Dayz Update 1.10 Patch Notes for PS4, PC and Xbox One
Dayz Update 1.26 Patch Notes for PS4 and Xbox One
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Dayz update 1.10 for PS4,Xbox One and PC is now rolling out for players. According to the official Dayz 1.10 patch notes, the latest update added the Signal Pistol, crafted Leather Backpack, crafted Improvised Shelter, and more. Apart from this, Dayz patch 1.10 also includes stability fixes.
Previously, an update was released with various balancing and changes. Unfortunately, many players are still experiencing several issues while playing the game. Today’s Dayz version 1.10 is expected to fix a few of these issues.
Table of Contents
Dayz 1.10 patch notes
GAME
ADDED
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Added the M3S Truck (Covered variant) and associated vehicle parts
Added abandoned M3S Truck wrecks to the maps, with parts spawning
Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a disableRespawnDialog parameter set to 0)
Added localization for Brazilian-Portuguese
You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage)
Added the Signal Pistol and its ammunition (in various colors)
Added the crafted Splint
Added crafted Tanned Leather using Garden Lime
Added crafted Leather Backpack
Added crafted Improvised Shelter
Added Tarp (material)
Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp
Added the Pipe Wrench
You can now repair a damaged car engine with the Pipe Wrench
You can now repair parts of the vehicle chassis with an Epoxy Putty
Clothing items now have an indicator for their insulation value
Exposure to wind will make your character freeze more (forests can provide cover)
Food decays over time
Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster)
Items cool down over-time in the player’s inventory and on the ground
Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace)
Added a smoking slot to several types of fireplaces, used to dry meat
Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus)
Punching now deals damage to gloves and can cause bleeding to bare hands
Added a visual effect to increasing shock damage (both reflecting getting hit, and current state)
Added damage when jumping out of a running vehicle (also including a chance for broken legs and death)
New visual heat haze effect for the fireplace, flare, road flare and torch lights
FIXED
Fixed an issue where the game could freeze when accepting an invite while on the title screen
Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity
Gas stove with Canister + Frying Pan/Pot attached could be stacked infinitely
Item wetting/drying was not taking into account attachments and nested inventories
Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc)
Fixed an issue preventing the player from detaching their magazine
Loading ammo into a weapon using hold on quickbar always loaded only one bullet
Fixed an issue restoring a rag to the pristine state after being used as a gag
Dead bodies of players should now fall through walls less often
It should now be more intuitive to locate the inventory of dead bodies
It was possible to consume pills and other items when they were ruined
It was not possible to place traps, barrels and crates on slopes
It was possible to wash bloody hands even while wearing gloves
It was possible to get sick by drinking/eating when the player had gloves and bloody hands
Dried raw meat would still trigger diseases
Locked doors were not saved correctly when opened by force, making them lock themselves again after a server restart
Water particles were appearing when hitting a player that is on an object above the sea
The player was able to fish through piers
Climbing on an object while it is being deleted could teleport the player
A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus)
It was not possible to attach/detach headlights on Sarka 120 and Gunter 2 from the vicinity
Gunter 2 lights were not visibly glowing
Grass was not flattened when driven over with a vehicle
Fixed a bug causing a stuck item widget
Text was overlapping or cut off in the tutorials screens in certain languages and resolutions
Fixed a server crash connected to user actions
The player could use materials gained from de-crafting ruined construction kits
It was possible to build watchtowers on top of each other
Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear
It was not possible to wash hands in the sea
It was not possible to swap items in hands under certain circumstances when it should be possible
It was not possible to swap to small items when having heavy items in hands
It was possible to induce desync of the hand slot by interrupting specific actions
Wearing the Great Helmet would not change the player’s voice
Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current
The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player’s body)
It was possible to over-stack Wooden Sticks using a fireplace
Fixed an issue with firewood disappearing when put into the indoor oven or fireplace
Fixed an issue where the player could use ruined attachments in base building objects to build parts
Melee attacks to legs could sometimes deal damage to the head instead
Fixed an issue that allowed players to duplicate rags using the quickbar
Fixed an issue with stamina sometimes draining completely when holding breath while aiming down sight
