Call of Duty Black Ops 7 update 1.95 is available to download on PS4, PC, and Xbox One. According to the official COD update 1.95 patch notes, the latest BO7 Season 02 Reloaded update introduces new maps, weapons, and a large Zombies expansion. Multiplayer receives new modes, scorestreaks, and Ranked Play features, while Zombies adds a new map, enemy, Wonder Weapons, and endgame systems. Several weapon balance changes, bug fixes, and quality-of-life improvements are also included across all modes. Apart from this, COD update 1.95 also introduces Black Ops Royale, a major Warzone overhaul with a new map, activity-based progression, and removal of loadouts and Buy Stations. The update adds two new weapons, multiple perks, equipment, killstreaks, and gameplay systems while delivering weapon balance changes and bug fixes.
Call of Duty Update 1.95 Patch Notes – March 11, 2026

COD BO7 Season 2 Reloaded Summary
- Five Multiplayer maps added or returning, including Grind and Firing Range.
- Two new weapons: Voyak KT-3 Assault Rifle and Swordfish A1 Marksman Rifle.
- New Zombies map Paradox Junction with Wonder Weapons and Rad-Hound enemy.
- New Multiplayer mode Gauntlet and returning Infected.
- Major bug fixes, weapon tuning, and Ranked Play improvements.
Warzone Season 2 Reloaded Summary
- Black Ops Royale mode launches with new mechanics like Wingsuits, Activities, and in-match weapon progression.
- New weapons added: Voyak KT-3 Assault Rifle and Swordfish A1 Marksman Rifle.
- Major gameplay overhaul: No loadouts, no Buy Stations, and new loot/Activity systems.
- New equipment, killstreaks, and perks including Grappling Hook, Bubble Shield, and Momentum perk.
- Weapon balance updates and bug fixes across multiple weapon classes.
BO7 update 1.93 Season 02 Reloaded Patch Notes
NEW AND RETURNING MAPS

Torque (6v6, 2v2)
Launch into a breakneck pursuit across this map reminiscent of The Battle of Los Angeles from Black Ops 2.
Cliff Town (6v6)
Drop into a dense urban Multiplayer experience, originally introduced in Black Ops 2 as “Yemen” and now re-envisioned as a cliffside town in Avalon that preserves the spirit of the original design.
Mission: Peak (20v20)
Prepare for an all-new 20v20 Skirmish experience expanding Multiplayer with another large map clash.
Gameplay: Battle to secure High Value Sectors scattered through winding medieval streets, all connected by a central, curving roadway, while keeping an eye out for snipers perched atop terracotta rooftops.
Grind (6v6)
Originally introduced in Black Ops 2, the iconic skatepark makes its comeback in the Mid-Season update.
Firing Range (6v6)
The fan-favorite Firing Range makes its return in its Black Ops 6 iteration, joining the Black Ops 7 map rotation with Wall Jumps introduced to the layout for the first time.
🔫 NEW WEAPONS

Voyak KT-3 (Assault Rifle)
Unlock: Event Reward (Altitude Tactics)
| Attribute | Detail |
|---|---|
| Type | Full-auto assault rifle |
| Damage | Downs unarmored enemies in 4-5 shots |
| Recoil Pattern | Upward kick through sustained fire |
| Unique Feature | Digital readout displaying distance in meters of current target in crosshairs |
| Handling | Excellent handling |
| Trade-off | Slower fire rate, moderate-high recoil |
Swordfish A1 (Marksman Rifle)
Unlock: Event Reward (Counter Skies Event Pass)

| Attribute | Detail |
|---|---|
| Type | 4-round burst marksman rifle |
| Accuracy | Unrivaled accuracy in its class |
| Damage | High damage when landing all four rounds |
| Fire Rate | Fast cyclic rate |
| Recoil | Minimal |
| Trade-offs | Slower mobility and handling |
| Prestige Attachment | Penta Burst – adds fifth shot to each burst |
🛠️ NEW WEAPON ATTACHMENTS
Echo 12 Backlash Launcher Kit
Source: Event Reward (Counter Skies Event Pass)
Effect: Conversion kit firing fast-moving explosive projectiles that can bounce off surfaces. Explosive damage is increased if detonation occurs after bouncing.
MXR-17 ANVL Conversion
Source: Weekly Challenge Reward
Effect: Very fast starting fire rate with high recoil that tapers off the longer it’s fired. Packed with extra ammo – lead with merciless firepower that morphs into an easy-to-control and hard-hitting weapon.
🎮 NEW AND RETURNING MULTIPLAYER MODES
Gauntlet (New)
Show what you’re made of in this new mode pitting two six-player teams against one another in a round of five different game modes played one after the other:

| Round | Mode |
|---|---|
| 1 | Domination |
| 2 | Kill Confirmed |
| 3 | Hardpoint |
| 4 | Team Deathmatch |
| 5 | Roulette (NEW sub-mode) |
Roulette Mode: High risk vs. reward mode where players fight over control of an Akimbo Hand Cannon. The devastating weapon inflicts massive damage for increased Score, at the risk of blowing up in your Operator’s hands, dropping the weapon for the next Operator to pick up.
