Dayz Update 1.22 Patch Notes & Release Date

Dayz update 1.22 details released for PS4, PC, and Xbox One players. According to the official Dayz 1.22 patch notes, the latest update adds new bags, new animation and sound, and more. Apart from this, Dayz version 1.22 also includes a long list of bug fixes and gameplay changes.

Previously, a major Dayz update 1.19 added a new Livonia DLC with new sawmills, two new villages, Brena health care center, hunting cabins and much more. Recently, Dayz patch 1.20  and Days patch 1.21 was also released. Unfortunately, since the last patch, many players are still experiencing several issues while playing the game. Today’s Dayz patch 1.22 will address a few of these issues.

Read the full details below.

Dayz 1.22 Patch Notes for PC, PS4, and Xbox – August 24, 2023

New

  • New bags: Sling Bag, Army Pouch, Canvas Bag, Leather Duffel Bag, Hip Pack, Craftable Drysack Bag
  • New animation and sound for activating heat packs
  • White fingerless wool gloves variant

Bug Fixes

  • Server crashes related to vehicle deletion
  • Car horns not playing outside network bubble
  • Character and creature movement stuttering at high FPS
  • Exploit to stand from prone faster
  • Missing water splash sounds when throwing items in deep water
  • Character unable to enter building entrances above ground
  • Underwater player bodies not floating up
  • Door animation desync from navmesh updates
  • Incorrect display of character names in server browser
  • Exploits related to poison gas zone triggers and looking through walls
  • Desynced engine state between server and client with low fuel
  • Visible items after starting equip/unequip action outside network bubble
  • Issues with AI navigation and behavior
  • Various audio issues with weapons, actions, doors, thirst sounds, etc.
  • Blurry ATOG scope at low graphics settings
  • Other various fixes for items, clothing, buildings, unconscious state, etc.

PvP Balance Changes:

  • Balanced gear armor values against melee weapons.
  • Balanced damage caused by melee weapons and infected.
  • Blunt melee weapons now inflict significantly more shock damage than health damage.
  • Sharp melee weapons now inflict significantly more health damage than shock damage.
  • The chance of suffering bleeding now depends on the weapon/infected type, as well as protective clothing.
  • Certain low tier sharp weapons will no longer cause push-back even when using heavy attacks.
  • Chance of suffering bleeding is now based on weapons and armor.

General Balance Changes:

  • Increased Poise Damage and Poise on Attacks:
    • Weapons, spells, and incantations now deal higher poise damage.
    • Certain skills, spells, incantations, and attacks grant increased poise when used for attacking.
  • Poise-Generating Attacks:
    • Damage reduction has been added to poise-generating attacks, providing better defense.
  • Critical Hit Enhancements:
    • Critical hit angles have been extended, allowing for more precise attacks.
    • Critical hit damage has been increased for more impact.
  • Quickstep Adjustment:
    • Quickstep skill invulnerability has been decreased, making it less overpowering.
  • Skill and Incantation Changes:
    • Some skills, incantations, and items now offer reduced damage reduction to improve balance.
  • Attack Direction Shift Fix:
    • The issue where attack direction shifted during poise attacks has been resolved.
  • Skill and Spell Damage Fix:
    • Damage issues with certain skills, items, and spells have been fixed.
  • Sacred Order Skill Fix:
    • The Sacred Order skill effect no longer persists after switching weapons.
  • Language and Text Corrections:
    • Text corrections have been made in some languages for improved clarity.

Central Economy Changes:

  • Added: Missing armbands for new flag variants.
  • Fixed: Misaligned spawn points for various buildings.
  • Changed: Reduced the amount of backpacks spawning on infected.
  • Changed: Reduced amount of backpacks spawning in the world.
  • Changed: Rebalanced spawning locations of backpacks.
  • Changed: Reduced amount of tools that work as high tier weapons and increased their low tier counterparts.
  • Changed: Gasoline canisters no longer spawn with full gasoline.
  • Changed: Gas canisters no longer spawn with full gas.
  • Changed: Power generator no longer spawns with full fuel.

Chernarus Changes:

  • Added: Winning billboards of the BillboardZ competition.
  • Added: Travel agency billboards.

