Darkest Dungeon 2 update (Build Number 1.00.54) is available to download on PC. According to Darkest Dungeon 2 patch notes, the latest update introduces a public beta for quality of life improvements, including a token-based system for handling death’s door, hero path swapping at the Inn, and hero replacement selection.
Previously, a Darkest Dungeon 2 patch addressed an issue with the Fanatic Librarian kill achievement not counting when ignited. Unfortunately, since the last DD2 patch, players are experiencing several glitches including a black screen, sprint bug, high temperature, audio, and others. Today’s Darkest Dungeon 2 update 1.0 will fix a few of these issues.
Read more details below.
Darkest Dungeon 2 Changelog – September 15, 2023
COMBAT
General
- Fixed an issue in which extra actions were incorrectly being granted when a Hero was already on a turn granted by an extra action
- Stygian Flame no longer increases Deathblow RES on monsters
- Stygian Flame now provides an additional 1 Death Armor to relevant monsters on combat start
- After equipping a torch or pet, other pets and torches will be removed from the store
- Choose your skill order: The order in which you select your hero’s active skills will be the order they appear on the bar.
Combat Items
- Death Cap Spores no longer reduce Deathblow RES
- Death Cap Spores now remove 1 Death Armor from the target
Trinkets
- Covert Cloak no longer pierces Deathblow RES
- Covert Cloak now has “Execution 1” property for Ranged skills
- Staggering Striker no longer pierces Deathblow RES
- Staggering Striker now has “Execution 1” property for Melee skills
- Dismas’ Head no longer pierces Deathblow RES
- Dismas’s Head now has “Execution 1” property for Ranged skills
- Vengeful Kill List no longer pierces Deathblow RES
- Vengeful Kill List now has “Execution 1” property for all Bounty Hunter skills
Deliverables
- Hero Remains: Now provide +2 Mastery upon delivery. Mastery bonus not available for Hero Remains found in the Valley.
Quirks
- Slayer of (Faction) quirks no longer pierce Deathblow RES for their relevant faction
- Slayer of (Faction) quirks now have “Execution 2” property for their relevant faction
HEROES
Bounty Hunter
- Mark for Death now removes all Dodge/Dodge+ from the target
- Finish Him no longer pierces Deathblow RES
- Finish Him now has “Execution 2” property
Grave Robber
- Glint in the Dark now removes all Stealth from target instead of 1
- Glint in the Dark+ now removes all Stealth from target instead of 1
- Glint in the Dark no longer pierces Deathblow RES
- Glint in the Dark now has “Execution 1” property
- Glint in the Dark+ no longer pierces Deathblow RES
- Glint in the Dark+ now has “Execution 1” property
- Glint in the Dark+ now has “Execution 3” if Grave Robber has Stealth
Hellion
- Bloodlust DMG bonus increased from +20% to +30%
- Bloodlust now has a cooldown of 2
- Bloodlust+ now has a cooldown of 2
- Bloodlust+ now provides Execution 1 vs. Bleeding targets for 5 rounds
- Bloodlust+ no longer provides +20% Bleed RES
Highwayman
- Wicked Slice no longer pierces Deathblow RES
- Wicked Slice now has “Execution 1” property
- Wicked Slice+ no longer pierces Deathblow RES
- Wicked Slice+ now has “Execution 1” property
- Double Tap no longer pierces Deathblow RES
- Double Tap+ no longer pierces Deathblow RES
- Double Tap+ now has “Execution 1” property
Leper
- Fixed an issue in which the self-inflicted Vulnerable on Revenge & Revenge+ could sometimes be resisted
Occultist
