CSGO Update Details (CS GO Patch Notes) – Nov. 9, 2023

Counter Strike Global Offensive (CS GO) update is rolling out on PC. According to the official CSGO update patch notes, the latest update focuses on synchronizing the gameplay experience across clients and servers, improving audio and visual feedback, modifying matchmaking mechanics, enhancing effects and sounds, and updating maps for consistency with previous versions.

Previously, a major CSGO update 1.38.4.0 added Anubis and removed Dust II to Active Duty. Recently, a hotfix was also released. Unfortunately, players are still facing several issues while playing the game. Today’s CS GO patch will fix a few of these issues. Check out more details below.

Related: CSGO Servers are down. Check CSGO Server Status here.

CS GO Update Patch Notes – November 9, 2023

[ GAMEPLAY ]

  • The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
  • Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
  • Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height

[ MATCHMAKING ]

  • Parties of four are now able to queue for Premier mode
  • Added vote-kick immunity for solo players who get matched on the same team with a party of four players
  • Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode

[ AUDIO ]

  • Reduced the maximum audible distance of grenade bounce sounds
  • Improved occlusion filter quality
  • Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
  • Lowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
  • Changed jump land sounds to have the same maximum audible distance as footstep sounds
  • Changed volume falloff curve of jump landing sounds to better convey distance
  • Improved molotov extinguish effects to sound better when multiple are playing at once
  • Brought back spark sound feedback when bomb defuse is cut short due to player spinning
  • Fixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
  • Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds

[ MAPS ]

Mirage

  • Fixed clipping on bench in palace
  • Lowered the height of box on A site to match CS:GO

[ EFFECTS ]

  • Improved performance of blood effects at close range
  • Improved bomb light visibility from back of bomb
  • Reduced muzzle flash during quickswitch from scoped rifles
  • Reduced the strength of the kill streak HUD effect after five kills

[ CSTV ]

  • Added setting “tv_record_immediate” to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
  • CSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting “tv_record_immediate 1” and executing “tv_record” at the moment when recording should start

[ MISC ]

  • Adjusted wear values of some stickers to better match CS:GO
  • Fixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
  • Improved quality of ‘Performance’ HDR rendering mode
  • Enabling the upload of workshop maps for Wingman mode

Download CSGO update Patch on PC(Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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