Infected (Returning)
Face off against the Infected horde or join them and eliminate the remaining survivors to win, now with Mutant Injection Power-Ups in the mix.
How it works: A single player is randomly chosen to start as the Infected following the match countdown. The infected player’s goal is to eliminate the remaining Survivors, adding to the ranks of the Infected with each fallen Operator.
🚁 NEW SCORESTREAK (MULTIPLAYER & ZOMBIES)
Lockshot (650 Score)
| Feature | Detail |
|---|---|
| Type | Sleek smart pistol |
| Mechanic | Locks onto multiple targets when ADS |
| Firing | Single trigger pull eliminates all locked targets in quick succession |
| Counter | Cannot be countered by Perks |
| Unlock | Weekly Challenge |
Overclock Abilities:
-
Multi-Lock: Adds one round to magazine, allowing lock onto one additional enemy
-
Quick-Lock: Reduces enemy lock-on time
🧟 NEW ZOMBIES MAP: PARADOX JUNCTION
“Don’t worry. It ain’t your time…”
Story: Caltheris may be free, but the crew’s fate is anything but certain. Dragged beneath the sands of Mars and stranded beyond time, they now operate under the Warden’s watchful eye.

Main Quest Rewards
The Main Quest becomes available when the map releases with Season 02 Reloaded on March 11.
| Completion Requirement | Rewards |
|---|---|
| Complete Main Quest | New Blundergat Wonder Weapon Skin, Calling Card, 10,000 XP |
| Paradox Junction Mastery Challenge | Calling Card, 5,000 XP |
| Collect all Intel (Audio Logs, Documents, Artifacts) | Calling Card, 10,000 XP |
| Complete Main Quest before Directed Mode arrives | Unique Calling Card variant |
👾 NEW ZOMBIES ENEMY: RAD-HOUND
Description: As vicious as they are explosive, when a pack of these irradiated dogs is summoned, expect a relentless attack!
Behavior: Bulging with irradiated innards, these foul minions of The Warden can be quelled with quick thinking and rapid firing, but they leave behind a dangerous radioactive explosion on death.
🔫 NEW ZOMBIES WONDER WEAPON: BLUNDERGAT & SUNDERGAT
Blundergat (Initial Form):
If you’ve previously mowed down mobs of the dead, you may be well-versed with the brutal, quadruple-barreled firepower available from this ornate and archaic omni-shotgun! Rips the undead apart with uncanny ease.
Sundergat (Upgraded Form):
In its entirely new upgraded form, the Wonder Weapon’s projectiles become so potent, this otherworldly blunderbuss can blast the “souls” right out of enemies!
🍬 NEW ZOMBIES GOBBLEGUM: TURNCOAT
Type: Rare, Instant
Take a bite out of the competition with a new Rare GobbleGum as you’re able to bring more than just your weapons into the fray; charm up to five zombie pals to fight on your behalf!
| Mode | Description |
|---|---|
| Zombies | Nearby zombies are charmed |
| DOA 4 | Nearby zombies are temporarily turned to do your bidding |
⚡ NEW ENDGAME EXPERIENCE: GLITCH FRACTURE
As The Guild ramps up their attacks, a new feature arrives within the Nightmare Zones.
How it works:
-
Squads track down and eliminate the Strike Boss within Nightmare Zones
-
Location of a Glitch Fracture is revealed
-
Off-map experience pulls you and your squad into a section of corrupted C-Link data
-
Squad members who haven’t defeated the Strike Boss can join any squad member that initiates a vote to enter
🔧 NEW ENDGAME FEATURE: EXOTIC FABRICATOR
Need a leg up on the competition? Especially when facing the new Mid-Season Glitch Boss, you’ll want the most powerful weapons available. Now, for the first time, Operators have the chance to turn their favorite weapons into Exotic Weapons, pumping out high damage to help take down even the toughest enemies.
Acquisition: Rewarded for defeating a Strike Boss within a Nightmare Zone
Usage: Upgrade any Loadout or Field Acquisition weapon to a full Exotic Weapon
| Upgrade Level | Benefit |
|---|---|
| First Upgrade | Exotic Rarity and damage |
| Second Upgrade | Additional Utility Bonus |
| Third Upgrade | Random Exotic Effect |
Reroll System: If you have fully upgraded a weapon to Exotic or have a named Exotic Weapon, you may choose to re-roll either the Bonus Utility or the Exotic Effect. Through repeated visits, Operators can work toward perfecting their Exotic Weapon to contain the exact traits they’re looking for.
Note: Each Exotic Fabricator can only be used once, so plan accordingly.
