Dayz Update 1.23 Patch Notes for PS4 and Xbox One

Dayz update 1.23 for PS4, PC and Xbox One is now available for players. According to Dayz 1.23 patch notes, the latest update added news features and various quality of life improvements. Apart from this, Dayz version 1.23 also includes performance and stability improvements.

Previously, a big update 1.09 added Deagle pistol, Magnum revolver, Flag Pole, and Flags. Apart from this, the last patch also added the NBC Respirator, 7 new exterior and interior variants for rural houses, and much more.

Unfortunately, many players are still experiencing several issues while playing the game. Today’s Dayz version 1.23 is expected to fix a few of these issues.

Dayz 1.23 Patch Notes – November 7, 2023

GAME ADDED

  • Characters can now push vehicles
  • Designated marksman rifle (DMR) with 10- and 20-round magazines
  • Field Shovel
  • Padded Gloves
  • Winter Coif
  • OKZK hat
  • Petushok hat
  • Firefighter M3S Wreck
  • The server browser now displays the number of players in the waiting queue
  • Sound for deploying fireplaces and improvised explosives
  • Sounds for crafting rags
  • Sounds for washing hands
  • Sounds for locked valve doors
  • Sounds for cutting planks
  • Sounds for (un)equipping the pipe wrench
  • Sounds for pulling corpses from vehicles
  • Sounds for placing a claymore mine
  • Sounds for placing and arming the improvised explosive
  • Sounds for crafting fireplaces
  • Sounds for crafting a hand drill
  • Functionality to hide/show the password when entering servers

FIXED

  • Objects behind the player would not always cast shadows from dynamic lights
  • The drain/pour sound could get stuck by jumping during the action
  • The sound of emptying a bottle was still played after interrupting the action.
  • The gas stove was playing baking sounds even without food.
  • While boiling food, the sound of frying would be played.
  • The camera was not following the character correctly when falling unconscious while jumping
  • Throwing in prone when turning could result in the character turning on its stomach
  • Deploying the fishnet trap would spawn it above the water surface
  • Fixed instances of several items not causing stagger when used for heavy melee attacks
  • Shots fired with double-fire would not register properly
  • Godrays from the sun could shine through the horizon
  • Reduced clipping issues with several clothing items
  • Hunting jackets did not have their damaged textures when equipped
  • Jumping while picking up items could result in desync
  • Fixed a texture glitch on the character ankles when wearing dress shoes without pants.
  • A bush type was hidden too early.
  • The damaged texture of canned food was even shown on the food inside the cans
  • Baked Penny Bun mushrooms had no texture.
  • Fixed exploits in structures.
  • Items would not get wet when put into a barrel filled with water
  • The watchtower roof would block the selection of other items on the second floor
  • Certain animations to equip an item were played twice when triggered.
  • Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD
  • It was possible to see through certain textures with selected scopes.
  • Some two-handed melee weapons had broken attack animations.
  • When disarming an improvised explosive after a server restart, the explosives inside could not be removed
  • Fixed an exploit to access medium tents from outside.
  • Digging up worms close to objects could cause the character to get stuck.
  • Fixed an animation-related exploit to look through walls.
  • Fixed an instance of desynced hand slots through the equip action.
  • Certain door sounds in the prison building were too quiet.
  • Respawn after dying while in unconscious state would trigger a confirmation request
  • An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases
  • With some optics the view would shift to the right when looking through them.
  • Shooting large amounts of bullets indoors would result in sounds being played with delay
  • The image of the pear when held in hands was cropped in the inventory
  • It was not possible to bury a Drybag.
  • The clapping gesture was playing the wrong sound when having certain food items in hands
  • The stone oven fire could be extinguished by rain
  • Fixed a config animation path for the BK-133.

CHANGED

  • Major overhaul of the skybox and its textures
  • Reworked the interior of the large castle tower
  • Removed a redundant sound during the gas canister explosion
  • Disabled shadows for fireworks and reduced their light radius to reduce their performance impact
  • Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons
  • Updated the game credits
  • Renamed the fire-mode of the crossbow from semi-auto to single.
  • The clutch for the M3S now triggers faster
  • Increased the inertia of the M3S
  • Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills
  • Adjusted explosion sounds and ranges
  • Tweaked red tracer bullets for better visibility.
  • Adjusted vehicles for better control on grass

CENTRAL ECONOMY

  • Changed: Reduced the spawning of warm hats to account for newly added items

CHERNARUS

  • Added: Overhead lines for the railway network
  • Changed: Major overhaul for the Vybor Air Base (NWAF)
  • Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
  • Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers
  • Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns

LIVONIA

  • Changed: Base building items can no longer be placed in the Livonia underground
  • Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
  • Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers

SERVER

  • Added: Group Spawning system.
  • Added: cfgPlayerSpawnGear.json to assign gear for players to spawn with.
  • Added: New gameplay json parameter to disallow items spawning in underground areas.
  • Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu.
  • Fixed a typo related to vehicleparts resulting in CE errors

LAUNCHER

  • Added: The server browser now displays the number of players in the waiting queue
  • Added: DLC section
  • Fixed: Traditional Chinese language was not properly functioning

