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    COD Vanguard Update 1.10 Patch Notes (1.010) – Official

    COD Vanguard update 1.10 (1.010.000) will soon roll out on PS4, PS5, PC, and Xbox One. According to the official Vanguard 1.10 patch notes, the latest update added various performance improvements and fixes. Apart from this, today’s Call of Duty Vanguard version 1.10 (1.010) also includes stability fixes on all platforms.

    Previously, a major update was released with new weapons, changes, and improvements. Unfortunately, since the last patch, players are experiencing several issues with the game.

    Today’s Vanguard patch 1.10 will address a few of these issues. Read more details below.

    What is new in today’s Vanguard 1.10 Update Patch Notes?

    mid-season update brings classic survival gameplay to “Shi No Numa” in the new Void Objective, which will also serve as the introduction to the new Dark Aether entity and story quest coming in Season Two. Players will first need to unlock access to Von List’s Office, a previously closed-off area in Stalingrad where narrative secrets and a mysterious new portal await…

    Step through to travel to the Void in “Shi No Numa,” where you’ll advance through rounds by defeating increasingly difficult endless waves of the undead, just like in traditional Zombies from previous games. Clear the current wave of zombies, and the round goes up. Upgrade your weapon at the Pack-a-Punch machine, grind those camos, and survive as long as you can. You know the drill.

    Once you’ve completed 3 rounds in the Void, you’ll be faced with two choices: Flee or Survive. If you choose to stay and fight, you’ll earn 5,000 bonus Essence for every 3 rounds you survive in the Void. If you make it through 12 rounds or more, you’ll earn a unique reward that prevents your Perks from dropping below Tier II whenever you go down for the rest of the match! Survive long enough, and you might even discover new details about where the story’s heading next.

    Once the portal to the Void has been opened, it will never close during your match. When you’re ready to head back to Stalingrad to upgrade your Perks and Covenants, you can leave after surviving 3 rounds and return at any time.

    To help you along the way, you’ll earn a Sacrificial Heart each time you complete at least 3 rounds in the Void and successfully escape back to Stalingrad. Of course, if you’re looking to go for high rounds, you’ll also want to spend those Hearts on upgrading your Artifacts before heading back in… and that’s where the Tome of Rituals comes in.

    LEVEL UP YOUR ARTIFACTS

    You’re going to need some serious buffs for your Dark Aether powers if you want to survive in the Void. The new Tome of Rituals in Stalingrad can provide those upgrades, with additional abilities waiting to be unlocked at each of the four new tiers within its pages.

    Invest your Sacrificial Hearts at the Tome of Rituals to unlock the following upgrades during a match:

    Frost Blast

    • Tier I – Freezes normal and Special enemies for 3 seconds once they have been in the Frost Blast zone for 0.5 second.
    • Tier II – Increases the Frost Blast radius by 100%.
    • Tier III – Increases the number of charges from 1 to 3.
    • Tier IV – Frozen normal enemies are insta-killed when damaged.

    Energy Mine

    • Tier I – Stuns normal and Special enemies hit by Energy Mine for 3 seconds.
    • Tier II – Explodes 3 times in a row with a 0.75 second delay between explosions.
    • Tier III – Increases the number of charges from 1 to 3.
    • Tier IV – Increases the explosion radius by 66%.

    Aether Shroud

    • Tier I – Automatically reload weapons when activated.
    • Tier II – Deal 500% bonus melee damage while active.
    • Tier III – Gain 50% move speed while active. Duration extended from 5 seconds to 8 seconds.
    • Tier IV – Increases the number of charges from 1 to 2.

    Ring of Fire

    • Tier I – Normal enemies inside the ring take damage equal to 2% of their max HP every second.
    • Tier II – Players within the ring use ammo from stock.
    • Tier III – Staying within the ring for up to 10 seconds increases the duration from 15 seconds to 20 seconds.
    • Tier IV – Staying within the ring for up to 10 seconds increases your damage bonus from +50% to +75%.

    Your Dark Aether powers will become indispensable at high rounds with these upgrades, with each Artifact playing a far more important role for your squad’s survival than before. Try experimenting with each new set of upgrades, and you may just discover your new go-to ability.

    NEW PACK-A-PUNCH CAMOS

    This update brings another classic Zombies feature to Vanguard: three new camos will now be available at the Pack-a-Punch machine.

    Each time you upgrade your weapon of choice at the Pack-a-Punch, it will be wrapped in a unique camo to visually set it apart from the weapon’s base version. Your camo will change in appearance with each new Pack-a-Punch upgrade up to Tier III, and pre-Packed loot weapons will also display these new camos once you pick them up from the Mystery Box or defeated Sturmkreigers.

