Chivalry 2 Update 1.35 Patch Notes (v2.10)

A new Chivalry 2 update 1.35 (v2.10) is available to download on PS4, PS5(version 1.035.000), PC, and Xbox One. According to the official Chivalry 2 patch notes, the latest Duel of the Fêtes update introduces significant features like Unofficial Server Support, Skill-Based Team Balance, Region Selection, and new maps, enhancing gameplay experience and customization options.Apart from this, Chivalry 2 version 1.35 also includes general stability fixes.

Previously, a major Chivalry 2 update 1.30 Reclamation update brings a significant expansion with new maps, modes, weapons, and a multitude of improvements and fixes to enhance gameplay experience across all platforms. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Chivalry 2 patch 1.35 will address a few of these errors.

Read more details below.

Chivalry 2 Update 1.35 Patch Notes – March 5, 2024

Update Highlights

  • New Major Feature – Unofficial Server support with Nitrado
  • New Major Feature – Skill Based Team Balance
  • New Feature – Region Selection Options
  • New Campaign Pass – “Fête-for-All”
  • New TDM map – “Frozen Wreck”
  • New FFA maps – “Frozen Wreck, Bazaar, Duelyard”

  • Unofficial Server Support: Players can now rent servers through Nitrado, customizing features such as votekick parameters, class limits, match timers, player count, and more.
  • Skill-Based Team Balancing: Teams are balanced based on global rank before matches, enhancing fairness and competitiveness.
  • Region Selection: Players can choose their matchmaking region preference, impacting search time and latency.
  • New Maps: Frozen Wreck, Bazaar, and Duel Yard are introduced, offering unique environments for Team Deathmatch and Free-For-All modes.
  • Combat Changes: Various adjustments are made to blocking, counters, dismemberment, feints, jabs, parry, sprint attacks, stabs, and weapon behavior to improve gameplay dynamics.
  • New Campaign: Fête-for-All Campaign Pass allows players to earn rewards through challenges, with no time limit.
  • Customization: Extensive additions and adjustments are made to armor, weapons, hair options, nicknames, voice bundles, and more.
  • Matchmaking Improvements: Stability enhancements, region selection, and map additions improve the matchmaking experience.
  • UI Enhancements: Several fixes and improvements are made to the user interface and translation.

General

  • Fixed an issue where weapon customization would not be present on first spawn
  • Fixed an issue with the Mason Gold Vine Jousting Knight armour’s normal map
  • Fixed an issue where the Sword of Glory heraldry would incorrectly change armour and helmets
  • Added skirt physics to the Agathian Templar armour
  • Slightly adjusted metallic values for a few armour and helmets
  • Made the Mason Jousting Helmets compatible with the Dreadnought set
  • Added the ability to rotate the character in the Customization screen
    • To rotate the character, hold left click on the character and drag with the mouse.
    • For controllers, use the Left Thumbstick input to rotate left and Right Thumbstick input to rotate right.

Combat

  • Blocking
    • Adjusted backstab angle checks to be more consistent

Certain perks like that backstab perk on Ambusher would not grant its bonus reliably. This led to an opportunity to improve the back hit detection in combat, making it more consistent in receiving the bonus for the class and to reward skillful footwork and swing manipulation in general.

  • Counters
    • Fixed an issue where countering a projectile after a world hit would result in automatically throwing your weapon
  • Dismemberment
    • Fixed an issue where chopped heads would have default customization on current gen systems
    • Fixed chopped head physics not activating properly on current gen systems

Note: this fix was not applied to last gen consoles for performance reasons.

  • Feints
    • Fixed an issue where unintentional feints would occur after multiple swings and counter attempts
  • Jabs
    • Jab release time is now consistent across all weapons
    • Fixed an issue where jabs could go through another user’s jab after feint
    • Fixed an issue where attacks would not play out after a frame perfect jab
    • Fixed an issue where jabs would come out slower than intended when feinting from a counter
  • Parry
    • Made parry more consistent when canceling from a successful combo
    • Fixed an issue where parry would be inconsistent when canceling from a combo feint to parry
  • Sprint Attack
    • Increased the windup time by 0.115 seconds to reduce ability to instantly hit
    • Added a condition where unsuccessful sprint attacks would result in a recovery state

Sprint attacks have been observed to allow players to bring up parries immediately even when failing to land said attack. Conditions have been added to further prevent this, allowing an opponent to more reliably punish a failed sprint attack.

