Call of Duty Modern Warfare Update 1.42 Patch Notes – Sep 8, 2021

Call of Duty Modern Warfare update 1.42 released on PS4, PC and Xbox One. According to the official cod Modern Warfare 1.42 patch notes, the latest Mid Season update added new changes and various bug fixes as well as gameplay changes. Additionally, Modern Warfare patch 1.42 also includes stability and performance improvements.

Previously, a big update was released which added a new MP map,new Operator, four new weapons, and more. The update patch also includes a long list of quality of life improvements.

Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s COD Modern Warfare version 1.42 will fix a few of these issues. Check out more details below.

Call of Duty Modern Warfare update 1.42 patch notes – Sep 8, 2021

Hudson Returns – New Operator

Special Agent Jason Hudson added to current and upcoming operations, including a search and rescue.

Get Hudson as part of an upcoming Store Bundle along with three Legendary Weapon Blueprints and more, to be released following the launch of Season Five Reloaded.

New Warzone Mode: Clash

50v50 combat is back in Warzone.

Building off Warzone Rumble, a deathmatch based in Verdansk, Clash takes select areas from this massive map and pits two teams of 50 v 50 against each other in an unlimited respawn fight to 500 points. Whether it’s Downtown, the Boneyard, or even the popular-drop zone of the Factory, your mission in these Clash areas remains the same: earn points by eliminating enemies and completing Contracts for in-match rewards and collect powerups from defeated enemies that give gaming-changing abilities.

This is Team Deathmatch on an epic scale, with all your loadouts accessible, along with the Ping and Armor System, Cash, Buy Stations, and Vehicles from the regular Battle Royale and Plunder modes.

Get ready for the biggest team fights in Warzone and consider updating those Loadouts – you’ll have access to them right off the drop, allowing you to use those go-to armaments or level up and complete camo challenges for weapons from Black Ops Cold War and Modern Warfare®.

 

New Warzone Mode: Iron Trials ’84

Do you consider yourself a Tier One Operator of the highest caliber? Now’s the chance to prove it: Only the strongest survive in the toughest Battle Royale mode to ever come to Verdansk! Flex your mastery over the entire arsenal of weapons, prove you can handle any firefight with any type of armament, and earn an exclusive Calling Card to prove your mettle. The rules have changed. Here how the mode works:

    Health and Regeneration: An iron will and a serious constitution is needed to survive, so expect your base health to be increased, and your health regen rate to be changed too. This is set to affect the feel of combat, time to kill, weapon, Perk, and Equipment viability as the entire game is effectively altered!

    Loadouts: There are no free passes in this mode! Complementary Loadout Drops have been removed, meaning you’ll need to purchase your preferred weaponry. The cost at a Buy Station has risen, too.

    Gulag: The Gulag is open, but the emphasis is on a one-on-one skillful takedown against your opponent. No akimbo. No semi-auto or fully-auto shotguns. Almost no tactical equipment. The only thing standing between you and redeployment is the agility of your trigger finger. Win the Gulag? Then you can drop back into Verdansk… with whatever weapon and equipment you were carrying at the end of your Gulag bout!

    Supplemental: Also expect additional changes to environmental elements and a variety of important aspects that impact your Warzone experience. More expansive intel available soon.

    Classified Weapons: Be certain you [[REDACTED]] as these can [[REDACTED]], critical information we hope won’t get [[REDACTED]].

There’s no participation trophy for this mode, soldier: Only those placing first will receive the exclusive Calling Card!

WARZONE AND BLACK OPS COLD WAR CONTENT:

The Numbers Event – Embrace Perseus’ Broadcast and Be Rewarded (In-Season)

Initially installed at the start of the season, the Mobile Broadcast Stations around Verdansk will soon begin amplifying the “Dragovich Program” tapes – A.K.A. the Numbers broadcasts – across the region.

These are the focus of The Numbers Event, an upcoming limited-time reward stream for Operators brave enough to investigate these trucks placed by Perseus. This limited-time event will begin on September 21 at 10 AM PT. Although Operators have recently reported odd noises and sights when near them, there are two incentives for anyone willing to interact with these Mobile Broadcast Stations:

The first is an instant $2,000 Cash bonus in the current match, more than enough for a set of Armor Plates at a Buy Station. The second is directly tied to the limited-time Numbers Event: for each unique Mobile Broadcast Station activated during the event, you will receive an exclusive reward such as a Sticker, Calling Card, or Charm, in addition to some XP.

In addition to the nine challenges in Warzone centered around the Mobile Broadcast Stations, the Numbers Event also includes a set of nine challenges within Black Ops Cold War based around new maps and modes for Season Five Reloaded. Through these challenges, you can unlock even more cosmetic rewards, as well as another arcade cabinet game for your Black Ops Cold War collection. While this prize is a secret, here’s our key hint: there are no Billy Club patches for those who play this retro arcade classic and hit 35,000 score or more.

The Sai – Unlock a New Melee Weapon Through the Numbers Event

Those who complete all nine challenges within Warzone OR Black Ops Cold War during the event will receive a new functional melee weapon: the Sai.

This dual-wield Melee weapon, often used in stealthy martial arts, is the first ever functional weapon to be awarded via limited-time event. Hundreds of years ago, it was introduced to the island of Okinawa and eventually became adopted by the local police to aid in arresting criminals. For an outlaw like Kitsune, who grew up nearly 1,200 kilometers away in Kobe, wielding one is an irony she relishes.

Its lightweight design allows for improved agility and fast attacks, which is great for taking out zombies or the competition in Multiplayer and Warzone.

New Limited-Time Outbreak Mode for Hardcore Agents: Survival (In-Season)

While the Black Chest and Rampage Inducer are both set to test Requiem’s most elite Operators, the most hardcore zombie slayers looking for a serious challenge can test their abilities in Outbreak Survival when The Numbers Event launches.

This limited-time Outbreak mode amps up the survival horror aspect of the Zombies experience, fundamentally changing Outbreak to make it a truly punishing-yet-rewarding challenge.

