Dayz version 1.27 for PS4 and Xbox One is now rolling out for players. According to the official Dayz update 1.27 patch notes, the latest update introduces new locations, enhanced loot mechanics, environmental updates, and gameplay improvements. Apart from this, Dayz patch 1.27 also includes performance and stability improvements.
Previously, a big update 1.08 was released which added new features, changes, and much more.
Unfortunately, many players are still experiencing several issues while playing the game. Today’s Dayz version 1.27 will fix a few of these issues.
What is new in Dayz update 1.27 patch notes?
FROSTLINE EXPANSION
ADDED
New Features and Locations
- New villages added to eastern coast
- New ship wreck location off the coast of the Shantar island
- Added wooden log cabins on mountain sides
Loot and Map Enhancements
- Improvised sandbag bunkers on Burukan island replaced with new concrete bunkers
- Dynamic military containers now require a corresponding key to be unlocked
- VSD variant with wooden stock, handguard and old metal body
- Aniva city has been expanded
- Reduced the vegetation cover on the military island
Environmental Interactions
- Snow falling from the trees and on various interactions: cutting, harvesting, tree falling, car hit, and sprinting through
- Naval buoys with flashing red lights to serve better navigation through the ice sheet maze
- Particles for explosions on snow terrain added
Functional Additions
- Functioning mounted outdoor thermometers reflecting the current temperature
- Boats can now despawn – degrade continuously until destroyed
CHANGED
Gameplay and Effects
- Player is now able to get longer heat buffer with all clothing. (increased for low insulation)
- Added a delay between falling unconscious due to blood loss.
- Behavior of lights in the warhead storage rooms
Audio
- Sounds of footsteps from walking in the forest with and without snow
- New ambient sounds for Warhead storage
- New sounds for the power generator added
- New audio of birds, changed in intensity and variations
- Reduced noise level of owl sounds
- Loudness and reverb for electricity and storage doors
FIXED
Gameplay and Effects
- Heavy metal poisoning effect could persist after player death with a new character
- Collecting and eating snow inconsistently impacted player temperatures
- Fixed inconsistencies in the freezing calculation
- Heat buffer “+” signs now display accurate heat buffer duration.
- Portable power generator could not warm up the player
Clipping and Collision Issues
- The player is able to clip through the drill geothermal plant tower
- Clipping and collision issues within the Antonov plane wreck
- Goats could spawn inside rocks
- Specific items could be built inside warhead storage
- Fixed exploits used to look through walls
Environment and Visuals
- Wheel particles will no longer be present if a vehicle is driving on a surface without any defined.
- Boats could disappear when left on the shore or ice shelf
- Mushrooms spawn in a dried state
- Incorrect surface and interior detection in the Sakhal power station building
- Fire barrel fire could look different compared to a fireplace when dying out
Structures and Objects
- Levers in Sakhal power station are off after server restart
- Sakhal school had a Chernarus flag
- Opening the storage doors in the bunker is not properly matching the sound
- Stash buried in snow did not properly save in server storage.
- Animal and Player Interaction
- Player could drink from springs from any possible direction
- Frozen animal corpses could be skinned
- It was possible to cut out seeds from frozen vegetables
Sound and Audio
- Sprinting through a snow-covered tree could not make a sound
- Soundtrack related to Volcano could not play near it
GENERAL GAME
ADDED
Backpack and Item Attachments
- New item attachment slots for specific backpacks
Sound Effects
- Sound of rattling teeth when a player is exposed to low temperatures for an extended time
- Sound of boat propeller
- Sounds of boat splashes are now matching the animations
- Sounds for deploying and disarming mines and explosives
- More variations for bullet cracks sound
Particle Effects
- Bullet hit effects on vegetation – different hit particles for autumn, green, and conifer trees
Animations
- Patching items
- Repairing with tape
- Cleaning/repairing firearms
- Splitting long sticks
- Splitting firewood
UI and Quality of Life
- Controls options settings now have numerical values
- Controls options settings can now be edited by entering specific desired value
- Clickable link in the main and pause menus to access the Feedback Tracker directly
- New hints added during the loading screen
Technical Improvements
- Latency exploit mitigation, freezing players in place when having bad network connection
CHANGED
Sound and Audio Improvements
- Reworked SMG weapons sound
- Improved cooking sound effects system indicating “done,” “in progress,” and “cooking without ingredients”
- The sound of the wind when driving the boat is only audible to the boat driver
- Improved footstep sounds for some building interiors
- Improved trigger zones to ensure consistent soundtrack playback in specific areas
- Foot steps sounds changed with the aim of making running enemy more audible than the one carefully approaching
- Boat sounds reduced from close ranges and increase on long distance.
