Dayz Update 1.55 Patch Notes for PS4, PC & Xbox One

Dayz update 1.55 (v1.22) is rolling out on PS4, PC, and Xbox One. According to the official Dayz 1.55 patch notes, this major update adds new bags, new animations, and numerous fixes such as crashes, gameplay inconsistencies, and sound glitches. Apart from this, today’s Dayz patch 1.55 also adjusts bleeding mechanics, armor values, and player interactions. Central economy changes are implemented, including spawn adjustments and item balancing.

Previously, a major Dayz update 1.20 added new Mime masks, Carnival masks, and much more. Recently, Dayz hotfix 1.49 and Dayz PS4 update 1.50 was released with minor tweaks and changes. Unfortunately, players are still experiencing bugs with the game. Today’s Dayz version 1.55 will address a few of these issues.

Read more details below.

Dayz 1.55 Patch Notes (Update 1.22) – August 29, 2023

ADDED:

  • Sling Bag
  • Army Pouch
  • Canvas Bag
  • Leather Duffel Bag
  • Hip Pack
  • Craftable Drysack Bag
  • New animation and sound for activating the heat pack
  • White variant of the fingerless wool gloves
  • DLC section in the main menu
  • Missing armbands for new flag variants
  • Winning billboards of the BillboardZ competition
  • Travel agency billboards

FIXED:

  • Fixed a game crash related to the login process
  • The regular logout timer and the one prompted when accepting a server invitation were not consistent
  • Some button prompts were not present in the inventory after dropping an item
  • Option to put item in hands back into inventory was not displayed in inventory hints
  • HUD brightness settings were not connected to the account
  • Fixed a server crash related to vehicle deletion
  • Car horns were not played when started outside of other players’ network bubble
  • Fixed a cause of the character and creatures movement giving the perception of micro-stutters at high frame rate
  • Fixed an exploit to stand up from prone faster
  • Throwing an item into rivers/ponds/lakes would not produce a splash sound in deep water
  • Throwing an item into water would incorrectly play the sound at the bed of the water
  • The character was unable to enter some building entrances that were slightly above ground level
  • Players dying underwater would not float up to the surface
  • Fixed a case of door animation desynchronization related to navmesh updates
  • The character name in the server browser was not displayed correctly in all cases
  • Fixed an exploit related to poison gas zone triggers
  • When attempting to turn the car on with low fuel, the engine state between server and client would desynchronize
  • Actions that would hide items in hands would display the item to other players if they entered the network bubble after the action was started
  • AI were unable to enter the Livonia bunker
  • AI would not register open doors of the service hangar
  • It was not possible to detach the battery from a head torch looted from infected
  • Flares shot from the flare gun would produce a continuous sound when stuck in objects
  • The clerk infected looked too dark
  • Road flares would continue to burn for up to a minute even after reaching ruined state
  • Some weapon attachments were not registering hit impacts
  • Mining rocks with smaller tools did not play sounds
  • Destroyed fuel pumps would still yield gasoline
  • Washing hands with a water bottle did not have sounds
  • Certain can opening actions did not have sounds
  • Interrupting the washing hands action could result in a character glitch
  • Fixed several exploits to look through walls
  • Several clothing items were missing their hitboxes
  • Camera was glitching when attempting to switch to prone in deep water
  • Bolts could get stuck in water
  • Crossbow bolts did not reflect their damage states correctly
  • It was not possible to shave while wearing the carnival mask
  • After removing a burlap sack from a player’s head, their hair could clip with their headgear
  • The red dot of the RVN Optic was not aligned with the center of the screen
  • If a dead body was skinned and quartered, bolts stuck in it would disappear
  • Attempting to treat another player’s wounds could result in false prompts to bandage yourself
  • Fixed several instances of items being held badly by the player
  • Fixed several instances of clothing items clipping
  • Fixed several building issues and exploits
  • Item widget would stay on the screen for the duration of hold actions
  • While driving, the user would constantly get the item widget of the car prompted
  • Medieval helmets had inconsistent impact sounds when thrown
  • The crossbow did not have sounds when used in prone
  • The crossbow did not have sounds when dry shooting indoors
  • The reload sound of the crossbow was more quiet while moving
  • The thirst indication sound could overlap with the fever sound
  • The thirst sound was not being played while wearing a gas mask or helmet
  • Prison doors played the wrong sounds
  • Audio of certain doors was desynchronized
  • The respawn timer was skipped as soon as the game was loaded
  • The reticle of the ATOG 6×48 optic was blurry on low graphics settings
  • Widgets connected to dead bodies were not static on the screen
  • An unconscious player could temporarily go into the falling state and see their surroundings
  • Jumping while applying a gag bugs the rag
  • It was possible to access the inventory while blindfolded after waking up from unconsciousness
  • Deployed fence kits could block ladder exits
  • The audio effect of the flash grenade would persist after respawn if the player was killed during it
  • Certain car wreck doors wouldn’t open in all cases
  • Despawned fireplaces could still cause damage to players at their position
  • It was possible to collapse the hand slot container in the inventory
  • Fixed an exploit that allowed auto-rolling
  • Ambient sounds were missing after relogging while alt-tabbing in the Livonia underground
  • It was possible to warm up pills and split them
  • It was possible to bypass travel/server hop spawns by logging off on a ladder
  • The player could cancel the stagger animation from a heavy hit by jumping
  • Fixed certain exploits to look through walls
  • It was possible to throw two-handed weapons through walls if standing too close to them
  • The flare gun was reflecting wrongly in the UI that it was loaded with an empty shell after firing
  • Holding shift while moving in throwing stance would consume stamina
  • Gunshot tail sounds were not present when using a suppressor
  • Some ambient sounds were missing in the amusement parks
  • It was possible to skip the staggering animation triggered by a heavy attack
  • Unconscious players did not receive falling damage
  • When joining the game without a microphone plugged in, it was not possible to hear other players’ voice chat
  • Changing voice level would not function as intended if no microphone was enabled/connected
  • It was not possible to arm improvised explosives on the first attempt
  • Infected can spawn with head torches again