📈 NEW ENDGAME SKILL TRACK: NIGHTMARE SKILLS
When a Glitch Fracture is revealed after defeating the Strike Boss in a Nightmare Zone, fight through waves of enemies and take on the Glitch Boss to acquire one of the following Nightmare Skills:
Nova Strike
Base Effect: Melee Strikes have a chance to generate an electrical field that damages enemies.
| Upgrade | Effect |
|---|---|
| First Upgrade | When electrical area created, struck enemy is also Shocked |
| Final Upgrade | Electrical area persists briefly and Shocks enemies who pass through (with cooldown) |
Phoenix Burst
Base Effect: When at low health, trigger explosion that damages enemies and fully restores health (with cooldown).
| Upgrade | Effect |
|---|---|
| First Upgrade | After explosion, gain full ammo and temporarily infinite ammo from magazine |
| Final Upgrade | After explosion, gain temporary immunity |
Hellwing
Base Effect: Wingsuiting over enemies drops an incendiary trail on them.
| Upgrade | Effect |
|---|---|
| First Upgrade | Increases how long incendiary trail remains on ground |
| Final Upgrade | Flashbangs normal and Special enemies within incendiary area |
Chaos Rounds
Base Effect: Weapon attacks have a chance to trigger Photon, Incendiary, Frost, or Shock effects.
| Upgrade | Effect |
|---|---|
| First Upgrade | Can also trigger Graviton, Mortar, Shrapnel, and Neuro-Disruption effects |
| Final Upgrade | Enemies hit by Chaos Rounds have chance to trigger random Chaos Round on nearby enemies |
Frost Vortex
Base Effect: Bullets have a chance to create a Snowstorm that pulls in enemies.
| Upgrade | Effect |
|---|---|
| First Upgrade | Applies Frost to normal enemies in Snowstorm |
| Final Upgrade | Also applies Frost to Special and Elite enemies in Snowstorm |
Nightmare Skill Management
Each Operator can equip and upgrade one Nightmare Skill. If your Operator already has a Nightmare Skill equipped, you can choose from:
-
Upgrade the currently equipped Nightmare Skill
-
Replace the currently equipped Nightmare Skill

📅 NEW SEASON 02 RELOADED EVENTS
Altitude Tactics
Rewards Include: Voyak KT-3 Assault Rifle
Get hyped for the arrival of Black Ops Royale with the Altitude Tactics Event. Progress through all four game modes to earn new Mid-Season rewards including:
-
Voyak KT-3 Assault Rifle (NEW)
-
“Rainfall” Weapon Camo
-
“Pinnacle” Weapon Reticle
-
“Pinpoint” Calling Card
-
“Gliders” Emblem
-
Additional altitude-themed items
Counter Skies Event Pass
Free Track Rewards Include: Swordfish A1 Marksman Rifle, Echo 12 Backlash Launcher Kit
Amass XP across all four game modes to progress and unlock key items:
-
Free Track: Swordfish A1 Marksman Rifle, Echo 12 Backlash Launcher Kit
-
Paid Track: “Waylay” DS20 Mirage Assault Rifle Blueprint, “Field Hunt” RK-9 SMG Weapon Blueprints, and more
Ranked Series Event
Rewards Include: Emblems, Weapon Camos
Compete for bragging rights and more in the first end-of-Season Ranked Series Event. Win Ranked Play matches to climb a 50-player ladder of competitors within your same rank, from Gold Rank all the way up to the Top 250 Rank.
Placement Rewards:
-
#1 Rank: Season 02 #1 Emblem
-
Top 5: Emblem
-
Top 10: Emblem
-
Top 25: Emblem
-
Participation: Emblem
Paradox Junction Event
Rewards Include: Weapon Camos, GobbleGums
Show that you’ve got what it takes to beat the competition in the Paradox Junction Event, offering an assortment of GobbleGum rewards to ease the burden of your subsequent Zombies deployments.
Progression Rewards:
-
“Outreach” Weapon Camo
-
“Citizens” Animated Weapon Camo
-
Additional GobbleGums and more
📋 MORE WEEKLY CHALLENGES
Keep grinding on those Weekly Challenges throughout the Mid-Season. Now’s the time to finish the Seasonal Camo Challenges:
| Requirement | Reward |
|---|---|
| Unlock 4 Weekly Rewards | “Sword of Swords” Universal Animated Camo |
| Unlock 8 Weekly Rewards | “Canine Havoc” Universal Animated Camo |
🌐 GLOBAL UPDATES
Skip Video Intro
To help with time-to-fun, the “Skip Movie Intro” setting will be set to “ON” by default for new players. Videos will play the first time and be skippable, but will not show at the second boot-up unless the setting is set to “OFF.”
Weapons (MP & ZM)
General:
-
Addressed an issue that allowed some Multiplayer weapon stats, such as weapon recoil, to be overridden by Warzone weapon stats if the player navigated from Warzone menus to Multiplayer menus.