Operators will only bring in the Field Upgrade from their starting Loadout, with their primary weapon being replaced with a single 1911 handgun. Once boots hit the ground in a random Region, more modifiers become clear: the mini-map and overhead map are disabled, music is turned off, and the HUD displays little intel.

The following changes were added previously.

Led by Raven Software, Warzone saw a fair share of balance changes over the past few months to the 100+ base weapons on offer, all designed to provide the best Battle Royale experience possible.

Season Five starts off with two new Perks to shake up the meta, and that’s just the tip of the iceberg for what lies deep beyond the surface of this update.

New Perks – Combat Scout and Tempered

Similar to Lethal and Tactical Equipment, Perks in Warzone are shared with the Perk selection from Call of Duty®: Modern Warfare®, albeit with minor adjustments to fit the large-scale battles currently under way in Verdansk. For the first time ever, Warzone receives two exclusive Perks, each with their own benefits that could definitely change how you choose your Loadouts.

The first is Combat Scout; with this Perk, Operators receive a burst of in-field intel, as damaging an enemy briefly highlights the foe in bright orange and automatically pings them. Whether it’s confirming a callout or finding someone cooped up in a building behind penetrable cover, this Perk only grows stronger if the Operator behind it can communicate effectively to their squadmates.

The other is Tempered, which looks to fundamentally change Armor values within Warzone. When an Operator is under the effects of Tempered, their Armor Plates are heavier and more reinforced – only two of them are needed for an Operator to be considered “fully armored” compared to the standard three. In other words, Tempered allows each Armor Plate to absorb 75 points of damage instead of the standard 50, but an Operator will only be able to wear two at a time instead of three. This unique change also comes at the sacrifice of your Perk 2 slot, so choose your perk setup wisely before bulking up with those reinforced plates.

New Points of Interest – Mobile Broadcast Stations and [[REDACTED]]

To help Stitch and Perseus bring about a new world order, this network of clandestine entities has deployed Mobile Broadcast Stations to boost the numbers signal all around Verdansk.

As the name suggests, these mobile stations can be placed in a variety of locations in Verdansk, differing from match-to-match to keep one area from being signal boosted by the rewards they offer. See what they’re all about by going closer to them, but be sure to keep your head and tune out the broadcast each one emits…

NATO is aware of these recent Perseus efforts and has decided to [[REDACTED]]. Operators should look for [[REDACTED]] when it arrives on [[REDACTED]] within Verdansk, as a highly important [[REDACTED]].

New Gulag – Rush

At the start of the season, the Gulag sees an updated format as it converts into the classic Black Ops II map, Rush. Specifically comprised of the main speedball arena, Rush should feel right at home for paintball fiends who know how to dart from cover-to-cover toward their enemy.

Need to practice in anticipation of being sent to the Gulag? Head into Black Ops Cold War and play Rush in Multiplayer; you could be a savant of the stadium by the time it arrives in Warzone.

Clash Debuts In-Season

A spiritual successor to Warzone Rumble is ready to bring 50v50 combat back into Verdansk during Season Five.

Featuring select areas around Verdansk, Clash pits quads against each other in an unlimited respawn deathmatch to 200 points. Starting Loadouts are enabled, meaning you can level up your weapons and finish those camo challenges as you work to defeat the opposing platoon.

Eliminating enemies will grant your team one point toward victory, but you may want to keep your ears open for Contracts and public events that can spawn in at any time during games, similar to traditional Battle Royale matches. In fact, plenty of improvements are being taken from the standard Warzone modes and being added into Clash, including the Ping system, Armor Plate drops, Cash and Buy Stations, and vehicles.

Plus, all damage profiles for weapons directly reflect how they will operate in other Warzone modes, compared to just having Modern Warfare® Multiplayer’s damage statistics, making it easy to test out your new favorite Black Ops Cold War and Modern Warfare mashup loadouts in a respawn-enabled environment.

The Red Doors Grow Unstable… Mid-Season Event Coming

Whatever broadcast Perseus set up is causing the Red Doors to become more volatile than ever before, as Operators are now reporting [[REDACTED]] in their post-mission briefings.

Beware of these doors sending you to locations other than the main room we all thought to be its lone destination point, and above all else, keep your head.

This event may also have something to do with those Mobile Broadcast Stations seen around Verdansk… but at this time, we cannot declassify further intel for fear of double agents.

 WARZONE AND BLACK OPS COLD WAR CONTENT:

Double Agents are running rampant in Black Ops Cold War while Mobile Broadcast Stations are popping up all over Verdansk in Warzone. And that’s just the tip of the spear for the missions to come across both games.

Fortunately, three new Operators and four new weapons are ready to act as your reinforcements for whatever comes next.

Three New Operators

Kitsune: Warsaw Pact (Launch)

This Japanese self-taught cybersecurity expert and world-class thief is ready to make her presence known as a key Perseus operative in Season Five.

Born in Kobe, Kitsune left her family’s organized crime past behind to join Perseus, aligning her values with that set by the new world order they are trying to install. Cautious, thorough, and effective, Kitsune relishes any chance she has to use her enemy’s tools against them.

Get access to Kitsune for use in Black Ops Cold War and Warzone at Tier 0 in the Season Five Battle Pass and unlock an additional Ultra-rarity Operator Skin at Tier 100. New to Season Five, a second, exclusive Kitsune Operator Skin can also be instantly unlocked with the purchase of the Battle Pass Bundle during the first two weeks of the season.

Stryker: NATO (In-Season)

Accompanying Woods in response to the distress signal from the besieged NATO listening station, is Stryker – an ultimate one-man army, who represents the cutting edge of US Special Forces response teams.

Hudson: NATO (In-Season)

Adler’s old colleague and Weaver’s former CIA interrogation partner will arrive to help NATO across Multiplayer and Zombies.

After having Adler and Woods handle the dirty work against Perseus, Special Agent Jason Hudson is set to take the fight into his own hands as he leaves D.C. to finish the fight in Verdansk, Teufelsberg, and even parts unknown within the Dark Aether.

