Changelogs

Crusader Kings 3 Update 1.5.1 Patch Notes – Official

Crusader Kings 3 update 1.5.1 is now rolling out on PC. According to the official Crusader Kings 3 patch notes, the latest update addressed technical issues and added quality of life improvements. Apart from this, today’s Crusader Kings 3 patch 1.5.1 also includes stability fixes.

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Previously, a big update added Revamped Cultures, Languages, Customisable Coat of Arms & Banners and much more.

Unfortunately, players are still facing problems with the game. Today’s Crusader Kings 3 version 1.5.1 will fix a few of these issues.

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Read more details below.

Crusader Kings 3 Patch 1.5.1 Notes

Balance

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  • AI’s will now leave factions more quickly when they are pleased with you as their liege
  • AI’s will no longer press factions for Claimants they like if they also like their current liege a lot, with a decreasing chance at higher opinions (the AI will be less likely to press a claimant they have 80 opinion of if they have 60 opinion of their liege, for example)
  • The AI now considers Faith Hostility when selecting claimants
  • AI vassals are now more likely to offer a gift when paying homage
  • Added a Game Rule (Empire Obscurity) that makes empires that control below 20% of their De Jure counties be destroyed. This should solve empires sticking around forever as micro-realms.
  • Boosted the control gain from requesting Bailiffs from your Liege in a Petition
  • Corrected the modifiers of the Cup of Jamshid
  • Forcing same vote by using a hook on an elector will now last 100 years instead of 5
  • It’s now much harder to invite Inspired people to your court, and practically impossible to invite anyone who’s currently being sponsored
  • Landless AI’s will now try to equip artifacts you gift them via the interaction (depending on rarity)
  • Only House Heads will now demand the return of artifacts if there’s only a house claim
  • Strategy Lifestyle bonus to Skirmishers has been moved to the Hit and Run Perk
  • The AI now has a 5 year cooldown towards asking to educate the players children if the player refuses
  • The AI will no longer demand artifacts from players they like a lot, and will no longer keep asking after you’ve refused once
  • The Chaste trait now only reduces Seduction scheme power
  • The Development progress from the Industrious Cultural Tradition is now applied at most once a year
  • The Holy Site of Qayaliq now gives Archer Cavalry bonuses
  • The Jousting Lists and Archery Ranges Duchy Buildings now give bonuses to camel, elephant, and archer cavalry
  • The Parthian Tactics perk now boosts Elephant and Camel cavalry
  • The Prestige gained from the Architect trait when it’s boosted via cultural traditions have been changed from 50% to a flat +0.5/month
  • The War Camps and Hunting Grounds buildings now give Horse Archer bonuses
  • Tweaked various factors in the war for England, in order to reduce the chances of Harold winning
  • AI now moves capital to London on victory in Norman conquest, if possible
  • Northern Lords legacies can now be gotten by dynasts of any culture descendent from Norse as well as Norse culture itself.
  • Sacred Childbirth now grants piety each time a child is born and considers Pregnant a virtuous trait
  • Rebalanced artifact gift opinion gain
  • Tribal Kings and Emperors can now access the Royal Court, but it plays differently:
  • The ‘Expected Grandeur’ is always the same as their current Grandeur level. It cannot be above or below.
  • All Amenity Levels except the first two are blocked if playing Tribal
  • Amenity Costs are greatly increased if tribal (it was trivially cheap)
  • They only have access to one Court Type: Tribal. This one can be kept if feudalizing, but it doesn’t give many benefits, and the AI will switch out of it fairly quickly.
  • All Tutorials and Game Concepts now mention Tribals and the differences they have
  • Several events that were ill-fitting for tribals will not appear for them (i.e. founding new City holdings)

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AI

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  • A unit stack wanting to resupply will spread out its subunit stacks into neighboring provinces even though said provinces might not allow resupplying, in order to try and avoid attrition.
  • AI should take player units into account for supply situation when selecting target province.
  • AI stops to raise levies with very small amount of troops
  • Allow units to ignore hostile attrition as a last resort when moving to a target in a neighboring county.
  • Added missing check for if a unit is moving or not when calculating troop strength for supply.
  • For combat evaluation, only count available subunit stacks if they are close enough.
  • If the main subunit stack is already moving, then don’t deny being available for order because some units are still technically sieging.
  • Desperate AI will be more bold when selecting targets near enemy units, or when engaging enemy units.
  • Ignore non-castle provinces when giving extra score to province targets near the war goal area.
  • In Great Holy Wars the AI will be more focused on fighting about the war goal and less likely to shy away from confrontation due to numerical weakness.
  • Instructed the AI to adjust its court amenity spending in a more responsive manner
  • AI will no longer go to war for artifacts that are below masterwork, cursed or that it cannot use (like toys).
  • Lowered the AI cooldown on Pay Homage to 2 years from 3
  • Blocked the AI from overspending in Hold Court events
  • Fixed an issue where AI’s could get stuck and never go home after a raid

