Chivalry 2 update 1.04 (1.004.000) is now rolling out on PS4, PS5, PC(2.1.0), and Xbox One. According to the official Chivalry 2 patch notes, the House Galencourt update added a massive new city siege map Galencourt (TO), the opulent Courtyard (TDM/FFA), and more. Apart from this, Chivalry 2 version 1.04 also includes a brand-new Arena mode, an arrow cam, 60+ new customization options, and more.
Currently, Chivalry 2 servers are down. Chivalry 2 server status will be updated here.
Previously, a big update was released with various bug fixes and changes. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Chivalry 2 patch 1.04 will address a few of these errors.
Chivalry 2 1.04 Patch Notes (1.004) – August 10, 2021
House Galencourt Update
New Features
- New Team Objective map – The Desecration of Galencourt!
The fight continues as the Mason Army lays brutal siege to the Great Walled City of Galencourt, the seat of the Agathian Church.
- New Free-for-all/Team Deathmatch Map – Courtyard!
An agreement to settle the battle for Courtyard by champions duel is broken as unsuspecting nobles are swept into the carnage. Fight for your faction in the battle for Courtyard!
- New gamemode – Arena mode! For this update we’re launching 3v3, first to win 5 rounds; available though matchmaking
- Includes Arena mode map variants of Tournament Grounds, Fighting Pit, and Courtyard
Challenge yourself by challenging others! Fight alongside your friends or 2 others in the fight for dominance in Arena!
- Includes Arena mode map variants of Tournament Grounds, Fighting Pit, and Courtyard
- Player Profile Screen (Preview): Track your gameplay stats as you level up your character and become a legend of the battlefield! PLEASE NOTE: This is a preview feature; as such, any stats shown may be reset at any given time (not player rank/progress). Once this feature is out of a preview state, Torn Banner will alert the community.
- Arrow cam is back and better than ever! Now useable on any throwable; Hold [input] (flourish by default) after firing to follow your projectiles to the point of impact
- New female armour skins! Represent House Galencourt in the Protector of Galencourt armour sets!
- New weapon and shield skins!
- Shields, Sword of Argon, War Axe, Glaive, Warclub, Knife, and Two Handed Hammer
- New female character voices (Bar Maid and Evil Queen)
- New Playable character – Monks. Play as a Monk and protect Feydrid’s tomb on the final objective in Galencourt!
- New Peasant Playable character – Mason/Agatha Nobles. Play as noble peasants at the start of Courtyard!
- New carryables (food, anchor)
- Added teamkill forgiveness prompt (press F, X on PS, A on XB)
Parties
- PC – Addressed a bug where multiple players could be the party leader
- Console – Addressed a bug where a non-leader of the party could proceed through the gameplay menu
- Xbox – Addressed a bug with parties where a party leader leaving the party caused the remaining group to be unable to queue for a match
- PlayStation – Addressed a bug with parties where the party leader joining a new party caused group inconsistencies for all players in the group
- Invites now indicate to the player that they will be sent to the main menu if accepted while playing in a match
- Addressed a bug where merging parties could break the party
Matchmaking
- Addressed a bug where players were not properly backfilling into servers, but instead starting up new servers
- Addressed a bug where spamming A (Xbox) / X (PlayStation) through the Play screen would make you unable to search for matchmaking
- If network connection is lost on the main menu but re-established, you can now proceed to gameplay as intended instead of being required to restart the game
Performance
- PC – Fixed a desync issue caused after throwing rocks
Combat/Weapons
- Stamina regen will now pause while crouching
- Crouching now costs stamina (EVERY day is leg day)
- Fixed heavy carryables having improper trajectories
- Players will now drop carried 2 handed loot when hit
- Combo timing penalty should not be applied when an opponent gets put into parrybreak (allowing the attacker to quickly combo their attack right after disarming an opponent)
- Players now receive score for destroying constructables
- Deployable Spike Traps no longer damage/kill teammates
- Spike traps are no longer triggered by your own attack lunges
- Fixed a bug where the bow would appear to be loaded at zero ammo after placing a brazier
- Fixed a bug where the player would have an invisible arrow after restocking ammo
- Tackles no longer use armor type/weapon damage type multipliers
- Jabbing an ally no longer stops player movement
- Pitchfork special attack added, to trick peasants into thinking they actually have a chance
- Improved Longbow and Crossbow melee attack tracers
- While emoting, dash now cancels the emote and performs the dash
- Radius of catapult damage decreased