Four New Weapons

Season Five comes out blasting with two powerful, high-caliber weapons within the Battle Pass. And the hits keep on coming with a notorious pistol-shotgun hybrid secondary and a new melee weapon to be released during the season.

EM2: Assault Rifle (Launch)

Full-auto assault rifle. Well-rounded British rifle with good firing control. Built in low-zoom optic improves accuracy. Slower fire rate with reliable range.

Obtain the EM2 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Five Battle Pass.

TEC-9: SMG (Launch)

Semi-auto submachine gun. Improved accuracy from longer ranges with low recoil and slower fire rate. Good damage output with moderate range.

Obtain the TEC-9 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Five Battle Pass.

Cane: Melee Weapon (Launch)

Also at the start of the season, prepare to settle your disagreements properly and with a modicum of decorum with the Cane, a bludgeoning tool that is classy as it is deadly. Give your enemies a proper sorting with a quick swing from this new melee weapon, which can knock them unconscious after a crack upside the bonce.

Marshal: Secondary (In-Season)

Break action pistol. Hand loaded double barrel pistol fires 12-gauge shells. Excellent damage at close range with a 1-shot kill potential.

The predecessor to a similarly devastating pistol seen in Call of Duty: Black Ops III, the Marshal is the most powerful loadout pistol in Black Ops Cold War, able to clear rooms with ease despite limited attachments. Available later in the season.

Obtain the Cane and Marshal during Season Five in one of two ways: complete an in-game challenge to obtain the free base weapon or pick up a bundle with a unique Blueprint version when it appears in the Store.

New Prestige Levels – 23 Levels of Pure Mastery 

At the start of Season Five, your Season Level will refresh to Level 1, and your progress will resume from the highest Prestige Level you achieved previously. This season offers four additional Prestiges to achieve across the first 200 levels, as well as a new Weapon Blueprint:

·Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip

·Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip

·Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip

·Level 190: All Season Challenges Available

·Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card

· Levels 250–1,000: New Prestige Key every 50 levels

This means you can earn four new Prestige Levels during Season Five — now 23 in total — and you can always catch up to the latest available Prestige if you didn’t reach it during the previous season.

Reach Level 200 in Season Five to achieve the title of Prestige Master for this season. This changes your Season Level color and grants you the ability to personalize your Prestige Icon with Legacy Prestige Icons, or customize your Player Profile with Calling Cards from previous Call of Duty games, simply by spending some of your hard-earned Prestige Keys at the Prestige Shop. Prestige Keys can also purchase exclusive Weapon Blueprints, such as the Legendary “Confrontation” assault rifle or the “Dark Horse” SMG that both came during Season Four Reloaded.

You can continue past Level 200 all the way to Level 1,000 during Season Five, and receive Prestige Key milestone rewards at every 50 levels along the way.

Maps

New Points of Interest:

  • Mobile Broadcast Stations
    • These POIs can be found in a variety of locations in Verdansk, differing from match-to-match to keep one area from being signal boosted by the rewards they offer. See what they’re all about by going closer to them, but be sure to keep your head and tune out the broadcast each one emits…
  • [[REDACTED]]
    • [[REDACTED]] has gone off grid and reports suggest [[REDACTED]] is doing [[REDACTED]] in Verdansk – what, we do not know. This is an unauthorized [[REDACTED]] that could jeopardize our [[REDACTED]] in discovering and stopping Stitch.

New Gulag: Rush:

  • Based on the classic Black Ops II map, this layout is comprised of the main speedball arena.

Red Doors:

  • Beware of these doors sending you to unexpected locations other than the main room. This may have something to do with those Mobile Broadcast Stations seen around Verdansk…

General

  • [Console Only] High-resolution textures are now delivered through On-Demand Texture Streaming. To enjoy a similar visual quality, enable this feature in the Options menu.
  • [PC Only] The Windows 7 operating system will stop being supported by Call of Duty®: Modern Warfare® and Call of Duty®: Warzone™ on September 8th, 2021.

Gameplay

  • Loot that spawns across Verdansk has been adjusted as follows…
    • New Gulag and in-game lobby loadouts
    • The Sentry Gun Killstreak can now be found in Supply Boxes
    • The TEC-9 (BOCW) and EM2 (BOCW) have been added to the loot pool
  • Players may now detach from an ascender before reaching their destination.

Perks:

  • Added:
    • Combat Scout – Slot 3 (Yellow)
      • Damaging an enemy briefly highlights and automatically pings them.
    • Tempered – Slot 2 (Red)
      • Armor Plates are reinforced and now absorb 75 damage instead of 50. Only two Armor Plates are needed for an Operator to be considered “fully armored.”
  • Adjusted:
    • Cold-Blooded – Slot 1 (Blue)
      • Undetectable by AI targeting systems and thermal optics. Does not trigger High Alert warning and negates Combat Scout.
      • This change only applies to Warzone.

Bug Fixes

  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed visual issues with various elements across Verdansk causing them to disappear at certain angles or allowing light to shine through them.
  • Fixed an issue allowing Players to hide inside of cash drops.
  • Fixed an issue related to the in-game lobby causing Players to turn invisible for the duration of the match.
  • Fixed an issue where a Munitions Box could be dropped in the in-game lobby and persist to the live match.
  • Fixed an issue where a Player would lose their Weapons when reviving another player if the downed Player gave up.
  • Fixed an issue where a Player’s head would disappear when a Plunder bag was on their back.
  • Fixed an issue where Dismemberment was not working for the “Solar Flare” Blueprint.
  • Fixed an issue where new Text Chat options did not appear in the Accessibility Menu.
  • Fixed an issue where sniper glint would sometimes not appear.
  • Fixed an issue where the “Solar Flare” Blueprint wasn’t properly applied to the base Weapon.
  • Fixed an issue where the Bumper Ping Button Layout would ping when deploying a Field Upgrade.
  • Fixed an issue with the Steady Aim Laser descriptions for the AK-47 (BOCW) and C58 (BOCW).
  • Fixed an issue where Tracers were not present when using the “Solar Flare” Blueprint.
  • Fixed an issue with Akimbo Pistols would spawn with the left Weapon unloaded.
  • Fixed an issue with the OTs 9 (BOCW) dynamic icons.

