Chivalry 2 Update 1.04 Patch Notes (1.004.000) – August 10, 2021 (House Galencourt update)


Chivalry 2 update 1.04 (1.004.000) is now rolling out on PS4, PS5, PC(2.1.0), and Xbox One. According to the official Chivalry 2 patch notes, the House Galencourt update added a massive new city siege map Galencourt (TO), the opulent Courtyard (TDM/FFA), and more. Apart from this, Chivalry 2 version 1.04 also includes a brand-new Arena mode, an arrow cam, 60+ new customization options, and more.

Currently, Chivalry 2 servers are down. Chivalry 2 server status will be updated here.

Previously, a big update was released with various bug fixes and changes. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Chivalry 2 patch 1.04 will address a few of these errors.


Chivalry 2 1.04 Patch Notes (1.004) – August 10, 2021

House Galencourt Update

New Features

  • New Team Objective map – The Desecration of Galencourt!
    The fight continues as the Mason Army lays brutal siege to the Great Walled City of Galencourt, the seat of the Agathian Church.

  • New Free-for-all/Team Deathmatch Map – Courtyard!
    An agreement to settle the battle for Courtyard by champions duel is broken as unsuspecting nobles are swept into the carnage. Fight for your faction in the battle for Courtyard!

  • New gamemode – Arena mode! For this update we’re launching 3v3, first to win 5 rounds; available though matchmaking
    • Includes Arena mode map variants of Tournament Grounds, Fighting Pit, and Courtyard
      Challenge yourself by challenging others! Fight alongside your friends or 2 others in the fight for dominance in Arena!

  • Player Profile Screen (Preview): Track your gameplay stats as you level up your character and become a legend of the battlefield! PLEASE NOTE: This is a preview feature; as such, any stats shown may be reset at any given time (not player rank/progress). Once this feature is out of a preview state, Torn Banner will alert the community.

  • Arrow cam is back and better than ever! Now useable on any throwable; Hold [input] (flourish by default) after firing to follow your projectiles to the point of impact
  • New female armour skins! Represent House Galencourt in the Protector of Galencourt armour sets!

  • New weapon and shield skins!
    • Shields, Sword of Argon, War Axe, Glaive, Warclub, Knife, and Two Handed Hammer

  • New female character voices (Bar Maid and Evil Queen)
  • New Playable character – Monks. Play as a Monk and protect Feydrid’s tomb on the final objective in Galencourt!
  • New Peasant Playable character – Mason/Agatha Nobles. Play as noble peasants at the start of Courtyard!
  • New carryables (food, anchor)
  • Added teamkill forgiveness prompt (press F, X on PS, A on XB)


  • PC – Addressed a bug where multiple players could be the party leader
  • Console – Addressed a bug where a non-leader of the party could proceed through the gameplay menu
  • Xbox – Addressed a bug with parties where a party leader leaving the party caused the remaining group to be unable to queue for a match
  • PlayStation – Addressed a bug with parties where the party leader joining a new party caused group inconsistencies for all players in the group
  • Invites now indicate to the player that they will be sent to the main menu if accepted while playing in a match
  • Addressed a bug where merging parties could break the party


  • Addressed a bug where players were not properly backfilling into servers, but instead starting up new servers
  • Addressed a bug where spamming A (Xbox) / X (PlayStation) through the Play screen would make you unable to search for matchmaking
  • If network connection is lost on the main menu but re-established, you can now proceed to gameplay as intended instead of being required to restart the game