⚖️ WEAPON TUNING (MULTIPLAYER & ZOMBIES)
SHOTGUNS
SG-12 Adjustments:
*The SG12 has been performing very well in part due to its fast fire rate and high damage potential at mid-range. We’ve kept the close-range damage high, but reduced the damage ranges across the board. We’ve also made a reduction to Mid Damage 1 to prevent easy 2-shot kills at range. Two-shot kills are still possible, but now rely more on your pellets hitting their target.*
Damage Adjustments (Pellets Per Shot: 8):
| Range | Pre-Patch | Post-Patch |
|---|---|---|
| Max Damage | 0-6.3m (40 base, 12 pellet) | 0-5.08m ↓ (40 base, 12 pellet) |
| Medium 1 | 6.4-14.2m (30 base, 10 pellet) | 5.09-8.9m ↓ (26 base ↓, 10 pellet) |
| Medium 2 | 14.3-22.9m (20 base, 7 pellet) | 9-19m ↓ (20 base, 7 pellet) |
| Minimum | 23-29.2m (20 base, 5 pellet) | 20-25.4m ↓ (19 base ↓, 5 pellet) |
Additional SG-12 Adjustments:
-
ADS Pellet Spread: 3.26° → 3.65° ↑ (wider spread)
-
Akita Full Bore-12: Reduced Tac Stance ADS Pellet Spread improvement
-
Beadline Tactical Pad: Reduced Tac Stance ADS Pellet Spread improvement
LMGs
XM325 Adjustments:
After our last damage tuning update, we observed the XM325 Titan Wield was underperforming against Scorestreaks, in some cases performing worse than the XM325 without the Akimbo attachment. As a result, we’ve slightly increased the XM325 Titan Wield’s power against Scorestreaks to bring it more in line with portfolio tuning.
-
XM325 Titan Wield: Improved damage against scorestreaks
🎯 MULTIPLAYER UPDATES
Maps
Sake:
-
Corrected missing bullet collisions in some buildings
-
Fixed shadow casting outside of the playable area
Perks
Vigilance:
-
Addressed an issue where players would not be immune to Scrambler after respawning
Equipment
Decoy Grenade:
-
Addressed an issue where footstep audio would sometimes not trigger
Hunter Bot:
-
Now targets Needle Drone in both manual and automatic mode
Scorestreaks
Deadeye Drone:
-
Addressed issue where Deadeye Drone could sometimes miss targets fired upon within crosshair
-
Added missing Deadeye Drone image to call-in device
-
Addressed issue where player HUD could be disrupted if attempting to use equipment at same time as deployment
RC-XD:
-
Addressed issue where Scorestreak widget could get stuck in incorrect DST (Destroyed) state
Sentry Turret:
-
Addressed issue where Sentry Turret would regain health after redeploying in new location
Grim Reaper:
-
Addressed issue where Grim Reaper would not be countered by Counter UAV, UAV, or HARP flares (Overclocks)
Rhino:
-
Disabled ability to emote while using Rhino (caused multiple issues)
-
Pinpoint Grenade no longer reveals Rhino location
SAM Turret:
-
Addressed issue where DST (Destroyed) state would get stuck on Scorestreak widget
Ranks + Prestige
-
Improved visuals for “Hold To Prestige” Weapon prompt readability so it’s clear that the button needs to be held to enter Weapon Prestige
UI
-
Closed an exploit allowing players to equip two of the same Scorestreak
-
Addressed some cases where friendly overhead nametags would not appear consistently
🏆 RANKED PLAY
New Feature: Stay With Team
Stay With Team makes it easier than ever to party up and continue playing with matchmade teammates you’ve encountered in Ranked Play matches.