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Performance

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  • Significantly improved the performance of all portraits in the game
  • Improved the performance of the Throne Room scenes

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Interface

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  • Add check boxes for flipping coat of arm emblems in detail edit mode
  • Budget tooltip entry on liege taxes are now shown as a breakdown instead of being within the budget tooltip
  • Fixed too low left margin for crown authority buttons
  • Recruited prisoners can now be forced to Take the Vows when Negotiating Release
  • When gifting an Artifact, the entry will now show if it is equipped
  • Added a prestige icon to council task descs
  • Empty court positions you cannot hire are now correctly sorted to the bottom of the list
  • Dead characters now have a skull next to their age
  • Renamed the Court tab to Courtiers to differentiate between it and Royal Court
  • Made text labels have more correct margins.
  • Cleaned up margins and spacings in the Faith View.
  • Changed the standard window margins so they no longer overlap the vertical lines at the sides of the window.

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Art

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  • Significantly improved the lighting and shadows in all throne rooms
  • Fixed CoA on shield artifacts being mirrored when displayed in the Royal Court
  • Added unique icons for all different types of inspirations
  • Added a new set of Legwear for Arabic clothes sets
  • Added unique art for the Throne of Solomon
  • Olifant now has a unique 3D appearance
  • African and Norse swords now have unique 3D appearance
  • Steppe Axes now have a unique 3D appearance
  • African Axes now have a unique 3D appearance
  • Steppe Maces now have a unique 3D appearance
  • Mediterranean Maces and Axes now have a unique 3D appearance
  • Added several new 2D icons to artifacts
  • Changed which texture quality settings are used on each preset level in the graphics settings menu so that the highest preset default to using the highest quality textures
  • Made it so that orthodox priests should always have a beard
  • Adjusted eyelids that were sometimes causing characters to have overly “squinty” eyes
  • Added a hybrid culture art pattern for options that can mix from two different cultures
  • Added unique CoA for HRE that reformed Roman Empire

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Localization

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  • Fixed error string in spanish inspiration sponsored toast
  • Fixed duplicate chinese character issue in court grandeur rank text
  • Fixed the alliance popup string in spanish to use correct custom loc
  • Fixed Spanish warning message for player marriage and betrothal status
  • Fixed broken string in spanish for inspiration
  • Fixed spanish localisation for intrigue window
  • Fixed 2nd and 3rd tier of beauty traits sharing Hermoso localization in Spanish, 2nd tier is now Atractivo

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Game Content

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  • Added an additional event for losing language when reached cap for max known
  • Added notification, personal artifact claim, and prestige loss after losing a war banner in battle
  • Added three additional hunt events
  • Added three additional Feast events about artifacts
  • Added a new yearly event about medieval football
  • Added a new martial lifestyle event about improvised weapons
  • Added a new Skulduggery lifestyle event about siege tactics
  • Added a new Intimidation lifestyle event about a forest of corpses
  • Added the establish Yamagate of Samarkand decision
  • Added a new set of events surrounding the Athletic trait
  • Added a new event for characters with the Lisp trait
  • Added an event where you can combine a relic artifact with a weapon artifact
  • Added the ‘Passion Play’ theology lifestyle event
  • Added a new murder save event about artifacts
  • Added two hostile scheme ongoing events about knowing languages
  • Added the Establish Theravada Faith Event Chain to the Burmese region
  • Added the Olifant artifact as a new artifact that can be found by adventurers

