Crossout PS4 update 2.64 (Snowstorm Update) is now available to download. According to the official Crossout 2.64 patch notes, the latest update added a special New Year PvE operation, several brawls for the New Year holidays at once, traditional New Year’s garages and a number of important balance changes. Apart from this, Crossout version 2.64 also includes stability fixes.
Previously, a big update added a new season with unique rewards, a new PvP-mode, the return of the updated map “Fortress” and a new relic weapon!.
Unfortunately, players are still experiencing a number of issues when trying to play the game. Today’s Crossout patch 2.64 will fix a few of these issues. Check out more details below.
Attention! The “Snowstorm” event will last from December 16 to January 16 inclusive!
Operation “Secret Santa” will be available from December 16 to January 2 inclusive!
We present to your attention the updated classics of the Wasteland! The car with the “Icebox” cabin has become a New Year tradition, and this year we offer you a new version of the vehicle with the rocket launcher “Snowfall”!
The pack includes:
For the New Year’s Eve, we have prepared new brawls, some of which have been created with the help of bloggers and players.
From 3 to 15 January, every day and for 1 day only, you will have 1 new brawl available with its own conditions and preset armoured vehicles.
On January 16, you will again be able to participate in some of the brawls. They will change each other every 2 hours, starting from 07:00 GMT.
Invite your friends, take part in each battle, and share your impressions afterwards! We will be extremely interested to know which of the brawls you would like to see in the game in the future, and which, in your opinion, need some improvements.
Winter has come to all garages! Enjoy the views and the changed surroundings. Winter came to the garage of the Syndicate for the first time, so we are waiting for the feedback from its happy owners!
Developer comment: With these changes, we would like to improve the experience when playing with shotguns. The dynamic sight will allow you to control the spread and target vulnerable parts of enemies, and the lack of spread from the weapon’s rotation will encourage manoeuvrable close combat.
On the other hand, the maximum firing range of shotguns has been significantly decreased. Now shotguns no longer compete with weapons designed for medium range firing, and this corresponds to their initial role.
Developers comment: This change is intended to affect builds with Borers, which took advantage of the game not taking damage area into account when checking the possibility of mounting parts.
With the display of the damage zone, it will be easier for skilled builders to calculate the armour and ramp of their vehicle in order to maximize the potential of their melee weapons.
We will monitor the performance of melee weapons and improve their parameters in case their efficiency will significantly decrease.
Reduced the time before the car flips without using a car jack from 30 to 20 sec.
Developer Comment: The change should reduce the fatality of the overturned vehicles in some cases.
In the future, we plan to consider different options for redesigning the car jack in order to make it more useful for different assemblies.
Melee weapon “Tempura”
Damage area has been improved.
Developer Comment: Previously, Tempura’s area used to be heavily “buried” in the hull of the part. Now this issue is fixed, and the effectivity of the weapon remained at the same level.
Developer Comment: this revolver was a weapon that was quite difficult to use at medium range. Now its projectiles will fly faster, and the slightly increased explosion radius will allow you to “graze” the opponents a little more often with an indirect hit.
Rocket launcher “Pyralid”
Developer comment: Pyralid was quite a weak weapon. The following changes will simplify the use of the weapon’s perk and increase its efficiency.
Automatic cannon “Median”
Projectile speed increased by 17%.
Developer comment: The change will make the weapon more convenient and suitable for firing from a long distance.
As the shot is charged, the weapon’s rotation speed increases.
Developer comment: The change is intended to facilitate agile close-range combat while using “Summator” in charged shot mode.
Explosion radius reduced by 10%.
Developer Comment: Reduced explosion radius will reduce the extremely high efficiency of this weapon.
Plasma rocket launcher “Yokai”
Developer comment: Yokai is a weapon whose effectiveness directly depends on how the player uses its unique feature (perk). With a reduced physical size of the projectile and an increased bonus to the blast radius, it will be easier to use the perk of the rocket launcher.
Defence module “Averter”
The module will now increase the damage resistance for any parts that are attached to the power nodes of the module (including cabins and movement parts).
Perk’s effect duration increased from 3 sec. to 4 sec.
Developer comment: Now, with skillful shooting and a properly assembled armoured car, the owners of “Fat Man” will be able to constantly use its perk.
Developer comment: these changes will simplify the game using the drone’s perk and increase its overall efficiency.
Grenade launcher “Thresher”
Developer Comment: similarly to “Emily”, “Thresher” is quite difficult to use at medium range. Reduced spread and faster projectiles will facilitate this process.
Plasma gun “Quasar”
Developer comment: We think that many players will agree that in a direct firefight, even a split second can decide the outcome of the confrontation. A slight increase in the reload speed will allow the owners of “Quasar” to keep up with owners of other weapons with long reloading times.
Developers comment: the situation with “Argument” is almost similar to the one with “Summator”. These changes will make agile melee combat easier, and slightly increased damage will allow it to be more competitive against other epic parts.
The cabin’s perk still prevents the heating of mounted weapons and modules, but now the duration of the heating stop depends on the minimum heating time among all weapons mounted on the vehicle. The longer the minimum heating time, the longer the bonus lasts.
Developer comment: It’s no secret that “Favourite” was often used as a cabin for shotguns. We agree that it should be more versatile. Changing the mechanics of this perk will expand the list of weapons that can be effectively used in conjunction with this cabin.
Autocannon “AC80 Stillwind”
Developer comment: a slightly longer duration of the bonus will allow you to deal more damage while being invisible, or give more time for tactical maneuver, and edits to the spread and length of the queue will allow you to deal more damage.
Blast damage increased by 8%.
Cannon “BC-17 Tsunami”
Now the point of explosion is shifted further if the bullet damage shot off any vehicle part.
Developer comment: now the cannon will be able to fight more efficiently against shielded vehicles, which can be often encountered at high PS levels.
Plasma gun “Pulsar”
Projectile speed increased by 20%.
The weapon now drains 1 pts. less energy.
Developer comment: unfortunately, “Mandrake’s” already underwhelming efficiency has suffered even more since the introduction of reload acceleration modules. The high energy consumption of the weapon made it impossible to assemble an effective vehicle with the howitzer. Reducing energy consumption will not only allow to combine the weapons, but also make it possible to create an assembly based on a heavy cabin with 2 howitzers.
Now the bonus to the weapon’s durability doesn’t depend on the current vehicle’s durability. It is now determined once (at the beginning of the battle) and no longer changes.
Developer Comment: “Parser” is an extremely powerful weapon. We have tried to reduce its efficiency and, if possible, preserve its uniqueness. As noted by many, its firing range was too great for a shotgun (albeit a versatile one), so it became the main focus of the changes.
Download free Crossout update 2.64 on PlayStation 4 and PC.