How it works:
-
At match conclusion, players in Diamond Rank and below can opt-in to forming a party
-
Anyone else on their team who also opts-in will join
-
All opted-in teammates automatically stay together and search for next match as formed party
Vote to Forfeit Improvements
-
Players can now initiate or participate in a Vote to Forfeit at any time during matches, not just while alive
-
Addressed issue where players were unable to forfeit in Ranked Play
-
Addressed issue causing text in Vote to Forfeit widget to not appear correctly
Competitive Integrity
-
Adjusted matchmaker for high Ranks to put Iridescent and Top 250 players together as often as possible
-
Note: Players in Iridescent or Top 250 may encounter longer search times as matchmaker waits to find ideal Rank match
-
Addressed issue allowing console players to minimize game at match end to occasionally avoid receiving SR for losses
Restrictions
-
Unrestricted the Fang Hoverpoint ELO Optic attachment for Assault Rifles
Gameplay
-
Reduced charge rate of Trophy System to match normal Multiplayer
-
Adjusted Vote to Forfeit text to specify input needs to be held
🧟 ZOMBIES UPDATES
Maps
Astra Malorum:
-
Slowed down O.S.C.A.R. in higher rounds for more breathing room
-
Added unique Mega Death Machine drop to O.S.C.A.R. when defeated
-
Addressed O.S.C.A.R. immunity issue after destroying all drones
-
Addressed O.S.C.A.R. spawning in lock zone
-
Addressed AOE from Caltheris rock throw going underground
-
Addressed Fully Equipped Augment (Mule Kick) reducing shiny trinket capacity for Easter Egg
-
Addressed multiple collision issues
Ashes of the Damned:
-
Addressed players going out of playspace after exiting Ol’ Tessie in Orda Graveyard
-
Addressed difficult interaction prompt on damaged mask during Ritual of Terror
-
Addressed green circle appearing under Aether Plants
-
Addressed overcharge health (Necrofluid Gauntlet) not appearing correctly after player leaves/rejoins
-
Addressed accepting same T.E.D.D. Task trial twice
-
Hip fire kills from Necrofluid Gauntlet now tracked for hipfire T.E.D.D. Tasks
-
Closed exploit with destroyed Vending Machine being repaired after reloading save
Modes
Directed:
-
Updated three-panel objectives when loading into map
Ashes of the Damned (Directed):
-
Addressed Visions of the Forgotten objective progression on save reload (Bone/Ravager’s Eyes)
-
Addressed quest objective not appearing after grabbing Abomination Carcass during Upgrade Ol’ Tessie step
-
Addressed Explore quest objective not updating inside Sheriff’s Office during Restore Power step
Cursed:
-
Added Ultra Aether Tool to Mystery Box at Tier 2 or above
-
Health values for Uber Klaus and Uber Klaus Core now scale properly
-
Addressed Seed Relic portal not unlocking with Pack-a-Punched pistol
-
Addressed Perk-a-Cola incorrect prices at Der Wunderfizz on save reload (Spider Fang Relic)
-
Addressed Combat Axes dealing damage in Dragon Relic trial
-
Addressed HKDs use during Relic trial (should be disabled)
-
Addressed traps damaging HVTs during Relic trials with restricted damage types
-
Addressed Blood Vials Relic non-functional after save reload
-
Addressed Wonder Weapons inheriting Ultra Rarity with Samantha’s Drawing Relic
-
Addressed Peeks’ Favor Augment usable while Mystery Boxes disabled (Seed Relic)
-
Addressed wine bottles not appearing correctly (Focusing Stone Relic)
-
Addressed Mystery Box appearing with Seed Relic active
-
Addressed Samantha’s Drawing Relic swapping quest Wonder Weapon after save reload
-
Addressed GobbleGums usable while weapon swapping (Samantha’s Drawing Relic)
-
Addressed Golden Spork Relic trial not progressing with hip-fired Support Items
-
Exfil time now visible on screen when active
-
Addressed Golden Spork Relic earnable before round 60
-
Addressed T.E.D.D. Tasks trials not accept able with Rampage Inducer + certain Relics active
Survival – Mars:
-
Addressed D.A.W.G. and LDBR Support Items available from Crafting Table and T.E.D.D. Tasks
-
Addressed Uber Klaus death scene not playing correctly on failed Exfil
-
Addressed visual effect for T.E.D.D. Tasks reward chest not displaying correctly
-
Addressed Reward Chest collision present after removal
-
Closed exploit spot behind Exfil booth
Starting Room:
-
Tac-map adjusted to show only starting area
Dead Ops Arcade 4
Bug Fixes:
-
Addressed Armor Plates malfunctioning with damage-over-time effects
-
Addressed Papaback not appearing on minimap in first-person
-
Addressed zombies attacking from beneath central bridge (Koi Crossing)
-
Addressed players spawning facing wrong direction (Redins Rally)
-
Addressed movement glitches affecting Chicken companion
-
Addressed “L1 Button Ping” preventing boost usage on controllers
-
Addressed alignment issues with “Skip” label and button prompt
-
Addressed revive issues with Trained Medic standing nearby before down
-
Reduced excessive brightness when firing tanks and helicopters
-
Addressed spacing issues in GobbleGum descriptions
-
Addressed misaligned item descriptions in Slayer Mart (largest text size)
-
Addressed lighting issue in intro cutscene (darker left border)
Quality of Life:
-
Scoreboard now displays total match time
-
Timer bar color for temporary items (D.A.W.G., Chicken) changed from red to white to avoid confusion with health indicators
