Dayz update 1.27 details released for PS4, PC, and Xbox One players. According to the official Dayz 1.27 patch notes, the latest update Frostline Expansion introduces new locations, enhanced loot mechanics, environmental updates, and gameplay improvements. Apart from this, Dayz version 1.27 also fixes address collision, UI, audio, and server stability issues for a smoother game.
Previously, a major Dayz update 1.19 added a new Livonia DLC with new sawmills, two new villages, Brena health care center, hunting cabins and much more. Recently, Dayz patch 1.20 and Days patch 1.21 was also released. Unfortunately, since the last patch, many players are still experiencing several issues while playing the game. Today’s Dayz patch 1.27 will address a few of these issues.
Read the full details below.
Dayz 1.27 Patch Notes for PC, PS4, and Xbox – January 16, 2025
FROSTLINE EXPANSION
ADDED
New Features and Locations
- New villages added to eastern coast
- New ship wreck location off the coast of the Shantar island
- Added wooden log cabins on mountain sides
Loot and Map Enhancements
- Improvised sandbag bunkers on Burukan island replaced with new concrete bunkers
- Dynamic military containers now require a corresponding key to be unlocked
- VSD variant with wooden stock, handguard and old metal body
- Aniva city has been expanded
- Reduced the vegetation cover on the military island
Environmental Interactions
- Snow falling from the trees and on various interactions: cutting, harvesting, tree falling, car hit, and sprinting through
- Naval buoys with flashing red lights to serve better navigation through the ice sheet maze
- Particles for explosions on snow terrain added
Functional Additions
- Functioning mounted outdoor thermometers reflecting the current temperature
- Boats can now despawn – degrade continuously until destroyed
CHANGED
Gameplay and Effects
- Player is now able to get longer heat buffer with all clothing. (increased for low insulation)
- Added a delay between falling unconscious due to blood loss.
- Behavior of lights in the warhead storage rooms
Audio
- Sounds of footsteps from walking in the forest with and without snow
- New ambient sounds for Warhead storage
- New sounds for the power generator added
- New audio of birds, changed in intensity and variations
- Reduced noise level of owl sounds
- Loudness and reverb for electricity and storage doors
FIXED
Gameplay and Effects
- Heavy metal poisoning effect could persist after player death with a new character
- Collecting and eating snow inconsistently impacted player temperatures
- Fixed inconsistencies in the freezing calculation
- Heat buffer “+” signs now display accurate heat buffer duration.
- Portable power generator could not warm up the player
Clipping and Collision Issues
- The player is able to clip through the drill geothermal plant tower
- Clipping and collision issues within the Antonov plane wreck
- Goats could spawn inside rocks
- Specific items could be built inside warhead storage
- Fixed exploits used to look through walls
Environment and Visuals
- Wheel particles will no longer be present if a vehicle is driving on a surface without any defined.
- Boats could disappear when left on the shore or ice shelf
- Mushrooms spawn in a dried state
- Incorrect surface and interior detection in the Sakhal power station building
- Fire barrel fire could look different compared to a fireplace when dying out
Structures and Objects
- Levers in Sakhal power station are off after server restart
- Sakhal school had a Chernarus flag
- Opening the storage doors in the bunker is not properly matching the sound
- Stash buried in snow did not properly save in server storage.
- Animal and Player Interaction
- Player could drink from springs from any possible direction
- Frozen animal corpses could be skinned
- It was possible to cut out seeds from frozen vegetables
Sound and Audio
- Sprinting through a snow-covered tree could not make a sound
- Soundtrack related to Volcano could not play near it
GENERAL GAME
ADDED
Backpack and Item Attachments
- New item attachment slots for specific backpacks
Sound Effects
- Sound of rattling teeth when a player is exposed to low temperatures for an extended time
- Sound of boat propeller
- Sounds of boat splashes are now matching the animations
- Sounds for deploying and disarming mines and explosives
- More variations for bullet cracks sound
Particle Effects
- Bullet hit effects on vegetation – different hit particles for autumn, green, and conifer trees
Animations
- Patching items
- Repairing with tape
- Cleaning/repairing firearms
- Splitting long sticks
- Splitting firewood
UI and Quality of Life
- Controls options settings now have numerical values
- Controls options settings can now be edited by entering specific desired value
- Clickable link in the main and pause menus to access the Feedback Tracker directly
- New hints added during the loading screen
Technical Improvements
- Latency exploit mitigation, freezing players in place when having bad network connection
CHANGED
Sound and Audio Improvements
- Reworked SMG weapons sound
- Improved cooking sound effects system indicating “done,” “in progress,” and “cooking without ingredients”
- The sound of the wind when driving the boat is only audible to the boat driver
- Improved footstep sounds for some building interiors
- Improved trigger zones to ensure consistent soundtrack playback in specific areas
- Foot steps sounds changed with the aim of making running enemy more audible than the one carefully approaching
- Boat sounds reduced from close ranges and increase on long distance.