MODDING

  • Added: ‘Object.GetActionComponentsForSelectionName’, ‘Object.GetActionComponentCenter’, ‘Object.GetActionComponentCenterOOB’ and ‘Object.GetActionComponentMinMax’
  • Added: Expanded on the Door API for Building, adding in events, state accessors and getting the maximum door count
  • Added: “space” panorama layer
  • Added: “atmosphere” panorama layer, deprecated “sky” panorama layer
  • Added: Renamed “horizon” panorama layer, deprecated “horizont” panorama layer
  • Added: “spaceIntensity” to weather config, controls brightness of space texture
  • Added: “atmosphereIntensity” to weather config, controls how much of the atmosphere is visible
  • Added: Diag menu “DayZ render > Sky” for disabling individual parts of the sky.
  • Added: Script Editor: Dropdown ‘Build’ > ‘New Errors Are Warnings’, works same as command parameter ‘-NewErrorsAreWarnings=1’
  • Added: ‘HumanInputController.OverrideFreeLook’ to force enable/disable freelook
  • Fixed: Attached sounds would play at the origin of the parent when offset
  • Fixed: r-value would be ignored when finding a function to be called, i.e. a static function could be called through any variable like ‘GetGame().SpawnEntity’ where ‘SpawnEntity’ is a static global function
  • Fixed: Sky was purple in buldozer under circumstances where the weather was not being updated due to horizon not being initially set on world load
  • Changed:  Streamlined the deploy sound playback script implementation
  • Changed: ‘Object.GetBonePivot’ now supports memory lod, added ‘Object.GetMemoryLevel’
  • Changed: Moved ‘string.Get’ and ‘string.Set’ to native for slight performance improvement
  • Changed: Moved “starsIntensity” to lighting config to configure at each sun angle
  • Changed: ‘LightingNew’ config will now ignore any class that starts with ‘Default’, can be used for inheriting default parameters amongst sun angle/height/overcast groups
  • Changed: Config entries that expect a color now support a single float value as a grayscale entry without alpha (e.g. LightingNew diffuse entry)
  • Changed: ‘HumanInputController’ overriding supports ‘HumanInputControllerOverrideType’ to allow overriding a value for only one input frame

The following changes were added previously.

ADDED

  • Added the M3S Truck (Covered variant) and associated vehicle parts
  • Added abandoned M3S Truck wrecks to the maps, with parts spawning
  • Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a disableRespawnDialog parameter set to 0)
  • Added localization for Brazilian-Portuguese
  • You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage)
  • Added the Signal Pistol and its ammunition (in various colors)
  • Added the crafted Splint
  • Added crafted Tanned Leather using Garden Lime
  • Added crafted Leather Backpack
  • Added crafted Improvised Shelter
  • Added Tarp (material)
  • Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp
  • Added the Pipe Wrench
  • You can now repair a damaged car engine with the Pipe Wrench
  • You can now repair parts of the vehicle chassis with an Epoxy Putty
  • Clothing items now have an indicator for their insulation value
  • Exposure to wind will make your character freeze more (forests can provide cover)
  • Food decays over time
  • Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster)
  • Items cool down over-time in the player’s inventory and on the ground
  • Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace)
  • Added a smoking slot to several types of fireplaces, used to dry meat
  • Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus)
  • Punching now deals damage to gloves and can cause bleeding to bare hands
  • Added a visual effect to increasing shock damage (both reflecting getting hit, and current state)
  • Added damage when jumping out of a running vehicle (also including a chance for broken legs and death)
  • New visual heat haze effect for the fireplace, flare, road flare and torch lights

FIXED

  • Fixed an issue where the game could freeze when accepting an invite while on the title screen
  • Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity
  • Gas stove with Canister + Frying Pan/Pot attached could be stacked infinitely
  • Item wetting/drying was not taking into account attachments and nested inventories
  • Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc)
  • Fixed an issue preventing the player from detaching their magazine
  • Loading ammo into a weapon using hold on quickbar always loaded only one bullet
  • Fixed an issue restoring a rag to the pristine state after being used as a gag
  • Dead bodies of players should now fall through walls less often
  • It should now be more intuitive to locate the inventory of dead bodies
  • It was possible to consume pills and other items when they were ruined
  • It was not possible to place traps, barrels and crates on slopes
  • It was possible to wash bloody hands even while wearing gloves
  • It was possible to get sick by drinking/eating when the player had gloves and bloody hands
  • Dried raw meat would still trigger diseases
  • Locked doors were not saved correctly when opened by force, making them lock themselves again after a server restart
  • Water particles were appearing when hitting a player that is on an object above the sea
  • The player was able to fish through piers
  • Climbing on an object while it is being deleted could teleport the player
  • A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus)
  • It was not possible to attach/detach headlights on Sarka 120 and Gunter 2 from the vicinity
  • Gunter 2 lights were not visibly glowing
  • Grass was not flattened when driven over with a vehicle
  • Fixed a bug causing a stuck item widget
  • Text was overlapping or cut off in the tutorials screens in certain languages and resolutions
  • Fixed a server crash connected to user actions
  • The player could use materials gained from de-crafting ruined construction kits
  • It was possible to build watchtowers on top of each other
  • Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear
  • It was not possible to wash hands in the sea
  • It was not possible to swap items in hands under certain circumstances when it should be possible
  • It was not possible to swap to small items when having heavy items in hands
  • It was possible to induce desync of the hand slot by interrupting specific actions
  • Wearing the Great Helmet would not change the player’s voice
  • Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current
  • The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player’s body)
  • It was possible to over-stack Wooden Sticks using a fireplace
  • Fixed an issue with firewood disappearing when put into the indoor oven or fireplace
  • Fixed an issue where the player could use ruined attachments in base building objects to build parts
  • Melee attacks to legs could sometimes deal damage to the head instead
  • Fixed an issue that allowed players to duplicate rags using the quickbar
  • Fixed an issue with stamina sometimes draining completely when holding breath while aiming down sight
  • The inventory could not be opened while forcing vomiting through the gesture wheel
  • Boiled steaks showed a wrong texture
  • Added the missing engine to the ADA wrecks
  • Fixed wrong decals on the legacy police Olga wreck
  • Fixed various object placement fixes for both the Chernarus and Livonia terrains
  • Fixed sound issues related to doors in several buildings
  • Certain airfield objects were glowing at night
  • Fixed window collisions in several buildings
  • It is no longer possible to climb up the broken staircase on the industrial silo
  • It was possible to open city store back doors at certain pieces of a furniture in the front part of the building

