Dayz PS4 Update 1.39 Patch Notes (New Weapons & Launchers)

Dayz PS4 update 1.39 (ver 1.18) is now available to download for players. According to the official Dayz 1.39 patch notes, the latest update added a new M79 grenade launcher, Derringer pistol, Sawed-off Revolver, and much more. Apart from this, today’s Dayz patch 1.39 also includes various stability fixes.

Previously, a major update was released that added Bizon SMG, 64rd Bizon magazine, alarm clock, and more. The patch also added a yellow motorbike helmet variant and a new VSync option in the settings for PlayStation.

Unfortunately, players are still experiencing bugs with the game. Today’s Dayz version 1.39 will address a few of these issues.

Dayz Console Update 1.39 Patch Notes – June 14, 2022

GAME

ADDED

  • Abandoned trains dynamically spawning across Chernarus and Livonia
  • M79 grenade launcher
  • 40mm grenade launcher ammunition
  • Derringer pistol
  • Sawed-off Revolver
  • Sawed-off Blaze
  • Craftable improvised explosive device (IED)
  • Plastic Explosive
  • Claymore mine
  • Remote Detonation Unit
  • PO-X Vial
  • Fireworks Launcher
  • Craftable armbands from flags
  • Gas Canisters explode upon destruction
  • Advanced sensitivity options for controller
  • Game credits

FIXED

  • Doors of several structures could not be opened by force
  • Adjusted some exploitable building collisions
  • When driving the Gunter and Olga without a radiator, the spark plug got ruined too early
  • The slot for cooking equipment was displayed when the tripod was not attached

Widget of dead players/animals was not displayed after leaving a vehicle. The stamina indicator was not displayed in the inventory with disabled HUD. When entering the pause menu after disabling the HUD, the HUD could not be re-enabled.

  • Fixed an exploit related to fireplaces
  • Stones were not properly displayed when left as the last attachment of a fireplace
  • Melee damage was dealt in the direction the camera was facing
  • The wrong text was shown when dragging a body out of vehicles
  • The CR-550 magazine was not properly reflecting damage states
  • The dry fire of the CR-550 did not have sounds in prone stance
  • The Revolver was missing its dry fire sound
  • The land mine disappeared upon disarming
  • Land mines ruined by shooting did not explode
  • After cooking, the sound of roasting meat would persist on the equipment used
  • Trying to ignite a wet fireplace would activate burning sounds
  • The fireplace was missing some particles when burning
  • It was possible to boil food in gasoline
  • Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases
  • Brooms did not change their materials properly when burning
  • It was possible to craft the improvised spear while the stick had food attached
  • Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm
  • The tutorial screen was falsely showing console controls in the tab selection
  • Inventory icon of the Long Torch was cropped
  • Fixed several instances of headgear clipping with character heads
  • It was easily possible to get stuck in the stairs of the castle tower
  • Adjusted rag cover clothes to reduce clipping with other clothing items
  • The Bizon was spawning with the 1PN51 night-vision scope
  • Improved textures of the spear variants

The animation of drawing a pistol from the holster would twitch unnaturally. Fixed an issue that prevented military infected from spawning with EGD-5 grenades. Skater infected gave a metal sound when hit against the head

  • Bus wreck model was levitating slightly
  • Stick was held badly when roasting meat over fires
  • It was possible to unpin grenades silently
  • Items would float when taking them into hands with a wounded character
  • Reloading while freezing could result in animations glitching
  • Fixed some issues that would result in skipping animations
  • Jumping with two-handed rifles could result in stretched arms
  • Cooking slots in the oven took different amounts of time to cook
  • Multiple flash-bangs in a row would eventually stop impacting the character
  • Ownership of the Livonia DLC was not correctly reflected in the main menu
  • Change of the control scheme was not saved after restart
  • Fixed an animation glitch related to going prone
  • Plants missed their name widget during growing stages
  • Brooms would recover health after stopping burning
  • Food lost quantity when baked with lard
  • Food did not lose quantity when being roasted on a stick
  • PlayStation: Sea water would disappear on low tide
  • PlayStation: Removed falsely displayed “Choose Account” button

CHANGED

  • Increased base building resistance against explosive damage
  • Rotten meat now gets burned when smoked
  • It’s now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver
  • Reduced the weight of the Handheld and Field Transceivers
  • Decreased the inventory size of binoculars from 3×3 to 2×2
  • The sharpened wooden stick can now cause bleeding on targets
  • Halved the damage to cooking gear while cooking
  • Keybinding menu now has inputs split into several categories to make it easier to navigate (PC)
  • Adjusted positions of rifles in the shoulder slots to reduce clipping with the character
  • Animations of character symptoms do not conflict with other animations any more
  • Adjusted the modern compass to be more readable in sunlight
  • Adjusted colors of all raincoat-based armbands
  • Controller sensitivity options are now visible even when mouse and keyboard is enabled
  • Renamed the “Restart” button during unconsciousness to “Respawn”

SERVER

  • Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events
  • Added: Hundreds of static environment objects now have a config-class to be spawned by the server

Added: “deloot” attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value

Added: “spawnsecondary” attribute to events.xml <child> to define if the child should be spawning the secondary infected event

  • Added: Warning message when a definition in types.xml will be ignored
  • Added: Additional dynamic event setup validation and warning messages
  • Added: Dynamic events now supports spawning of “dispatch” from proto xmls

Added: “dispatch” and its children “proxy” from proto xmls now have an additional attribute “dechance”, a float value ranging from 0-1 to decide chance of spawning at a dynamic event

Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game

  • Fixed: The enableDebug window was not fully displayed in certain resolutions
  • Fixed: Random loot spawned by dynamic events would persist after a server restart
  • Fixed: A prevalent connection error resulting in Connecting Failed 0x00020009.
  • Fixed: Renamed the SharpWoodenStick to SharpLongWoodenStick in the types.xml
  • Changed: The game now has an error message and shuts down when it cannot find the world

Download free Dayz update 1.39 on PlayStation 4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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