UI

Banner showing the old and new icons for Armor Boxes.
  • Added a new Armor Box icon to better differentiate between Ammo Box and Armor Box.

Accessibility

Banner showing the new Steady Aim Behavior menu option.
  • Added the option to have Steady Aim Behavior be a toggle instead of a hold for Controller and KBM.
    • This accessibility feature supports motor disability by eliminating the need to hold a button for extended periods of time in order to stabilize scoped Weapons such as snipers.
    • The setting has two options:
      • Hold: Press and hold to steady aim.
      • Toggle: Press to steady aim. Press again to stop.
    • Note: The setting cannot be used if the Change Zoom Shared Input setting is set to Steady Aim (Sprint/Tactical Sprint/Steady Aim Keybind in Warzone).

Weapons

New Weapons (BOCW):

  • EM2: Assault Rifle (Launch)
    • Full-auto assault rifle. Heavy British rifle with considerable kick and a built in low-zoom optic. Slow rate of fire and high damage makes the EM2 a solid choice for skilled marksmen.
    • Obtain the EM2 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Five Battle Pass.
  • TEC-9: Submachine Gun (Launch)
    • Semi-auto submachine gun. Improved accuracy from longer ranges with low recoil and a slower fire rate. Good damage output with moderate range.
    • Obtain the TEC-9 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Five Battle Pass.

The TEC-9 is a unique weapon, in that it sports two muzzles that alter its fire type. When properly equipped, the TEC-9 is highly effective at enabling aggressive hip fire play.

  • Cane: Melee (In-Season)
    • Lethal walking cane.  Where fashion meets function.  Adorned with a sterling silver lion’s head, this cane is easy to grip and deadly when swung.
    • Obtain via unlock Challenge or via Blueprint in the Store.
  • Marshal: Handgun (In-Season)
    • Break action pistol. Hand loaded double barrel pistol fires 12 gauge shells. Excellent damage at close range.
    • Obtain via unlock Challenge or via Blueprint in the Store.

New Weapon Unlock Challenges (BOCW):

  • MG 82: Light Machine Gun
    • Using LMGs, kill 3 or more enemies without reloading in 15 different completed matches.
  • C58: Assault Rifle
    • Using Assault Rifles, get a Long Shot kill in 15 different completed matches.

Attachments

Magazines:

  • AMP63 (BOCW)
    • 20 Rnd
      • Ammo Capacity increased from 20 to 25
    • STANAG 25 Rnd
      • Ammo Capacity increased from 25 to 30
    • 20 Rnd Speed Mag
      • Ammo Capacity increased from 20 to 25
    • Salvo 23 Rnd Fast Mag
      • Ammo Capacity increased from 23 to 30

Operators

New Operators:

  • Kitsune: Warsaw Pact (Launch)
    • Get access to Kitsune for use in Black Ops Cold War and Warzone at Tier 0 in the Season Five Battle Pass and unlock an additional Ultra-Rarity Operator Skin at Tier 100.
  • Stryker: NATO (In-Season)
    • Get access to Stryker as part of upcoming Season Five Store Bundle offerings, to be detailed at a later date.
  • Hudson: NATO (In-Season)
    • Get access to Hudson as part of upcoming Season Five Store Bundle offerings, to be detailed at a later date.

———————————————————————————-

The following changes were added with the Mid Season update.

Free: Two New Weapons

Close-quarters Operators will have two new armaments in their arsenal during Season Four Reloaded.

OTs 9: SMG (Launch)

Full-auto submachine gun. Impressive firepower at close range with good visibility when firing. Reliable recoil control with smaller magazine size.

Sacred among CQB Operators for its ability to deal solid damage at a high fire-rate, the formerly-classified OTs 9 can be compared to the Bullfrog in terms of damage and fire rate (slightly more power and over 100 RPM more in fire rate), but with a lesser magazine capacity.

The standard 20-round magazine is enough to deal with a few Operators, especially if headshots are mixed in, but it may be worth looking at unlocking its optional 30 or 40 round attachments when playing modes with bigger squad sizes.

The OTs 9 is primed to compete with the best SMGs across Black Ops Cold War and Warzone. It can either be unlocked via in-game challenge or have one of its Weapon Blueprints purchased via the Inside Job Store Bundle.

Mace: Melee (In-Season)

Rounding out this season’s weapon offerings is the Mace, the latest melee tool to join over a dozen options in Warzone, and over a half dozen blades and blunt instruments in Black Ops Cold War.

A weapon ill fit for the weak, the Mace can inflict critical damage on command — no 20-sided dice rolls are needed to determine whether it can bludgeon your rivals in a single blow within Multiplayer. And in Zombies, this weapon is perfect for getting medieval on the undead’s decomposing cadavers.

Obtain the Mace later this season either by in-game challenge, or by acquiring one of its Weapon Blueprints through the Mystic’s Scepter Store Bundle.

New Operator: Weaver Arrives

Weaver: NATO 

Requiem needs every last agent to rescue Raptor-1 from Kravchenko, even if it means calling in strike team leader Grigori Weaver to get the job done.

Weaver will venture beyond Requiem’s classified HQ and become a playable NATO Operator across Black Ops Cold War and Warzone as part of the Tracer Pack: Weaver Operator Bundle, available in the Store at the start of Season Four Reloaded.

Raised in America after his mother fled the USSR with him in tow, CIA Clandestine Service Officer Grigori Weaver straddles both sides of the Cold War divide, losing an eye to Kravchenko during a covert mission to steal space-race secrets.

Within this bundle is his “Kremlin’s Eye” Operator Skin based on his original Black Ops incarnation, in addition to three Legendary Weapon Blueprints and a new Finishing Move, where he fools the undead into ripping an enemy limb from limb!

Arriving in the Store: CDL Team Supporter Pack, Special Ops Pro Pack, and More

In addition to the two new weapons and Weaver, the Store will be fully restocked for Season Four Reloaded.

