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    Chivalry 2 Update 1.13 Patch Notes (v2.4.0) – February 15, 2022

    A new Chivalry 2 update 1.13 (2.4) released on PS4, PS5, PC, and Xbox One. According to the official Chivalry 2 patch notes, the latest update brings the sprawling new Team Objective map The Raid on Aberfell, the huge new Highland Sword and much more. Apart from this, Chivalry 2 version 1.13 (1.013) also includes performance improvements.

    Previously, a major update added holiday-themed map decorations and new throwables in a special timed event. Plus: new Warbow weapon, new armory items, and a new Brawl map – Cathedral.

    Unfortunately, since the last patch, players are still experiencing several issues since the last major patch. Today’s Chivalry 2 patch 1.13 will address a few of these errors.

    Chivalry 2 1.13 Patch Notes (2.4) – February 15, 2022

    Update Highlights

    • New Team Objective map – The Raid on Aberfell
    • New Vanguard weapon – Highland Sword
    • New Objective Carriables / throwables – Peasants, Pigs (oink oink)
    • New Playable VIP Character – Mason Druid
    • 10 new Facepaint Customization items
    • Two new Armour Sets with 9 variants total
      • Two Helmet Customization items with 4 Mason and 4 Agatha variants
    • Two new male Voice Over characters – Agatha Highlander and Mason Berserker
    • 12 new Weapon Skins for Greatsword, Messer, and War Club

    New Changes Following 2.4

    • Adjusted 3p and 1p animations on highland sword to be more consistent with tracers
    • Reverted maul changes from House Aberfell Public Test
    • Increased the combination input press window for gamepad users to make throwing easier to execute
    • Addressed a bug where you could sometimes be hit during active riposte
    • Fixed exploit – Swapping weapons negates the effects of an opponent’s tackle
    • Fixed exploit – Vanguard sprint attack can be set up to be done infinitely
    • Falmire – Added a closer spawn for attackers after the VIP has progressed past a certain point
    • Falmire – VIP health increased from 1000 to 1250
    • Raid – Slightly reduced stage times over multiple stages
    • Raid – Increased fuse time from 60 to 90 in stage 2
    • Raid – Reduce capture rate slightly in stage 3
    • Raid – Increase Druid health from 300 to 400

    Weapons and Carryables

    • Added carriable peasants (currently only on Aberfell)
    • Added carriable pigs (currently only on Aberfell)
    • Warbow:
      • Adjusted total ammo count from 20 arrows to 12
    • Rapier:
      • Special attack’s turn rate has been slightly reduced
      • First person camera now ducks to match the player’s head position during the special attack
      • Tweaked lean and root motion animations during the special attack for improved attack avoidance
    • Halberd:
      • Increased all damage values from 5 to 10
    • Executioner’s Axe:
      • Reduced slash damage from 50 to 45

    Customization

    New Customization

    • New weapon – Highland Sword:
      • Giant Claymore variants
      • Executioner Sword variants
    • Voices:
      • Agatha – Highlander
      • Mason – Berserker
    • Vanguard:
      • Agatha – Balmoral Helmet with four variants, Gallowglass Armour with six variants
      • Mason – Clan Helmet with four variants, Clan Armour with three variants
    • Greatsword:
      • Claymore variants
    • Messer:
      • Dacian Falx variants
    • War Club:
      • Shepherd’s Staff variants
    • 10 new Face Paint variants (male and female):
      • Forest
      • Seer
      • Venator
      • Radiant
      • Hunter
      • Tracker
      • Stalker
      • Feral
      • Scavenger
      • Venerant

    Customization Fixes

    • War Bow – fixed a string texture issue for the Superior and Engraved variants
    • War Axe – fixed pricing issue to allow purchase using crowns
    • Addressed a bug where the Longbow would be drawn when selecting the War Bow customization tab in the customization menu