Stability:
-
Addressed multiple errors to improve overall game stability
General Playlist Updates
-
Addressed AFK timer not triggering when using Crafting Table
Weapons (Zombies)
-
Ballistic Knife projectiles now gain bonus damage from Pack-a-Punch
-
Addressed M10 Breacher Wasteland Buck Blueprint displaying incorrect ammo count
-
Addressed H311-SAW progressing electric damage challenges
-
Adjusted hip spread for Ray Gun and Ray Gun Mark II
Ammo Mods
-
Addressed Contact Burn Minor Augment not working with Petroleum Major Augment (Napalm Burst)
-
Updated description for Aftershock Minor Augment (Dead Wire)
Perk-a-Colas
Mule Kick:
-
Addressed Fully Equipped Augment not giving correct equipment count when picking up fully stacked equipment after swap
-
Addressed Ray Gun not available when downed (third slot with Ol’ Reliable) after triggering Equivalent Exchange (Quick Revive)
-
Addressed Kick Back Augment not giving discount
Death Perception:
-
Addressed equipment losing outline with Hidden Gems Minor Augment
Jugger-Nog:
-
Addressed health increase from Iron Core Major Augment persisting after Armor Wall Buy purchase
Stamin-Up:
-
Addressed camera shaking significantly when sprinting with Knife + Guns Up Augment
Melee Macchiato:
-
Mocha Maul Augment no longer overrides Necrofluid Gauntlet melee attack
Wisp Tea:
-
Addressed wisp from Zombie Sitter Augment attracting other zombies besides last zombie
-
Addressed wisp ignoring crawling zombies
Quick Revive:
-
Addressed Eternal Perk swapping to Quick Revive after save reload
PhD Slider:
-
PhD Slider kills now progress PhD Flopper T.E.D.D. Tasks trial
GobbleGums
-
Addressed weapon duplication when dropping weapon and rejoining with Exit Strategy
-
Aftertaste no longer consumed when triggering Equivalent Exchange Augment (Quick Revive)
-
Addressed Support Group items being granted while GobbleGum remained active (Support Item T.E.D.D. Task)
-
Power-Ups now activate instantly if insufficient space for all Reign Drops (Nuke exception if space for one)
-
Banned: Ballistic Knife cannot be used with Stock Option or Free Fire
Field Upgrades
-
Addressed charge time persisting after changing in pause menu on save reload
-
Addressed Extra Charge counter removed from HUD after save reload
-
Closed invulnerability exploit with Healing Aura’s Enduring Radiance Major Augment
Support Items
Armor:
-
Addressed armor plating taking longer than expected
Death Machine:
-
Addressed Death Machine not consumed after using all ammo
Disciple Injection:
-
Addressed progress UI not appearing when reviving teammate
ARC-XD:
-
Addressed damage not applying on detonation through enemy collision
-
Addressed battery bar flickering
General:
-
Addressed laser not appearing in third-person when calling certain Support Items (D.A.W.G., LDBR)
Enemies
-
Addressed Ravager falling out of playspace or getting stuck
-
Shock Mimic EMP Blast no longer triggers from Necrofluid Gauntlet projectiles
Challenges
-
Addressed Muted Faceoff Calling Card only appearing in All tab
UI
-
Added Progress Bars for Pack-a-Punch Camo Challenges
-
Addressed Round Counter misalignment with Target Tracker HUD layout
-
Addressed HUD Preset example icons not removed when party leader resumes game
-
Addressed radar sweep appearing incorrect length based on direction
-
Addressed squad widget showing spectated Operator as user’s Operator
-
Addressed GobbleGum Packs Store shortcut disappearing in Confirm Loadout
-
Addressed input conflict between Set Zombie Build and Use Permanent Unlock:
-
Controller: Tap = Permanent Unlock, Hold = Zombie Build
-
Keyboard/Mouse: 1 = Permanent Unlock, 4 = Zombie Build
-
-
Button prompt to exit telescope (Astra Malorum) now shows correct input with custom Change Stance/Slide/Dive settings
-
Addressed greyed-out Perk-a-Cola icons after revive
-
Addressed hold button icon removed after first door purchase
Graphics
-
Players who don’t accept Exfil no longer see white flash when Exfil completes
Audio
-
Addressed various Operator VO lines not playing
-
Addressed various subtitle issues
-
Addressed sound effects not playing during Disciple Injection transformation (third-person)
-
Addressed Necrofluid Gauntlet inspect audio continuing after interruption
Stability
-
Addressed various stability issues
⚡ ENDGAME UPDATES
Gameplay
-
The Guild Strike is now an Activity instead of a World Event. Look for the Guild Strike icon on the map and trigger it to unleash a Nightmare Zone.
Weapons
-
Exotic Weapon Damage multiplier tuned up: 2.5x → 3.5x
Bug Fixes
-
Various stability and bug fixes
-
Friendly Guild Bot no longer gets swarmed by enemies
-
Addressed cases where Activity widget would unintentionally disappear
Warzone (1.95) Season 02 Reloaded Patch Notes
KEY DATES AT A GLANCE
| Event | Start Date | End Date |
|---|---|---|
| Season 02 Reloaded Launch | Wednesday, March 11 | N/A |
| Black Ops Royale Mode | Thursday, March 12 (9 PM PT) | Ongoing |
| Extreme Resurgence Weekend | Friday, March 13 | Monday, March 16 |
| Altitude Tactics Event | March 17 | April 2 |
| Counter Skies Event Pass | March 17 | April 2 |
GLOBAL EVENTS
Altitude Tactics Event
Get hyped for Black Ops Royale with this multi-mode progression event. Earn rewards by playing across all four game modes.
