Call to Arms Gates update 17 (v1.015) is now available to download on PC. According to the official CTA Gates of Hell patch notes, the latest update added new units, a new mesh texmod feature, and much more.
Unfortunately, since the last patch, players are experiencing several issues with the game. Today’s Call to Arms patch 17 (v1.015) will address a few of these issues.
Check out more details below.
CTA Gates of Hell Ostfront Patch Notes – October 23, 2021
- Added new units. Soviet ISU-122S, BM-31-12, Lend-lease Universal carrier, Lend-lease MMG carrier, Lend-lease M3A1E1 Scout car, Lend-lease M3A1E3 Scout car transport, Lend-lease Valentine II, Lend-lease Valentine VII, Lend-lease Valentine IX, Lend-lease Churchill III
- Added lend-lease doctrine for soviet late war.
- Added new mesh-texmod feature, the winter skins can change entire meshes and not just textures. See explanation below.
- Added new human soldier 3d models and new headwear 3d models.
- Added winter skins/models for multiplayer soldiers on winter maps.
- Added winter skins for helmets for soldiers on winter maps.
- Added ability to change the spacing between covers of your soldiers by click-and-drag when selecting your soldiers to go to cover. This avoids soldiers bunching up.
- Added interaction code to tanks so they can be destroyed (non-repairable) through pierce and blast damage and not always explode.
- Added more vehicle fire and death fx.
- Added “crew stun” feature to car and truck class vehicles (crews can be stunned by pierce and blast damage).
- Added new fuel tank damage fx and death interactions to cars and trucks. You can now target external car fuel tanks.
- Added new gun-sights for british vehicles
- Added 50-caliber M2, along with new sounds and muzzle effect for it.
- Added BESA MG
- Added new MP map: 1v1 Crossing
- Added new MP map: 2v2 Gelid
- Added new MP map: 2v2 Courtyard
- Added new MP map: 4v4 Dubovka
- Added new MP map: 4v4 Vitebsk
- Added new campaign mission for Germany: Krasny Bor
- Added new campaign mission for USSR: Courland pocket
- Added spanish nationality to blue division soldiers
- Added blue division singleplayer breeds
- Added new spanish voice actor
- Added new soviet voice actor
- Added british smoke launchers for lend lease vehicles
- Added sound fx to water fx on water barrel
- Added ilumination signal flare for singleplayer night missions
- Added new sounds for browning M19
- Added new Texmods to soviet urban building (sov_2st_build1 )
- Added metal break sounds for car/truck engine, body and turret break events
- Added peaceful explosion fx to play for car/truck vehicles when crushed (run over) by tanks
- Added player soldier talk warnings when near mine sign/mine field in conquest, this talk can randomize and repeat after while if player is near another minefield (same one will not be warned again).
- Added 88mm Flak36 camo textures.
- Added suspension system to Opel maultier.
- Added some dx11 shader cache files
- Added missing weather selection to 2v2_industry
- Added t26_33 x models winter textures.
- Added Pak 36 models winter textures.
- Added tank drivers can enter and exit through other hatches if they are closer or driver hatch is blocked.
- Updated AI targetting logic – Player-controlled guns won’t switch to HE to attack infantry, unless it’s already loaded in the chamber.
- Updated Improved AI’s selection of cannon ammo for various targets
- Updated Mortar and Cannon HE shells blast damage and radius formula to account for shell weight and filler amount
- Updated texture mip logic so first person reticles do not get degraded on lower graphic settings
- Updated (Re-balanced) soviet late-war doctrines
- Updated (Re-balanced) 3v3 Wotan
- Updated (Re-balanced) 3v3 Brozha
- Updated (Re-balanced) 3v3 Carpathians
- Updated (Re-balanced) 4v4 Niemen
- Updated (visual improvements) 2v2 Industry
- Updated (visual improvements) 2v2 Fall
- Updated (gameplay improvements) DCG Kalinin
- Updated (spawn points) DCG Raseiniai
- Updated (gameplay improvements) Singleplayer Winter Storm mission
- Updated Rocket blast energy and radius to scale better in comparison to their real life TNT filler values.
- Updated chinese localization
- Updated russian localization
- Updated several minimaps and graphics
- Updated reverse speed of IS and ISU series tanks
- Updated m1927 76mm new textures
- Updated credits
- Addressed several cars and trucks equipped with guns, having the incorrect targetclass. Should result in improved AI targeting of these vehicles
- Addressed cannon state sync on multiplayer
- Addressed refuelling on multiplayer
- Addressed that bazooka icons within a squad show properly.
- Addressed fire effects extinguishing with water
- Addressed some thickness and penetration logics
- Addressed sdkfz234_2 (puma) hull machine gun from MG34 to MG42
- Addressed doctrine being wrongly selected when war stage gets changed
- Addressed doctrine prices which were inconsistent
- Addressed humans showing up in middle of the map in conquest (made active when linked in a vehicle)
- Addressed conquest MG linkage on vehicles
- Addressed missing icons overhead vehicles
- Addressed crew type of DsHK doctrine MG
- Addressed humans showing up in middle of the map in conquest (made active when linked in a vehicle)
- Addressed and adjusted pather ID sizes for cannons
- Addressed large caliber AA guns to fire at aircraft more often
- Addressed tanks that self destruct to explode like an ammo explosion
- Addressed 152mm ml20 xx visual bug
- Addressed Addressed various obstacles and volumes for xx models of cannons
- Addressed some details on 88mm Flak x Models
- Addressed crew count for doctrine 88mm flak 36
- Addressed commander and charger seats in gaz_aaa_72k
- Addressed flak 30 invisible suspension
- Addressed flak 30 repair animation Addressed
- Addressed cannon sandbags from being visible in fog of war.
- Addressed cannon sandbags to have winter texture when spawning on snow or ice terrain
- Addressed collider issues with a few small environment assets
- Addressed some texture issues
- Addressed crew count for Sig33B in conquest
- Addressed volumes and obstacles for wood bridge to help keep vehicles from clipping through sides.
- Addressed gun shield volumes for gaz_aaa_72k
- Addressed trucks being crewable after body/cabin brea
- Addressed localization so that no longer ‘mud’ terrain is mentioned as exclusively ‘snow’
- Addressed tiger 1 H cupola LOD1 appearance.
- Addressed crew boarding order for sdkfz251c so that the rear MG will be crewed before passenger seats
- Addressed soviet vehicle enumerators
- Addressed bazooka and AT-rifles to be collectable when on ground and empty/out of ammo
- Addressed soviet 45mm APCR penetration
- Addressed soviet assault sapper singleplayer breeds to spawn with all items
- Addressed hatch sounds for T34 series
- Increased tank body component durability when the body component is in broken state to allow for death new events to happen.increased passengers on t-40, t60, t-26-1939
- Reduced durability of car and truck armor ~20%
- Removed the stowing away of the binoculars when a rotate order comes in. Now you can use this order freely without the soldier stopping the usage of the binoculars.
- Removed duplicate pak36 and pak38 AT guns from library
Download Gates of Hell Ostfront patch 17 (v1.015) on PC (Steam).