WARZONE FREE CONTENT:

All Operators should report to Verdansk to either escort or halt important Payloads crossing the region, taking note of any additional Red Doors they may see after this update.

Warzone’s First-Ever Objective-Based Game Mode: Payload

Warzone has received several innovations since its launch, from in-game events like the Haunting of Verdansk to Resurgence modes, and even a bit of 50v50 rumbling.

Now, as part of Season Four Reloaded, the massive free-to-play experience introduces its newest objective based mode: Payload.

Inspired by previous traditional Call of Duty game modes like Call of Duty®: WWII’s War Mode, Payload pits two teams of 20 players against each other in a race against time for crucial intel, as these vehicles carry satellite parts that could help shift the balance of the war between Perseus and NATO.

If the attacking team escorts all vehicles across all Checkpoints within the time limit, they win the match. The defending team can not only pick attackers off the payload vehicles to slow them down, but also buy and build obstacles to stall these vehicles on the tracks.

This all happens as Operators are dropping in constantly with their own custom loadouts, searching for items across Verdansk like Cash and Killstreaks to aid their team in escorting or stopping the Payloads.

Look for Payload in the Featured Playlist Rotation as part of Season Four Reloaded.

New Event Type: Blueprint Blitz (In-Season)

Ahead of Season Four Reloaded, we’re here to warn you that the Warzone can, and will, turn into a Blueprint Blitz.

Similar to Double XP weekends, Raven Software is planning to activate a new special global event where Contraband Contracts automatically spawn after you complete two regular Contracts. Contraband Contracts award you with a permanent Weapon Blueprint reward if you’re able to extract it from the DZ, in addition to tons of Cash within your current match.

Blueprint Blitz should give you the opportunity to earn plenty of Weapon Blueprints from prior seasons. If you missed out or didn’t play Warzone during the time these were originally available, Contraband Contracts award you with previous Seasonal rewards after you complete the Contract.

The Red Doors Become More Mysterious

Brave Operators across Verdansk have gone through the Red Doors, stepping out into parts unknown…

Further intel suggests that these Red Doors will appear [[REDACTED]] and take you to [[REDACTED]].

As Perseus sleeper cells are still at large in Verdansk, we caution you to [[REDACTED]].

New Killstreak: Sentry Gun

Need an automated fifth squad member in the form of a rapid-fire turret? Don’t trust a squadmate to actually watch your six? Then the Sentry Gun, the latest Killstreak to be introduced in Warzone, is readying for deployment.

Similar to how it operates in Black Ops Cold War and Modern Warfare®, the Sentry Gun scans in a near-180-degree radius in front of itself to seek and destroy enemies. It executes this kill pattern for at least a minute after deployment before it collapses via harmless explosion.

Find the Sentry Gun as an extremely rare Legendary item drop within a Red Door room Supply Box.

Gifting Comes to Warzone

There is plenty more that will be included in Season Four Reloaded for Warzone. But for now, one more important update is the introduction of Battle Pass and Store Bundle Gifting feature from Black Ops Cold War.

 ADDITIONAL WARZONE INTEL:

Free Black Ops Cold War Trial Next Week

Want to experience the wealth of content in Black Ops Cold War, but aren’t yet an owner of the game?

From July 22 to July 29, Call of Duty: Black Ops Cold War will have a Free Access period featuring various Multiplayer and Zombies experiences, including playlists around the new map Rush and the entirety of “Mauer Der Toten!” Those who play Warzone will find all their Black Ops Cold War weapons and global level progress intact within the trial, and any progress earned during the trial will carry right back over to Warzone.

More intel to come next week about the exact playlists within the Free Trial, in addition to instructions on how to download and access it across all platforms.

Full Patch Details

Banner image of Operators preparing for battle.

Blueprint Blitz, a Limited-Time Event

Similar to Double XP weekends, we will start activating a new special global Event where Contraband Contracts automatically spawn after you complete two regular Contracts. Contraband Contracts award you with a permanent Weapon Blueprint reward if you’re able to extract it from the DZ, in addition to tons of Cash within your current match.

Blueprint Blitz should give you the opportunity to earn plenty of Weapon Blueprints from prior seasons. If you missed out or didn’t play Warzone during the time these were originally available, Contraband Contracts award you with previous Seasonal rewards after you complete the Contract.

Note: This Event will only apply to the core BR and Plunder modes.

 

Banner image of combat in the new Payload playlist mode.

Payload

Warzone’s first-ever objective-based game mode – Payload – pits two teams of 20 Players against each other in a race against time. Players drop in to escort two caravans of vehicles through a series of Checkpoints or sabotage the mission. Build or destroy barriers and purchase buildings to aid in your squad’s mission, and be sure to collect any Contracts you find around Verdansk as they will help lead to success. If the attacking team escorts all vehicles across all Checkpoints within the time limit, they win the match. The defending team can not only pick attackers off the payload vehicles to slow them down, but also buy and build obstacles to stall these vehicles on the tracks. This all happens as Operators are dropping in constantly with their own custom loadouts, searching for items across Verdansk like Cash and Killstreaks to aid their team in escorting or stopping the Payloads.

Look for Payload in the upcoming Featured Playlist Rotation as part of Season Four Reloaded.

 

Banner image of an Operator staring into an open Red Room door.
  • Red Doors
    • Further intel suggests that these Red Doors will appear [[REDACTED]] and take you to [[REDACTED]].

 

Banner image of an Operator preparing to build a structure in the new Payload mode.
  • New Prestige items added:
    • Calling Cards
    • Emblems
  • The Killchain Perk now increases the chance to obtain all Warzone Killstreaks from loot.

 

Banner image of the Sentry Gun Killstreak firing at a Helicopter.
  • Loot that spawns across Verdansk has been adjusted as follows…
    • New Gulag loadouts
    • The Sentry Gun Killstreak can be found in Red Door Control Rooms
    • The Specialist Token is now slightly more common in core BR
  • Combat Bow Killstreak damage has been increased and it will now down enemies who are directly hit.
  • Players will now drop their current equipment directly behind them when looting a Loadout Drop.
  • Vertical camera movement will no longer be locked when sliding on a downward slope.
  • Dirt Bike Updates:
    • Wheelies!
      • Lean back to lift the Dirt Bike and initiate a wheelie.
      • Lean forward to increase steering sensitivity and allow the Dirt Bike to perform sharper turns.
      • The Dirt Bike now supports leaning forward and backward in the air as well, so make sure to position yourself for that perfect landing.