    Combat

    • Counters:
        • Counter windows are now variable depending on the speed of the weapon
        • Faster weapons now have a slightly smaller counter window
    • Headbutting:
        • Jabbing while having lost the left arm will result in a headbutt
      • Dismemberment:
        • When having lost an arm, being attacked on the other arm will result in only a dismemberment and not a lost in HP
        • Addressed a bug where ragdolls would not be able to be dismembered
    • Vanguard:
      • Ambusher:
        • Increased backstab damage from 35% to 50%
        • Increased throwing knife damage from 35 to 40 units
        • Clarified class description in regards to the backstab damage bonus only being effective when using native weapons
      • Devastator:
        • Added the Highland Sword as an unlockable weapon
    • Footman:
      • Engineer – increased the instance limit of constructible barricades from 2 to 4 (The carry limit remains the same, so keep an eye out for those resupply crates!)
    • Knight:
      • Officer – added the Greatsword to the primary weapon loadout
      • Officer – Addressed a bug where weapons would unlock in the incorrect order
      • Addressed a bug where knights could spawn with no primary weapon when Shuffle mode is enabled
    • Bots no longer add to combo chain score count
    • Addressed a bug where picking up a dagger would not bind to an inventory slot
    • Disabled early overhead tracers to prevent instant overheads
    • Players can now throw/drop a weapon when Out of Combat
    • Arrows and bolts are now automatically picked up when walked over. This only applies to the owner that launched said arrow or bolt
    • Zooming in with a ranged weapon is now only available to the subclasses with the Focus perk
    • Controller – Increased the combination input press window for gamepad users to make throwing easier to execute
    • Addressed a bug where you could sometimes be hit during active riposte
    • Fixed exploit – Swapping weapons negates the effects of an opponent’s tackle
    • Fixed exploit – Vanguard sprint attack can be set up to be done infinitely

    Maps

    • New Team Objective map added – “The Raid on Aberfell”

    Coxwell

    • Addressed a bug where defenders would spawn as peasants if accepting the forward spawn prompt on the final objective stage
    • Addressed a bug where the Announcer VO would overlap between stages
    • Adjusted VO timing on the final stage for when Agatha runs out of reinforcements

    Darkforest

    • Widened debris ramp during the gatehouse capture stage
    • Opened up side paths on the side of the ruins gate
    • Made the bridge at the end of the ruins wider
    • Changed the map layout to the back of the throne
    • Improved bot navigation on the bridges during the second push of the convoy

    Falmire

    • TO – Changed the overall map layout for the final objective stage
    • TO – Split single spawner on Agatha side into two during the second gate objective stage

    Fighting Pit

    • Adjusted outer wall collision to allow placed shields to be interactable
    • Removed duplicate placed shields that were layered on top of each other

    Galencourt

    • TO – Added Noble Female Peasants
    • TO – Improved bot navigation on the Agathian ships
    • TO – Improved bot navigation around the gate house
    • LTS – Adjusted spectator camera boundaries
    • Further map optimizations made to improve performance

    Lionspire

    • Increased main gate’s HP from 20000 to 22500 units
    • Added Noble Female Peasants
    • Fixed an out of combat issue during the beginning of the “Defend the Gate” stage to allow Agatha to retreat all the way to the gate as needed
    • Delayed combat zone changes for attackers at the start of the banners stage
    • Addressed a bug where Mason bots would not be able raise the ramps when attacking the last two trebuchets

    Rudhelm

    • TO – Stage 2 – Defender spawns moved slightly back
    • TO – Stage 4 – Increased score given to attacker per capture tick
    • Widened the main keep’s gates
    • Brawl – Fixed collision issue with the stones next to the throne

    Gamemodes

    • TO:
      • Addressed a bug where defenders would receive capture score even after fully recapturing an objective
      • Bots will prioritize objectives less
    • TDM:
      • Changed default tickets number to 75
    • FFA:
      • Enabled class limits
        • FFA – Class limit on Archers
        • Duel servers – No Archers
    • Team Switching – Adjusted team swapping
      • After the start of the match, a player will only be allowed to switch teams manually if your previous team, including yourself, has at least 2 more players than the other team.
      • Auto-balance is not affected by this change.
    • Examples:
      • If your previous team has 32 players including yourself, and the other team has 30 – you are allowed to switch manually.
      • If your previous team has 32 players including yourself, and the other team has 29 – you are allowed to switch manually.
      • If your previous team has 32 players including yourself, and the other team has 31 – you are not allowed to switch manually.