Weapons and Combat
- Reduced smoke of VSS because it was too obstructive.
- Particles for M4-A1, M16-A2, VSD, LE-MAS, USG-45, VSS, Mosin 91/30 rifles were updated
- Rebalanced dispersion and damage of the Mosin, VS-89, and VSD.
- Heavy attack modifier keybind moved correctly under the Combat category instead of Unsorted.
Vehicles and Boats
- Boats now slowly decay when abandoned for too long.
- Hoods of car wrecks are opening in the same direction as the drivable cars
Crafting and Actions
- Splitting items from attachments is now possible
- Cutting up the guts to make a rope leaves player hands bloody
- Added continuous crafting option for some actions and recipes:
- Digging worms
- Repair tent and its parts
- Repair car parts and chassis
- Repair with blowtorch
- Crafting bone and stone knife
- Repiring electricity
- Repairing with epoxy
- Sharpening
- Patching
- Repairing with rags
- Repairing with tape
- Cleaning weapons
- Repairing planks
- Repairing with pliers
Inventory and Interaction
- When scrolling through the inventory, the active gear section remains pinned to the top of the screen (https://feedback.bistudio.com/T178787)
- Items created after player actions are found below the player more randomly, not directly on top of each other
Cooking and Food Mechanics
- Food poisoning has been reworked.
- Chances to catch Salmonella vs Food Poisoning have been rebalanced.
- Cooking human steak to burned steak is no longer removing the brain disease
- Water boiling when cooking is now indicated by particles and new audio sound
- Fishing mechanics and equipment were rebalanced, reducing junk catch rates, adjusting signal timing, and tweaking bait and hook performance
- Burn rate of fireplace fuel (except firewood) and kindling has been increased
Character and Gameplay Mechanics
- Increased blood regeneration for low food and water levels
- Increased blood regeneration while unconscious if the blood level is low.
- Items carried by players while swimming now adjust more quickly to match the water’s temperature
- Surrender emote is no longer possible while standing on cars and boats
Particles and Visual Effects
- Particles for cooking, hot items, and breath of characters
- Particles for vomiting and bleeding
Fishing and Gathering
- Items that are obtained by fishing, like pots and wellies, are no longer of pristine quality
Miscellaneous Fixes
- Fireplace goes from scorching to cold slower to make more space for re-igniting it
- Dead fox tail changed on the model and in the inventory to look more natural
- Removed the redundant rough and precise skill meter from the tutorial screens
- Player could receive chemical poisoning instead of food poisoning when opening Unknown food can
- Cow, goat and sheep are now more likely to run away
FIXED
Performance and Gameplay
- Fixed a game crash related to throwing physics
- Possible to see through walls when canceling or finishing Dig up action
- Exploit of players being able to peek through the trees
- Exploit of getting inside a locked room in certain houses through closed windows
- Players could perform actions and move freely while inspecting an item
- When digging worms, players could see through the walls
Sound and Audio
- The infected and animals in the water did not have correct sound
- Wrong sound played when crafting a fireplace with firewood in hands
- Boat engine sound did not turn off after the boat was beached with the engine
- Sound of infected falling to the ground after being killed did not play correctly
- Sound of some doors could be silent and delayed
- Weapons sounds sometimes had delay issues when firing large magazines continuously
- Tree ambient sounded like footsteps in the forests
- Changed the volume and audible range of bullet impacts for players to hear (https://feedback.bistudio.com/T179210)
- Some weapons missing jamming sounds when jamming occurs
Inventory and Interaction
- Combine action to mount barbed wire in the inventory was not working as expected
- Items dropped in corners were floating in mid-air in small houses
- Possibility to scroll in both inventory and vicinity at the same time in certain conditions
- Dragging and dropping items from inventory to vicinity slot sometimes did not work
- Mounting barbed wire action prompt could be hard to target
- Splitting the stick could trigger desynchronization with the server
- Splitting item stacks in the inventory would sometimes place them in the vicinity instead of the inventory
Weapons and Combat
- Single/double fire mode does not work when using shotguns and firing single rounds on double fire mode
- Switching scope modes on one weapon carried over to other weapons
- Noise levels increased unexpectedly while crouch-walking with a raised firearm
- Players couldn’t sprint after lowering a firearm while crouch-walking
- Attaching a suppressor to a weapon was sometimes not possible
Vehicles and Boats
- Start engine action was not displayed when starting the boat without the spark plug
- Vehicles and boats could start bouncing when hitting rocks
- Items stored within fire barrels mounted in trucks could fall to the ground during server restart
- The car startup for missing spark plug would not play if no fuel was in the car
Environment and Building Placement
- Clipping and seeing through various buildings and objects has been fixed.
