Patch Notes

COD BO4 Update 1.23 Patch Notes for PS4 (August 13)

A new COD BO4 version 1.23 is now rolling out for PS4 players. According to the COD BO4 update 1.23 patch notes, the latest update brings various gameplay changes and bug fixes. Apart from this, the new COD BO4 1.23 also includes stability and performance improvements.

Previously, a big update was released with new features, changes and more. Unfortunately, since the last patch, many players were experiencing a number of issues when trying to play the game. Today’s BO4 update 1.23 is expected to fix all these issues. Check out more details below.

COD BO4 update 1.23 Patch Notes (Updated)

  • Gameplay

    • Corrected slide velocity values for Ajax, Outrider, Reaper, and Seraph.

  • Weapons

    • M16

      • Addressed an issue where the M16’s sight was sometimes misaligned.

  • Featured Playlists (August 13-20)

    • PS4/Xbox One

      • Infected: Final Stand

      • Chaos Control

      • Mercenary Deathmatch Moshpit

      • Barebones Moshpit

      • Bolt-Action Barebones

    • PC

      • Infected: Final Stand

      • Barebones Deathmatch Moshpit

      • Endurance Chaos Moshpit

  • Pandemic

    • Gameplay

      • Increased infected sprint speed.

      • Increased infected melee lunge range.

      • Increased infected player resistance to Barricade and fire damage.

      • Increased infected ladder climb speed.

      • Reduced final Collapse delay from 30 seconds to 10 seconds.

      • Reduced final Collapse time from 90 seconds to 75 seconds.

    • Stability

      • Fixed a crash that could occur when a Hawk marked multiple survivors and infected players at once.

      • Fixed a crash that could occur after activating a Humiliation on multiple enemies.

      • Various general stability improvements.

  • Featured Playlists (August 13-20)

    • PS4/Xbox One

      • Pandemic

      • Alcatraz

      • Quads

      • Duos

      • Solo

    • PC

      • Pandemic

      • Alcatraz

      • Duos

Xbox One and PC

  • Limited-Time Modes

    • Pandemic

      • New limited-time mode now live.

      • Up to 80 players compete for survival. Once killed, players spawn in as a zombie.

      • Zombies have super speed, can jump higher, track enemies, see pulses of survivors on the map, stay underwater longer, don’t take fall damage, and cannot heal.

      • Zombies get two Hell’s Retriever axes per spawn, and earn two more upon getting a kill.

      • Zombies respawn every 10 seconds.

      • Win by being one of the last remaining survivors, or by wiping out all survivors as a member of the zombie horde.

    • Alcatraz Portals

      • Alcatraz Portals Horde playlist replaced by standard Alcatraz Portals playlist.

  • Vehicles

    • Tactical Bike

      • New motorcycle with sidecar now available on the main map.

      • Supports one driver and one passenger in the sidecar.

  • Easter Eggs

    • Added new Zombies-inspired Easter Eggs to discover.

  • Limited-Time Modes

    • Infected: Final Stand

      • New limited-time mode now live.

      • Players start on designated teams of Survivors vs. Zombies and switch teams each round.

      • Survivors have one life and can be revived. Zombies respawn using a limited pool of lives.

      • Survivors chose from pre-set classes. Zombies are equipped with Bowie Knives and Combat Axes.

      • Survivors win the round by surviving until the time limit, or by eliminating the Zombies team. Zombies win by eliminating all Survivors before the time limit.

      • First team to win four rounds wins the match.

  • Weapons

    • Added Create-a-Class support for M16 tactical rifle and Havelina AA50 sniper rifle.

  • Gauntlets

    • “Duck and Cover”

      • 30 rounds of new challenges with unique rules for each round in “Alpha Omega”.

      • Players earn medals, Calling Cards, and Nebulium Plasma rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.

      • Players are issued a Strike by failing a round, with the game ending after three Strikes.

  • Weapons

    • Added M16 and Havelina AA50 to Mystery Boxes.

    • Added Armory support for M16 and Havelina AA50.

    • Added Armory support for the newest MKII Weapons.

    • Recon scope on the Locus will no longer lose functionality when Pack-a-Punched.

  • Black Market

    • 60 new Tiers in the Operation Apocalypse Z: Survivors Contraband stream, including an Ultra Weapon Bribe, new Epic Outfits, Gestures, Reactive Camo, Jump Pack, Calling Cards, and more.

    • M16 tactical rifle and Havelina AA50 sniper rifle now available in Ultra Weapon Bribes and Reserves.


  • Weapons

    • S6 Stingray

      • Slowed Operator Mod fire rate.

      • Slightly reduced Operator Mod explosive damage.

      • Reduced Operator Mod 2-hit kill range from 32 meters to 22 meters.

    • Daemon 3XB

      • “Imaginator” Mastercraft now levels up properly.

    • Rampart 17

      • Removed a white square that sometimes appeared with the Reflex optic equipped.

    • UI

      • Addressed an issue that sometimes caused Spectre’s Operator outfit to disappear in the menu.

  • Weapons

    • Added Ray Gun MKII variants as potential drops in Mystery Boxes.

    • Added wall buy weapons to Zombies-related locations in the main map.

    • Reduced the number of rockets required to destroy vehicles.

  • Weapons

    • Ray Gun MKII

      • Added the Ray Gun MKII to the Mystery Box in “Blood of the Dead” and “Classified”.

      • Added penetration to standard Ray Gun MKII blasts.

    • Reaver C86

      • Significantly increased damage.

      • Addressed an issue where the Compact Scope reticle could appear missing.

    • Argus

      • Significantly increased damage.

    • Locus

      • Significantly increased damage.

    • Ballistic Knife

      • Fixed a crash that could occur when Pack-a-Punching the Ballistic Knife with Dual Wield and either Clan Tag or Kill Counter equipped.

  • Perks

    • Blood Wolf Bite

      • Addressed an issue where picking up ammo drops from Luna would reduce Shield weapon ammo to zero.

  • Miscellaneous

    • “Alpha Omega”

      • Addressed an issue where players could get stuck between A.D.A.M. and a wall.

      • Addressed a rare progression break when a player disconnected while holding a Main Quest part.

      • Addressed a visual issue with the Primis Richtofen character model.

      • Closed an exploit where players were able to activate the generator event and leave the room before the doors dropped.

      • Closed an exploit spot in the Green House Backyard area.

    • “Blood of the Dead”

      • Addressed an issue where Hellhounds could flip upside down at the Docks.

      • Closed an exploit where players could get under the floor using a Special Weapon.

  • Contracts

    • Normal Contracts will now include at least one Contract with a Reserve Case reward in Multiplayer, World League, and Blackout each day, in addition to Hard Contracts that reward Reserve Cases. Normal Contracts in Zombies will always earn Nebulium Plasma or Reserve Cases in addition to bonus XP.

  • Paintjobs

    • Restored previously created Paintjobs that appeared missing due to a visual bug.

  • Twitch Prime loot drop is now live on PS4
  • Added fixes for freezing issue
  • Addressed stuttering and lag issues.
  • Stability and performance improvements.
  • Fixed several multiplayer specific crashes
  • Added various other under the hood improvements

COD BO4 update 1.23 is now available for download.

Pramod Singh

I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.