    Matchmaking

    • [Consoles] Addressed a bug where enabling/disabling crossplay would sometimes not save in the game’s settings
    • Made improvements to the regular and crossplay disabled matchmaking experience to make it easier to get into matches

    2.4 Queue Changes (2 weeks):

    • Matchmaking
      • Temporary Featured Queue – 64p Team Objective (where Aberfell appears twice as often)
      • 40p Mixed Modes has Aberfell appearing twice as often
      • Brawl has removed from the 40p FFA queue
    • Standalone Servers
      • Duel Servers – Removed FFA Fighting Pit and Adding FFA Wardenglade

    Parties

    • Addressed a bug where party invites could not be sent or received on Windows 11
    • Addressed a bug where players could attempt to join servers that have less open spots than their party size
    • Addressed a bug where party invites would not always be sent out when inviting multiple players
    • Addressed a bug where the party leader would be unable to connect to standalone servers while in a party

    Performance and Crash Fixes

    • [PS4/XB1] Further animation optimizations made to reduce stress on performance
    • [Xbox] Fixed a crash when returning to the game after suspending during the loading screen of an online match
    • Fixed a crash where equipped items would not always populate
    • Fixed a rare server crash for when there is no valid killer player state
    • Fixed a rare server crash for when a ballista bolt hits a shield
    • Fixed a stuttering issue when setting View Distance to Low or Medium while viewing in first person

    Animation

    • Fixed an animation issue involving the slight dodge after changing movement directions from a sprint. This animation would not play server side, causing attacks to hit/miss when they visibly should/shouldn’t to the player
    • Addressed a bug where player and bot movement would not animate properly when viewed from a distance
    • Improved third person slash windup animation when looking downwards. This change is aimed at making slashes and overheads more readable when players look down and initiate an attack
    • Adjusted strafing animation when moving at slower speeds
    • Fixed animation issue with shield when crouching with a rapier in first person
    • Addressed a bug where the fire particle effect would not appear when drawing an arrow inside the brazier’s ignition volume
    • Lowered the throwing windup/draw animation speeds for the following weapons:
      • Glaive, Dane Axe, Poleaxe, Greatsword

    Audio

    • Addressed a bug where VO previews would play and overlap on mouse-over
    • Addressed a bug where Peasant NPCs would sometimes not use voice lines
    • Adjusted Cinematic VO levels for Brawl – Cathedral

    UI

    • Addressed a bug where tertiary weapons would sometimes appear twice on the HUD when picking up another weapon as the Raider subclass
    • Addressed a bug where the name of the player being revived would disappear if the player reviving the team mate is killed during the revive
    • Fixed the “Back” buttons hover state to have a golden highlight instead of silver on all screens featuring it
    • Addressed a bug where the cursor would default to the bottom after exiting a weapon selection in Customization
    • Added a “News” button to the main menu
    • Adjusted the “Play” button visuals to match the new “News” button
    • Added a banner behind the Chivalry 2 icon on the upper left corner of the screen
    • Added a glow behind the main featured mode to make it stand out more prominently
    • Added unique loading screens for the recent LTS/TDM versions of TO maps
    • Death screen UI will now list same killed players with a multiplier instead of listing their name multiple times on the screen
    • LTS – fixed UI element to not show “FIGHT” at the start of the next round’s countdown
    • Multiple localization UI fixes for the following languages:
      • Chinese
      • Danish
      • French
      • Italian
      • Spanish

    Misc

    • Fixed a backend issue where special edition items and other awards were being awarded inconsistently.
    • [PS4 / PS5] Brawl – Addressed a bug where the camera would not focus on the NPCs during the intro cinematic
    • [PS4 / PS5] Addressed a bug where currency bought from the PS Store would not be visibly given to the player until they restarted the game
    • Addressed a bug where the player would be unable to join either team from Spectate if the teams were perfectly balanced
    • Addressed a bug where tutorial rewards would not be given out to players in a broken state pre version 2.2

    Download free Chivalry 2 update 1.13 for PlayStation 4 and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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