- It is now possible to place large tents in big hangar buildings.
- Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled.
- Balota sign pointing in the incorrect direction
- Mitigated the issue of some objects clipping through the containers
- Some trees had incorrect particle effects when being shot
- New exterior wall texture on Old military barracks asset
- Sun rays could be present in the Tisy HQ basement
Animations and Character Actions
- Fixed a faulty pose in the hare animations (https://feedback.bistudio.com/T183546)
- Players were be coughing, laughing, and shaking when unconscious
- Animation for taking Improvised fishing rod to hands from shoulders was incorrect
- Left hand could get deformed while jumping backward with a two-handed firearm
Food and Cooking
- Burning sound of food continues playing even after it has cooled down
- The water bottle containing liquid could get damaged when cooking even before it lost the water inside
- Cereal box was misplaced when cooking on cooking spots
- Burnt green bell peppers would stand unnaturally on the fireplace grate
- Cooking items could clip through the fireplace
Items
- Hatchet now has correct textures in all of its damage states.
- Unknown food cans could sometimes not be eaten after opening.
- Damaged state for the female hoodie was not visually displayed.
Localization and UI Issues
- Buttons for audio settings had the wrong focus when changing menu tabs
- The Online Tab loses focus after the focused player disconnects
- In-game server browser could focus on “Search by name” line instead of server names
- Localization for “Lock” and “Unlock” briefcase was not correct in some languages
CHERNARUS
- Part of the Vybor air base was visible on the in game 2D map
LIVONIA
- Fixed issues with certain houses that player can see through when looking around the corner
- Wrong street sign to Gieraltow
- New and more coherent set of footsteps for some surfaces
- Water was not properly aligned with the canal in the Livonia underground
SERVER
- Added: boatDecayMultiplier to gameplay settings json to tweak the newly introduced boat despawn mechanic
- Added: Admin logs now inform on player death by selecting respawn (while uncon/restraint logout) or drowning (https://feedback.bistudio.com/T179382, https://feedback.bistudio.com/T174730)
- Fixed: Linux servers could crash on shutdown
- Fixed: Weapons spawned through the init.c could not be reloaded.
- Fixed: Optimized JSON file loading
- Fixed: Synced player stats of int type is always 0 on client
- Changed: Updated the debug monitor to allow higher resolutions
- Changed: Added count in map flag to certain flag items (https://feedback.bistudio.com/T186626 – private)
- Changed: Added Lunapark flag to Sakhal (still not actively used in default configuration)(https://feedback.bistudio.com/T185827)
LAUNCHER
- Added: Description field for servers, displayed in the server browser (https://feedback.bistudio.com/T185547)
- Added: You can now double-click a server to join it
- Fixed: The server browser would falsely report servers with more than 36 mods as “No Mods” (https://feedback.bistudio.com/T186332)
MODDING
- Game version 1.27 Workbench have received major improvements in many areas which have made Workbench incompatible across versions. Please make sure that you always use a matching version of Workbench with your game, especially when using the Script Editor and its tools.
- Added: New winter snow covered Chernarus Rocks
- Added: Better script API for obtaining game framerate
- Added: Script Editor: Option to debug on custom port (in addition to 2 predefined ones)
- Added: Script Editor: Forward navigation (Alt+Right)
- Added: Script Editor: Mouse 4 and 5 buttons can be used for navigation forward and back respectively
- Added: Script Editor: Cut and copy with no selection will now cut and copy entire line respectively
- Added: Script Editor: It is now possible to zoom in/out documents using Control+MouseWheel
- Added: Script Editor: Font selection to options
- Added: Script Editor: Explorer is able to show the option to file tabs
- Added: Script Editor: Added a selection of module to execute script. Please note that you should always use proper version of Workbench that matches the Game Version.