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User Modding

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  • Added can_pick trigger to Court Amenities
  • Added equip_artifact_to_owner effect
  • Added equip_artifact_to_owner_replace effect
  • Added unequip_artifact_from_owner effect
  • Court scene editor will now save only current active scene and not overwrite all the other variants
  • Allow setting any angle for pitch in court scene settings
  • Add light type controls to court scene editor
  • Add indications for lights that are enabled and with shadows
  • Add shadow fade per light source
  • Add shadow settings as sliders to scene editor
  • Allow shadow depth fade factor to be influenced by a define
  • Allow lights be affected by all shadows according to a define
  • Fix the has_icon trigger not correctly detecting a faith’s icon
  • Fix the past_holder list builder being incorrectly registered as anyany
  • Added a debug interaction for taking an artifact

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Databases

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  • Added Karelian culture in counties between Finnish and Bjarmian
  • Added more straits connecting Zeeland to surrounding counties
  • Adding missing accents to French titles
  • Fixed death date of Konrad Wettin
  • Fixed gaps in history of Sunni caliphs
  • Improved historical setup of Sankt Gallen
  • Yughur is a now divergence of the Uyghur culture
  • Öngüd is a now divergence of the Shatuo culture
  • Added Ayneha language for Sorko, Gaw, & Songhai to model one of their major gulfs from the other major cultural blocks of the western Sahel
  • Added in Rasad, the mother of the Fatimid Caliph in 1066.
  • Cleaned up loose characters in the Chola dynasty tree.
  • Reverted Uxkull to being on the Latvian side of the river
  • Made Ostmark/Brandenburg, Meissen, and Lausitz default names Polabian, changing to German
  • Lubeck and Mecklenburg now use Slavic names as default and change to German
  • Remove anachronistic names in Russia/Central Asia
  • Kanuri now speak Tubu (Saharan) rather than Chadic language
  • Muslim Volga Bolghars are now Clan instead of Feudal in 1066
  • Fixed typo in name of Otranto
  • Fixed two counties sharing name Naissos, and added Niš as a Slavic name for the real one
  • Fixed inconsistent transliteration of Rashka, and name of its capital barony
  • Replaced erroneous Wallachian Bolghar rulers in 867 with Vlachs
  • Fixed misplaced Irish strait graphics between Carrickfergus and Wigtown
  • Fixed historical ruler of Hörðaland, now is correct Eirikr
  • Fatimah is now guaranteed pious traits
  • Renamed Wilhelmshaven to more historical Jever
  • Changed Bulgarian Warrior Culture tradition to Stand and Fight
  • Added Croatian to history of Bulgarian and made Vlach formation later
  • Capital of Bulgaria is now Preslav in 867
  • Extended Avar settlement of Balaton in 867
  • Early bookmark Polish duchies now have tribal names
  • Nupe culture now speak East Kwa language
  • Fixed names of Petropavl and Petropavolsk
  • Changed the english name of Kiev to Kyiv
  • Renamed Courland to Curonia
  • Nizhny Novgorod is now called Obran Osh unless Russian, rather than only if Finnic
  • Fixed leftover Russian Slovianskan chief in 1066
  • Fixed Finnic Russian overlaps in 1066
  • Updated culture around Provence/Savoy borders to reflect Occitan and Frankish dialect spreads
  • Fixed Pecheneg feudal rulers at start
  • Tied Syriac culture to Nestorian faith in both bookmarks
  • Fixes for missing Mayzadids, Syrian borders in 1066, incorrect duke of Cappadocia in 1066, and more
  • Fixed titles used by Arpitan hybrid culture from Anjou to Provence
  • Fixed some Siguic counties which should have been Bidaic
  • Fixed some Mashriqi counties which should have been Bedouin
  • Improved historical cultural setup of Estonia/Latvia
  • Charleroi renamed to Dinant
  • Adjusted Empire borders in the area formerly covered by the South Baltic Empire
  • Improved historical setup of Langres, moved county to Duchy of Burgundy
  • Added more name equivalencies, mostly Sicilian
  • Added missing accents to French titles
  • Improved historical/cultural setup of Sicily in 1066
  • Sicilian culture now hybridizes in 950, to prevent it stating in 1066 that it hybridized in 700 when it doesn’t exist in 867
  • Orissa is now a Kingdom at start in 1066
  • Added the Baudh Bhanjas in Kinjali Mandali in 1066
  • Fixed the Somavamsi family tree, and another branch of the Somavamsi dynasty now holds the western part of the kingdom in 1066.
  • Added the Chikitiki Gangas in Swetaka Mandala in 1066.
  • Qocho’s vassals should now be Feudal instead of Clan
  • Updated the Unite the West Slavs decision to give you the West-Slavia title
  • Zurvanism is now a doctrine for Zoroastrians rather than a distinct faith
  • Added Behafaridism as a Zoroastrian faith
  • Changed Polabia to be named Sorbia by default
  • Fixed some historical Georgian Bagrationi characters remaining Armenian
  • Remodeled Ari faith, added historical figures in Burma, adjusted pre-existing ones
  • Switched Ari’s color to ‘roasted plum’
  • Cathars no longer believe in ritual suicide and now believe in reincarnation
  • Renamed Consolementum to Endura
  • Ivar the Boneless is now the youngest son of Ragnarr rather than the oldest
  • Gave Neftegorsk a more appropriate name
  • Moved Hereward and Turdifa to Count Baldwin of Flanders’ court. Adjusted Hereward’s traits and gave him a pressed claim on Cambridgeshire. Added “the Wake” nickname.
  • Removed Anglo-Saxon id 90029 = ‘Edith’ was the name of Hereward’s mother, not his wife. Added Dutch id (pending) = ‘Turfida’ was his actual wife, raised in Saint-Omer.
  • Added a dynasty for Hereward the Wake

