Crusader Kings 3 update 1.035 (1.035.000) is available to download on PS5, PC, and Xbox Series X/S. According to the official CK3 console patch notes, the latest Chapter III: Legends of the Dead brings the full legend system, new epidemic mechanics, UI upgrades, and the Legend Library to Crusader Kings III on console. Today’s Crusader Kings 3 patch 1.035 (Version 1.035.000) also fixes plague behavior, legitimacy systems, and legend stability, while new dynamic chapters and flavour events deepen storytelling and realm identity.
Crusader Kings 3 (CK3) Console Patch Notes – November 18, 2025

Summary of Key Changes
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Introduces the Legend System and new Epidemic Mechanics, including major plagues like the Black Death.
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Adds broad Legend Library, dynamic chapter progression, and new legitimacy interactions.
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Improves UI/legend windows, with clearer navigation and better data display.
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Addresses numerous legend disappearance issues, plague-related bugs, and event/localization errors.
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Adds Couture of the Capets alongside Chapter III on console.
Crusader Kings III – Chapter III: Legends of the Dead (Core Expansion)
Main Update Notes (Console Release)
Major Features
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Legend System Introduced: Characters can rise as legends through great deeds, influencing realms and future generations.
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Epidemic & Disease System: New outbreak mechanics including major plagues such as the Black Death.
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New Events & Historical Flavour tied to the expansion.
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Interface & Gameplay Adjustments aligned to new systems.
Bug Fixes & Tweaks
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Fixed issues with legend disappearance, interface inconsistencies, and balance problems.
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Localization, UI and audio issues corrected.
Balance & Game Content
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Runestones now grant Legitimacy.
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Plague-related events can now cause legitimacy loss.
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Added easter-egg disease names.
Bug Fixes
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Legends no longer vanish prematurely after completion.
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Cultural acceptance now triggers annually as intended.
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Corrected spouse-death event logic, seclusion decisions, and various UI/tooltip issues.
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“Very Rare epidemics” rule now functions correctly.
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Legendary Hunting Lodge now unlocks properly.
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Crash fixes for Court Grandeur tutorial and Activity Intents.
Game Content Changes
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Dynamic Legend Chapters reacting to battles, sieges, imprisonment, vows, births, deaths, and more.
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Expanded legend title variety.
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New alert when a legend enters your realm.
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Great Holy War victories may generate “Holy Warrior” legend seeds.
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Writing History perk now grants a legitimacy bonus.
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Shy and Reclusive traits provide increased plague resistance.
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High-level legend capitals become traveller Points of Interest.
Legend Library System
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Completed or promoted legends added automatically.
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Stored legends do not fade, even if their reach decays.
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Players may manually add legends encountered while travelling.
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Library persists through inheritance and character changes.
Interface Improvements
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Optimized legend window layout and clickable headers.
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Legend list displays protagonists and start/completion dates.
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Chronicle window enhanced with clearer elements and animated portraits.
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Added pan-to-legend button and new right-click actions.
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Promotion costs hidden for legends that cannot be promoted.
Bug Fixes
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Invalid obligation notifications corrected.
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“Royal Touch” no longer causes permanent measles.
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Improved plague-resistance communication for Isolationist tradition.
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Fixed incorrect nightgown portraits for deceased protagonists.
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Cleaned up inconsistent UI sounds and improved observer-mode legend listing.
The following changes were added previously.