- Added: Script Editor: Class highlighting
- Added: Surface detection API ‘CGame.GetSurface’
- Added: DynamicMusicPlayer: Support for defining/processing polygonal locations; debug; unified shape cleanup
- Added: Support for overwriting GetCurrentStance, GetCurrentMovement and GetCurrentLeaning to Human_CommandScript to allow retain certain functionality after moving DayZPlayer::IsPlayerInStance to native
- Added: ScriptCommands to override the SoundController values: SetSoundControllerOverride, MuteAllSoundControllers, ResetAllSoundControllers
- Added: Script changes for new arrow cartridge type
- Fixed: Script Editor: Some issues with line number scaling in the text editor
- Fixed: ‘ScriptInputUserData.CopyFrom’ didn’t move the “writing position” meaning any data copied would not be sent
- Fixed: Several minor issues with attributes, added attributes type checking
- Fixed: Incorrect debug shape transformation matrix computation for box
- Fixed: Several false-positive memory leaks with the Serializer class
- Fixed: Crash when using ‘animPhysDetachSpeed’ on static objects with a skeleton
- Fixed: Shape diagnostic wind material diag did not work on retail diag as intended
- Fixed: CarSCript::GetCarDoorsState returned -1 instead of CarDoorState.DOORS_MISSING (https://feedback.bistudio.com/T184230)
- Tweaked: Environment: reuse of env snapshot data structure; previous approach for ProcessHeatBuffer was not modding friendly
- Tweaked: Modded information text appearing during loading now appears having correct size and place in higher resolution
- Changed: Moving items to/from/in an inventory will no longer synchronize the items inventory, old parents inventory and new parents inventory, significantly reducing the number of objects being streamed in and out
- Changed: Functions inside the Boat and adjacent classes have had their signature changed which will require mod updates
- Changed: Inactive buoyancy simulation improved, now performs a sweep test and starts when the wave is at the highest peak instead of the lowest peak
- Changed: Script Editor: Changed default colors of qproperty-colorBuiltinTypes and qproperty-colorTypes of ScriptTextEdit in the stylesheet
- Changed: ‘CGame.AddInventoryJuncture’ timeout is now also passed for streaming relationships
- Changed: ‘CGame.ExtendActionJuncture’ will also now extend the timeout for streaming relationships
- Changed: Streaming relationships created through ‘CGame.AddInventoryJuncture’ will now only be created for the items parent hierarchy. Any siblings and children will not have their relationship created and the objects won’t be created on the client
- Changed: Certain rvmat changes can now be reloaded during runtime
- Changed: Breaking: ‘CGame.RPCSingleParam and ‘CGame.RPCSelfSingleParam’ are now proto native
- Changed: Mission ScriptModule is now properly destructed when ending the mission (e.g. going to/from the main-menu or closing the game)
- Changed: Engine ScriptModule is now properly destructed when closing the game
- Changed: Diag: List of leaks is now available in the script.log when the ScriptModule is destroyed
- Changed: Diag: Breakpoints are cleared when recompiling
- Changed: Enforce Script parser now contains more FIX-ME warnings
- Changed: Improved ‘Multiple declaration of class’ error
- Changed: Moved IsPlayerInStance to native for improved performance
- Changed: Human::CanRoll will now only be called while the Human is prone
- Changed: Enabled retexturing of a large amount of game models (https://feedback.bistudio.com/T183304, https://feedback.bistudio.com/T160773, https://feedback.bistudio.com/T161976, https://feedback.bistudio.com/T160244, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T155247, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T183335, https://feedback.bistudio.com/T163914, https://feedback.bistudio.com/T160840, https://feedback.bistudio.com/T164591, https://feedback.bistudio.com/T169585, https://feedback.bistudio.com/T154310, https://feedback.bistudio.com/T154310, https://feedback.bistudio.com/T155247, https://feedback.bistudio.com/T155247, https://feedback.bistudio.com/T155247, https://feedback.bistudio.com/T155247)
Firearms:
- SSG82
- SVAL
- CZ550
- Famas
- AUR AX & A1
- MP5 parts
- M14
Pistols:
- Longhorn
- P1 Pistol
- CZ75
- DeagleGrip
- Knives
- Fange Knife
Optics:
- Optic_1PN51
- Optic_acog
- Optic_acog6x
- Optic_buis
- Optic_fnp45_mrds
- Optic_hunting
- Optic_kashtan
- Optic_kobra
- Optic_m4_carryhandle
- Optic_m68_cco
- Optic_pistol
- Optic_pso1
- Optic_puscope
- Optic_reflex
- Optic_starlight
- Optic_t3n_rds
Shotguns
- Saiga
- IZH43
- Stocks (Retexturable)
- MP5K StockBttstck
- M4 OEBttstck
- Fal_FoldingBttstck
Magazines:
- M14 Magazine
- SSG Magazine
- MP5K 15Rnd Magazine
- 1911 Magazine
- VAL 20rnd Magazine
- Vikr 30rnd Magazine
Miscellaneous Items
- Jerrycan – Viewpilot added to zbytek selection
- Scarred motohelmet
- Medium tent
- Gas Mask Filter
- Underground stash
- Glass Bottle
- Maska_Glass (Gorka Helmet Visor)
- Baseball Cap
Food Items
- Tuna Can
Animals
- Deer
- Wild boar
TERRAIN BUILDER
- Changed: Terrain Builder will no longer display error pop ups when working with it
The following changes were added previously.