  • Stabs
    • Heavy stabs now thwack against teammates
    • Fixed an issue with polearms having shaft hits to the side during a stab
  • General
    • Fixed an issue where arrow trails would linger when blocking an arrow
    • Fixed an issue where items would attach to the right hand after throwing an offhand item
    • Fixed an exploit where attacks could be desynced between players
    • Fixed an exploit where healing could be activated early when bandaging
    • Fixed an exploit where ammoless dropped javelins could be picked up to replenish ammo
    • Fixed an exploit where two-handed weapons would sometimes look like they were equipped as a one-handed weapon

Weapons and Carryables

  • Barricades
    • Fixed an exploit where barricades could be used to slide and gain boosts in momentum
  • Catapult
    • Fixed an issue where catapults could scoop up unaware players when firing at max power
    • Made firing behavior more consistent upon remounting
  • Falchion
    • Adjusted the blade length of the Shamshir set to bring closer to hitbox length
  • Highland Sword
    • Special attack is no longer halted by an Active Parry
    • Increased damage by 5 for all attacks (excluding overheads, jab, and kick)
    • Fixed an issue where world hit tracers would cause the weapon to hit the floor unintentionally
    • Fixed an issue where the weapon’s level rank would not display correctly in loadout selection
  • Katars
    • Extended the size of tracers slightly
  • Siege Crossbow
    • Fixed an issue where bows would have missing shadows in first person mode
    • Fixed an issue where the reloading audio would be delayed by a second
    • Fixed an issue where fire bolts would not damage or penetrate objects
    • Fixed an issue where bolts would deviate from path after penetrating objects
    • Fixed an issue where bolts would not penetrate through non-objective destructibles
    • Fixed an issue where bolts could damage and penetrate objective destructibles
    • Fixed an issue where bolts would not damage pavise shields
  • Sword
    • Adjusted the blade length of the Royal Guard Sword set to bring closer to hitbox length
  • Throwing Knives
    • Fixed an issue where falling with throwing knives equipped would result in not pulling out throwing knives again after recovery

Matchmaking

  • As of February 29th, improved stability of matchmaking servers in regards to periods of really poor performance and disconnect messages
  • Added Matchmaking Region Selection in Game Options

Matchmaking Queue

  • 40 Player Mixed Modes
    • Added Coxwell back in
    • Added Dark Forest back in
    • Added TDM Hippodrome back in
    • Added TDM Frozen Wreck
  • Limited Time: Free-for-All
    • Added Bazaar
    • Added Frozen Wreck
  • Training Grounds
    • Added Coxwell back in
    • Added Dark Forest back in

Server Browser

  • Duel Servers
    • Removed map rotation
    • Added Duelyard as the main map
    • Renamed Duel Servers from “Duels” to “Social”
  • Added Unofficial Server support
  • Fixed an issue where server browser would hide full or near full servers for specific users

Gamemodes

  • Added Skill Based Team Balancing for the following modes in matchmaking:
    • Team Objective
    • Team Deathmatch
    • Last Team Standing

Team Objective

  • Auto Balance no longer activates during the last stage of a given map
  • Auto Balance no longer activates during the last two minutes of a given objective
  • Fixed an issue where petard explosions would not always deal enough damage to kill players
  • Adjusted scoring calculation for the following damageable objectives:
    • Ramming Gate
    • Toppling Stone
    • Toppling Column
    • Toppling Statue

UI

  • Fixed an issue where the Arrow Cam hint would display even when hints were disabled
  • General UI and Translation improvements

Misc

  • Minor environmental texture and cinematic improvements
  • Fixed an instance where locally muted players would not stay muted after rejoin
  • Fixed an issue where players could not be reported when using a controller

Performance and Crash Fixes

  • [Playstation] – Fixed an issue where gamma settings would reset
  • Fixed a crash that would occur when adding a friend from different platforms
  • Fixed a crash that would occur on the main menu when in an invalid network state
  • Fixed a crash that would occur when unfriending an offline friend
  • Multiple server crash fixes

Download free Chivalry 2 update 1.35 for PlayStation 4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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