Crossout Update 2.90 Patch Notes for PS4 & Xbox – July 14, 2022


Crossout update 2.90 is available to download on PS4 and Xbox One. According to the official Crossout 2.90 patch notes, the latest Big chase update added a lot of new parts and customization kits, an updated “Chase” mode, a redesigned co-drivers system, and a new PvP map. Apart from this, Crossout version 2.90 also includes new features, improvements and fixes.

Previously, a big update added a new Crossday event and a number of other important changes and fixes.

Unfortunately, players are still experiencing a number of issues when trying to play the game. Today’s Crossout patch 2.90 will fix a few of these issues.


Crossout 2.90 Patch Notes – July 14, 2022

New season: “Big chase”

  • There are 75 levels with rewards in the event. Leveling up in the event will unlock new rewards.
  • If the player has a Battle Pass, 20 in-game coins are rewarded for each level above 76.
  • All players without exception (both with and without a paid Battle Pass) can access:
    • “Workpieces” of the parts from previous seasons (you can find and use the received workpieces in the “Resources” tab in your storage). The workpieces remain in your storage forever. They can be used at any time, even after the end of the season.
    • Recipes for new parts production. ATTENTION! These recipes will only be available temporarily during the current season. Once it is completed, the part recipes will be unavailable. In the future, recipes for new parts may be available as part of future seasons or in-game events.
    • Elements for banner customization.
    • Structural parts.
    • Containers with resources.
    • New stickers.
    • Coupons for free use of the workbenches.
    • New amusement rides for the range.
    • 100 in-game coins.
  • Players who have purchased a battle pass may receive the following additional rewards:
    • Parts that have been crafted before. Please note that such parts are already issued with certain upgrades and cannot be sold/bought on the market.
    • 5 new CKs (visual customization kits).
    • 2 new portraits.
    • In-game coins.
    • Cosmetic items: paints, stickers, decor, hubcap.
    • Additional elements for banner customization.
    • Additional amusement rides for the range.
    • “Storage expansions” and “Blueprint storages”.
    • Legendary upgrade stabilizers.
  • Rewards marked with a lock icon are only available in the battle pass.
  • Parts that you didn’t have time to unlock can be purchased on the in-game market from other players.

Event level up

  • You can increase your level in the event by completing special daily and weekly challenges.
  • At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
  • Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
  • Weekly tasks of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” tasks are issued.
  • Please note that it is possible to get the maximum level in the event by completing only daily and “main” challenges. Completing “additional” challenges will help you increase your level even faster.
  • Try not to miss challenges to open all available rewards as soon as possible.
  • When the event level is increased, the reward is issued automatically.
  • You can still complete the regular daily and weekly challenge, save badges and other resources.

New map “Peaceful atom”


The new location is located on the maps that you are already familiar to you — “Powerplant”, “Chemical plant” and “Factory”. Stylistically, the location continues the theme of industrial buildings and factories.

One of the location’s main feature is its asymmetry, which becomes most apparent closer to the centre of the map.

The map offers excellent opportunities for long-range builds. For example, there is a long corridor without any additional covers, which can be seen on the panorama. It allows you to control the map and conduct sniper duels or shoot enemy vehicles that are trying to break through to your position.

The new map is available in the “Assault” mode in “Missions”.



  • A number of environment objects on the “Copperhead stadium” garage have been improved.
  • Improved a number of environmental objects on the “Control-17 station” map, which are not intended for armoured vehicles to climb on them.
  • Improved the spawn points on the maps of the “Bedlam” mode.
  • Improved spawn points for combat bots in the Engineer garage.


Structural parts

The formula that automatically calculated the parameters of structural parts has been corrected. As a result, the parameters of some parts have automatically changed:

  • “Left buggy corner” and “Right buggy corner”
    • Durability increased from 3 to 4 pts.
    • PS increased from 5 to 11.
  • The durability of “Digger side” increased from 62 to 64 pts.
  • The durability of “Backend” increased from 118 to 155 pts.
  • “Mengu”
    • Mass increased from 139 to 296 kg.
    • Durability increased from 86 to 183 pts.
    • PS increased from 30 to 68.
  • “Haraate”
    • Mass increased from 161 to 343 kg.
    • Durability increased from 69 to 212 pts.
    • PS increased from 35 to 77.
  • “Gessan”
    • Mass increased from 263 to 562 kg.
    • Durability increased from 113 to 347 pts.
    • PS increased from 58 to 126.


  • Refined the physical models of the “Spike-1”, “Toadfish”, and “Phoenix” crossbows.
  • Physical models of crossbows have become smaller, and now they correspond to their visual models.

Pulse accelerator “Astraeus”

The physical size of the projectile has been reduced by 75%.

