Dayz PS4 Update 1.39 Patch Notes (New Weapons & Launchers)

    Dayz PS4 update 1.39 (ver 1.18) is now available to download for players. According to the official Dayz 1.39 patch notes, the latest update added a new M79 grenade launcher, Derringer pistol, Sawed-off Revolver, and much more. Apart from this, today’s Dayz patch 1.39 also includes various stability fixes.

    Previously, a major update was released that added Bizon SMG, 64rd Bizon magazine, alarm clock, and more. The patch also added a yellow motorbike helmet variant and a new VSync option in the settings for PlayStation.

    Unfortunately, players are still experiencing bugs with the game. Today’s Dayz version 1.39 will address a few of these issues.

    Dayz Console Update 1.39 Patch Notes – June 14, 2022



    • Abandoned trains dynamically spawning across Chernarus and Livonia
    • M79 grenade launcher
    • 40mm grenade launcher ammunition
    • Derringer pistol
    • Sawed-off Revolver
    • Sawed-off Blaze
    • Craftable improvised explosive device (IED)
    • Plastic Explosive
    • Claymore mine
    • Remote Detonation Unit
    • PO-X Vial
    • Fireworks Launcher
    • Craftable armbands from flags
    • Gas Canisters explode upon destruction
    • Advanced sensitivity options for controller
    • Game credits


    • Doors of several structures could not be opened by force
    • Adjusted some exploitable building collisions
    • When driving the Gunter and Olga without a radiator, the spark plug got ruined too early
    • The slot for cooking equipment was displayed when the tripod was not attached

    Widget of dead players/animals was not displayed after leaving a vehicle. The stamina indicator was not displayed in the inventory with disabled HUD. When entering the pause menu after disabling the HUD, the HUD could not be re-enabled.

    • Fixed an exploit related to fireplaces
    • Stones were not properly displayed when left as the last attachment of a fireplace
    • Melee damage was dealt in the direction the camera was facing
    • The wrong text was shown when dragging a body out of vehicles
    • The CR-550 magazine was not properly reflecting damage states
    • The dry fire of the CR-550 did not have sounds in prone stance
    • The Revolver was missing its dry fire sound
    • The land mine disappeared upon disarming
    • Land mines ruined by shooting did not explode
    • After cooking, the sound of roasting meat would persist on the equipment used
    • Trying to ignite a wet fireplace would activate burning sounds
    • The fireplace was missing some particles when burning
    • It was possible to boil food in gasoline
    • Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases
    • Brooms did not change their materials properly when burning
    • It was possible to craft the improvised spear while the stick had food attached
    • Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm
    • The tutorial screen was falsely showing console controls in the tab selection
    • Inventory icon of the Long Torch was cropped
    • Fixed several instances of headgear clipping with character heads
    • It was easily possible to get stuck in the stairs of the castle tower
    • Adjusted rag cover clothes to reduce clipping with other clothing items
    • The Bizon was spawning with the 1PN51 night-vision scope
    • Improved textures of the spear variants

    The animation of drawing a pistol from the holster would twitch unnaturally. Fixed an issue that prevented military infected from spawning with EGD-5 grenades. Skater infected gave a metal sound when hit against the head

    • Bus wreck model was levitating slightly
    • Stick was held badly when roasting meat over fires
    • It was possible to unpin grenades silently
    • Items would float when taking them into hands with a wounded character
    • Reloading while freezing could result in animations glitching
    • Fixed some issues that would result in skipping animations
    • Jumping with two-handed rifles could result in stretched arms
    • Cooking slots in the oven took different amounts of time to cook
    • Multiple flash-bangs in a row would eventually stop impacting the character
    • Ownership of the Livonia DLC was not correctly reflected in the main menu
    • Change of the control scheme was not saved after restart
    • Fixed an animation glitch related to going prone
    • Plants missed their name widget during growing stages
    • Brooms would recover health after stopping burning
    • Food lost quantity when baked with lard
    • Food did not lose quantity when being roasted on a stick
    • PlayStation: Sea water would disappear on low tide
    • PlayStation: Removed falsely displayed “Choose Account” button


    • Increased base building resistance against explosive damage
    • Rotten meat now gets burned when smoked
    • It’s now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver
    • Reduced the weight of the Handheld and Field Transceivers
    • Decreased the inventory size of binoculars from 3×3 to 2×2
    • The sharpened wooden stick can now cause bleeding on targets
    • Halved the damage to cooking gear while cooking
    • Keybinding menu now has inputs split into several categories to make it easier to navigate (PC)
    • Adjusted positions of rifles in the shoulder slots to reduce clipping with the character
    • Animations of character symptoms do not conflict with other animations any more
    • Adjusted the modern compass to be more readable in sunlight
    • Adjusted colors of all raincoat-based armbands
    • Controller sensitivity options are now visible even when mouse and keyboard is enabled
    • Renamed the “Restart” button during unconsciousness to “Respawn”


    • Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events
    • Added: Hundreds of static environment objects now have a config-class to be spawned by the server

    Added: “deloot” attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value

    Added: “spawnsecondary” attribute to events.xml <child> to define if the child should be spawning the secondary infected event

    • Added: Warning message when a definition in types.xml will be ignored
    • Added: Additional dynamic event setup validation and warning messages
    • Added: Dynamic events now supports spawning of “dispatch” from proto xmls

    Added: “dispatch” and its children “proxy” from proto xmls now have an additional attribute “dechance”, a float value ranging from 0-1 to decide chance of spawning at a dynamic event

    Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game

    • Fixed: The enableDebug window was not fully displayed in certain resolutions
    • Fixed: Random loot spawned by dynamic events would persist after a server restart
    • Fixed: A prevalent connection error resulting in Connecting Failed 0x00020009.
    • Fixed: Renamed the SharpWoodenStick to SharpLongWoodenStick in the types.xml
    • Changed: The game now has an error message and shuts down when it cannot find the world

    Download free Dayz update 1.39 on PlayStation 4 and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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