COD BO4 Update 1.19 Patch Notes, Download Size and More

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COD BO4 update 1.19 for PS4 and Xbox One released. According to the COD BO4 1.19 patch notes, the latest update brings new feature (Contracts), Hacienda Twilight, Blackout changes and more. Apart from this, the new Call Of Duty Black Ops 4 version 1.19 also includes stability and performance improvements.

Previously, a big update was released with the new Operation Spectre Rising content which includes new Black Ops Pass MP Maps, new Specialist, new Blackout update, and more. Unfortunately, since the last patch, many players were experiencing a number of issues when trying to play the game. Today’s COD BO4 patch 1.19 is expected to fix all these issues. Check out more details below.

COD BO4 update 1.19 Patch notes (Updated)

Contracts

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Contracts give players new ways to earn in-game rewards through rotating daily challenges. This update expands Contracts to provide new benefits for playing Multiplayer, Blackout, Zombies, and World League.

Here’s everything you need to know about the new Contracts system coming to Black Ops 4:

  • Earn More Rewards in All Modes: Contracts will be available in Multiplayer, Blackout, Zombies, and World League, each with their own unique challenges to complete. Players will be able to jump from mode to mode to complete Contracts in any order they like.
  • Daily and Active Contracts: Players will have a global Daily Contract and six additional Contracts to choose from in each of the four modes, for up to 28 Contracts available to complete at any given time. Up to three Contracts can be active at once, including two player-selected Contracts and one Daily Contract for each game mode.
  • Contract Availability:
    • Daily Contracts will refresh every 24 hours. Players must complete their Daily Contract in each mode before the refresh, when a new Daily Contract will take its place.
    • Activated Contracts will refresh at a regular interval, and any of these Contracts can be swapped out for another while retaining progress made until the Contract pool refreshes. Currently activated Contracts will never expire, and progress made toward inactive Contracts will be lost when the pool refreshes.
  • Standard vs. Hard Contracts: Players will be able to activate two types of Contracts aside from the Daily Contract in each game mode. Standard Contracts will provide a moderate challenge that can be completed fairly quickly, while Hard Contracts will put your skills to the test with more rewards to earn for completion. Here’s an example of a Hard Contract in Blackout:
  • Contract Earnings: Rewards from completing a Contract can include:
    • Reserve Cases (one or more, based on the challenge required)
    • Bonus XP in Multiplayer, Zombies, and World League
    • Bonus Nebulium Plasma in Zombies
    • Bonus Merits in Blackout
  • Reserve Earn Rate and Daily Tier Skips: On top of the new Contracts system, players will continue to earn Reserve Cases at a constant rate through gameplay. Players will also continue to earn Daily Tier Skips, which will still be awarded for the first win in Multiplayer or League Play, first Merit earned in Blackout, or for reaching round 15 in Classic Zombies.
  • Zombies Rewards: Daily Contracts will replace Daily Callings in Zombies, giving players new ways to earn Reserves, Zombies XP, and Nebulium Plasma in addition to the mode’s extra Daily Tier Skip. The second Daily Tier Skip in Zombies will now be awarded when the Zombies Daily Contract is completed.

With up to 28 Contracts to complete at any given time and new opportunities to unlock Reserves through gameplay in all modes, players will have more ways to earn in-game rewards than ever just by playing the game – the more you play, the more you earn.

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Ballistics Changes and Weapon Tuning in MP

We’ve made new weapon tuning changes with this update as part of our efforts to constantly improve the Multiplayer experience. To help make SMGs and pistols more competitive against assault rifles, we’ve changed their ballistic profiles to the more traditional hitscan model. This means bullets from SMGs and pistols should now hit their targets faster and with higher accuracy, without having to lead the target to account for bullet travel time in MP. While we’re satisfied with the balance in popularity of each of the weapons in all classes, we want to ensure SMG and pistol players can go toe-to-toe with AR users at multiple ranges as the meta evolves.

We’ve also simultaneously tuned down the damage ranges for the Daemon 3XB and Switchblade X9, added a third extra magazine for the Daemon 3XB, and reduced the Operator Mod damage on the MOG 12 shotgun to reduce long-range one-shot kills. This should bring more balance to the SMG class, and encourage MOG 12 users to really earn those Dragon Breath EKIAs. Check out our patch notes below for all the details.

Hacienda Twilight Now in Rotation

We’re bringing a fresh twist to one of our outdoor-focused maps in Hacienda Twilight, now joining the Multiplayer map rotation. Unlike previous alternate-lighting environments, this map’s moon-bathed exterior is brighter than its interior. With blazing fires, structural changes, and other new surprises to be discovered throughout the estate, you might want to get your bearings in a Custom Game before jumping into a public match with this one. Let us know your thoughts on Hacienda Twilight after you’ve put in some playtime, as we’re always taking community feedback and voting data under consideration when crafting new map variants.