Weapons and Combat
- Reduced smoke of VSS because it was too obstructive.
- Particles for M4-A1, M16-A2, VSD, LE-MAS, USG-45, VSS, Mosin 91/30 rifles were updated
- Rebalanced dispersion and damage of the Mosin, VS-89, and VSD.
- Heavy attack modifier keybind moved correctly under the Combat category instead of Unsorted.
Vehicles and Boats
- Boats now slowly decay when abandoned for too long.
- Hoods of car wrecks are opening in the same direction as the drivable cars
Crafting and Actions
- Splitting items from attachments is now possible
- Cutting up the guts to make a rope leaves player hands bloody
- Added continuous crafting option for some actions and recipes:
- Digging worms
- Repair tent and its parts
- Repair car parts and chassis
- Repair with blowtorch
- Crafting bone and stone knife
- Repiring electricity
- Repairing with epoxy
- Sharpening
- Patching
- Repairing with rags
- Repairing with tape
- Cleaning weapons
- Repairing planks
- Repairing with pliers
Inventory and Interaction
- When scrolling through the inventory, the active gear section remains pinned to the top of the screen (https://feedback.bistudio.com/T178787)
- Items created after player actions are found below the player more randomly, not directly on top of each other
Cooking and Food Mechanics
- Food poisoning has been reworked.
- Chances to catch Salmonella vs Food Poisoning have been rebalanced.
- Cooking human steak to burned steak is no longer removing the brain disease
- Water boiling when cooking is now indicated by particles and new audio sound
- Fishing mechanics and equipment were rebalanced, reducing junk catch rates, adjusting signal timing, and tweaking bait and hook performance
- Burn rate of fireplace fuel (except firewood) and kindling has been increased
Character and Gameplay Mechanics
- Increased blood regeneration for low food and water levels
- Increased blood regeneration while unconscious if the blood level is low.
- Items carried by players while swimming now adjust more quickly to match the water’s temperature
- Surrender emote is no longer possible while standing on cars and boats
Particles and Visual Effects
- Particles for cooking, hot items, and breath of characters
- Particles for vomiting and bleeding
Fishing and Gathering
- Items that are obtained by fishing, like pots and wellies, are no longer of pristine quality
Miscellaneous Fixes
- Fireplace goes from scorching to cold slower to make more space for re-igniting it
- Dead fox tail changed on the model and in the inventory to look more natural
- Removed the redundant rough and precise skill meter from the tutorial screens
- Player could receive chemical poisoning instead of food poisoning when opening Unknown food can
- Cow, goat and sheep are now more likely to run away
FIXED
Performance and Gameplay
- Fixed a game crash related to throwing physics
- Possible to see through walls when canceling or finishing Dig up action
- Exploit of players being able to peek through the trees
- Exploit of getting inside a locked room in certain houses through closed windows
- Players could perform actions and move freely while inspecting an item
- When digging worms, players could see through the walls
Sound and Audio
- The infected and animals in the water did not have correct sound
- Wrong sound played when crafting a fireplace with firewood in hands
- Boat engine sound did not turn off after the boat was beached with the engine
- Sound of infected falling to the ground after being killed did not play correctly
- Sound of some doors could be silent and delayed
- Weapons sounds sometimes had delay issues when firing large magazines continuously
- Tree ambient sounded like footsteps in the forests
- Changed the volume and audible range of bullet impacts for players to hear (https://feedback.bistudio.com/T179210)
- Some weapons missing jamming sounds when jamming occurs
Inventory and Interaction
- Combine action to mount barbed wire in the inventory was not working as expected
- Items dropped in corners were floating in mid-air in small houses
- Possibility to scroll in both inventory and vicinity at the same time in certain conditions
- Dragging and dropping items from inventory to vicinity slot sometimes did not work
- Mounting barbed wire action prompt could be hard to target
- Splitting the stick could trigger desynchronization with the server
- Splitting item stacks in the inventory would sometimes place them in the vicinity instead of the inventory
Weapons and Combat
- Single/double fire mode does not work when using shotguns and firing single rounds on double fire mode
- Switching scope modes on one weapon carried over to other weapons
- Noise levels increased unexpectedly while crouch-walking with a raised firearm
- Players couldn’t sprint after lowering a firearm while crouch-walking
- Attaching a suppressor to a weapon was sometimes not possible
Vehicles and Boats
- Start engine action was not displayed when starting the boat without the spark plug
- Vehicles and boats could start bouncing when hitting rocks
- Items stored within fire barrels mounted in trucks could fall to the ground during server restart
- The car startup for missing spark plug would not play if no fuel was in the car
Environment and Building Placement
- Clipping and seeing through various buildings and objects has been fixed.