- Death impulse from catapult now makes players fly away from the impact instead of straight up into the air
- Fixed a bug where getting hit while winding up to throw a weapon could get the player stuck in a broken combat state
- Fixed turn cap on ballista being removed after it had been reloaded
- Fixed an exploit where players could cancel their bandage animation by jabbing before and after bandaging
- Restriction scale on turning while sprinting now scales with speed to make it feel less restrictive at low speeds
- Fixed an exploit where you could super jump (Olympic tryouts have concluded)
- Removed ability to chain combo Kicks with Low Kicks
- Score is now awarded to the player who loads the catapult. You’re helping, and we love that
- Players can no longer break their teammates block with a kick
- Teammates can no longer interrupt each others counters and parries
- Blocking attacks from teammates no longer consumes stamina
- Teammates can no longer damage each others shields
- Projectiles (arrows/bolts/thrown weapons) will now interrupt enemies who are drawing their bow/aiming their crossbow/winding up a throw
- Increased special attack and sprint charge damage for many weapons (Spear, Glaive, Poleaxe, Candelabras, Oar, Pitchfork, Plank, Lance, Pitchfork, Scythe)
- Slash/Overhead turn amount slightly decreased to prevent the spin playstyle and improve crouching under swings
- Parry turn amount slightly decreased to prevent incredibly fast spins while parrying
- Javelin attack animations have been adjusted, and the slash attack is now a stab variant (similar to how Spear works)
- Javelin throw recovery time increased by 0.30s
- One handed spear is re-enabled. Attack animations have been adjusted, and the slash attack is now a stab variant (similar to how Spear works)
- One handed spear special attack windup decreased by 0.05s
- Heavy shield throw windup decreased by 0.05s
- Decreased damage of ram skull (being able to one shot opponents was fun while it lasted)
- Heavy 2-handed throwable damage (anvils/barrels/boxes/etc) has been adjusted and now scales based on distance. Some throwables will be destroyed if thrown very far
- Fixed archer left dash distance being much shorter than right dash
- Thrown weapons no longer deal damage through parry (only happened occasionally)
- Holding parry during swing release then hitting the world will no longer drop your parry
- Getting hit after being deflected will now place player in the interrupted state and award initiative to the opponent
- You are no longer able to instantly initiate a counter after hitting the world
- Slightly increased delay on spamming counters immediately after landing a hit
- Fixed a bug where countering an attack at the last possible moment would block any attack type (including specials and kicks)
- Stabs start damage slightly later, making them easier to react to (Yes, we’re talking to you Messer)
Animation
- Dashing after throwing a weapon that has ammo causes reload animation to be skipped
- Addressed a bug where large movement corrections were applied to the character
- Improved first person death animation to better match third-person animation
- Fixed spear plant special attack playing the wrong animation when blocked during its windup
- Added first-person ducking animation, because You’re breathtaking and you should feel like a badass
- Added new flourish animation for 2h Maul set
- Fixed missing interrupt from Jab attack not playing in third-person
- Fixed a teleport that occured when a player parrying with a 1h spear was kicked by another player
- Fixed shield rotation during kick for 1h + shield and spear + shield animations in first and third person
- Ladder climbing speed has been increased
- Minor tweaks made to death animations
- Smoothed javelin throw animation
- Flourish can no longer be cancelled with V. You can still attack or parry from flourish
- Set minimum time before you can parry/attack from flourish
- Fixed players sometimes T-posing when killed by a thrown weapon
- Improved third-person Longsword slash/overhead counter animation to be easier to read
Maps
- On combat zone switch when objective changes, only defenders will now be forward spawned
- VIPs now receive more health when healed
- Buff: You can now sit on benches with other players
- Team auto-balance no longer shuffles players at the end of the game
- Improved peasant AI when walking through doors
- Improved bot AI in various places on the maps so they do not stand idle
Tutorial
- Fixed tutorial awards not being applied
The Slaughter of Coxwell
- Addressed a bug where Agatha players were able to hide far from the last objective due to not having an active combat zone until death. Cowards get what they deserve!
- Addressed a bug where market barricades were not visible to players who joined the game late
- Addressed a bug where sitting on a bench would shrink the player model. Now the only kids in this game are the ones playing with “parental guidance”.