We are excited to share that we are planning the debut of two new Warzone-specific Perks. Alongside them, High Alert will also be receiving an update that allows players to hear Dead Silent footsteps.

Until then, we may see a Weapon make its long-awaited debut in Verdansk. 😉

Mace with a mace.
  • Fixed an issue where the PS5 120hz mode couldn’t be activated while HDR was enabled.
  • Fixed an issue with the Xbox One S that would prevent Players from joining matches in Verdansk Playlists.
  • Fixed several issues that resulted in Players crashing due to Dev Error 5573.
  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing melee attacks to one-shot other Players if simultaneously equipping Armor Plates.
  • Fixed an issue preventing Players from saving custom mods on the Shotgun Bravo (BOCW).
  • Fixed an issue preventing Players from saving custom mods on the Tactical Rifle Charlie (BOCW).
  • Fixed an issue with older Graphics Cards displaying shadows incorrectly.
  • Fixed an issue with Rebirth Crates appearing open when they should be closed.
  • Fixed an issue where the Ice Drake’s Barrel was obstructing the Player’s sight when ADSing with an Axial Arms 3x Optic.
  • Fixed an issue allowing Players to briefly use Weapons after being downed if the Gas Mask animation was still active.
  • Fixed an issue where a Bounty Target would still be tracked after death.
  • Fixed an issue allowing Players to access an out of play area in the Downtown Tower.
  • Fixed an issue where Players could fire their Weapons after being downed with a rocket launcher.
  • Fixed an issue with the Tactical Rifle Charlie (BOCW) where its Maximum Reserve Ammo was 150 instead of 210.
  • Fixed an issue where the hipfire reticle on the Light Machine Gun Alpha (BOCW) wouldn’t appear when the Visiontech 2x optic was equipped.
  • Fixed an issue preventing Players from interacting with the Buy Battle Pass button after pressing an arrow key.
  • Fixed an issue causing the “Celebratory Smoke” Gesture visual effects in Warzone to not match the Black Ops Cold War version.
  • Fixed an issue causing various Blueprints in Warzone to not match the Black Ops Cold War version.
  • Fixed an issue causing various Weapon Dynamic Icons to appear misaligned on the ingame UI.
  • Fixed an issue causing the Dirt Bike icon to appear larger on the Tac Map than other vehicles.
  • Fixed an issue causing Players to remain stuck on the Purchasing screen/animation when attempting to purchase the Battle Pass.
  • Fixed an issue causing the hat on Beck’s “Spray Paint” Skin to appear translucent.
  • Fixed an issue causing the Ballistic Knife to appear misaligned in third-person.
  • Fixed an issue causing the Precision Airstrike Killstreak A-10 Thunderbolt II jet to remain in the sky until the end of the match.
  • Fixed an issue causing Mastery Camos to apply inconsistently on various Blueprints.
  • Fixed an issue causing incorrect animations while performing a melee attack in a crouched position.
  • Fixed an issue where the Infil icon was the incorrect vehicle type.
  • Fixed an issue causing the Bullfrog (BOCW) model to appear misaligned while equipped in the Primary Weapon slot.

Dirt Bike:

  • Fixed an issue where Players would be unable to exit the Dirt Bike if it got stuck.
  • Fixed an issue where Players in the passenger seat would not be able to melee other Players.
  • Fixed an issue where picking up a fallen Dirt Bike would not play a pickup animation.
  • Fixed an issue where detonating C4 on a Dirt Bike could kill Players in your squad.
  • Fixed an issue where the Dirt Bike could be positioned to prevent doors from opening.
  • Fixed an issue where the Helicopter blades would not kill Players riding a Dirt Bike.
  • Fixed an issue where the Dirt Bike could get stuck if navigated to be resting on its underside.
  • Fixed an issue where the kill feed icon for the Dirt Bike was the ATV.
  • Fixed an issue where the Dirt Bike minimap icon was larger than other vehicle icons.
  • Fixed an issue in Plunder where Player vision was partially blocked with bags of money.

 

  • New Social Menu Tabs: Recent Squad and Recent Lobby
    • Added two new tabs to the Social Menu to display recent squad mates and recent game lobby members so that Players can more easily find, friend, and play with their recent team members.
    • Other Players that the Player interacted with during a match will be automatically sorted to the top of the Recent Lobby list to make it easier to report instances of cheating and/or toxicity even after the match has ended.

 

The following new features focus on three primary areas of accessibility: Hard of HearingBlind/Low-Vision, and Cognitive Overload.

  • Text Chat Behavior (Time On Screen): Added a new accessibility option to change the visibility duration of incoming messages. Players can adjust the length of time that the text chat widget stays on screen when a new message is received. This feature is intended to support Hard of Hearing and Cognitive Overload Accessibility.
    • Players can choose their desired text chat behavior from the following options:
      • Off: The text chat will never show on the HUD for new messages
      • Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
      • Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
      • Long: When new messages are received, the text chat will stay on screen for 30 seconds.
      • Extended: When new messages are received, the text chat will stay on screen for 60 seconds.
    • This setting can be found by opening the Accessibility Options Menu and selecting Text Chat Behavior (Time On Screen) under the Visuals tab.
    • Alternatively, this setting can be found by opening the Options Menu and selecting Text Chat Behavior (Time On Screen) under the General tab.

