, decreased the gain from cooked items
- Removed rough and precision soft skills
- Firewood can now be stacked up to 3 times in the inventory
- Tweaked the minimum and maximum temperatures of items
- Players now gain temporary immunity to the common cold after beating it or any of its later stages
- The flare gun ammunition now spins slightly on descent
- Active rain/snowfall now decrease the hearing of infected
- Force feeding is now only possible when facing the player
- Sitting in a vehicle with running engine will now set your character’s heat comfort to neutral
- Heat packs cool down over a longer period and give drastically more benefit
- Traps now require bait and might catch different animals depending on the bait
- Traps now play a sound when they aught an animal
- Traps in water not play a particle effect when they caught an animal
- Reduced damage taken by traps on catch
- Increased chance of catching animals via trap
- Reduced time required for traps to catch an animal
- Significantly increased the weight of animals pelts
- Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway)
- Optimized world loading for respawning players (PC only)
- Reduced the AI alertness from pistol shots
- Strongly reduced the AI alertness from shots of the Sporter
- Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered
- Reduced size of the cargo on most jackets, pants and vests
- Adjusted inventory sizes of various items
- Many continuous actions have now their camera view angle limited to the general area, where the action is conducted
- It’s not possible to construct garden plots below certain environment temperatures
- Fixed: The restock value was not properly considered when restocking items (https://feedback.bistudio.com/T177835)
- Fixed: A glitched military convoy position at Dubrovka
- Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes
- Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
- Changed: Large-scale rebalancing of clothing items and firearms
- Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized
- Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes
- Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
- Changed: Default date reset interval moved from Aug-Sept to July-Aug
- Changed: Large-scale rebalancing of clothing items and firearms
- Fixed: Consistency in connect and disconnect admin log message (https://feedback.bistudio.com/T178772)
- Fixed: Suiciding with a melee weapon would result in inconsistent log messages (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T178771)
- Fixed: When lowering or raising flags, some of them were logged incorrectly as Flag_base (https://feedback.bistudio.com/T178827)
- Fixed: The tripwire trap was not logged properly in the ADM log when placed (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T175403, https://feedback.bistudio.com/T177005, https://feedback.bistudio.com/T178210)
- Fixed: ADM log printed inconsistent quotation marks and redundant source when killed by a grenade (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T176477)
- Fixed: adminLogPLayerHitOnly server parameter was not working correctly (https://feedback.bistudio.com/T179862)
- Fixed: Ping approximation methods of PlayerIdentity should now work as intended on the server (https://feedback.bistudio.com/T178130)
- Fixed: Linux server would freeze or crash when scripts fail to compile
- Changed: Restock values in types.xml will now trigger in between singular spawns instead of only at the end of spawning from min to nominal
- Changed: Restock values in types.xml will now also additionally trigger once count goes under min
- Changed: Restock timer on types will now be saved to carry over between server restarts in case it was ticking down
- Changed: Attempting to start a server with ShardIds 000 – 099 will prevent the server from starting up, as those are reserved for official servers
- Changed: Ambient spawner: Number of spawned entities computing
- Changed: Ambient spawner: The ranges and zone mechanics – activating, deactivating, cooldown
- Tweaked: !Workshop folder now no longer gets created if Launcher is running in Proton operating system
- The server browser might not display servers – a fix is in the works – THIS CAN BE SOLVED BY RESETTING FILTERS
- Dying while having the inventory or quick-wheel open can result in the respawn menu not functioning and requiring a restart, a fix is in internal testing
- Respawning from unconscious might result in disconnect from the server
- We are investigating a possible performance decline on PlayStation 4 and Xbox One consoles
- There might be issues with vaulting over fences, a fix is in internal testing
- Weather can be desynced for players after server start – a fix is in internal testing
- Thawing frozen items in cookware is too slow – a fix is in internal testing
- Heavy Metal Poisoning Screen effect is present after respawn – a fix is in internal testing, can be solved by reconnect
- Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) – a fix is in internal testing
- Character is stuttering while passing doors
- Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237)
- Sakhal map doesn’t have translated name and description – a fix is in internal testing
- Alarm sound of Warhead bunker entrance can play permanently after server restart
- Some ice sheets cannot be climbed on
- Tents can clip into ice sheets after being packed
- Grass shortly disappears when driving boats close to a beach
- Boats and players in them are not getting any damage in crashes
- Small stutters can happen when walking/sprinting into the sea
- Climbing on boat, especially with no or low stamina, can cause animation glitches
- Some food can clip into fireplaces and ovens when added to cooking slots – a fix is in internal testing
- Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) – a fix is in internal testing
- Thawed snow area around fireplaces is not visible at night
- PC server descriptions do not support new line characters – a fix is in internal testing
The following changes were added previously.
