Crusader Kings 3 (CK3) Update 1.035 Patch Notes (v1.17.0)

Crusader Kings 3 update 1.035 (1.035.000) is available to download on PS5, PC, and Xbox Series X/S. According to the official CK3 console patch notes, the latest Chapter III: Legends of the Dead brings the full legend system, new epidemic mechanics, UI upgrades, and the Legend Library to Crusader Kings III on console. Today’s Crusader Kings 3 patch 1.035 (Version 1.035.000) also fixes plague behavior, legitimacy systems, and legend stability, while new dynamic chapters and flavour events deepen storytelling and realm identity.

Crusader Kings 3 (CK3) Console Patch Notes – November 18, 2025

Crusader Kings 3 (CK3) Update 1.6.1 Patch Notes
Crusader Kings 3 (CK3) Update 1.035 Patch Notes

Summary of Key Changes

  • Introduces the Legend System and new Epidemic Mechanics, including major plagues like the Black Death.

  • Adds broad Legend Library, dynamic chapter progression, and new legitimacy interactions.

  • Improves UI/legend windows, with clearer navigation and better data display.

  • Addresses numerous legend disappearance issues, plague-related bugs, and event/localization errors.

  • Adds Couture of the Capets alongside Chapter III on console.


Crusader Kings III – Chapter III: Legends of the Dead (Core Expansion)

Main Update Notes (Console Release)

Major Features

  • Legend System Introduced: Characters can rise as legends through great deeds, influencing realms and future generations.

  • Epidemic & Disease System: New outbreak mechanics including major plagues such as the Black Death.

  • New Events & Historical Flavour tied to the expansion.

  • Interface & Gameplay Adjustments aligned to new systems.

Bug Fixes & Tweaks

  • Fixed issues with legend disappearance, interface inconsistencies, and balance problems.

  • Localization, UI and audio issues corrected.

Balance & Game Content

  • Runestones now grant Legitimacy.

  • Plague-related events can now cause legitimacy loss.

  • Added easter-egg disease names.

Bug Fixes

  • Legends no longer vanish prematurely after completion.

  • Cultural acceptance now triggers annually as intended.

  • Corrected spouse-death event logic, seclusion decisions, and various UI/tooltip issues.

  • “Very Rare epidemics” rule now functions correctly.

  • Legendary Hunting Lodge now unlocks properly.

  • Crash fixes for Court Grandeur tutorial and Activity Intents.


Game Content Changes

  • Dynamic Legend Chapters reacting to battles, sieges, imprisonment, vows, births, deaths, and more.

  • Expanded legend title variety.

  • New alert when a legend enters your realm.

  • Great Holy War victories may generate “Holy Warrior” legend seeds.

  • Writing History perk now grants a legitimacy bonus.

  • Shy and Reclusive traits provide increased plague resistance.

  • High-level legend capitals become traveller Points of Interest.

Legend Library System

  • Completed or promoted legends added automatically.

  • Stored legends do not fade, even if their reach decays.

  • Players may manually add legends encountered while travelling.

  • Library persists through inheritance and character changes.

Interface Improvements

  • Optimized legend window layout and clickable headers.

  • Legend list displays protagonists and start/completion dates.

  • Chronicle window enhanced with clearer elements and animated portraits.

  • Added pan-to-legend button and new right-click actions.

  • Promotion costs hidden for legends that cannot be promoted.

Bug Fixes

  • Invalid obligation notifications corrected.

  • “Royal Touch” no longer causes permanent measles.

  • Improved plague-resistance communication for Isolationist tradition.

  • Fixed incorrect nightgown portraits for deceased protagonists.

  • Cleaned up inconsistent UI sounds and improved observer-mode legend listing.


The following changes were added previously.

Key Features:

  • New Activity: Coronations
    • Legitimize your rule through grand coronations that will impress your vassals and neighboring rulers
    • Maneuver around faction members and detractors, hopefully forging a magnificent coronation from dangerous circumstances
    • Bring together your vassals for a grand ceremony to celebrate your new rule of the realm
  • Oaths
    • Take an oath after your coronation and declare an objective for your rule
    • Access new decisions with unique rewards to suit every playstyle