ADDED
- Variety of small food items
- Pioneer rifle
- Eggsperimental Capsule
- Fange Knife
- Kukri Knife
- Sickle
- Farming Hoe
- Broom
- New action to disarm land mines with the right tool
- Tritium sights to the ATOG backup sights
- You can now plant and grow potatoes
- You now have to peel potatoes to make them edible
- Greenhouses can now be used for agriculture
- Flags can now be cut into rags using a knife
- Vehicle batteries are now recharged while the engine is running and consumed by the headlights
- Vehicle attachments can now be locked in place using a screwdriver (interiors), tire iron (wheels) and wrench (doors)
- Tooltips for attachment slots
- Empty attachment slots are highlighted on mouseover
- Added over 100 new error codes to the connection issues and kicks
FIXED
- Items from infected couldn’t be moved directly into the inventory
- The inventory cursor could get stuck after equipping a ranged weapon from hands
- Fixed a server error related to player-restraining
- Improved client performance when looking at a pile of items
- Items dropped inside a tree or bush would sometimes levitate.
- Flash grenades would not explode if destroyed by force
- Belts would not show damaged textures when damaged
- Fixed an exploit to cancel the injured animation – private)
- The stealth kill could be executed with a ruined weapon
- Fixed an exploit for prolonged blocking.
- Cooking pots could be buried even when placed inside a stone oven – private)
- When observed from a distance, shattered glass on an M3S appeared to be intact
- Removing items from the M3S inventory did not work properly
- It was not possible to repair the engine of the Sarka 120.
- Car headlights could be switched on even if the battery was depleted
- Car headlights would continue to shine, even if the battery was destroyed
- The M3S battery could be removed while the truck was running
- The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory
- Camera clipping issues in the city police station
- The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit
- Knives in attachment slots couldn’t be used to interact with other items.
- Placing items in a tent would cause them to sink into the ground
- Placing items in specific buildings would cause them to be spawned halfway underground.
- Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc.)
- Opened doors from greenhouses appeared to be closed from a distance
- Fixed a roof collision preventing the player from entering a building.
- The village bus stop had some minor clipping with the bus schedule
- The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions
- Fixed some exploits in buildings
- Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message
- AI behavior sounds weren’t synced for players
- Radial menu for lights was not shown when wearing glasses together with the tactical helmet
- Players would not sit down if already performing other gesture and logging off
- Wrong “Next part” action widget on the base building fence
- Long item names were cut off in the left bottom corner of HUD
- Emotes were not greyed out properly in the emote menu when in prone
- Equip or swap of an item in a players inventory was not always working
- A collision part of the Large Tent was incorrectly scaled
- Infected or animals could get stuck mid-air when hit by a vehicle
- The damage indicator on tent doors was not showing the correct damage state
- The “Attach as cargo” widget would get stuck on the screen after combining a pot or pan with the gas stove
- Items would disappear inside a garden plot when dropped on top of it
- Wrong melee impact sounds of various tools
- Blood loss effect (desaturation) could not be seen after relogging
- Dynamic events (such as crashed helicopter) could disappear close to the player
- The player could avoid the limping animation by performing an action while in prone
CHANGED
- The warning for a full stomach will be displayed earlier before reaching the threshold for vomiting
- Rebalanced the nutrition values, inventory sizes, and how filling each edible item is
- Farming actions have been moved from plants to plant slots for easier targeting
- All plants now have different growth times (between 20-50 minutes)
- Adjusted nutrition values of horticulture vegetables according to their growth time
- Fertilizing now increases the yield of plants instead of their growth time
- Increased the chance for plant infestation
- Plants will spoil after a while when being fully grown
- Slicing a pumpkin now yields two pumpkin slices
- The worse the condition of a vegetable, the fewer seeds it will give when cut
- Unpacking seeds now spawns paper
- Rebalanced ammunition types
- The friction of bullets has been increased to make the difference between ammunition types more visible
- Increased the penetration of high caliber ammunition
- Heavy impact rounds slow down the player and apply more shock damage