- It is now possible to place large tents in big hangar buildings.
- Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled.
- Balota sign pointing in the incorrect direction
- Mitigated the issue of some objects clipping through the containers
- Some trees had incorrect particle effects when being shot
- New exterior wall texture on Old military barracks asset
- Sun rays could be present in the Tisy HQ basement
Animations and Character Actions
- Fixed a faulty pose in the hare animations (https://feedback.bistudio.com/T183546)
- Players were be coughing, laughing, and shaking when unconscious
- Animation for taking Improvised fishing rod to hands from shoulders was incorrect
- Left hand could get deformed while jumping backward with a two-handed firearm
Food and Cooking
- Burning sound of food continues playing even after it has cooled down
- The water bottle containing liquid could get damaged when cooking even before it lost the water inside
- Cereal box was misplaced when cooking on cooking spots
- Burnt green bell peppers would stand unnaturally on the fireplace grate
- Cooking items could clip through the fireplace
Items
- Hatchet now has correct textures in all of its damage states.
- Unknown food cans could sometimes not be eaten after opening.
- Damaged state for the female hoodie was not visually displayed.
Localization and UI Issues
- Buttons for audio settings had the wrong focus when changing menu tabs
- The Online Tab loses focus after the focused player disconnects
- In-game server browser could focus on “Search by name” line instead of server names
- Localization for “Lock” and “Unlock” briefcase was not correct in some languages
CHERNARUS
- Part of the Vybor air base was visible on the in game 2D map
LIVONIA
- Fixed issues with certain houses that player can see through when looking around the corner
- Wrong street sign to Gieraltow
- New and more coherent set of footsteps for some surfaces
- Water was not properly aligned with the canal in the Livonia underground
SERVER
- Added: boatDecayMultiplier to gameplay settings json to tweak the newly introduced boat despawn mechanic
- Added: Admin logs now inform on player death by selecting respawn (while uncon/restraint logout) or drowning (https://feedback.bistudio.com/T179382, https://feedback.bistudio.com/T174730)
- Fixed: Linux servers could crash on shutdown
- Fixed: Weapons spawned through the init.c could not be reloaded.
- Fixed: Optimized JSON file loading
- Fixed: Synced player stats of int type is always 0 on client
- Changed: Updated the debug monitor to allow higher resolutions
- Changed: Added count in map flag to certain flag items (https://feedback.bistudio.com/T186626 – private)
- Changed: Added Lunapark flag to Sakhal (still not actively used in default configuration)(https://feedback.bistudio.com/T185827)
LAUNCHER
- Added: Description field for servers, displayed in the server browser (https://feedback.bistudio.com/T185547)
- Added: You can now double-click a server to join it
- Fixed: The server browser would falsely report servers with more than 36 mods as “No Mods” (https://feedback.bistudio.com/T186332)
MODDING
- Game version 1.27 Workbench have received major improvements in many areas which have made Workbench incompatible across versions. Please make sure that you always use a matching version of Workbench with your game, especially when using the Script Editor and its tools.
- Added: New winter snow covered Chernarus Rocks
- Added: Better script API for obtaining game framerate
- Added: Script Editor: Option to debug on custom port (in addition to 2 predefined ones)
- Added: Script Editor: Forward navigation (Alt+Right)
- Added: Script Editor: Mouse 4 and 5 buttons can be used for navigation forward and back respectively
- Added: Script Editor: Cut and copy with no selection will now cut and copy entire line respectively
- Added: Script Editor: It is now possible to zoom in/out documents using Control+MouseWheel
- Added: Script Editor: Font selection to options
- Added: Script Editor: Explorer is able to show the option to file tabs
- Added: Script Editor: Added a selection of module to execute script. Please note that you should always use proper version of Workbench that matches the Game Version.
