Call to Arms Gates of Hell Update 17 (v1.015) Patch Notes – Oct 23, 2021

Call to Arms Gates update 17 (v1.015) is now available to download on PC. According to the official CTA Gates of Hell patch notes, the latest update added new units, a new mesh texmod feature, and much more.

Unfortunately, since the last patch, players are experiencing several issues with the game. Today’s Call to Arms patch 17 (v1.015) will address a few of these issues.

Check out more details below.

CTA Gates of Hell Ostfront Patch Notes – October 23, 2021

  • Added new units. Soviet ISU-122S, BM-31-12, Lend-lease Universal carrier, Lend-lease MMG carrier, Lend-lease M3A1E1 Scout car, Lend-lease M3A1E3 Scout car transport, Lend-lease Valentine II, Lend-lease Valentine VII, Lend-lease Valentine IX, Lend-lease Churchill III
  • Added lend-lease doctrine for soviet late war.
  • Added new mesh-texmod feature, the winter skins can change entire meshes and not just textures. See explanation below.
  • Added new human soldier 3d models and new headwear 3d models.
  • Added winter skins/models for multiplayer soldiers on winter maps.
  • Added winter skins for helmets for soldiers on winter maps.
  • Added ability to change the spacing between covers of your soldiers by click-and-drag when selecting your soldiers to go to cover. This avoids soldiers bunching up.
  • Added interaction code to tanks so they can be destroyed (non-repairable) through pierce and blast damage and not always explode.
  • Added more vehicle fire and death fx.
  • Added “crew stun” feature to car and truck class vehicles (crews can be stunned by pierce and blast damage).
  • Added new fuel tank damage fx and death interactions to cars and trucks. You can now target external car fuel tanks.
  • Added new gun-sights for british vehicles
  • Added 50-caliber M2, along with new sounds and muzzle effect for it.
  • Added BESA MG
  • Added new MP map: 1v1 Crossing
  • Added new MP map: 2v2 Gelid
  • Added new MP map: 2v2 Courtyard
  • Added new MP map: 4v4 Dubovka
  • Added new MP map: 4v4 Vitebsk
  • Added new campaign mission for Germany: Krasny Bor
  • Added new campaign mission for USSR: Courland pocket
  • Added spanish nationality to blue division soldiers
  • Added blue division singleplayer breeds
  • Added new spanish voice actor
  • Added new soviet voice actor
  • Added british smoke launchers for lend lease vehicles
  • Added sound fx to water fx on water barrel
  • Added ilumination signal flare for singleplayer night missions
  • Added new sounds for browning M19
  • Added new Texmods to soviet urban building (sov_2st_build1 )
  • Added metal break sounds for car/truck engine, body and turret break events
  • Added peaceful explosion fx to play for car/truck vehicles when crushed (run over) by tanks
  • Added player soldier talk warnings when near mine sign/mine field in conquest, this talk can randomize and repeat after while if player is near another minefield (same one will not be warned again).
  • Added 88mm Flak36 camo textures.
  • Added suspension system to Opel maultier.
  • Added some dx11 shader cache files
  • Added missing weather selection to 2v2_industry
  • Added t26_33 x models winter textures.
  • Added Pak 36 models winter textures.
  • Added tank drivers can enter and exit through other hatches if they are closer or driver hatch is blocked.
  • Updated AI targetting logic – Player-controlled guns won’t switch to HE to attack infantry, unless it’s already loaded in the chamber.
  • Updated Improved AI’s selection of cannon ammo for various targets
  • Updated Mortar and Cannon HE shells blast damage and radius formula to account for shell weight and filler amount
  • Updated texture mip logic so first person reticles do not get degraded on lower graphic settings
  • Updated (Re-balanced) soviet late-war doctrines
  • Updated (Re-balanced) 3v3 Wotan
  • Updated (Re-balanced) 3v3 Brozha
  • Updated (Re-balanced) 3v3 Carpathians
  • Updated (Re-balanced) 4v4 Niemen
  • Updated (visual improvements) 2v2 Industry
  • Updated (visual improvements) 2v2 Fall
  • Updated (gameplay improvements) DCG Kalinin
  • Updated (spawn points) DCG Raseiniai
  • Updated (gameplay improvements) Singleplayer Winter Storm mission
  • Updated Rocket blast energy and radius to scale better in comparison to their real life TNT filler values.
  • Updated chinese localization
  • Updated russian localization
  • Updated several minimaps and graphics
  • Updated reverse speed of IS and ISU series tanks
  • Updated m1927 76mm new textures
  • Updated credits
  • Addressed several cars and trucks equipped with guns, having the incorrect targetclass. Should result in improved AI targeting of these vehicles
  • Addressed cannon state sync on multiplayer
  • Addressed refuelling on multiplayer
  • Addressed that bazooka icons within a squad show properly.
  • Addressed fire effects extinguishing with water
  • Addressed some thickness and penetration logics
  • Addressed sdkfz234_2 (puma) hull machine gun from MG34 to MG42
  • Addressed doctrine being wrongly selected when war stage gets changed
  • Addressed doctrine prices which were inconsistent
  • Addressed humans showing up in middle of the map in conquest (made active when linked in a vehicle)
  • Addressed conquest MG linkage on vehicles
  • Addressed missing icons overhead vehicles
  • Addressed crew type of DsHK doctrine MG
  • Addressed humans showing up in middle of the map in conquest (made active when linked in a vehicle)
  • Addressed and adjusted pather ID sizes for cannons
  • Addressed large caliber AA guns to fire at aircraft more often
  • Addressed tanks that self destruct to explode like an ammo explosion
  • Addressed 152mm ml20 xx visual bug
  • Addressed Addressed various obstacles and volumes for xx models of cannons
  • Addressed some details on 88mm Flak x Models
  • Addressed crew count for doctrine 88mm flak 36
  • Addressed commander and charger seats in gaz_aaa_72k
  • Addressed flak 30 invisible suspension
  • Addressed flak 30 repair animation Addressed
  • Addressed cannon sandbags from being visible in fog of war.
  • Addressed cannon sandbags to have winter texture when spawning on snow or ice terrain
  • Addressed collider issues with a few small environment assets
  • Addressed some texture issues
  • Addressed crew count for Sig33B in conquest
  • Addressed volumes and obstacles for wood bridge to help keep vehicles from clipping through sides.
  • Addressed gun shield volumes for gaz_aaa_72k
  • Addressed trucks being crewable after body/cabin brea
  • Addressed localization so that no longer ‘mud’ terrain is mentioned as exclusively ‘snow’
  • Addressed tiger 1 H cupola LOD1 appearance.
  • Addressed crew boarding order for sdkfz251c so that the rear MG will be crewed before passenger seats
  • Addressed soviet vehicle enumerators
  • Addressed bazooka and AT-rifles to be collectable when on ground and empty/out of ammo
  • Addressed soviet 45mm APCR penetration
  • Addressed soviet assault sapper singleplayer breeds to spawn with all items
  • Addressed hatch sounds for T34 series
  • Increased tank body component durability when the body component is in broken state to allow for death new events to happen.increased passengers on t-40, t60, t-26-1939
  • Reduced durability of car and truck armor ~20%
  • Removed the stowing away of the binoculars when a rotate order comes in. Now you can use this order freely without the soldier stopping the usage of the binoculars.
  • Removed duplicate pak36 and pak38 AT guns from library

Download Gates of Hell Ostfront patch 17 (v1.015) on PC (Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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