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Bug fixes

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  • Fixed a lot of various issues with Hold Court events which were caused by subsequent events sometimes ‘stealing’ characters from those ahead in the queue
  • Fixed some cases when a royal court owner dies but events are still in progress, avoiding soft-locks when visiting “dead” royal courts
  • Council task events should now fire again as intended
  • Fixed Prince Electors needing to hold titles as their primary to vote
  • Fixed Gradient Borders not updating when they should
  • Fixed cultural divergence bonuses not updating until you reload the game
  • Children will no longer vie for their lieges attention in Getting Ahead event
  • Defender value in sieges should no longer become insanely high due to changing underlying factors, and sieges should no longer lose progress when the total value falls under current progress.
  • Don’t open the decision view behind the court scene when you try to hold court, just open the one decision detail view we need and close just that.
  • Electors will no longer rate themselves based on rank under Saxon Elective
  • Estonians should now have access to Varangian Adventures for owners of Northern Lords
  • Fix add_achievement_variable_effect not incrementing variables properly causing the “Seductive” achievement to never fire.
  • Fix becoming malnourished sending the toast you became obese instead.
  • Fix pending interactions not expiring after the timer runs out.
  • Fix the culture head learning sometimes being out of date in the culture window UI.
  • Fix the hold court decision window being empty if you use a two step decision, like commission artifact, and then open the royal court view.
  • Fix the no cooldown option in hybridizing cultures not correctly applying.
  • Fixed Blackmail interaction being unavailable forever if someone you were blackmailing died before they replied
  • Fixed Go Outside! event firing for celibate characters
  • Fixed Ruler Designed characters receiving banners of historical dynasties they replaced
  • Fixed Slovianskan adventurers being more likely to find Roog artifacts
  • Fixed Sultanate of Rum decision disappearing if capital was in Syria
  • Restore the Papacy in Rome should now be less hidden
  • Fixed all Anglo-Saxon counties forcibly converting to Scots if their ruler owned any counties in Scotland
  • Fixed being able to choose medical treatment for other character’s prisoners
  • Fixed being able to use Revoke Title on characters you have a truce with, and thereby avoid truce by forcing war
  • Fixed broken name in artifacts made from deceased pets
  • Fixed characters living in foreign realms being invited to feasts, and having such a good time they never go back
  • Fixed creating a new cadet branch not granting claims on dynasty banner
  • Fixed duplicate Gauthier de Brienne and dynasty
  • Fixed mismatched triggers in Civic Rivalry event
  • Fixed end of partition of Danelaw and England giving Scandinavian Elective and Danelaw CoA to non-Scandinavians
  • Fixed house banner appearing twice in new court event if not a dynasty head
  • Fixed ill characters wearing helmets and coifs with their nighties
  • Fixed issues caused by being able to Petition Liege or Pay Homage while your own court events were awaiting input
  • Fixed lieges who refuse petitions losing opinion of themselves
  • Fixed misleading dynasty trigger in Archduchy of Austria decision
  • Fixed missing loc, empty councils blocking decision, and other minor issues with Petition Liege
  • Fixed not being able gift Dynasty Banners to their Dynasty Head
  • Fixed rewards and text in The King of Livonia event
  • Fixed some Electors being excluded as Candidates due to low rank under Feudal Elective succession
  • Fixed some anachronistic title names in Slovenia
  • Fixed toast from Urban Development stating a Temple is being built instead of a City
  • Fixed issues with scopes in Hero of the Frontier event
  • Improved display of Found Witch Coven decision requirements
  • Fixed clerical gender in Unconventional Preacher event
  • Holy Orders can now raise themselves when at war or pledged to a Great Holy War
  • Information Brokering event no longer includes known secrets of your own children’s parentage