CHANGED

  • Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings)
  • Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building
  • Being under a roof provides a lower local environment temperature bonus than being inside a building
  • Increased the effect of altitude on the local environment temperature around the player
  • Cloud cover increases the base environment temperature more
  • Adjusted the default comfort temperature of the player character (now 26 degrees Celsius)
  • Balanced the heat insulation values of clothing items
  • Balanced the maximum wetness level of clothing items
  • The damage state and wetness of clothing impacts their heat insulation
  • Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest
  • Items inside other items will only get wet when the container is soaked or drenched
  • Automated drying of clothing (not wringing out) is now less effective
  • The character speed has a larger impact on the overall heat comfort
  • The backpack is now taken into account for heat comfort, the armband was removed
  • Lowered the energy penalty in the lower warning cold state
  • Lowered the maximum energy buffer of the player
  • The pick axe can be used to dig hidden stashes
  • You can now open food cans with the Hand Saw
  • You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver
  • Removed skinning from the shovel, as it was causing a conflict with the bury action
  • Reduced the usability of duct tape for certain items
  • Clothing will no longer get badly damaged during the initial spawn
  • Shoes will no longer get damaged during the initial spawn
  • Tools damage due to crafting is now consistent across recipes
  • Balanced tool damage across actions
  • Reduced the damage done to tools by burying ashes and players bodies by 60%
  • Increased the health of the Stone Knife, Steak Knife and Kitchen Knife
  • Increased the durability of the whetstone
  • Sharpening knives costs less durability than sharpening axes
  • Reduced the melee damage against animals
  • Adjusted item drops from animals
  • Damage to individual vehicle zones will be displayed in the UI (when you look at them)
  • Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows)
  • Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat)
  • It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves)
  • Increased the speed of cooking when using the direct cooking slots
  • Boathouse doors are now twin doors instead of single.
  • Resized the Heat Pack to 1×2 in the inventory.
  • Animal meat will fill your stomach more.
  • Increased the nutrition value of farmed vegetables.
  • Increased the overall energy values of fruits, vegetables and mushrooms.
  • Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella.
  • The influenza disease is generally slower in increase and has a slower immune response to it.
  • Antibiotics are now weaker and have a slower tick (in sync with the disease).
  • Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity
  • The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease
  • Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella.
  • Applying saline adds hydration in addition to blood.
  • Vitamin pills can be combined, but not split.
  • Medication can be split and combined.
  • Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too).
  • The tent packing action is now continuous (no more instant packing of tents).
  • Trees now drop long wooden sticks instead of small wooden sticks
  • Engines of all cars are now more durable thanks to decreased transfer of damage to them.
  • Tweaked the main menu character customization menu to better explain what a customized character means.

CENTRAL ECONOMY

  • Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official servers.
  • Fixed an issue of the bear not spawning properly in all cases, when using the offline database.
  • Disabled the spawning of berries.
  • Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state.
  • Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food.

SERVER

  • Added: Priority queuing (check the Nitrado admin panel)
  • Added: CE global variables for toggle of wetting/drying/heating/cooling and food decay.
  • Added: Init flag in economy.xml now toggles randomizing door state every time the building loads in on server except for locked doors.
  • Added: disableRespawnDialog server config parameter, allowing to force always random respawn (1) or use custom character from the main menu (0).
  • Fixed: Setting enableDebugMonitor on the server blocked inventory interactions on clients
  • Changed: The priority queuing list is now editable at runtime
  • Changed: Avoidance system buffer increased to reduce chances of seeing warning messages on server.
  • Tweaked: Avoidance system overloaded message now has more information.

Download free Dayz patch 1.22 on PlayStation 4 and Xbox One.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.
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