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More Maps in Prop Hunt and Capture the Flag + MKII Leveling Fix

Prop Hunt gets bigger this week with the addition of Morocco and Summit to rotation, and we’ve added Frequency and Jungle to the Capture the Flag map pool for more varied matches. We’ve also made some improvements to Prop Hunt, including a fix for props being able to get under the map and a particularly peculiar issue where players could spawn inside of other players. MKII Weapon level progression has also been fixed in this update, allowing attachments and weapon camos to progress again as intended.

Medals, Equipment, New Death Effect, Humiliations + More in Blackout

Medals are now awarded in Blackout for completing certain actions in a match, including reviving and assisting teammates, eliminating a Duo or Quad, taking down zombies, scoring a multikill, and much more. You’ll earn Merits for every Medal you earn, so show us what you’ve got and rank up even faster.

We’re always evaluating the next piece of weaponry to keep the Blackout meta fresh, and after internal playtesting and some core tuning changes, we’re introducing the Sentry as the newest addition to the mode. To keep it balanced for Battle Royale, the Blackout version of the Sentry deals lower damage compared to its MP counterpart, and serves as more of an alert system and a nuisance to your enemies. The Sentry can only be found in Stashes and Supply Drops, so keep an eye out for your chance to grab one and hold onto an EMP or two to disable enemy turrets.

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As an additional reward for completing an Outfit Mission in Blackout, we’ve added the new “Numbers” Death Effect for use in multiple modes. Simply complete any Specialist’s Outfit Mission to unlock a Blackout-themed effect for your weapons in Create-a-Class and the Armory. If you’ve already completed an Outfit Mission, you’ll see your new Death Effect waiting for you in your inventory.

Next up, Blackjack’s Stash is a new feature that we’re introducing in limited-time modes only (not in core competitive Solo, Duos, or Quads matches) first on PS4. You’ll be able to unlock one of these rare new Stashes per match if you find one, and it will contain Black Market weapons that you currently have in your collection. For example, if you’ve earned the Vendetta sniper rifle in the Operation Spectre Rising Contraband stream, it will be available for you to equip from Blackjack’s Stash during a match in a limited-time mode. Additionally, all players will be able to expand their access to more Black Market weapons as Ultra Weapon Bribes become available in the Contraband stream starting next week, and in future Operations.

Lastly, Humiliations have arrived in Blackout’s redeploy modes and in Multiplayer’s Heist. First introduced in our Bounty Hunter LTM earlier this Operation, Humiliations are epic finishing moves that take out enemies in style when they’re downed. Check them out this week in Alcatraz and Hot Pursuit, and we’ll plan on adding more Humiliations during our next Operation in July.

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Introducing Hard Mode Gauntlets in Zombies on PS4

If you thought our first series of Zombies Gauntlets weren’t enough of a challenge, good luck against our new Hard Mode “Unsinkable” Gauntlet today on PS4! Hard Mode Gauntlets will push your zombie-killing skills to the brink for 2X Nebulium Plasma rewards, along with Hard Mode-exclusive Medals and Calling Cards for your efforts. Who will be the world’s first to complete a perfect run?

Zombies DLC 3 Approaches…

With our next Operation just around the corner, we’ve been dying to share more about the Aether story’s return… so let’s break the silence, shall we?

The next chapter in the Black Ops 4 Zombies saga launches July 9th on PS4, and follows the canonical events of Blood of the Dead and Classified. We’ll have more intel to share this week as we get closer to the beginning of our fifth Operation, when the influence of the undead threatens to spill over into some… unfamiliar territory.

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Other Changes in COD BO4 version 1.19

  • Contracts now available featuring 28 daily rotating challenges across all modes.
  • Hacienda Twilight added to rotation in Multiplayer.
  • Weapon tuning for the Daemon 3XB, Switchblade X9, and MOG 12.
  • Ballistic profiles changed to hitscan model for SMGs and pistols.
  • More maps added to Prop Hunt and Capture the Flag rotations.
  • Humiliation finishing moves added to Heist in MP and redeploy modes in Blackout.
  • Medals added to Blackout with new Merit rewards.
  • Sentry now available in Stashes and Supply Drops in Blackout.
  • New “Numbers” Death Effect reward added for completing an Outfit Mission in Blackout.
  • MKII Weapons now properly track attachment and camo progression.
  • Scorestreak improvements and fixes for the Drone Squad, Hellstorm, DART, and Gunship.
  • Improved matchmaking in Domination.
  • Featured Playlist updates on PS4, Xbox One, and PC.
  • Blackjack’s Stash now available only in limited-time modes (PS4).
  • Hard Mode “Unsinkable” Gauntlet added to Zombies with 2X Nebulium Plasma rewards (PS4).

PS4

ZOMBIES
  • Hard Mode Gauntlets
    • Hard Mode “Unsinkable” Gauntlet now available with doubled Nebulium Plasma rewards and Hard Mode-exclusive Medals and Calling Cards to earn.
BLACKOUT
  • Blackjack’s Stash
    • Blackjack’s Stash now available to find and open in limited-time modes.
    • Players can unlock only one of Blackjack’s Stashes per match, containing Black Market weapons currently in the player’s collection.

