Captain of Industry Update 0.5.3 Patch Notes

Captain of Industry update 0.5.3 is now available to download on PC, Ps4, PS5, and Xbox one. According to the official Captain of Industry patch notes, the latest update reduced game loading time by over 50% with the addition of a map cache feature and adds various other fixes.

Previously, a major Captain of Industry update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Captain of Industry version 0.5.3 will fix a few of these issues.

Check out more details below.

Captain of Industry Patch 0.5.3 Notes – June 23, 2023

0.5.3

  • Added a map cache that speeds up loading of games by more than 50%. When a game is loaded, map cache is saved. When the same game is loaded later, the map will be loaded from cache instead of being generated.
  • Significantly improved performance of state synchronization of transports between sim and render threads. We’ve observed FPS increase by 5-10% thanks to this change, even more when the game is paused.
  • Improved camera interactions with mouse events. For example, camera pan (right click) no longer triggers cancellation of the current action like a building construction.
  • Improved mining priority on excavators that is now more aggressive in finding the selected resource.
  • Pressed waste can no longer be discarded in the shipyard.
  • Transports are no longer allowed to be constructed under water.
  • Depleted steam recipe for smokestack is now unlocked together with hydrogen burning.
  • Trees can no longer be planted over objects or invalid terrain.
  • Fixed sudden jumping of some entities (e.g. vehicles) when game was paused or unpaused.
  • Fixed floating concrete tiles that could occur in some cases.
  • Fixed that excavators were sometimes climbing cliffs when they got stuck.
  • Fixed a rare case where an excavator could get stuck in an infinite loop trying to mine unreachable designation.
  • Fixed anti-aliasing on pipes that was not working properly.
  • Fixed that recipe in the nuclear reactor and recipe book was different.
  • Fixed that the forestry tower did not clear its input entities when destroyed.
  • Fixed forest floor that could make non-farmable ground when receding.
  • Fixed building previews that were not affected by fog.
  • Fixed that workers were sometimes not used by the world map entities.
  • Fixed some transport path-finding edge-cases.
  • Fixed that editing forestry designations closed the planning mode.
  • Fixed that enabling planning mode while placing an entity canceled the placement.
  • Fixed that a checkbox toggle focused a search field.
  • Fixed that quick removal of products from a storage unit disabled its clearing mode.
  • Fixed a nuclear waste age tracking when clearing the nuclear waste storage.
  • Photo mode no longer re-shows hidden entity icons.

v0.5.3a

  • Forest floor can no longer grow onto farms.
  • Trees can now be planted even if there is a little bit of rock on top of fertile soil.
  • Fixed that despawned vehicles now cancel refueling jobs correctly.
  • Fixed issue that prevented forestry tower designation removal.
  • Vehicles paused by refueling are now properly unpaused.
  • Fixed a rare case of jittering conveyor belts when no products were on them.

v0.5.3b

  • Fixed global statistics for tree saplings that were not marked as consumed by tree harvesters.
  • Fixed a case where a machine could get stuck with full output.
  • Fixed non-farmable tiles highlighting for farms.
  • Fixed tree harvester rendering that was sometimes not working after load.
  • Fixed excavators’ “no reachable designations” notifications to not flicker, not appear too early, and not overlap with “struggling to find a path” notification.
  • Lines for excavator unreachable locations will persist until the vehicle starts searching again.
  • Fixed an issue where excavators going to new designations could fail to start mining.
  • Reduced excavator fuel usage while searching for designations.

Renu
Renu
Renu specializes in Japanese games, from cult-classic JRPGs to niche indie titles. A lifelong fan of Japan’s gaming culture, she combines deep industry knowledge with a passion for storytelling. Follow her for updates on Final Fantasy, Monster Hunter, and hidden gems.
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