Added
- New Animals and Items
- Brown Hare
- Red Fox
- Wolf trophy headdress
- Shemagh
- Fishing jig
- Wooden fishing hook
- Scientific briefcase and keys
- Gameplay Mechanics
- Consuming scorching hot items now slows consumption and causes damage
- Climb onto ledges while swimming
- Items can freeze in low temperatures
- Grass bends under animals and infected
- Terrain and object visibility settings
- Server Browser Enhancements
- Verifies all official servers before displaying
- Filter and sort maps in the server browser
- Server description field
- Controls and Support
- Support for stick dead zones
Fixed
- Visual and Animation Bugs
- Missing character head shadow in 1st person view
- Stuck in falling animation when cornered by infected
- Disappearing bolt after killing an entity
- Firewood visual bug after fireplace ashes
- Issues with gathering firewood from certain trees
- False weapon jammed state display
- Vegetation bent by wind at specific angles
- Wind sound not properly affected by speed
- Game Mechanics
- Abused gestures hiding large weapons
- Clipping weapons through walls
- Visible stamina bar inside vehicles
- Missing vehicle startup sounds
- Missing sounds for meat tenderizer and hammer when building
- ESC key not closing Exit menu
- Desynchronization when multiple characters sit in the same car seat
- Improper character turning in main menu
- Fast-spinning vehicle wheels
- Flickering inventory items near memory limits
- Consistent volumetric fog across view distance settings
- Bandaging a player in a vehicle
- Exploit allowing movement of unconscious characters
- Desynchronized weapon ammunition status
- Server Browser and UI
- Previously played filter issue in PC client
- Voice range icon not appearing
- Ammo unloading issue with limited inventory space
- Car battery removal issue from Field Transceiver
- Fence collision issue after rebuilding
- Sunglasses visibility issue in first person view
- Misplaced NVG goggles view
- Persistent pill icon after taking two pills quickly
- Damaged and ruined ghillie set visual fix
- Respawn menu gamepad control issues
- Respawn button skip after unconsciousness with open pause menu
Changed
- Server and Gameplay Adjustments
- Updated official server naming conventions
- Reworked character heat comfort and insulation values of clothing
- Enhanced fishing actions, including new audio and particle effects
- Rebalanced fish nutrition values and introduced food poisoning from raw fish
- Stackable worms and multiple worm digging with certain tools
- Reworked common cold stages, added pneumonia
- Infected predator meat to discourage easy food source
- Heating edible items to warm character
- Adjusted water gain from food items
- Removed rough and precision soft skills
- Stacking firewood up to three times in inventory
- Tweaked item temperature ranges
- Temporary cold immunity after beating it
- Flare gun ammunition spins on descent
- Active rain/snowfall affects infected hearing
- Adjusted force feeding mechanic
- Neutral heat comfort in vehicles with running engine
- Extended heat pack benefits
- Traps now require bait and play sounds/effects when catching animals
- Reduced trap damage and increased catch chances
- Increased weight of animal pelts
- Hidden terrain detail video settings for consistency
- Optimized world loading for respawning players
- Reduced AI alertness to pistol and Sporter shots
- Heat buffer progression on HUD
- Reduced cargo size on jackets, pants, and vests
- Limited camera view angle during continuous actions
- Restricted garden plot construction in certain temperatures
Central Economy
- Restocking Fix
- Proper consideration of restock value during item restocking
Chernarus
- Environmental and Item Changes
- Fixed glitched military convoy position at Dubrovka
- Updated morning fog behavior around the coast and valleys
- Clues from wind direction and speed about upcoming overcast
- Large-scale clothing items and firearms rebalancing
Livonia
- Environmental Adjustments
- Updated morning fog behavior around the river
- Sudden overcast changes with bad weather outcomes
- Wind direction and speed indicate upcoming overcast
- Default date reset interval moved to July-August
- Large-scale clothing items and firearms rebalancing