Event Rewards:
-
Voyak KT-3 Assault Rifle (NEW Weapon)
-
“Rainfall” Weapon Camo
-
“Pinnacle” Weapon Reticle
-
“Pinpoint” Calling Card
-
“Gliders” Emblem
-
Additional altitude-themed items
How it works: Progress through all four game modes to unlock mid-season rewards that prove you’re ready for the next drop.
☁️ Counter Skies Event Pass
March 17 – April 2
Earn XP across all four game modes to unlock rewards through two tracks:
Free Track Rewards:
-
Swordfish A1 Marksman Rifle (NEW 4-round burst rifle)
-
Echo 12 Backlash Launcher Kit (NEW conversion kit with ricochet explosives)
Paid Track Rewards:
-
“Waylay” DS20 Mirage Assault Rifle Blueprint
-
“Field Hunt” RK-9 SMG Weapon Blueprint
-
Additional premium items
🏆 Warzone Ranked Series Season 02 Event
Compete in Resurgence Ranked Play against 50 players in your rank bracket.
Rewards based on:
-
Final placement position
-
Event Win Challenge completion
Earn: Weapon Camos and Emblems
🔥 CALL OF DUTY: WARZONE v 1.95 – BLACK OPS ROYALE

🎯 INTRODUCTION
Welcome to the next evolution of Warzone. Rooted in the Black Ops universe, this new mode introduces signature gear, world events, and thematic elements from futuristic tech to Cradle Gas hazards.
Key Philosophy: No Loadouts, no golden paths. Progression happens during the match, rewarding squads that stay mobile and take risks. Every match emphasizes discovery, adaptability, and survival.
🗺️ MAP: AVALON
| Feature | Details |
|---|---|
| Map Name | Avalon |
| Squad Size | Quads |
| Player Count | 100 |
| Match Time | 20-25 minutes |
Map Overview:
First introduced as the Endgame map in Black Ops 7, Avalon arrives as Warzone’s newest large-scale experience. Features vibrant environments ranging from dense urban sectors and layered interiors to exposed traversal routes with long sightlines.

Optimization Notes:
-
Full design pass on traversal routes and pacing
-
Adjusted water levels with new land connections
-
Exposed sand paths between islands for improved movement
🏃 MOVEMENT SYSTEMS
Wingsuits (Default)
Replaces traditional parachutes. Glide quickly across considerable distances from match start.
Wall Jump (Default)
Builds upon Omnimovement from Black Ops 7. Bound off vertical surfaces to reach otherwise inaccessible areas during combat.
Grappling Hook (Tactical Equipment)
See Tactical Equipment section for details.
❤️ HEALTH & ARMOR SYSTEM
Starting Loadout:
| Stat | Value |
|---|---|
| Base Max Health | 150 |
| Health Regen | Passive (5+ seconds out of combat) |
| Base Max Armor | 150 (3 slots) |
Lootable Items:
Trauma Kits (Field Upgrade – Consumable)
-
Effect: Overheals, regenerating lost life + grants 100 additional health (250 total)
-
Note: Bonus health lost upon taking damage
-
Use Time: 3 seconds
-
Strategy: Strategic option for squads preparing to push or survive intense fights
Armor Vests (Equippable – 3 Tiers)
| Tier | Damage Mitigation |
|---|---|
| Tier 1 | 25% |
| Tier 2 | 35% |
| Tier 3 | 50% |
Not part of starting loadout – must be found through looting or Activities
🔄 REDEPLOYMENT SYSTEM
Redeploy Token
-
Effect: Eliminated player redeploys after 45 seconds
-
Start: 1 free token per player
-
Acquisition: Rare loot drops
-
Limitations: Cannot stack or be dropped
Redeploy Tower
-
Found: Throughout map
-
Mechanic: Interact to activate 30-second capture zone
-
Bonus: Multiple teammates speed up capture
-
Reward: All eliminated squadmates redeploy immediately
-
Note: Does NOT consume Redeploy Tokens
⏱️ CIRCLE PACING
| Circle | Close Time | Hold Time |
|---|---|---|
| 1 | 100 sec | 210 sec |
| 2 | 60 sec | 120 sec |
| 3 | 60 sec | 120 sec |
| 4 | 45 sec | 105 sec |
| 5 | 45 sec | 105 sec |
| 6 | 30 sec | 105 sec |
| 7 | 10 sec | 75 sec |
| 8 | 10 sec | 60 sec |
| 9 | 0 sec | 60 sec |
| 10 | 0 sec | 30 sec |
| 11 | 0 sec | 30 sec |
Design Philosophy:
-
Early circles: Slower to support exploration
-
Later circles: Accelerate for decisive endgames
📱 INTERFACE (CEREBRAL LINK HUD)

Elements:
-
Compass + location name
-
Mini-map with circle timer and Activities
-
Squad health/armor (bars + numbers)
-
Redeploy Token counter
-
Quick Inventory (5 Perk slots)
-
Weapon display (rarity, attachments)
Visual Indicators:
-
White = Base health
-
Yellow = Temporary bonus health
-
Color-coded weapon rarities
🎒 INVENTORY SYSTEM
Tracks:
-
Armor Plates
-
Tactical Equipment
-
Lethal Equipment
-
Killstreaks
-
Field Upgrades
-
Weapons
-
Ammunition
-
Consumable Perks
🔫 WEAPONS SYSTEM
Core Philosophy
In-match progression only. Build power over time by finding base weapons and upgrading via Weapon Attachment Kits. Rewards exploration, map knowledge, and adaptability.