PS4 And Xbox One

GLOBAL
  • Contracts
    • Contracts are now available in Multiplayer, Blackout, Zombies, and World League.
    • Up to 6 Contracts to complete per mode in addition to each mode’s Daily Contract, for a total of 28 Contracts to complete each day.
    • Up to three Contracts can be active at once, including two player-selected Contracts and one Daily Contract for each game mode.
    • Daily Contracts will refresh every 24 hours. Players must complete their Daily Contract in each mode before the refresh, when a new Daily Contract will take its place.
    • Players can jump from mode to mode to complete Contracts in any order they like.
    • Possible rewards from completing Contracts can include:
      • Reserve Case(s)
      • Bonus XP in Multiplayer, Zombies, and World League
      • Bonus Nebulium Plasma in Zombies
      • Bonus Merits in Blackout

MULTIPLAYER

  • Maps
    • Hacienda Twilight
      • Alternate-lighting Hacienda map variant now in rotation.
  • Weapons
    • Ballistic Profiles
      • Ballistic profiles on SMGs and pistols changed to hitscan to create consistency with other weapon classes in Multiplayer.
    • MOG 12
      • Dragon Breath Operator Mod damage reduced to increase pellets required for a one-shot kill at long range.
    • Daemon 3XB
      • Now requires at least six bullets to finish off a target with full health (up from five).
      • Added a third extra magazine.
    • Switchblade X9
      • Reduced 6-shot kill range from 19 meters to 13 meters.
      • Reduced 7-shot kill range from 25 meters to 19 meters.
      • Reduced 8-shot kill range from 31 meters to 25 meters.
    • Ballistic Knife
      • Addressed an issue preventing players from using Dual Wield and Extra Blades at the same time.
  • Game Modes
    • Prop Hunt
      • Added Morocco and Summit to map rotation.
      • Addressed an issue in Prop Hunt where players could sometimes spawn inside of other players.
      • Closed an exploit in Prop Hunt where props could hide under the map.
    • Capture the Flag
      • Added Frequency and Jungle to map rotation.
    • Domination
      • Players will no longer join Domination matches that are almost over.
    • Heist
      • Added Humiliation finishing moves to Heist.
  • Create-a-Class
    • Addressed an issue where MKII Weapons were not progressing attachments and camos properly.
  • Scorestreaks
    • Drone Squad now takes longer to target players equipped with Cold Blooded.
    • Addressed an issue where players using in the Gunship could have their camera stuck in a non-functional state.
    • Addressed an issue where the Hellstorm would sometimes self-destruct upon deployment.
    • Addressed an issue where a player using the DART could end up seeing a teammate’s Hellstorm deployment view.
  • Miscellaneous
    • Addressed an issue where players could bounce far away from one other when sliding into one another.
    • Addressed an issue where Zero’s Ice Pick would not hack the Sentry or RCXD.
  • Featured Playlists (June 25 – July 2)
    • PS4/Xbox One
      • Capture the Flag
      • Endurance Moshpit
      • Barebones Objective Moshpit
      • Prop Hunt
      • Mercenary Deathmatch Moshpit
BLACKOUT
  • Medals
    • Medals now available in Blackout for in-game actions including reviving and assisting teammates, eliminating a Duo or Quad, taking down zombies, scoring a multikill, and more.
    • Players earn Merits when Medals are achieved.
  • Equipment
    • Sentry now available in Stashes and Supply Drops in all Blackout modes.
    • Sentry deals lower damage compared to its MP counterpart, acting as a nuisance/alert system in Blackout.
  • Humiliations
    • Humiliation finishing moves now available to use against downed enemies in redeploy modes.
  • Death Effects
    • New “Numbers” Death Effect now rewarded for completing Outfit Missions in Blackout.
  • Featured Playlists
    • PS4/Xbox One (June 25 – July 2)
      • Alcatraz Quads
      • Hot Pursuit
      • Solo
      • Duos
      • Quads

PC

MULTIPLAYER
  • Featured Playlists (June 25-27)
    • Capture the Flag
    • Barebones Deathmatch Moshpit
    • Endurance Moshpit
BLACKOUT
  • Featured Playlists (June 25-27)
    • Alcatraz Quads
    • Hot Pursuit
    • Duos

Bug Fixes in COD BO4 1.19

  • An issue with leveling up MKII Weapons is now fixed
  • Fixed an exploit on Grind with BO4 1.19.
  • Fixed freezing and stuttering issues.
  • Stability and performance improvements added with BO4 1.19.
  • Fixed several multiplayer specific crashes
  • Gameplay improvements added with COD BO4 version 1.19.
  • Added various other under the hood improvements

COD BO4 update 1.19 is now available for download on PS4 and Xbox One.

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