- Efficient ballistic rounds keep the speed (and therefore bullet energy and resulting damage) longer and are thus more efficient at long distance
- .380 and 5.45×39 are the weakest in their category but are found more often in the world
- Special types:
- .22 is used by peculiar weapons (MKII that is integrally suppressed and Sporter that is an almost recoilless precise semi-auto rifle)
- 12 gauge rubber slug deal extreme shock damage at close range
- 12 gauge buckshot slow down much more
- The typical speed of bullets have been adjusted to be equal to the initial speed (temporary and will be reintroduced later)
- Modern firearms require more maintenance when used
- Adjusted the audible range of firearm shots based on the caliber they use
- Increased the precision of pistols, sawed-off rifles, bolt action rifles, hunting, and sniper rifles
- Decreased the precision of assault rifles
- Melee damage using impractical items is now weaker than fists
- Slightly increased fist damage
- Increased the damage of most tools to be more efficient than fists in combat
- Players are no longer targeted by infected while unconscious
- Light melee attacks have a lower chance of staggering infected (blunt melee weapons with higher shock damage having a higher chance to stagger infected)
- Infected are now tougher in combat
- Melee attacks on infected are now more consistent in terms of the number of attacks required to take one down
- Improved efficiency of backstabbing against infected (executed with sharp weapons)
- Infected now react to players interacting with doors
- Infected react less to suppressed shots and more to louder shots
- Infected give up searching for players faster
- Reduced the efficiency of the scream of the infected
- AI is no longer taking damage from damage zones (fireplaces/barbed wire)
- Land mines can no longer be disarmed using the Bear Trap (killing the player in the process)
- Matchboxes can now be combined but not split
- When focusing on a specific part of a car/base building object etc., the name of that specific section will be displayed in the widget
- Reduced the audible range of the reload sounds by 50 percent
- When having your hands cuffed with barbed wire, struggling can now cause bleeding
- You can now choose to stop an ongoing connection attempt and connect to the currently selected server instead
- Lightning is now lighting up the environment for a bit longer
- Vehicle batteries with metal wires attached can no longer be placed in cargo
- Burning roadflares can be destroyed by placing them in a fireplace
- You can only gain extra “rewards” from fishing when fishing in calm waters
- Adjusted Xmas lights on tents to be lighter on performance
- Tweaks to the display of the server browser for better readability
- Updated the credits
CENTRAL ECONOMY
- Added the 15-round SG5-K mag to the spawn (in the world and attached to the weapon)
- Increased the amount of food spawning at the spawn areas and in the center of the maps
- Reduced the amount of food spawning in high-tier areas
- Increased the spawn of .380 and 5.45×39 ammunition
- Increased the chance of weapons to spawn with magazines
- Police infected are now spawning near police cars
- Adjusted loot spawns in the greenhouses
SERVER
- Added: ServerLog [Warning] message when the server could not disconnect players in time before shutting down
- Added: ServerLog [Warning] message when there is no Shutdown message present in messages.xml
- Added: ServerLog [Shutdown] message indicating how long until next shutdown
- Added: ServerLog [Shutdown] message indicating the timing when the server saves, locks, and kicks all players
- Added: RCON messages Lock and Unlock to perform these actions on the server
- Added: Sending RCON message Kick with “-1” will kick all players from the server
- Fixed: Kick by Shutdown message now properly states that the reason is Server Shutdown in the server log
- Fixed: Changing the logout time in globals.xml had no effect on the actual timer in-game.
MODDING
- Added: CanObstruct() check on object for commonly used obstruction checks
- Added: IsScenery() check on object to see if an object is part of terrain
- Added: GetCenter() function on object to find the center position of the object
- Added: CanBeTargetedByAI to EntityAI which decides if the Entity can be targeted by the AI passed as parameter
- Added: The attack speed of infected (multiplier) can be adjusted in GameConstants.AI_ATTACKSPEED
- Added: AI sensor multiplier can now be tweaked in PlayerConstants.AI_*
- Added: “CanBeIgnoredByDroppedItem” to object to decide if an object should be ignored when finding a place to drop an item
- Added: SetDirection to Shape
- Added: Way to specify a custom image set for the attachment or attachment category icons.
- Changed: RaycastRVProxy now has an additional parameter to input an array for excluded objects
- Changed: Error messages when being kicked from the game or failing to connect to the server have been improved.
Download free Dayz update 1.27 on PlayStation 4 and Xbox One.