Key Features:
- New Activity: Coronations
- Legitimize your rule through grand coronations that will impress your vassals and neighboring rulers
- Maneuver around faction members and detractors, hopefully forging a magnificent coronation from dangerous circumstances
- Bring together your vassals for a grand ceremony to celebrate your new rule of the realm
- Oaths
- Take an oath after your coronation and declare an objective for your rule
- Access new decisions with unique rewards to suit every playstyle
Expansion Features (Paid)
- Added Coronation activity
- Added game rules for Coronations: one making them optional by turning off Crowned laws, another that allows rank-up to emperor without losing crown
- Added laws for kings and emperors regarding their Uncrowned, Crowned or Anointed status
- Uncrowned kings and emperors – and their spouses – do not wear crowns
- Adds Coronation Tradition doctrine to faiths, determining whether they have Anointment Required (for emperors), Anointment Permitted or No Anointment
- Adds faith-based triggers for whether a culture is focused specifically on crowns during coronations, on regalia, or utilizes either without preference
- Two Coronation types: Regular Coronation and Anointment by the HoF
- Adds Request Anointment character interaction with the HoF
- New filter for activity locations that permits your capital and holy sites, both within and outside your realm
- Ties coronations into title gain events and elsewhere
- Provide coronation artifacts (crowns or regalia) through multiple avenues: on game start, from free inspirations, on regular pulse for AI
- Adds imperial rank-up event informing players that they become uncrowned when increasing tier
- Coronation activity options: Ceremony and Celebrations
- Coronation host intents: Impress Attendees, Embrace Supporters, Weaken Detractors, Exalt the Crown
- Coronation guest intents: Bear Witness, Seize Advantages, Advocate Domain, Profess Rights, Offer Support, Disrupt Loyalists
- ~44 prelude phase random host events
- ~19 prelude phase random guest events
- ~28 feast phase random host events
- ~18 feast phase random guest events
- Above events include guest intent fulfilment events, where guests with shared intents choose what related reward they are interested in asking of the host
- “Critical fail” outcome for Coronations based on guests with disrupt loyalists besting the host
- Events include content for Christians, administrative, clans, nomads, tribals and confederations
- New Activity Pulse Actions for Coronations
- 10 ceremony phase key events with triggered success-based and regional loc variations
- Magnificence meter determining a Coronation’s level of success
- Scaling Coronation and Oath rewards based on magnificence
- through activity and at conclusion, opinion gain with vassal stances based on intents
- Background relationship formations amidst and between Supporters and Detractors during Coronation
- Supporters and Detractors guest subsets
- Activity view widget displaying Major Supporters and Major Detractors
- Added 16 Oaths with bespoke rewards and fulfillment conditions
- Includes Oath-tracking story cycle, Oath decisions, and Oath failure and success events
- New Oath-based building lines
- New Oath-based cultural tradition
- Added crowning animation
- Added new intent icons for the coronation activity
- Coronation activity type illustration
- Illustrations for Regular Coronation and Anointment sub-types
- AI behavior adjustments so they will host a Coronation ASAP while uncrowned
Game Content
- Added bow inspiration type and added bows to the weapon option of the commission artifact decision.
- Bow artifacts now increase hunter trait venator track xp gain.
- Adds 4 free random yearly events about being a councillor
- Underaged kings/emperors over 12 years old now wear crowns
- New camera angles for event characters, many playing with perspective
- ~8 new feast events
- Adds regional/government type-based custom loc keys like GetFighterTerm, GetRegionalSword, GetTitleTierAdjective, GetLocalCommonerTerm
Bug Fixes
- Fixed bug where player couldn’t close the travel window after opening it during an ongoing travel – only check if a travel plan is cancel-able when checking if the travel window can be closed if we have a travel plan draft. for ongoing travels, the window should always be close-able.
- Fixed travel_danger_events.6000 listing the wrong character in its effects and hunt_legendary_animal_custom_loc_trigger no longer errors if scoped on the root character.
- Blocked certain disease recovery event outcomes for children
- Cultivated Sophistication’s development bonus now only applies if your Estate is in your realm capital, preventing vassals from providing repeated development bonuses to their liege.
- Added a cooldown check for activities, so they are moved to the right list when they are unavailable, and tell you how long is left before they are available again on hover
- Various fixes to tsagaan sar feast flavor events
- Added non-nomad music tracks to nomadic music list to lessen repetition
- Fixed an issue with mass ransoming, where you would get all of the character’s money instead of a fixed amount
- Updates background triggers for more appropriate regional backgrounds
- Makes holy_site_unique background include generic fallback backgrounds
- Fixed the effects and progression of Paiza Office nomad domicile upgrade for the Barter Stalls yurt
- Fixed the effects of Skull Collection nomad domicile upgrade for Court Yurt
- Fixed edge cases in activity invalidation events
- Makes HoF more likely to accept Declaration of Repentance if you are their liege or top liege
Download free Crusader Kings 3 update 1.035 on PlayStation 5, PC and Xbox Series X/S.