- Sacrificial Stab+ now has “Execution 1” property
- Binding Shadows no longer generates Unchecked Power vs. Combo targets
- Binding Shadows+ no longer generates Unchecked Power vs. Combo targets
- Binding Shadows launch ranks changed from 1 2 3 to 2 3 4
- Binding Shadows+ launch ranks changed from 1 2 3 to 2 3 4
- Binding Shadows now inflicts a -10% Debuff RES debuff vs. Combo targets for 3 rounds, non-resistable
- Binding Shadows+ now inflicts a -15% Debuff RES debuff penalty vs. Combo targets for 3 rounds, non-resistable
- Binding Shadows+ chance of generating Unchecked Power increased from 50% to 66%
- Malediction now lasts for 3 Rounds instead of 3 Turns
- Weakening Curse now applies 2 Weak tokens instead of 1
- Weakening Curse+ now removes all Strength from the target before applying Weak tokens
- Vulnerability Hex now applies 2 Vulnerable tokens instead of 1
- Vulnerability Hex+ now removes Block/Block+ before applying Vulnerability tokens
- Wyrd Reconstruction minimum HP threshold has been raised from 33% to 50%
- Wyrd Reconstruction+ minimum HP threshold has been raised from 33% to 50%
MONSTERS
Beasts
- Carrion Eater Mutated: Deathblow RES changed from 15% to 1 Death Armor
- Gander: Deathblow RES changed from 25% to 2 Death Armor
Cave Swine
- Brute: Deathblow RES changed from 25% to 2 Death Armor
- Wilbur: Deathblow RES changed from 33% to 3 Death Armor
Cultists
- Evangelist: Deathblow RES changed from 0% to 1 Death Armor
- Deacon: Deathblow RES changed from 25% to 2 Death Armor
- Deacon: Exultation now grants 1 Death Armor
- Cardinal: Deathblow RES changed from 25% to 2 Death Armor
- Cardinal: Exultation now grants 1 Death Armor
- Exemplar: Deathblow RES changed from 50% to 2 Death Armor
- Exemplar: Pillar of Sacrifice now grants 1 Death Armor
Fanatics
- Masterful Kinred: Deathblow RES changed from 25% to 2 Death Armor
- Her Ladyship: Deathblow RES changed from 25% to 2 Death Armor
- Pit Fighter: Deathblow RES changed from 25% to 2 Death Armor
- Pit Fighter: Accelerant is now a regular initiative action
- Pit Fighter: Accelerant is now a high priority skill to use in round 1, rather than being delayed to round 2+
- Pit Fighter: Accelerant now grants 1 Strength and 1 Dodge token on use
Fisherfolk
- The Hullkeeper: Deathblow RES changed from 25% to 2 Death Armor
- Docker: Deathblow RES changed from 25% to 2 Death Armor
- Leviathan: Deathblow RES changed from 25% to 2 Death Armor
Gaunts
- Woodsman: Deathblow RES changed from 25% to 2 Death Armor
- Ghoul: Deathblow RES changed from 0% to 1 Death Armor
Lost Battalion
- Bullseye Barrett: Deathblow RES changed from 15% to 1 Death Armor
- Fallen Templar: Deathblow RES changed from 60% to 3 Death Armor
- Fallen Templar: now gains +30% DMG / +2 SPD for every hit survived at Death’s Door
- Fallen Templar: En Garde now grants 1 Death Armor
- Foot Soldier: Deathblow RES changed from 0% to 1 Death Armor
- Knight: Deathblow RES changed from 60% to 3 Death Armor
- Knight: En Garde now grants 1 Death Armor
Pillagers
- Antiquarian: Deathblow RES changed from 25% to 2 Death Armor
- Plague Eaters
- Lord: Deathblow RES changed from 25% to 2 Death Armor
- Lord & Lady: Feeding Time regen increased from 3 to 4
- Lord & Lady: Feeding Time SPD buff increased from 1 to 2
- Lord & Lady: Feeding Time no longer grants an immediate bonus action; instead, it grants an additional regular initiative action on the following round. This action is subject to DOTs, Daze, Stun, and all of the usual combat effects.