Comment: the weapon’s projectiles will now be more accurate due to the fact that they will not cling to parts close to the projectile flight path.

Cabin “Master”

  • Cabin type changed to “Medium”.
  • PS reduced from 2400 to 2100.
  • Max. cabin speed reduced from 95 to 75 km/h.
  • Tonnage increased from 5000 to 5350 kg.
  • Weight limit increased from 10000 to 14100 kg.
  • Mass increased from 750 to 1150 kg.
  • Now the cabin heats up to a maximum of 25% (instead of 100% before).
  • Now, the automatic activation of the parts restoration occurs immediately after the cabin heats up to the maximum possible level. You can still turn off the cabin heating manually at any time.

Comment: the cabin’s form factor and perk didn’t fit its “light” type. Considering the not very high weight limit, the choice of weapons that could be mounted on the power nodes was severely limited. An increase in tonnage and weight limit along with changing the cabin’s type to “medium” will help correct the situation. And decreasing the maximum heating level will make using the cabin’s perk easier and safer.

Autonomous drone “SD-15 Vulture”

  • Target acquisition time reduced by 19%.
  • The drone’s flight speed increased by 5%.
  • Enemy detection range increased by 17%.
  • Cooldown time reduced from 13 sec. to 12 sec.
  • Explosion radius increased by 80%.
  • Blast damage reduced by 53%.
  • Periodic damage increased by 33%.
  • The drone now deals periodic damage 5 times before it explodes.

Comment: these significant changes are implemented in order to rebalance the way the drone deals damage. It used to deal significant damage, but due to the small explosion radius, the enemy could only lose a couple of parts.
Now the explosion radius has been significantly increased and it became necessary to reduce the drone’s blast damage in order to maintain balance.


Disc launcher “Ripper”

  • Now the weapon rotates freely around its axis.
  • Durability increased from 484 to 581 pts.
  • Mass increased from 540 to 648 kg.
  • Disc impact impulse increased by 40%.
  • Weapon rotation speed increased by 25%.
  • The time before the disks that are stuck in objects are destroyed has been increased from 5 to 7 sec.
  • Damage received from colliding with discs that are stuck in objects has been increased by 2 times.

Pulse accelerator “Scorpion”

Damage reduced by 5%.

Comment: when combined with some of the new co-drivers, the effective “Scorpion” becomes an even more menacing weapon. In order to prevent the obvious superiority of this weapon over all others on the battlefield, we slightly reduce its damage. Despite this change, “Scorpion”, when combined with certain co-drivers, will still deal more damage than it did without any co-drivers before the changes were made.

  • Added the ability to select a red color for the crosshairs.
  • Improved the visual appearance of windows with license agreements.

  • Recorded and added a new music track for the garage.
  • Improved the sound of shell casings for the following shotguns: “Parser”, “Arothron”, “Junkbow”, “Fafnir”, “Nidhogg”, “Jormungandr”.
  • Updated the sound of charging the shot for the “Toadfish” crossbow.
  • Improved the sound reverberation.
  • Improved the balance of sounds.
  • Optimized and fixed minor bugs in weapon sounds.

  • Optimized the effects of multiple fire puddles located close to each other left by the “Porcupine” barrels.
  • Disabled the movement physics on the surfaces covered with water. We plan to enable it back when we finalize it to the desired level.
  • Improved the model of the “Closed circle” hubcap.
  • Reworked the model of the “Small track” movement part.
  • Reworked the model of the “Headlight” decor.
  • Reworked the model of the “TS-1 Horizon” scope.
  • Improved destructible environmental objects (a number of car wrecks located on maps).
  • Added the “Cross Art” community sticker into the game.
  • Added the “CHAINSAW” sticker into the game.

  • Fixed a bug where the respawn window turned gray.
  • Fixed a bug where the “Executioner 88mm” and “Prosecutor 76mm” cannons could penetrate more than 2 cells of an armoured car’s structure.
  • Fixed a bug with the lack of base capture animation on the minimap in the “Assault” mode.
  • Fixed a bug where the “Aurora” laser upgrade to increase the heating rate was almost unnoticeable.
  • Fixed an issue where enemies in the “Frontier defense” raid on the “Ship graveyard” map could get stuck at spawn points.
  • Fixed a bug where the “Argument” weapon didn’t play the recoil animation after firing.
  • Fixed a bug where changing the language while viewing the range from the exhibition led to the range becoming unavailable for viewing.
  • Fixed a bug where, at the moment of firing, shells became visible at a certain distance away from the weapon’s barrel.
  • Fixed a bug with incorrect painting of the “Ermak” cabin.
  • Fixed a bug where crosshair “jumps” could be observed when using a free camera.
  • Improved a number of texts, descriptions and icons.

Download free Crossout update 2.90 on PlayStation 4 and PC.

Tags: Crossout