A new Chivalry 2 update 1.13 (2.4) released on PS4, PS5, PC, and Xbox One. According to the official Chivalry 2 patch notes, the latest update brings the sprawling new Team Objective map The Raid on Aberfell, the huge new Highland Sword and much more. Apart from this, Chivalry 2 version 1.13 (1.013) also includes performance improvements.
Previously, a major update added holiday-themed map decorations and new throwables in a special timed event. Plus: new Warbow weapon, new armory items, and a new Brawl map – Cathedral.
Unfortunately, since the last patch, players are still experiencing several issues since the last major patch. Today’s Chivalry 2 patch 1.13 will address a few of these errors.
Chivalry 2 1.13 Patch Notes (2.4) – February 15, 2022
Update Highlights
- New Team Objective map – The Raid on Aberfell
- New Vanguard weapon – Highland Sword
- New Objective Carriables / throwables – Peasants, Pigs (oink oink)
- New Playable VIP Character – Mason Druid
- 10 new Facepaint Customization items
- Two new Armour Sets with 9 variants total
- Two Helmet Customization items with 4 Mason and 4 Agatha variants
- Two new male Voice Over characters – Agatha Highlander and Mason Berserker
- 12 new Weapon Skins for Greatsword, Messer, and War Club
New Changes Following 2.4
- Adjusted 3p and 1p animations on highland sword to be more consistent with tracers
- Reverted maul changes from House Aberfell Public Test
- Increased the combination input press window for gamepad users to make throwing easier to execute
- Addressed a bug where you could sometimes be hit during active riposte
- Fixed exploit – Swapping weapons negates the effects of an opponent’s tackle
- Fixed exploit – Vanguard sprint attack can be set up to be done infinitely
- Falmire – Added a closer spawn for attackers after the VIP has progressed past a certain point
- Falmire – VIP health increased from 1000 to 1250
- Raid – Slightly reduced stage times over multiple stages
- Raid – Increased fuse time from 60 to 90 in stage 2
- Raid – Reduce capture rate slightly in stage 3
- Raid – Increase Druid health from 300 to 400
Weapons and Carryables
- Added carriable peasants (currently only on Aberfell)
- Added carriable pigs (currently only on Aberfell)
- Warbow:
- Adjusted total ammo count from 20 arrows to 12
- Rapier:
- Special attack’s turn rate has been slightly reduced
- First person camera now ducks to match the player’s head position during the special attack
- Tweaked lean and root motion animations during the special attack for improved attack avoidance
- Halberd:
- Increased all damage values from 5 to 10
- Executioner’s Axe:
- Reduced slash damage from 50 to 45
Customization
New Customization
- New weapon – Highland Sword:
- Giant Claymore variants
- Executioner Sword variants
- Voices:
- Agatha – Highlander
- Mason – Berserker
- Vanguard:
- Agatha – Balmoral Helmet with four variants, Gallowglass Armour with six variants
- Mason – Clan Helmet with four variants, Clan Armour with three variants
- Greatsword:
- Claymore variants
- Messer:
- Dacian Falx variants
- War Club:
- Shepherd’s Staff variants
- 10 new Face Paint variants (male and female):
- Forest
- Seer
- Venator
- Radiant
- Hunter
- Tracker
- Stalker
- Feral
- Scavenger
- Venerant
Customization Fixes
- War Bow – fixed a string texture issue for the Superior and Engraved variants
- War Axe – fixed pricing issue to allow purchase using crowns
- Addressed a bug where the Longbow would be drawn when selecting the War Bow customization tab in the customization menu
Combat
- Counters:
- Counter windows are now variable depending on the speed of the weapon
- Faster weapons now have a slightly smaller counter window
- Headbutting:
- Jabbing while having lost the left arm will result in a headbutt
- Dismemberment:
- When having lost an arm, being attacked on the other arm will result in only a dismemberment and not a lost in HP
- Addressed a bug where ragdolls would not be able to be dismembered
- Vanguard:
- Ambusher:
- Increased backstab damage from 35% to 50%
- Increased throwing knife damage from 35 to 40 units
- Clarified class description in regards to the backstab damage bonus only being effective when using native weapons
- Devastator:
- Added the Highland Sword as an unlockable weapon
- Ambusher:
- Footman:
- Engineer – increased the instance limit of constructible barricades from 2 to 4 (The carry limit remains the same, so keep an eye out for those resupply crates!)