- Lord & Lady: Feeding Time now grants 1 Death Armor
- Dinner Cart: Deathblow RES changed from 25% to 2 Death Armor
MINIBOSSES
Chirurgeon
- Deathblow RES changed from 0% to 1 Death Armor
Collector
- Reduced chance to use Collect Call when 1 and 2 heads remain
- Deathblow RES changed from 5% to 1 Death Armor
Death
- Deathblow RES changed from 50% to 3 Death Armor
- Shambler
- Deathblow RES changed from 25% to 2 Death Armor
LAIR BOSSES
Dreaming General
- Deathblow RES changed from 33% to 3 Death Armor
- Harvest Child
- Deathblow RES changed from 25% to 2 Death Armor
Leviathan
- Breath of the Sea now occurs as a regular initiative action instead of as a Start Round skill
- Leviathan now receives an additional initiative action during rounds in which he would use Breath of the Sea
- Undertow now occurs as a regular initiative action instead of as a Start Round skill
- Leviathan’s Hand now receives an additional initiative action during rounds in which it would use Undertow
- Blight and Burn RES increased from 30% to 40%
- Bleed RES increased from 50% to 60%
- Debuff RES decreased from 40% to 30%
- Fixed an issue where Eyes of the Storm could target corpses
Librarian
- Deathblow RES changed from 25% to 2 Death Armor
**
SPOILERS BELOW
Confession 1 Boss**
[spoiler]
- Speed of all monsters has been adjusted to reduce likelihood of clustered actions
- Latch of Regret SPD reduced from 4 to 3
- Bolt of Lamentation SPD increased from 4 to 5
- Padlock of Wasting SPD decreased from 4 to 1
- Shackle of Despair SPD decreased from 4 to 2
[/spoiler]
Confession 2 Boss
[spoiler]
- Deathblow RES changed from 33% to 3 Death Armor
[/spoiler]
Confession 3 Boss Changes
[spoiler]
- Updated Academic View and Seen token descriptions
- Seen token max stacks reduced from 4 to 3
- Seen tokens are fully removed when a hero is in Stealth
- 1 Seen token is removed from a hero when an enemy misses that hero
- 1 Seen token is removed from a hero landing the killing blow on a Cloistered Eye
- Blind is no longer ignored on certain skills for eye stalks and the Focused Fault
- Eye stalk attacks Gaze, Glare, and Glower now apply -10% Debuff RES (1 Battle) when a target has 2x Seen tokens
- Cluster of Eyes: Now applies 3 Seen tokens. Speed reduced from 6 to 4
- Bifurcated Eye: Now applies 2 Seen tokens. Speed reduced from 7 to 6
[/spoiler]
Focused Fault
[spoiler]
- No longer gains an immediate action upon phase 2 starting
- Actions per round increased from 2 to 3. The first turn will always be Behold
- ‘Apply to Attacker when Crit: Combo’ buff has been removed
- Reduced Bleed, Blight, Burn RES from 50 to 40
- Reduced Debuff RES from 30 to 20
[/spoiler]
Behold
[spoiler]
- No longer a free action on round start
- No longer has a chance to apply Weak tokens
- Now applies 2, down from 3, random tokens from a selection of Vulnerable and Daze
- Now only targets heroes with a Seen token or a random hero if there are no Seen tokens present
[/spoiler]
Suppress
[spoiler]
- No longer targets the hero party when 2+ heroes have a combo token
- Now requires targets to have no Seen tokens and 3+ Positive Tokens
- Can still hit multiple heroes as long as they meet the conditions
- No longer guaranteed to use this skill when conditions are met
- Damage increased from 1-2 to 6-8
- Now deals +2 Stress and reduces Flame -10 for each target hit
- Chance to apply Stun replaced with Daze
- Now has a chance to apply Weak tokens
[/spoiler]
Limerence
[spoiler]
- Limerence damage scaling per token increased from +25% to +100% per token
- Now when the target has 2x Seen tokens it applies -10% Debuff RES (1 Battle)
- Now when the target has 3x Seen tokens it has +100% Deathblow RES Piercing
- Now applies a Daze token to non-Seen heroes when possible
[/spoiler]
Fixes
- Fixed Chirurgeon’s Unique Leucotomy buff for Ghoul that wouldn’t properly converts all Block tokens
- Fixed Grave Robber hero story issue where the husband wouldn’t riposte against non-damaging skills
Known Issues
- As per our typical process, this build is not localized for all supported languages. We will patch that in the coming week.
Download the free Darkest Dungeon 2 patch 1.00.54 on PC.