Non-verbal communication is a cornerstone of Warzone gameplay and we are leveraging accessibility-oriented playtesting and our Warzone Accessibility FAQ feedback form to explore improvements to our text chat features. By adding more customizability to the amount of time the text chat stays on-screen when new messages are received, we hope Players will be better supported in strategically communicating with their squad without needing to rely on external hardware, such as headphones. However, we want to avoid spamming Players with additional HUD messaging during moment-to-moment combat, so we have also added an advanced version of this feature that allows Players to choose which of their incoming messages have longer or shorter on-screen durations. In effect, Players will be able to choose to keep squad messages on-screen for longer, while quieting down things like system messages. Alternatively, for Players with disabilities related to cognitive overload, the Text Chat Behavior (Time On Screen) feature allows Players to turn off in-game text chat notifications on the HUD entirely, so that messages can be received without causing disruption or disturbance that hinders the gameplay experience.

  • Advanced Text Chat Behavior (Time On Screen): The advanced version of the Text Chat Behavior (Time On Screen) accessibility option allows Players to customize the visibility duration of incoming messages according to message type. In other words, Players can choose different visibility durations for Player Messages compared to System Messages. In addition, Players can select Always On Screen to prevent the text chat element from fading from the HUD.
    • This can be accessed by navigating to the Text Chat Behavior (Time On Screen) option and selecting the “Advanced” button underneath.
    • Players can choose their desired text chat visibility duration for incoming Player messages (only) with the Player Messages Behavior setting.
    • Players can choose their desired text chat visibility duration for incoming system messages (only) with the System Messages Behavior setting.
    • Both of these settings provide the following options to choose from:
      • Off: The text chat will never show on the HUD for new messages
      • Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
      • Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
      • Long: When new messages are received, the text chat will stay on screen for 30 seconds.
      • Extended: When new messages are received, the text chat will stay on screen for 60 seconds.
    • Always On Screen: This setting is accessed from the Advanced Text Chat Behavior (Time On Screen) option. When enabled, the text chat widget will stay permanently on-screen while in-game. This setting is intended to support Cognitive Overload and Blind/Low-Vision Accessibility by eliminating the need for rapid peripheral visual localization and language processing of a temporary HUD element under time pressure.
  • New Message Sound Alert: Added a new accessibility option to enable sound alerts when receiving new messages. This feature is intended to support Blind/Low-Vision Accessibility by providing a second channel for information communication – adding the sound alert allows Players to have an audio cue for new messages rather than only a visual cue. This setting applies in-game as well as in the front-end.
    • Players can choose from the following options to customize which messages they’d like to receive d sound alerts for:
      • Disabled: (Default) No audio cue will be played when new messages are received.
      • Player Messages Only: An audio cue is played when new messages are received from other Players.
      • System Messages Only: An audio cue is played when new system messages are received.
      • Both: An audio cue is played when any new message is received, including party chat and system messages.
    • This can be found by navigating to the Visuals tab within the Accessibility Options Menu and selecting New Message Sound Alert. Alternatively, this setting can also be found by navigating to the Options Menu, going to the General tab, and selecting New Message Sound Alert.

This text chat feature improvement was also inspired by our internal accessibility-oriented playtesting and our online Warzone Accessibility FAQ feedback form. By using audio to provide a second channel of visual information communication, we hope that this option better supports Player-to-Player communication for blind and low-vision Players. Adding an audio cue helps alleviate the need for visual acuity at the periphery of the screen, where the text chat element lives. In addition, this feature will allow all Players, regardless of ability/disability, to have an indication of when new messages are received when they are away from their gaming setup, not looking at the screen, alt-tabbed out of the window, etc.!

Banner image of the new OTs 9 submachine gun in action.

New Weapons (BOCW)

  • OTs 9: Submachine Gun (Launch Week)
    • Full-auto SMG. Impressive firepower at close range with good visibility while firing. Reliable recoil control with a smaller magazine size.
  • Mace: Melee (In-Season)
    • Brutal new melee Weapon arriving later in the season, unlockable via in-game challenge or Store bundle.

The following changes are our first major step towards increasing the average Time-to-Kill within Warzone. It is important to note that these Weapon adjustments were not made in a vacuum. When evaluating an individual change, some may seem quite drastic, but they were made holistically and in a way that supported a lock-step increase in average TTK across multiple Weapon categories. Torso Multipliers were a considerable focus of these changes with how often they would act as flat damage increases given how consistently that location could be hit. With reductions to these multipliers, we are placing a bigger emphasis on precision — a move which we feel is ultimately healthy for the game.

Statistically, there will always be a ‘best weapon’. That is the nature of a competitive game. Players will seek out and employ any advantage they can, regardless of how miniscule it may be. We will take great care to ensure that the ‘best weapon’ never overstays its welcome and has effectiveness that scales with the skill of the handler. Conversely, there are also a great deal of players who prefer a myriad of options to choose from. Our goal is to provide exactly that. We will continue to compress outliers, both over and underperforming, until each Weapon is viable at the very least. We do not want players to feel they are at a distinct disadvantage for not conforming to the generally accepted ‘best weapon’.

We will be closely monitoring Weapon performance to ensure the game is in a healthy state following the biggest balance update in the history of Warzone.