    NEW SUPPORT WEAPONS

    Killstreak weapons are joining the Support menu at the Crafting Table! When you need some extra firepower against the undead or you find yourself cornered in the Void, bring out the big guns and cause some carnage.

    Once you’ve collected enough Salvage, you’ll be able to build the explosive Warmachine or the devastating Deathmachine at the Crafting Table. We know players have been eagerly awaiting additional Support options since launch, and we’re excited to deliver these alongside new content during Season One. Get out there and do some damage.

    EXPAND YOUR ARSENAL

    We’re bringing some protective gear to your loadouts and the Mystery Box this week, along with two more weapons unlockable through in-game challenges. Get ready to add the Combat Shield, Katana, and brand-new Welgun SMG to your collection with this week’s update!

    In Zombies, the Combat Shield will mitigate a portion of damage from the direction you’re facing when it’s raised, and protect your back from partial rear damage when it’s stowed as an added bonus. The shield can’t break, but you’ll still take some damage when using it, so you’ll need to stay on your toes. Paired with the right Covenants, the Combat Shield just might become your new favorite weapon to help you out of some sticky situations.

    You’ll also be able to unlock the Katana melee weapon and the new Welgun SMG for your loadouts via two new Zombies weapon unlock challenges in this update:

    • Katana: In Zombies, get 5 rapid kills with a Melee weapon during 50 different Portal Objectives.
    • Welgun SMG: In Zombies, get 5 rapid Critical Kills with an SMG during 50 different Portal Objectives.

    DEDICATED SERVER PAUSE INCOMING

    Let’s be honest… moving Zombies to an infrastructure hosted entirely on dedicated servers for the first time in a new engine hasn’t been a seamless experience.

    In the past, traditional Zombies lobbies ran on player-hosted servers, which were often prone to a myriad of issues, depending on the player’s connection and several other factors. While the gameplay experience should now be smoother across the board for matches of all sizes on dedicated servers in Vanguard, the process of pausing said servers for Solo and single-player Private matches isn’t as simple as flipping a switch.

    Like all of you, we wanted Dedicated Server Pause for solo players to be included sooner, and the amount of work required to get it right has frankly taken longer than we would’ve liked. Thanks for your patience while we wrap up its implementation in an upcoming update.

    Bug Fixes

    MULTIPLAYER UPDATES

    Stability

    • Several sources of packet burst have been identified and resolved
    • Several sources of Multiplayer crash errors have been identified and resolved
    • Xbox Series X players will no longer experience game crashing with CDN setting enabled
    • Playing with keyboard and mouse will no longer result in ‘controller needed’ message

    Spawns

    • Spawn logic has been tuned to improve small maps with higher player counts
    • Adjusted spawn logic for Domination on Dome
    • Spawns in Control mode have been significantly adjusted to:
      • Prevent out-of-map spawns on Tuscan
      • Prevent spawning in the enemy’s line-of-sight on Bocage
      • Prevent players from spawning directly on teammates

    Weapons & Equipment: Bug Fixes

    • Attack / Guard Dog kills now count towards Panzerfaust Camo Challenges
    • STG “Reptilian” Camo Weapon Challenge is now tracking Bloodthirsty kills
    • STG “Predatory” Camo Weapon Challenge is now tracking Multikills
    • Katana unlock Challenge is now tracking properly
    • 3-Line Rifle can now be reloaded with the ZF4 3.5X Rifle Scope equipped
    • Addressed an issue that prevented the “Kill an Enemy While They Have a Spy Plane Active 5 Times” challenge from tracking in the Counter Measures career challenges
    • Addressed an issue where care packages would land out of reach when playing Armageddon on Tuscan and Daus Haus
    • Player selected camos will now appear during the match intro sequence
    • Locked Camos and attachments can no longer be swapped onto unlocked weapons
    • A bug resulting in missing Post-Match Flow has been fixed
    • A bug resulting in Type 100 Blueprint “Thunderhead” being invisibly in the pre-match countdown has been fixed

    Weapons & Equipment: Balancing Changes

    • Weapons
      • M1 Garand
        • Reduced Recoil
      • Type 99
        • Reduced Aim Flinch
        • Reduced ADS Time
        • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used
      • 3-Line Rifle
        • Reduced ADS Time
      • Kar98
        • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used
    • Ammo
      • Hollow Points
        • Removed damage range penalties
    • Equipment
      • Stun Grenade
        • Reduced Stun Grenade damage in Hardcore modes
        • Reduced how long players are affected by Stun Grenades
      • Incendiary Grenade
        • Damage has been reduced
    • Killstreaks
      • Mortar Barrage
        • Duration of Mortar Strike has been reduced
        • Number of Mortar Strikes per streak has been reduced
        • Addressed issue where Mortar Barrage deployment was inconsistent
    • Perks
      • High Alert
        • Slight delay added before Perk activates after being seen by an enemy
      • Dauntless
        • Gives immunity to fire and burning effects including Incendiary Rounds, Flamenaut, and lingering fire on the ground
      • Fortified
        • Reduces fire damage taken by 30%
        • Reduces excessive damage of all explosives