- Added: Script Editor: Class highlighting
- Added: Surface detection API ‘CGame.GetSurface’
- Added: DynamicMusicPlayer: Support for defining/processing polygonal locations; debug; unified shape cleanup
- Added: Support for overwriting GetCurrentStance, GetCurrentMovement and GetCurrentLeaning to Human_CommandScript to allow retain certain functionality after moving DayZPlayer::IsPlayerInStance to native
- Added: ScriptCommands to override the SoundController values: SetSoundControllerOverride, MuteAllSoundControllers, ResetAllSoundControllers
- Added: Script changes for new arrow cartridge type
- Fixed: Script Editor: Some issues with line number scaling in the text editor
- Fixed: ‘ScriptInputUserData.CopyFrom’ didn’t move the “writing position” meaning any data copied would not be sent
- Fixed: Several minor issues with attributes, added attributes type checking
- Fixed: Incorrect debug shape transformation matrix computation for box
- Fixed: Several false-positive memory leaks with the Serializer class
- Fixed: Crash when using ‘animPhysDetachSpeed’ on static objects with a skeleton
- Fixed: Shape diagnostic wind material diag did not work on retail diag as intended
- Fixed: CarSCript::GetCarDoorsState returned -1 instead of CarDoorState.DOORS_MISSING (https://feedback.bistudio.com/T184230)
- Tweaked: Environment: reuse of env snapshot data structure; previous approach for ProcessHeatBuffer was not modding friendly
- Tweaked: Modded information text appearing during loading now appears having correct size and place in higher resolution
- Changed: Moving items to/from/in an inventory will no longer synchronize the items inventory, old parents inventory and new parents inventory, significantly reducing the number of objects being streamed in and out
- Changed: Functions inside the Boat and adjacent classes have had their signature changed which will require mod updates
- Changed: Inactive buoyancy simulation improved, now performs a sweep test and starts when the wave is at the highest peak instead of the lowest peak
- Changed: Script Editor: Changed default colors of qproperty-colorBuiltinTypes and qproperty-colorTypes of ScriptTextEdit in the stylesheet
- Changed: ‘CGame.AddInventoryJuncture’ timeout is now also passed for streaming relationships
- Changed: ‘CGame.ExtendActionJuncture’ will also now extend the timeout for streaming relationships
- Changed: Streaming relationships created through ‘CGame.AddInventoryJuncture’ will now only be created for the items parent hierarchy. Any siblings and children will not have their relationship created and the objects won’t be created on the client
- Changed: Certain rvmat changes can now be reloaded during runtime
- Changed: Breaking: ‘CGame.RPCSingleParam and ‘CGame.RPCSelfSingleParam’ are now proto native
- Changed: Mission ScriptModule is now properly destructed when ending the mission (e.g. going to/from the main-menu or closing the game)
- Changed: Engine ScriptModule is now properly destructed when closing the game
- Changed: Diag: List of leaks is now available in the script.log when the ScriptModule is destroyed
- Changed: Diag: Breakpoints are cleared when recompiling
- Changed: Enforce Script parser now contains more FIX-ME warnings
- Changed: Improved ‘Multiple declaration of class’ error
- Changed: Moved IsPlayerInStance to native for improved performance
- Changed: Human::CanRoll will now only be called while the Human is prone
- Changed: Enabled retexturing of a large amount of game models (https://feedback.bistudio.com/T183304, https://feedback.bistudio.com/T160773, https://feedback.bistudio.com/T161976, https://feedback.bistudio.com/T160244, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T155247, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T163914, https://feedback.bistudio.com/T160840, https://feedback.bistudio.com/T164591, https://feedback.bistudio.com/T169585, https://feedback.bistudio.com/T154310, https://feedback.bistudio.com/T154310, https://feedback.bistudio.com/T155247, https://feedback.bistudio.com/T155247, https://feedback.bistudio.com/T155247, https://feedback.bistudio.com/T155247)
Firearms:
- SSG82
- SVAL
- CZ550
- Famas
- AUR AX & A1
- MP5 parts
- M14
Pistols:
- Longhorn
- P1 Pistol
- CZ75
- DeagleGrip
- Knives
- Fange Knife
Optics:
- Optic_1PN51
- Optic_acog
- Optic_acog6x
- Optic_buis
- Optic_fnp45_mrds
- Optic_hunting
- Optic_kashtan
- Optic_kobra
- Optic_m4_carryhandle
- Optic_m68_cco
- Optic_pistol
- Optic_pso1
- Optic_puscope
- Optic_reflex
- Optic_starlight
- Optic_t3n_rds
Shotguns
- Saiga
- IZH43
- Stocks (Retexturable)
- MP5K StockBttstck
- M4 OEBttstck
- Fal_FoldingBttstck
Magazines:
- M14 Magazine
- SSG Magazine
- MP5K 15Rnd Magazine
- 1911 Magazine
- VAL 20rnd Magazine
- Vikr 30rnd Magazine
Miscellaneous Items
- Jerrycan – Viewpilot added to zbytek selection
- Scarred motohelmet
- Medium tent
- Gas Mask Filter
- Underground stash
- Glass Bottle
- Maska_Glass (Gorka Helmet Visor)
- Baseball Cap
Food Items
- Tuna Can
Animals
- Deer
- Wild boar
TERRAIN BUILDER
- Changed: Terrain Builder will no longer display error pop ups when working with it
Dayz 1.25 Release Date
The highly expected Dayz version 1.27 update is expected to release in February 2025.
Download free Dayz update 1.27 on PC, PS4, and Xbox One.