  • Missing text in the automatic law change notification should be corrected
  • Unified Songhai color
  • The follow up event of the Cadastre is not hiding in the court view anymore
  • Angelicas Ring will no longer be stored on the floor if found and brought to court by an adventurer
  • Improved tooltip for elective score required to change a character’s vote
  • Fixed electors voting themselves based on education
  • Fixed Estonian characters using non-Estonian names in bookmarks
  • Fixed perspective of Introduce New Fashion cooldown trigger
  • Achievement Delusions of Grandeur requirements now work properly
  • Adjusted the achievement ‘The True Royal Court’ to have more intuitive triggers
  • Adjusted effect of performance-enhancing drugs
  • Children should now always lose their childhood traits/guardians upon reaching 16 years of age
  • Claim wars started via Hold Court events no longer cost prestige to declare
  • Corrected incorrectly saved scopes in Cupbearer/Bodyguard/Food Taster murder save events
  • Count only available innovations for progress towards the next era
  • Executing prisoners should no longer sometimes apply stress twice for the same trait.
  • Fix enable/disable light source checkbox in court scene editor
  • Fixed an instance of missing loc in a seduction event if the target was a wanderer
  • Fixed an issue with Claimant factions constantly forming/disbanding under certain circumstances
  • Fixed an issue with the ‘The Northerner Menace’ event where it could fire for invalid wars
  • Fixed button sometimes missing the name of an executioner in Public Accusation event
  • Fixed incorrect reference to the Bedchamber event picture
  • Fixed issue that would sometimes cause a bad tooltip for executing prisoners when execution happened due to an event choice
  • The game now tells you that vassals cannot become executioners
  • Fixed several hybrid names incorrectly looking for Saxon culture rather than Anglo-Saxon
  • Fixed the Beta Israel achievement being available to ruler designed characters
  • Fixed the referenced character sometimes being wrong in the text for the outcome events of the rival duel event chain
  • Hide ghost widgets visible for few frames when game map just appears on screen
  • If a scheme is exposed, your spymaster won’t reveal themselves as the plotter anymore
  • Lowborn characters with a lowborn liege will no longer pretend like they’re nobles for purposes of ‘marrying down’
  • Republican Legacy is now properly categorized as a Regional Tradition
  • Restore missing shortcuts in the tooltips for side panel buttons in HUD
  • Revoking a lease should now only give stress once
  • The ‘Land of the Bow’ Tradition is now properly available to cultures with the East African Heritage
  • The Hybrid Culture notification will now only show up if you’re in diplomatic range of the founder
  • The Inventory button is now hidden for dead characters
  • The standard seduction outcome event now uses the bedchamber background
  • The traditions Mountaineer Ruralism and Mountain Homes are now properly mutually exclusive
  • Vassals will no longer show up in court and complain about having imprisoned their own relatives
  • Visigothic Culture now starts with Visgothic Codes
  • You can no longer game over if your designated heir becomes a monk, eunuch or otherwise invalid for inheritance
  • You can now click the button to adopt a Court Language in the Culture View
  • You can now only rename children that are your close family, no more renaming any child in the world!
  • FP1 traditions should no longer show up if they’re impossible to take
  • Celebrating another culture should no longer have missing effects
  • Excluded children from trying to murder you in The Timely Artifact
  • Fixed issues with A Sweet Farewell event
  • Fixed Marble Scepter using bone visuals, now use regalia
  • Fixed pagan faiths losing their court chaplain titles when reformed
  • A Shadow in the Night should no longer show percent chances of nothing
  • Fixed hunt hide/skull event not firing if no skull was available to make it more common, and improved/fixed other issues with hunt events
  • Fixed OOS caused by duplicate players
  • Fixed another rare OOS

Download free Crusader Kings 3 update 1.5.1 on PC.

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