CHANGED:

  • Mouse cursor in menus is now visible only when the mouse is connected and enabled in options
  • While moving an item in the inventory, the selected item remains highlighted as well
  • Balanced gear armor values against melee weapons
  • Balanced damage caused by melee weapons and infected
  • Blunt melee weapons now inflict significantly more shock damage than health damage
  • Sharp melee weapons now inflict significantly more health damage than shock damage
  • The chance of suffering bleeding now depends on the weapon/infected type, as well as protective clothing
  • Certain low-tier sharp weapons will no longer cause push-back even when using a heavy attack.
  • Chance of suffering bleeding is now based on weapons and armor
  • Added collisions for the player with dead bodies large animals
  • Reduced the weight of gas canisters
  • Improved the fire geometry for several firearms
  • Improved the fire geometry of several weapon attachments
  • Improved sounds of explosives
  • Reduced the damage taken by belts from torso hits by 20 percent
  • Reduced surface noise when driving over specific surfaces
  • Item widgets are no longer visible when blinded by a flash grenade or burlap sack
  • Updated the game credits
  • The in-game server browser now displays exact player numbers
  • Removed the column for slots in the server browser
  • Made the reception space in hospitals accessible
  • Rebalanced spawning locations of backpacks
  • Reduced amount of backpacks spawning on infected
  • Reduced amount of backpacks spawning in the world
  • Reduced the amount of tools that work as high-tier weapons and increased their low-tier counterparts
  • Gasoline Canisters no longer spawn with full gasoline
  • Gas Canisters no longer spawn with full gas
  • Power generator no longer spawns with full fuel

Download the free Dayz update 1.55 on PlayStation 4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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