DAVE THE DIVER update 0.6.1.586 is available on PC(Steam). According to the official DAVE THE DIVER patch notes, the latest update added various new changes and fixes.
Recently, a major update was released with quality of life changes. Unfortunately, players are still experiencing several issues since the release. Today’s DAVE THE DIVER patch 0.6.1.586 will fix a few of these issues.
Check out more details below.
Dave The Diver Patch Notes – December 14, 2022
1) Recipe sorting function
- Recipes can be sorted in the menu screen with the following filters
2) Multiple Save Slots - Additional save function apart from the default autosave
- Manually saved files can be loaded at the main menu screen
3) Fish active time icon (Day/Night)
- Fish active time icon in Marinca and ingredient menu added
4) Winter holidays interior items in sushi restaurant - 7 seasonal interior items added
[IMPROVEMENTS]
Sushi Restaurant
- Employee UI-related functions
- Employees will now return to the waiting room after Training & Dispatch
- The mouse wheel can now be used to navigate the employee dispatch menu
- Improved the animation of employee transfer
- Employee recruiting
- Kyoko is now re-obtainable after the transfer
- A pop-up notification will now appear when transferring Maki,
noting Maki cannot be rehired after the transfer
- Daily top sales report
- The same menu items in the daily top sales report will be shown as a single menu item
regardless of the selling price, and will only show data from the past 7 days - Improved setting menu tutorial
Underwater Exploration (Fish/Boss)
- Giant Squid boss’s hit range improved to appear more intuitive
- Giant Squid will now receive damage when hit regardless of boss attack patterns
- Non-affected parts (apart from the eye & legs) will be shown more clearly by effects
- Improved the Quick-Time Event of Shark species to appear more intuitive
- The crescent counter-attack motion will now show the target with a shining effect
- Improved the interface to not overlap with Dave when carving Electric Rays
- Improved the UV Flashlight to be controllable by Left stick (Gamepad) with additional guidance
- Enhanced the item scroll function in diving inventory (in-game pause menu)
- Holding down the button while scrolling will now make the scroll speed faster
- Fast scrolling can be also used by R stick (Gamepad) and mouse wheel
Weapon Balance Adjustments
- Adjusted the balance of the following weapons:
2) Net Gun Balance Improvements
- Adjusted the size of the net for both small & large net guns
∙ Small Net Gun: Decreased from the current size
∙ Large Net Gun: Increased from the current size
- Net size and ammo capacity will all increase when enhanced
- Maximum number of catchable fish will increase when leveled up by the underwater upgrade kit
∙ Lv 1: 7 Fish / Lv 2: 9 Fish / Lv 3: 11 Fish / Lv 4: 13 Fish / Lv 5: 15 Fish
3) Trap Item Improvements (4 Items) - Sensor Net Trap
∙ Item count increased to 3 Sensor Nets
∙ Net will no longer react to targets beyond the target range
∙ Adjusted the activation time of Sensor Net Trap & Trigger Net Trap - Sensor Bomb Trap
∙ Bomb will no longer react to targets beyond explosion range
∙ Adjusted the activation time, explosion range, and damage of the Sensor Bomb Trap & Trigger Bomb Trap
4) Tranquilizing effect Balance adjustments - Hush Dart & Enhanced Hush Dart
∙ Enhancement will now increase default ammo
∙ Tranquilizing effect of Hush Dart II adjusted to 5 seconds from use
∙ Improved the Hush Dart’s effect to be taken quickly when used on the same target
∙ Tranquilizing effect adjusted to last for 9 seconds - Tranquilizer Rifle / Tranquilizing Mosin-Nagant / Tranquilizing Triple Axel
∙ Default damage and ammo will follow the according weapon category
∙ Adjusted the tranquilizing effect to be activated in set probability
∙ Tranquilizing Mosin-Nagant: decreased tranquilizing probability and effect duration - Sleeping Gas Bomb Launcher / Tranquilizing Mine Launcher adjustments
∙ Sleeping Gas Bomb Launcher: adjusted the tranquilizing range and duration, targets within range will be affected for 5 seconds in a set probability
∙ Tranquilizing Mine Launcher: adjusted tranquilizing probability and effect duration
5) Harpoon adjustments - Harpoon Gun
∙ Adjusted the damage according to the number shown in iDiver App - Harpoon Tip
∙ Flame Tip: default damage and additional flame damage
∙ Poison Tip: default damage and poison damage per level
∙ Shock Tip: default damage, shock effect probability, and frequency
∙ Lightning Tip: default damage, the maximum count of lightning effect to nearby fish
∙ Tranquilizing Tip/ Flame Tip/ Lightning Tip/ Poison Tip: usability
6) Underwater Cargo Box - Adjusted the underwater cargo box’s maximum capacity increasing according to iDiver upgrades
- Adjusted Dave’s excess carrying weight not exceeding a certain amount even if the basic weight capacity increases by iDiver upgrades
7) Adjusted the selling price of certain weapons in Cobra’s Shop
Others
- Improved craft and Enhance UI and added weapon descriptions in Duff’s Weapon Shop
- Game engine updates to solve various crash issues
- Improved mouse action in UIs that previously had no mouse action
- Added missing sound and fixed sound mismatch issues in certain situations
- Jellyfish party mail tutorial text not being displayed (Only in Japanese)
- A loading bar is added during the initial loading
- Other optimization improvements and fixes
[NOTICES]
Missions
The following Issues will be resolved as below:
- Issues after defeating Giant Squid boss: return to the first phase of the mission
- ‘Grow Sea People Plants’: restart from the first step of the mission
- ‘Find the Children’s Ball’ not being counted as completed: will be completed