Assault Rifles

  • AK-47 (BOCW)
    • Headshot Multiplier decreased from 1.62 to 1.5
    • Upper Torso Multiplier decreased from 1.2 to 1
  • AK-47 (MW)
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • C58 (BOCW)
    • Headshot Multiplier decreased from 1.62 to 1.58
    • Upper Torso Multiplier decreased from 1.2 to 1
    • Lower Torso Multiplier decreased from 1.1 to 1
    • Maximum Damage Range increased by 8%
    • Recoil increased
  • CR-56 AMAX (MW)
    • Headshot Multiplier increased from 1.5 to 1.55
    • Upper Torso Multiplier decreased from 1.1 to 1
  • Assault Rifle Bravo (MW)
    • Headshot Multiplier decreased from 2.05 to 1.62
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • FARA 83 (BOCW)
    • Maximum Damage decreased from 31 to 29
    • Recoil increased
  • FFAR 1 (BOCW)
    • Headshot Multiplier decreased from 1.5 to 1.4
    • Maximum Damage decreased from 27 to 25
    • Minimum Damage decreased from 25 to 23
    • Maximum Damage Range decreased by 20%
    • Neck Multiplier increased from 1 to 1.2
  • Assault Rifle Golf (MW)
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • Grau 5.56 (MW)
    • Minimum Damage increased from 22 to 24
  • Groza (BOCW)
    • Maximum Damage decreased from 28 to 27
    • Maximum Damage Range increased by 4.5%
    • Headshot Multiplier decreased from 1.62 to 1.5
    • Upper Torso Multiplier decreased from 1.2 to 1.12
    • Lower Torso Multiplier decreased from 1.1 to 1
    • Recoil pattern smoothed
  • Krig 6 (BOCW)
    • Minimum Damage increased from 25 to 26
  • M13 (MW)
    • Minimum Damage increased from 19 to 20
  • Assault Rifle Charlie (MW)
    • Maximum Damage decreased from 28 to 27
    • Minimum Damage increased from 22 to 23
  • Oden (MW)
    • Upper Torso Multiplier decreased from 1.3 to 1.2
  • QBZ-83 (BOCW)
    • Minimum Damage increased from 22 to 24
    • Base Move Speed reduced by 3%
    • Base ADS Move Speed reduced by 5%
    • Upper Torso Multiplier increased from 1.1 to 1.2
    • Lower Torso Multiplier increased from 1 to 1.1
  • RAM-7 (MW)
    • Maximum Damage decreased from 28 to 26
  • XM4 (BOCW)
    • Maximum Damage decreased from 32 to 30
    • Minimum Damage decreased from 28 to 27
    • ADS Speed decreased slightly
    • Recoil increased slightly

Light Machine Guns

  • M60 (BOCW)
    • Maximum Damage increased from 36 to 37
    • Headshot Multiplier increased from 1.5 to 1.6
  • MG 34 (MW)
    • Maximum Damage decreased from 31 to 29
    • Minimum Damage decreased from 28 to 27
    • Headshot Multiplier decreased from 1.5 to 1.4
    • Upper Torso Multiplier decreased from 1.1 to 1
  • MG 82 (BOCW)
    • ADS Speed decreased slightly
  • Light Machine Gun Alpha (MW)
    • Maximum Damage increased from 31 to 32
    • Maximum Damage Range decreased by 7%
    • Upper Torso Multiplier decreased from 1.1 to 1
  • SA87 (MW)
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • Light Machine Gun Alpha (BOCW)
    • Maximum Damage decreased from 34 to 33
    • Upper Torso Multiplier decreased from 1.1 to 1

Sniper Rifles

  • Swiss K31 (BOCW)
    • ADS animation updated
    • Now shares a base reticle with the ZRG 20mm

Submachine Guns

  • AK-74u (BOCW)
    • Maximum Damage decreased from 35 to 31
    • Minimum Damage increased from 25 to 26
    • Headshot Multiplier decreased from 1.62 to 1.6
    • Upper Torso Multiplier increased from 1 to 1.1
    • Bullet Velocity increased by 5%
  • Submachine Gun Alpha (MW)
    • Minimum Damage increased from 25 to 26
    • Headshot Multiplier decreased from 1.62 to 1.47
  • Bullfrog (BOCW)
    • Maximum Damage decreased from 32 to 31
    • Headshot Multiplier decreased from 1.62 to 1.5
    • Left Upper Arm Multiplier increased from .9 to 1
    • Right Upper Arm Multiplier increased from .9 to 1
    • Left Upper Leg Multiplier increased from .9 to 1
    • Right Upper Leg Multiplier increased from .9 to 1
  • KSP-45 (BOCW)
    • Headshot Multiplier decreased from 1.62 to 1.57
  • LC10 (BOCW)
    • Maximum Damage decreased from 30 to 27
    • Minimum Damage decreased from 25 to 24
    • Headshot Multiplier decreased from 1.62 to 1.55
  • Mac-10 (BOCW)
    • Maximum Damage decreased from 24 to 23
    • Minimum Damage decreased from 20 to 19
  • Milano 821 (BOCW)
    • Recoil increased slightly
    • Maximum Damage range decreased by 12%
    • Headshot Multiplier decreased from 1.62 to 1.38
    • Upper Torso Multiplier decreased from 1.2 to 1.1
    • Lower Torso Multiplier decreased from 1.1 to 1
  • Submachine Gun Alpha (BOCW)
    • Maximum Damage decreased from 33 to 31
    • Minimum Damage decreased from 25 to 24
  • Nail Gun (BOCW)
    • Maximum Damage decreased from 50 to 46
    • Headshot Multiplier decreased from 1.62 to 1.45
    • Upper Torso Multiplier decreased from 1.28 to 1
  • Submachine Gun Echo (MW)
    • Maximum Damage decreased from 35 to 34
    • Minimum Damage increased from 25 to 26
  • PPSh-41 (BOCW)
    • Maximum Damage decreased from 28 to 26
  • ISO (MW)
    • Minimum Damage increased from 20 to 21
  • Submachine Gun Delta (MW)
    • Minimum Damage increased from 25 to 26
  • Fennec (MW)
    • Maximum Damage decreased from 25 to 24
    • Minimum Damage decreased from 20 to 19

Tactical Rifles

  • Tactical Rifle Charlie (BOCW)
    • Headshot Multiplier decreased from 1.8 to 1.7
  • CARV.2 (BOCW)
    • Headshot Multiplier decreased from 1.7 to 1.6
  • M16 (BOCW)
    • Headshot Multiplier decreased from 1.8 to 1.6

 

  • BOCW Sniper Optics with 4x or greater magnification will now state that they have optic glint.

 

Banner image of the new Operator, Weaver, aiming down a sniper optic.

New Operator:

  • Weaver: NATO (In-Season)
    • Obtainable in Warzone as part of the Tracer Pack: Weaver Operator Bundle, available in the Store later in Season Four Reloaded.
      • This Bundle includes the “Kremlin’s Eye” Operator Skin based on his original Black Ops incarnation, in addition to three Legendary Weapon Blueprints and a new Finishing Move.

Call of Duty Modern Warfare update 1.42 is now available for download on PS4 and Xbox One .

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

Latest Articles