- Knight:
- Officer – added the Greatsword to the primary weapon loadout
- Officer – Addressed a bug where weapons would unlock in the incorrect order
- Addressed a bug where knights could spawn with no primary weapon when Shuffle mode is enabled
- Bots no longer add to combo chain score count
- Addressed a bug where picking up a dagger would not bind to an inventory slot
- Disabled early overhead tracers to prevent instant overheads
- Players can now throw/drop a weapon when Out of Combat
- Arrows and bolts are now automatically picked up when walked over. This only applies to the owner that launched said arrow or bolt
- Zooming in with a ranged weapon is now only available to the subclasses with the Focus perk
- Controller – Increased the combination input press window for gamepad users to make throwing easier to execute
- Addressed a bug where you could sometimes be hit during active riposte
- Fixed exploit – Swapping weapons negates the effects of an opponent’s tackle
- Fixed exploit – Vanguard sprint attack can be set up to be done infinitely
Maps
- New Team Objective map added – “The Raid on Aberfell”
Coxwell
- Addressed a bug where defenders would spawn as peasants if accepting the forward spawn prompt on the final objective stage
- Addressed a bug where the Announcer VO would overlap between stages
- Adjusted VO timing on the final stage for when Agatha runs out of reinforcements
Darkforest
- Widened debris ramp during the gatehouse capture stage
- Opened up side paths on the side of the ruins gate
- Made the bridge at the end of the ruins wider
- Changed the map layout to the back of the throne
- Improved bot navigation on the bridges during the second push of the convoy
Falmire
- TO – Changed the overall map layout for the final objective stage
- TO – Split single spawner on Agatha side into two during the second gate objective stage
Fighting Pit
- Adjusted outer wall collision to allow placed shields to be interactable
- Removed duplicate placed shields that were layered on top of each other
Galencourt
- TO – Added Noble Female Peasants
- TO – Improved bot navigation on the Agathian ships
- TO – Improved bot navigation around the gate house
- LTS – Adjusted spectator camera boundaries
- Further map optimizations made to improve performance
Lionspire
- Increased main gate’s HP from 20000 to 22500 units
- Added Noble Female Peasants
- Fixed an out of combat issue during the beginning of the “Defend the Gate” stage to allow Agatha to retreat all the way to the gate as needed
- Delayed combat zone changes for attackers at the start of the banners stage
- Addressed a bug where Mason bots would not be able raise the ramps when attacking the last two trebuchets
Rudhelm
- TO – Stage 2 – Defender spawns moved slightly back
- TO – Stage 4 – Increased score given to attacker per capture tick
- Widened the main keep’s gates
- Brawl – Fixed collision issue with the stones next to the throne
Gamemodes
- TO:
- Addressed a bug where defenders would receive capture score even after fully recapturing an objective
- Bots will prioritize objectives less
- TDM:
- Changed default tickets number to 75
- FFA:
- Enabled class limits
- FFA – Class limit on Archers
- Duel servers – No Archers
- Enabled class limits
- Team Switching– Adjusted team swapping
- After the start of the match, a player will only be allowed to switch teams manually if your previous team, including yourself, has at least 2 more players than the other team.
- Auto-balance is not affected by this change.
- Examples:
- If your previous team has 32 players including yourself, and the other team has 30 – you are allowed to switch manually.
- If your previous team has 32 players including yourself, and the other team has 29 – you are allowed to switch manually.
- If your previous team has 32 players including yourself, and the other team has 31 – you are not allowed to switch manually.