  • PC – Fixed a desync issue caused after throwing rocks


  • Stamina regen will now pause while crouching
  • Crouching now costs stamina (EVERY day is leg day)
  • Fixed heavy carryables having improper trajectories
  • Players will now drop carried 2 handed loot when hit
  • Combo timing penalty should not be applied when an opponent gets put into parrybreak (allowing the attacker to quickly combo their attack right after disarming an opponent)
  • Players now receive score for destroying constructables
  • Deployable Spike Traps no longer damage/kill teammates
  • Spike traps are no longer triggered by your own attack lunges
  • Fixed a bug where the bow would appear to be loaded at zero ammo after placing a brazier
  • Fixed a bug where the player would have an invisible arrow after restocking ammo
  • Tackles no longer use armor type/weapon damage type multipliers
  • Jabbing an ally no longer stops player movement
  • Pitchfork special attack added, to trick peasants into thinking they actually have a chance
  • Improved Longbow and Crossbow melee attack tracers
  • While emoting, dash now cancels the emote and performs the dash
  • Radius of catapult damage decreased
  • Death impulse from catapult now makes players fly away from the impact instead of straight up into the air
  • Fixed a bug where getting hit while winding up to throw a weapon could get the player stuck in a broken combat state
  • Fixed turn cap on ballista being removed after it had been reloaded
  • Fixed an exploit where players could cancel their bandage animation by jabbing before and after bandaging
  • Restriction scale on turning while sprinting now scales with speed to make it feel less restrictive at low speeds
  • Fixed an exploit where you could super jump (Olympic tryouts have concluded)
  • Removed ability to chain combo Kicks with Low Kicks
  • Score is now awarded to the player who loads the catapult. You’re helping, and we love that
  • Players can no longer break their teammates block with a kick
  • Teammates can no longer interrupt each others counters and parries
  • Blocking attacks from teammates no longer consumes stamina
  • Teammates can no longer damage each others shields
  • Projectiles (arrows/bolts/thrown weapons) will now interrupt enemies who are drawing their bow/aiming their crossbow/winding up a throw
  • Increased special attack and sprint charge damage for many weapons (Spear, Glaive, Poleaxe, Candelabras, Oar, Pitchfork, Plank, Lance, Pitchfork, Scythe)
  • Slash/Overhead turn amount slightly decreased to prevent the spin playstyle and improve crouching under swings
  • Parry turn amount slightly decreased to prevent incredibly fast spins while parrying
  • Javelin attack animations have been adjusted, and the slash attack is now a stab variant (similar to how Spear works)
  • Javelin throw recovery time increased by 0.30s
  • One handed spear is re-enabled. Attack animations have been adjusted, and the slash attack is now a stab variant (similar to how Spear works)
  • One handed spear special attack windup decreased by 0.05s
  • Heavy shield throw windup decreased by 0.05s
  • Decreased damage of ram skull (being able to one shot opponents was fun while it lasted)
  • Heavy 2-handed throwable damage (anvils/barrels/boxes/etc) has been adjusted and now scales based on distance. Some throwables will be destroyed if thrown very far
  • Fixed archer left dash distance being much shorter than right dash
  • Thrown weapons no longer deal damage through parry (only happened occasionally)
  • Holding parry during swing release then hitting the world will no longer drop your parry
  • Getting hit after being deflected will now place player in the interrupted state and award initiative to the opponent
  • You are no longer able to instantly initiate a counter after hitting the world
  • Slightly increased delay on spamming counters immediately after landing a hit
  • Fixed a bug where countering an attack at the last possible moment would block any attack type (including specials and kicks)
  • Stabs start damage slightly later, making them easier to react to (Yes, we’re talking to you Messer)


  • Dashing after throwing a weapon that has ammo causes reload animation to be skipped
  • Addressed a bug where large movement corrections were applied to the character
  • Improved first person death animation to better match third-person animation
  • Fixed spear plant special attack playing the wrong animation when blocked during its windup
  • Added first-person ducking animation, because You’re breathtaking and you should feel like a badass
  • Added new flourish animation for 2h Maul set
  • Fixed missing interrupt from Jab attack not playing in third-person
  • Fixed a teleport that occured when a player parrying with a 1h spear was kicked by another player
  • Fixed shield rotation during kick for 1h + shield and spear + shield animations in first and third person
  • Ladder climbing speed has been increased
  • Minor tweaks made to death animations
  • Smoothed javelin throw animation
  • Flourish can no longer be cancelled with V. You can still attack or parry from flourish
  • Set minimum time before you can parry/attack from flourish
  • Fixed players sometimes T-posing when killed by a thrown weapon
  • Improved third-person Longsword slash/overhead counter animation to be easier to read


  • On combat zone switch when objective changes, only defenders will now be forward spawned
  • VIPs now receive more health when healed
  • Buff: You can now sit on benches with other players
  • Team auto-balance no longer shuffles players at the end of the game
  • Improved peasant AI when walking through doors
  • Improved bot AI in various places on the maps so they do not stand idle


  • Fixed tutorial awards not being applied

The Slaughter of Coxwell

  • Addressed a bug where Agatha players were able to hide far from the last objective due to not having an active combat zone until death. Cowards get what they deserve!
  • Addressed a bug where market barricades were not visible to players who joined the game late
  • Addressed a bug where sitting on a bench would shrink the player model. Now the only kids in this game are the ones playing with “parental guidance”.
  • Fixed an invisible spawn wall from hindering player movement when they spawned on top of it
  • Fixed spike barricades not giving score
  • Fixed barricades and traps not appearing when rejoining a match/joining a match late
  • Fixed gate not opening the right direction after being broken open

Escape from Falmire

  • Increased gates HP from 600 to 750 on the first stage
  • Increased gates HP from 1500 to 2000 on Breach the Gates stage
  • Increased Prisoner VIP health from 650 to 750 on the last stage
  • Added barricades on Stage 3 and 4 so that attackers cannot rush to the bridge before intended
  • Moved Defenders forward spawn on Stage 4 from the middle of the bridge to the rear of the bridge