Expansion Features (Paid)​

  • Added Coronation activity
  • Added game rules for Coronations: one making them optional by turning off Crowned laws, another that allows rank-up to emperor without losing crown
  • Added laws for kings and emperors regarding their Uncrowned, Crowned or Anointed status
  • Uncrowned kings and emperors – and their spouses – do not wear crowns
  • Adds Coronation Tradition doctrine to faiths, determining whether they have Anointment Required (for emperors), Anointment Permitted or No Anointment
  • Adds faith-based triggers for whether a culture is focused specifically on crowns during coronations, on regalia, or utilizes either without preference
  • Two Coronation types: Regular Coronation and Anointment by the HoF
  • Adds Request Anointment character interaction with the HoF
  • New filter for activity locations that permits your capital and holy sites, both within and outside your realm
  • Ties coronations into title gain events and elsewhere
  • Provide coronation artifacts (crowns or regalia) through multiple avenues: on game start, from free inspirations, on regular pulse for AI
  • Adds imperial rank-up event informing players that they become uncrowned when increasing tier
  • Coronation activity options: Ceremony and Celebrations
  • Coronation host intents: Impress Attendees, Embrace Supporters, Weaken Detractors, Exalt the Crown
  • Coronation guest intents: Bear Witness, Seize Advantages, Advocate Domain, Profess Rights, Offer Support, Disrupt Loyalists
  • ~44 prelude phase random host events
  • ~19 prelude phase random guest events
  • ~28 feast phase random host events
  • ~18 feast phase random guest events
  • Above events include guest intent fulfilment events, where guests with shared intents choose what related reward they are interested in asking of the host
  • “Critical fail” outcome for Coronations based on guests with disrupt loyalists besting the host
  • Events include content for Christians, administrative, clans, nomads, tribals and confederations
  • New Activity Pulse Actions for Coronations
  • 10 ceremony phase key events with triggered success-based and regional loc variations
  • Magnificence meter determining a Coronation’s level of success
  • Scaling Coronation and Oath rewards based on magnificence
  • through activity and at conclusion, opinion gain with vassal stances based on intents
  • Background relationship formations amidst and between Supporters and Detractors during Coronation
  • Supporters and Detractors guest subsets
  • Activity view widget displaying Major Supporters and Major Detractors
  • Added 16 Oaths with bespoke rewards and fulfillment conditions
  • Includes Oath-tracking story cycle, Oath decisions, and Oath failure and success events
  • New Oath-based building lines
  • New Oath-based cultural tradition
  • Added crowning animation
  • Added new intent icons for the coronation activity
  • Coronation activity type illustration
  • Illustrations for Regular Coronation and Anointment sub-types
  • AI behavior adjustments so they will host a Coronation ASAP while uncrowned

Game Content​

  • Added bow inspiration type and added bows to the weapon option of the commission artifact decision.
    • Bow artifacts now increase hunter trait venator track xp gain.
  • Adds 4 free random yearly events about being a councillor
  • Underaged kings/emperors over 12 years old now wear crowns
  • New camera angles for event characters, many playing with perspective
  • ~8 new feast events
  • Adds regional/government type-based custom loc keys like GetFighterTerm, GetRegionalSword, GetTitleTierAdjective, GetLocalCommonerTerm

Bug Fixes​

  • Fixed bug where player couldn’t close the travel window after opening it during an ongoing travel – only check if a travel plan is cancel-able when checking if the travel window can be closed if we have a travel plan draft. for ongoing travels, the window should always be close-able.
  • Fixed travel_danger_events.6000 listing the wrong character in its effects and hunt_legendary_animal_custom_loc_trigger no longer errors if scoped on the root character.
  • Blocked certain disease recovery event outcomes for children
  • Cultivated Sophistication’s development bonus now only applies if your Estate is in your realm capital, preventing vassals from providing repeated development bonuses to their liege.
  • Added a cooldown check for activities, so they are moved to the right list when they are unavailable, and tell you how long is left before they are available again on hover
  • Various fixes to tsagaan sar feast flavor events
  • Added non-nomad music tracks to nomadic music list to lessen repetition
  • Fixed an issue with mass ransoming, where you would get all of the character’s money instead of a fixed amount
  • Updates background triggers for more appropriate regional backgrounds
  • Makes holy_site_unique background include generic fallback backgrounds
  • Fixed the effects and progression of Paiza Office nomad domicile upgrade for the Barter Stalls yurt
  • Fixed the effects of Skull Collection nomad domicile upgrade for Court Yurt
  • Fixed edge cases in activity invalidation events
  • Makes HoF more likely to accept Declaration of Repentance if you are their liege or top liege

Download free Crusader Kings 3 update 1.035 on PlayStation 5, PC and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.