- Fixed an invisible spawn wall from hindering player movement when they spawned on top of it
- Fixed spike barricades not giving score
- Fixed barricades and traps not appearing when rejoining a match/joining a match late
- Fixed gate not opening the right direction after being broken open
Escape from Falmire
- Increased gates HP from 600 to 750 on the first stage
- Increased gates HP from 1500 to 2000 on Breach the Gates stage
- Increased Prisoner VIP health from 650 to 750 on the last stage
- Added barricades on Stage 3 and 4 so that attackers cannot rush to the bridge before intended
- Moved Defenders forward spawn on Stage 4 from the middle of the bridge to the rear of the bridge
The Fall of Lionspire
- Addressed a bug where stage 4 banners were not visible to players who joined the game late
- Players are now awarded score from lighting and defusing explosives
- Fixed invisible collision on the trebuchet arm from stopping player movement
The Siege Of Rudhelm
- Increased out of combat zones to include back two corners on the upper levels of the final VIP objective
- Fixed a level issue where players could access an unintended rooftop by climbing the siege ramp
- Opened wall between alcove and arch near the courtyard to widen the choke point
Tournament Grounds
- Added an additional ammo box by the stairs directly across the arena from the throne area
The Battle Of Darkforest
- New loading screen
- Players are now awarded score for hitting breakables
UI
- New main menu and play menus. Players are now better able to pick their desired mode, and a NEW map playlist!
- Added new scoring events when you kill players with carryables. Kill an enemy with a book to EDUCATE them!
- When purchasing a cosmetic, the UI now shows the purchased item instead of returning to default
- Addressed a bug where the Main Menu became greyed out when failing to matchmake into a game
- Addressed a bug where some servers were not listing in the server browser
- Improved indication of sprint state by changing arm position when transitioning into sprint and made changes to how camera shake ramps up with speed
- Can no longer perform a sprint attack or tackle after being pushed back
- “Press C to Get Up” (Square on PS, X on XB) messaging will now only appear when you’re able to execute the action
- Killfeed now displays when a player has killed themselves on spikes for the appropriate amount of ridicule
- Added UI message for when a player attempts to join a full server via the Social menu
- Fixed crosshair not accurately showing the active riposte window
- Fixed Special Edition jousting helmets indicating a Global Rank requirement
- Fixed missing party icons in FFA mode
- Various customization screen improvements
- Navigation changes
- New heraldry groups
- Fixed NEW item notification from appearing on Class customization even when all new customizations were cleared
- Fixed NEW item notification not removing when switching teams
- Weapons now sorted by Type instead of Class
- Purchases are now a hold to buy behaviour to prevent players from accidentally purchasing items
- Added missing rank unlock requirements to shield variants
- Fixed classes not stepping forward when selected
- Fixed Back button on class select screen not working properly
- Skins now preview on hover (without pressing to select)
- New UI option for “Friends & Party” indicators – option highlights all friends and all party members names while in a game
- PS4 Asia – X/O controls are now correctly flipped on scoreboard, in-game options, class selection, team selection, crowns store, options menu, and more
- Fixed names getting cut off in FFA standings, XXXnoobmaster6969420XXX can now be seen in all their glory
- Fixed platform icons disappearing after rejoining a server
- Addressed a bug where dying via desertion in Offline mode caused the screen to remain grey
- PC servers can now be searched by name
- When partied, on death you will automatically spectate your party members until respawn
- Fixed players being unable to see their own voice icon when in a party
- Bandage now indicates it has three charges
- Counter and riposte success are now more easily distinguishable
- Scalability settings adjusted for consoles to better fit screens
- Fixed special characters not appearing on Party Invite UI
- Fixed blood overlay appearing on screen after getting a headshot kill with a throwing knife
Audio
- Further mix adjustments
- Fixed volume settings not starting up on game launch
- TDM and FFA maps now have end of game ramp up music
Controllers
- Addressed a bug where a controller couldn’t navigate the scoreboard
- Addressed a bug where PC players using controllers could not move cursor when looking at weapon categories in the customization menu
- Cancel and emote (including flourish and battlecry) will no longer conflict with one another
- Refinements to auto-rotation made, allowing forward movement to enable auto-rotation
- Added aim assist to sprint attack and tackle
- Fixed Join Game not have a controller bind on the Social screen
Other Changes
- Multiple server crash fixes
- Bot backfill now removes bots and replaces with players properly
- You can now mute other players
- Players can now be globally muted – inappropriate chat will get you a global mute so be chivalrous!
- Loadout selection no longer pops up after first death by default
- Localization update for new features
- Fixes overlapping text in many locations
- Archer class limit now properly limits via subclass
- Fixed player not being able to interact or heal with items while crouching
- Fixed players being team swapped right after joining a server or at the end of a match
- Having the loadout screen open no longer causes the player to skip respawning
- Fixed player movement being restricted for too long on spawn in
- Opening cinematics are now removed in FFA mode
- Consoles specific – Addressed a bug where players would pop or teleport around catapults and breakable barricades
Download free Chivalry 2 update 1.04 for PlayStation 4 and Xbox One.