The Fall of Lionspire

  • Addressed a bug where stage 4 banners were not visible to players who joined the game late
  • Players are now awarded score from lighting and defusing explosives
  • Fixed invisible collision on the trebuchet arm from stopping player movement

The Siege Of Rudhelm

  • Increased out of combat zones to include back two corners on the upper levels of the final VIP objective
  • Fixed a level issue where players could access an unintended rooftop by climbing the siege ramp
  • Opened wall between alcove and arch near the courtyard to widen the choke point

Tournament Grounds

  • Added an additional ammo box by the stairs directly across the arena from the throne area

The Battle Of Darkforest

  • New loading screen
  • Players are now awarded score for hitting breakables


  • New main menu and play menus. Players are now better able to pick their desired mode, and a NEW map playlist!
  • Added new scoring events when you kill players with carryables. Kill an enemy with a book to EDUCATE them!
  • When purchasing a cosmetic, the UI now shows the purchased item instead of returning to default
  • Addressed a bug where the Main Menu became greyed out when failing to matchmake into a game
  • Addressed a bug where some servers were not listing in the server browser
  • Improved indication of sprint state by changing arm position when transitioning into sprint and made changes to how camera shake ramps up with speed
  • Can no longer perform a sprint attack or tackle after being pushed back
  • “Press C to Get Up” (Square on PS, X on XB) messaging will now only appear when you’re able to execute the action
  • Killfeed now displays when a player has killed themselves on spikes for the appropriate amount of ridicule
  • Added UI message for when a player attempts to join a full server via the Social menu
  • Fixed crosshair not accurately showing the active riposte window
  • Fixed Special Edition jousting helmets indicating a Global Rank requirement
  • Fixed missing party icons in FFA mode
  • Various customization screen improvements
    • Navigation changes
    • New heraldry groups
    • Fixed NEW item notification from appearing on Class customization even when all new customizations were cleared
    • Fixed NEW item notification not removing when switching teams
    • Weapons now sorted by Type instead of Class
    • Purchases are now a hold to buy behaviour to prevent players from accidentally purchasing items
    • Added missing rank unlock requirements to shield variants
    • Fixed classes not stepping forward when selected
    • Fixed Back button on class select screen not working properly
    • Skins now preview on hover (without pressing to select)
  • New UI option for “Friends & Party” indicators – option highlights all friends and all party members names while in a game
  • PS4 Asia – X/O controls are now correctly flipped on scoreboard, in-game options, class selection, team selection, crowns store, options menu, and more
  • Fixed names getting cut off in FFA standings, XXXnoobmaster6969420XXX can now be seen in all their glory
  • Fixed platform icons disappearing after rejoining a server
  • Addressed a bug where dying via desertion in Offline mode caused the screen to remain grey
  • PC servers can now be searched by name
  • When partied, on death you will automatically spectate your party members until respawn
  • Fixed players being unable to see their own voice icon when in a party
  • Bandage now indicates it has three charges
  • Counter and riposte success are now more easily distinguishable
  • Scalability settings adjusted for consoles to better fit screens
  • Fixed special characters not appearing on Party Invite UI
  • Fixed blood overlay appearing on screen after getting a headshot kill with a throwing knife


  • Further mix adjustments
  • Fixed volume settings not starting up on game launch
  • TDM and FFA maps now have end of game ramp up music


  • Addressed a bug where a controller couldn’t navigate the scoreboard
  • Addressed a bug where PC players using controllers could not move cursor when looking at weapon categories in the customization menu
  • Cancel and emote (including flourish and battlecry) will no longer conflict with one another
  • Refinements to auto-rotation made, allowing forward movement to enable auto-rotation
  • Added aim assist to sprint attack and tackle
  • Fixed Join Game not have a controller bind on the Social screen

Other Changes

  • Multiple server crash fixes
  • Bot backfill now removes bots and replaces with players properly
  • You can now mute other players
  • Players can now be globally muted – inappropriate chat will get you a global mute so be chivalrous!
  • Loadout selection no longer pops up after first death by default
  • Localization update for new features
    • Fixes overlapping text in many locations
  • Archer class limit now properly limits via subclass
  • Fixed player not being able to interact or heal with items while crouching
  • Fixed players being team swapped right after joining a server or at the end of a match
  • Having the loadout screen open no longer causes the player to skip respawning
  • Fixed player movement being restricted for too long on spawn in
  • Opening cinematics are now removed in FFA mode
  • Consoles specific – Addressed a bug where players would pop or teleport around catapults and breakable barricades

Download free Chivalry 2 update 1.04 for PlayStation 4 and Xbox One.