Livonia Changes:

  1. Fixed: A police event close to Brena was misplaced.

Days 1.22 Server Changes:

  • Fixed: RPT header not being present when using -profiles= (PC).
  • Fixed: RPT command line print not working correctly when exceeding 1024 characters (PC).
  • Fixed: Very early calls of printing to RPT not being displayed (PC).
  • Fixed: Minor fix for logging of mounting/unmounting of BarbedWire to/from a Fence (PC).
  • Fixed: Firearm melee hits were not logged correctly (PC).
  • Fixed: The orientation values in cfgundergroundtriggers.json did not function correctly.

Days 1.22 Mod Changes:

  • Added: Invoker for trigger enter/leave events.
  • Added: Invoker for entity EEKilled and EEHitBy events.
  • Added: ‘DayZPhysics.GetHitSurfaceAndLiquid’ to get the liquid type of the hit surface.
  • Added: Method ‘SoundObject.UpdateVariables(array<float>)’ to update the variables of a soundset while it is playing.
  • Added: ‘SoundObjectBuilder.AddVariables(array<string>, array<float> = null)’.
  • Added: Human::CheckFreeSpace exposed to scripts.
  • Added: Accessor methods for the parent entity of a SoundObject.
  • Added: Accessor methods for the speed of a SoundObject.
  • Added: ‘AbstractWave.SetDoppler’ to enable or disable the Doppler effect on sounds.
  • Added: Script methods to get the current object texture/material.
  • Added: ‘DayZPlayerImplement.IsAlreadyInFallingCommand’ to block falling command from starting.
  • Added: ‘World.UpdatePathgraphDoorByAnimationName’ for updating states of doors on entities that aren’t a house.
  • Added: ‘soundSpeedAppliesToHit’ for CfgAmmo to enable sound fall off on hit surfaces.
  • Added: Basic config defines are now available in the built PBO as HPP file that can be included in any custom config.
  • Added: Accessor for detecting if the player is teleported during login through ‘Hive.CharacterIsLoginPositionChanged’.
  • Added: ‘ButtonWidget.GetText(out string)’ to get the set non-localized text.
  • Added: ‘EntityAI.RegisterNetSyncVariableObject’ to synchronize an object by its network id.
  • Added: ‘UUIDApi’ for generating and formatting a 128-bit universally unique identifier.
  • Added: RandomBool() function.
  • Added: Config parameter “collidesWithCharacterOnDeath” on DayZPlayer and DayZCreature to enable if either entity collides with the player when dead.
  • Fixed: Human::CanChangeStance – parameter newStance has raised hands flag now.
  • Fixed: Having code in the body of UIScriptedMenu.Cleanup would cause an infinite loop in script for UIScriptedMenu created and managed by script.
  • Fixed: Triggers will now sync their shape over the network.
  • Fixed: Triggers will now automatically refresh themselves when setting a new shape.
  • Fixed: Debug shapes could crash the game under certain conditions.
  • Fixed: Window couldn’t be resized after the window was maximized while CLI ‘-resizable’ was used.
  • Fixed: ScriptCallQueue.GetRemainingTime and ScriptCallQueue.GetRemainingTimeByName returning values of removed functions.
  • Changed: A ‘CONTACT’ event is now fired for ‘InventoryItem’ when the origin of the entity is submerged in water.
  • Changed: ‘Car.GetFluidFraction’ now returns the quantized amount with 8 bits of precision.
  • Changed: ‘AbstractWave.SetPosition’ now contains a 2nd default argument for setting the velocity.
  • Changed: In-Game menu will appear on launch if the window isn’t focused.
  • Changed: Player identity is now applied before player object loading.
  • Changed: Moved ‘string.Get’ and ‘string.Set’ to native for slight performance improvement.
  • Changed: RPT warning “‘/’ is not a value” has been changed to “Trying to access error value.” for more clarity.
  • Deprecated: ‘SoundObjectBuilder.SetVariable’ in favor of the more appropriately named ‘SoundObjectBuilder.AddVariable’.
  • Deprecated: ‘SoundObjectBuilder.UpdateEnvSoundControllers’ in favor of the more appropriately named ‘SoundObjectBuilder.AddEnvSoundVariables’.

Dayz 1.22 Released Date

The Dayz 1.22 update is expected to drop on Tuesday, August 29th.

Download free Dayz update 1.22 on PC, PS4, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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