- ‘Wedding Song Record’ not being counted as completed: will be completed
[BUG FIXES]
Underwater Exploration
FIXED – Improved Gravity Launcher to better locate fish in its range, and fixed the issue where damage is applied before the explosion effect
FIXED – The Harpoon aim starting as fixed to the top/bottom when using a keyboard or mouse
FIXED – The Octopus Charm’s damage 30% increase option is not applied when Grenade Launcher equipped
FIXED – Certain fishes still damaging Dave even after falling asleep by getting shot by the Tranquilizing Harpoon Gun and an abnormal effect is shown during tranquilization
FIXED – Different amounts of Weapon fragments are acquired when disassembling some weapons and Harpoon Tips
FIXED – Dave’s motion intermittently not shown or controlled when disassembling weapons obtained from the Weapon Chest
FIXED – The harpoon bounced back when attacking the seahorse under certain circumstances
FIXED – Effect icon not being displayed only on weapons with flame effect
FIXED – Not being able to control Dave when rejecting the ‘Return to boat’ option at the water surface
FIXED – Particular map being repeatedly shown intermittently
FIXED – BGM of the deep sea intermittently playing even in non-deep-sea areas
FIXED – Particular fishes not appearing under certain circumstances (Including Narrow-Barred Spanish Mackerel)
FIXED – Not able to control Dave when defeating the shark after dashing QTE under certain circumstances
FIXED – Fish going through walls under certain circumstances
FIXED – Dead Fish not disappearing intermittently
FIXED – Fish not moving intermittently
FIXED – Blood-belly Comb Jellyfish exploding immediately regardless of the remaining explosion time when returned to the game after clicking pause before its explosion
FIXED – Not being able to obtain silver bowls in certain locations
FIXED – Applying element effects such as Tranquilizing to Starry Puffer (Except for Poison)
FIXED – Not applying poison resistance to the Box Jellyfish and Stingray
FIXED – Harpoon of a fixed level constantly appearing at a certain location in the Bluehole
FIXED – Item boxes that are opened in missions will not be respawned on retry
FIXED – Striped Catfish being caught in 3-star level regardless of catching methods
Boss Fight & Missions
FIXED – The game not proceeding after the Giant Squid boss fight intermittently
FIXED – Not being able to proceed in Wolf Eel boss fight properly intermittently
FIXED – Giant Squid boss not attacking when Dave goes behind the Squid boss
FIXED – ‘Pick up Beer ‘mission not proceeding properly in certain situations
FIXED – Not being able to carve or move after defeating the Clione Queen boss in certain situations
FIXED – Not being able to proceed in mission after defeating the Clione Queen boss
FIXED – Not being able to proceed with Employee-related content when Maki’s mission is completed before Yoshie’s
FIXED – Not being able to proceed with the Sushi party event in certain situations
FIXED – Not being able to retry the mission after death due to the disappearance of stake during the ‘Check out the Rock Pile’ quest of ‘Destroy the Entryway’
FIXED – Not being able to proceed in ‘Grab the Anchor’ mission
FIXED – Intermittent slow down and freezing issues during octopus mission
FIXED – Freezing issues during the ‘Protect The Baby Whale’ mission under certain circumstances
FIXED – Dave’s hand animation becoming too big in the petting Dolphin mission
FIXED – Not being able to proceed in ‘Protect The Baby Whale’ mission if Dave is far away from the whale in certain situations
FIXED – Not being able to proceed after defeating the Goblin Shark of ‘Curious Child’ mission under certain circumstances
FIXED – Installed bombs remaining when retrying the Goblin Shark Boss fight if they are not activated previously
FIXED – Overlapping Octopus Charm’s effects when retrying the Goblin Shark boss fight
FIXED – Not being able to proceed in ‘Grow Sea People Plants’ mission under certain circumstances
FIXED – Continuous output of the overweight indicator even when weight is reduced before a boss fight
Sea People Village
FIXED – Not being able to close the Sea People Village mini-map after opening
FIXED – Not being able to control Dave when entering/exiting the Sea People’s houses quickly
FIXED – Oxygen level decreasing/increasing by 1 when moving between buildings and areas in the Sea People village
FIXED – Being able to go outside the map in the second floor’s lower right corner at the Sea People village
Boat / Sushi Restaurant / Fish Farm / Farm
FIXED – Ability information of Lv.20 employees in the recruitment preview menu being displayed differently from the actual
FIXED – A reduction in employee applicant slots affected by transferred staff
FIXED – The hire date of employees is displayed as after October 29th
FIXED – Cutscene skip function not operating normally in certain situations
FIXED – Sheepshead meat being shown separately in the ingredients menu
FIXED – Not being able to play Leahs-Run minigame in the sushi restaurant
FIXED – Customers leaving angry even when the food is served at the right time
FIXED – Ingredients of certain fish that need carving are being sold at an unusually high price in fish farm
FIXED – Recipe ingredients not matching Marinca’s rank information
FIXED – Smartphone UI being displayed on top of other UIs in farm & fish farm
FIXED – The information of a sold item being displayed continuously in Diver Box
Others
FIXED – Crash and launching issues followed by Unity error popup
FIXED – freezing issues when skipping the opening cutscene in certain situations
FIXED – Weather and screen setting information not being applied in-game saves
FIXED – Camera movement / Sound / Screen being displayed not as intended
FIXED – Other UI and In-game typos
◈ Notes