Matchmaking
- [Consoles] Addressed a bug where enabling/disabling crossplay would sometimes not save in the game’s settings
- Made improvements to the regular and crossplay disabled matchmaking experience to make it easier to get into matches
2.4 Queue Changes (2 weeks):
- Matchmaking
- Temporary Featured Queue – 64p Team Objective (where Aberfell appears twice as often)
- 40p Mixed Modes has Aberfell appearing twice as often
- Brawl has removed from the 40p FFA queue
- Standalone Servers
- Duel Servers – Removed FFA Fighting Pit and Adding FFA Wardenglade
Parties
- Addressed a bug where party invites could not be sent or received on Windows 11
- Addressed a bug where players could attempt to join servers that have less open spots than their party size
- Addressed a bug where party invites would not always be sent out when inviting multiple players
- Addressed a bug where the party leader would be unable to connect to standalone servers while in a party
Performance and Crash Fixes
- [PS4/XB1] Further animation optimizations made to reduce stress on performance
- [Xbox] Fixed a crash when returning to the game after suspending during the loading screen of an online match
- Fixed a crash where equipped items would not always populate
- Fixed a rare server crash for when there is no valid killer player state
- Fixed a rare server crash for when a ballista bolt hits a shield
- Fixed a stuttering issue when setting View Distance to Low or Medium while viewing in first person
Animation
- Fixed an animation issue involving the slight dodge after changing movement directions from a sprint. This animation would not play server side, causing attacks to hit/miss when they visibly should/shouldn’t to the player
- Addressed a bug where player and bot movement would not animate properly when viewed from a distance
- Improved third person slash windup animation when looking downwards. This change is aimed at making slashes and overheads more readable when players look down and initiate an attack
- Adjusted strafing animation when moving at slower speeds
- Fixed animation issue with shield when crouching with a rapier in first person
- Addressed a bug where the fire particle effect would not appear when drawing an arrow inside the brazier’s ignition volume
- Lowered the throwing windup/draw animation speeds for the following weapons:
- Glaive, Dane Axe, Poleaxe, Greatsword
Audio
- Addressed a bug where VO previews would play and overlap on mouse-over
- Addressed a bug where Peasant NPCs would sometimes not use voice lines
- Adjusted Cinematic VO levels for Brawl – Cathedral
UI
- Addressed a bug where tertiary weapons would sometimes appear twice on the HUD when picking up another weapon as the Raider subclass
- Addressed a bug where the name of the player being revived would disappear if the player reviving the team mate is killed during the revive
- Fixed the “Back” buttons hover state to have a golden highlight instead of silver on all screens featuring it
- Addressed a bug where the cursor would default to the bottom after exiting a weapon selection in Customization
- Added a “News” button to the main menu
- Adjusted the “Play” button visuals to match the new “News” button
- Added a banner behind the Chivalry 2 icon on the upper left corner of the screen
- Added a glow behind the main featured mode to make it stand out more prominently
- Added unique loading screens for the recent LTS/TDM versions of TO maps
- Death screen UI will now list same killed players with a multiplier instead of listing their name multiple times on the screen
- LTS – fixed UI element to not show “FIGHT” at the start of the next round’s countdown
- Multiple localization UI fixes for the following languages:
- Chinese
- Danish
- French
- Italian
- Spanish
Misc
- Fixed a backend issue where special edition items and other awards were being awarded inconsistently.
- [PS4 / PS5] Brawl – Addressed a bug where the camera would not focus on the NPCs during the intro cinematic
- [PS4 / PS5] Addressed a bug where currency bought from the PS Store would not be visibly given to the player until they restarted the game
- Addressed a bug where the player would be unable to join either team from Spectate if the teams were perfectly balanced
- Addressed a bug where tutorial rewards would not be given out to players in a broken state pre version 2.2
Download free Chivalry 2 update 1.13 for PlayStation 4 and Xbox One.