    Maps

    • Polish pass to improve and fix player collision issues with map environments
    • Overall polish pass on Destructibles throughout all maps

    UI/UX 

    • “Seasonal Challenge” menu is now present in the Challenges tab
    • Players will no longer experience visual rank swapping between players in Private Matches
    • The Objective progression bar will no longer clips into reticles
    • Unintended distortion of MVP images has been fixed
    • The continuous post-game level-up animation when players reach Prestige 3 has been fixed
    • Store: menu navigation has improved when viewing and toggling between Bundles

    ZOMBIES CONTENT UPDATE

    Survival Gameplay

    • Void
      • Survival gameplay comes to “Shi No Numa” in the Void, accessed from Von List’s Office in Stalingrad.
      • Rounds are advanced by defeating increasingly difficult endless waves of zombies, rather than by completing Objectives.
      • After completing 3 rounds in the Void, players must choose to Flee or Survive. Choosing Survive continues to spawn waves of zombies until players choose to escape, or if the game ends when all players go down.
      • Players earn 5,000 bonus Essence for every 3 rounds completed in the Void.
      • After surviving 12 rounds in the Void, players earn a reward that prevents Perks from dropping below Tier II upon going down for the rest of the match.
      • The Pack-a-Punch machine is available in “Shi No Numa” when in the Void.
      • Players can return to Stalingrad to upgrade their Perks, Covenants, and Artifacts after surviving 3 rounds in the Void, and can return to the Void at any time.

    Locations

    • Von List’s Office
      • Explore this previously closed-off area of Stalingrad to discover new narrative intel and the portal to the Void.

    New Feature

    • Tome of Rituals
      • Invest Sacrificial Hearts at the new Tome of Rituals to upgrade Artifacts up to four tiers in-game.

    Artifact Upgrades

    • Frost Blast
      • Tier I – Freezes normal and Special enemies for 3 seconds once they have been in the Frost Blast zone for 0.5 second.
      • Tier II – Increases the Frost Blast radius by 100%.
      • Tier III – Increases the number of charges from 1 to 3.
      • Tier IV – Frozen normal enemies are insta-killed when damaged.
    • Energy Mine
      • Tier I – Stuns normal and Special enemies hit by Energy Mine for 3 seconds.
      • Tier II – Explodes 3 times in a row with a 0.75 second delay between explosions.
      • Tier III – Increases the number of charges from 1 to 3.
      • Tier IV – Increases the explosion radius by 66%.
    • Aether Shroud
      • Tier I – Automatically reload weapons when activated.
      • Tier II – Deal 500% bonus melee damage while active.
      • Tier III – Gain 50% move speed while active. Duration extended from 5 seconds to 8 seconds.
      • Tier IV – Increases the number of charges from 1 to 2.
    • Ring of Fire
      • Tier I – Normal enemies inside the ring take damage equal to 2% of their max HP every second.
      • Tier II – Players within the ring use ammo from stock.
      • Tier III – Staying within the ring for up to 10 seconds increases the duration from 15 seconds to 20 seconds.
      • Tier IV – Staying within the ring for up to 10 seconds increases your damage bonus from +50% to +75%.

    Pack-a-Punch Camos

    • Three unique camos added to the Pack-a-Punch machine.
    • Weapon camo will now change in appearance with each Pack-a-Punch upgrade up to Tier III.
    •  Pre-Packed loot weapons will display Pack-a-Punch camos after being picked up from Sturmkreigers or the Mystery Box.

    Weapons

    • Combat Shield
      • Now available in Zombies loadouts and the Mystery Box.
      • Mitigates a portion of damage from the direction the player is facing when raised. Cannot break.
      • Protects the player’s back from partial rear damage when stowed.

    Weapon Unlock Challenges

    • New weapon unlock challenges added to Zombies for the Katana melee weapon and new Welgun SMG via Create-a-Class:
      • Katana: In Zombies, get 5 rapid kills with a Melee weapon during 50 different Portal Objectives.
      • Welgun: In Zombies, get 5 rapid Critical Kills with an SMG during 50 different Portal Objectives.

    Support Weapons

    • Warmachine and Deathmachine now available in the Support tab at the Crafting Table.

    Download free Call Of Duty Vanguard version 1.10 on PlayStation 4, PlayStation 5, and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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