The inventory could not be opened while forcing vomiting through the gesture wheel
Boiled steaks showed a wrong texture
Added the missing engine to the ADA wrecks
Fixed wrong decals on the legacy police Olga wreck
Fixed various object placement fixes for both the Chernarus and Livonia terrains
Fixed sound issues related to doors in several buildings
Certain airfield objects were glowing at night
Fixed window collisions in several buildings
It is no longer possible to climb up the broken staircase on the industrial silo
It was possible to open city store back doors at certain pieces of a furniture in the front part of the building
CHANGED
Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings)
Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building
Being under a roof provides a lower local environment temperature bonus than being inside a building
Increased the effect of altitude on the local environment temperature around the player
Cloud cover increases the base environment temperature more
Adjusted the default comfort temperature of the player character (now 26 degrees Celsius)
Balanced the heat insulation values of clothing items
Balanced the maximum wetness level of clothing items
The damage state and wetness of clothing impacts their heat insulation
Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest
Items inside other items will only get wet when the container is soaked or drenched
Automated drying of clothing (not wringing out) is now less effective
The character speed has a larger impact on the overall heat comfort
The backpack is now taken into account for heat comfort, the armband was removed
Lowered the energy penalty in the lower warning cold state
Lowered the maximum energy buffer of the player
The pick axe can be used to dig hidden stashes
You can now open food cans with the Hand Saw
You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver
Removed skinning from the shovel, as it was causing a conflict with the bury action
Reduced the usability of duct tape for certain items
Clothing will no longer get badly damaged during the initial spawn
Shoes will no longer get damaged during the initial spawn
Tools damage due to crafting is now consistent across recipes
Balanced tool damage across actions
Reduced the damage done to tools by burying ashes and players bodies by 60%
Increased the health of the Stone Knife, Steak Knife and Kitchen Knife
Increased the durability of the whetstone
Sharpening knives costs less durability than sharpening axes
Reduced the melee damage against animals
Adjusted item drops from animals
Damage to individual vehicle zones will be displayed in the UI (when you look at them)
Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows)
Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat)
It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves)
Increased the speed of cooking when using the direct cooking slots
Boathouse doors are now twin doors instead of single
Resized the Heat Pack to 1×2 in the inventory
Animal meat will fill your stomach more
Increased the nutrition value of farmed vegetables
Increased the overall energy values of fruits, vegetables and mushrooms
Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella
The influenza disease is generally slower in increase and has a slower immune response to it
Antibiotics are now weaker and have a slower tick (in sync with the disease)
Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity
The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease
Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella
Applying saline adds hydration in addition to blood
Vitamin pills can be combined, but not split
Medication can be split and combined
Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too)
The tent packing action is now continuous (no more instant packing of tents)
Trees now drop long wooden sticks instead of small wooden sticks
Engines of all cars are now more durable thanks to decreased transfer of damage to them
Tweaked the main menu character customization menu to better explain what a customized character means
CENTRAL ECONOMY
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Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official servers
Fixed an issue of the bear not spawning properly in all cases, when using the offline database
Disabled the spawning of berries
Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state
Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food
SERVER
Added: Priority queuing (check the Nitrado admin panel)
Added: CE global variables for toggle of wetting/drying/heating/cooling and food decay
Added: Init flag in economy.xml now toggles randomizing door state every time the building loads in on server except for locked doors
Added: disableRespawnDialog server config parameter, allowing to force always random respawn (1) or use custom character from the main menu (0)
Fixed: Setting enableDebugMonitor on the server blocked inventory interactions on clients
Changed: The priority queuing list is now editable at runtime
Changed: Avoidance system buffer increased to reduce chances of seeing warning messages on server.
Tweaked: Avoidance system overloaded message now has more information
KNOWN ISSUES
The player may not regain the ability to sprint and climb after healing a broken leg
Download free Dayz update 1.10 for PS4 and Xbox One.