Total Weapons: 40+ Archetype themes (20+ available as ground loot at launch)
Weapon Rarity Tiers
| Rarity | Attachments |
|---|---|
| Common (Grey) | 1 |
| Uncommon (Green) | 2 |
| Rare (Blue) | 3 |
| Epic (Purple) | 4 |
| Legendary (Orange) | 5 |
Weapon Attachment Kits: Lootable items (ground loot, Supply Boxes, Activities) that upgrade equipped weapon
Weapon Archetypes by Class
ASSAULT RIFLES
CQB Archetype (AR/SMG hybrid)
-
Playstyle: Front line, aggressive
-
Weapons: M15 MOD 0, DS20 Mirage, Peacekeeper Mk1, EGRT-17
-
Upgrades: ADS Speed, Sprint to Fire, Sprint Speed, Aim Walking, Horizontal Recoil, 45-Round Mag, Red Dot
Recon Archetype (Long-range)
-
Playstyle: Hold positions, challenge at range
-
Weapons: M15 MOD 0, AK-27, MXR-17, Maddox RFB, EGRT-17
-
Upgrades: Vertical/Horizontal Recoil, Bullet Velocity, Damage Ranges, Flinch Resistance, 3x Scope, 60-Round Mag
Covert Archetype (Stealth)
-
Playstyle: Stay off radar, maintain accuracy
-
Weapons: AK-27, MXR-17, DS20 Mirage, Peacekeeper Mk1, Maddox RFB
-
Upgrades: Suppressor, Mid-Damage Range, Aiming Movement, Vertical Recoil, Non-Sprint Speed, ADS, 45-Round Mag, 2x Scope, Laser
SUBMACHINE GUNS
Burner Archetype (CQC)
-
Playstyle: Fast movement, quick reactions
-
Weapons: Ryden 45K, Razor 9mm, Kogot-7, REV-46
-
Upgrades: ADS, Sprint to Fire, Rate of Fire, Sprint Movement, Hipfire, 40-Round Mag
Stalker Archetype (Tactical flank)
-
Playstyle: Off-radar positioning
-
Weapons: Ryden 45K, Razor 9mm, Dravec 45, Carbon 57, Sturmwolf, Kogot-7, REV-46
-
Upgrades: Suppressed, Aiming Movement, Horizontal Recoil, Non-Sprint Speed, Damage Range, Hybrid Scope, 40-Round Mag
Mantis Archetype (Long-range SMG)
-
Playstyle: Mini-AR effectiveness
-
Weapons: Dravec 45, Carbon 57, Sturmwolf
-
Upgrades: Suppressor, Mid-Damage Range, Aiming Movement, Vertical Recoil, Non-Sprint Speed, ADS, 45-Round Mag, 2x Scope, Laser
SHOTGUNS
Raider Archetype (Aggressive)
-
Weapons: M10 Breacher, Echo 12
-
Upgrades: Sprint Speed, Sprint to Fire, Aimed Walking, Hipfire, ADS, Fire Rate
Bug Out Archetype (Combat readiness)
-
Weapons: M10 Breacher
-
Upgrades: Damage Range, ADS Pellet Spread, Vertical Recoil, Aiming Movement, Magazine Size
Striker Archetype (Range versatility)
-
Weapons: M10 Breacher
-
Upgrades: Aiming Movement, ADS Pellet Spread, Damage Range, ADS Speed
LIGHT MACHINE GUNS
Lockdown Archetype (Defensive)
-
Weapons: Sokol 545
-
Upgrades: Suppressed, Aiming Movement, ADS, Horizontal Recoil, Movement Speed, Rate of Fire
Patrol Archetype (Mobile)
-
Weapons: MK.78, XM325
-
Upgrades: Sprint Speed, Sprint to Fire, Aimed Movement, Vertical Recoil, Hipfire, Red Dot
Heavy Metal Archetype (Long-range)
-
Weapons: MK.78, XM325, Sokol 545
-
Upgrades: Vertical/Horizontal Recoil, Damage Range, Flinch Resistance, ADS, Bullet Velocity
MARKSMAN RIFLES
Scout Archetype (Mobile precision)
-
Weapons: M34 Novaline
-
Upgrades: Damage Range, Magazine Size, Aiming Idle Sway, Flinch Resistance
Widow Archetype (Stealth)
-
Weapons: M34 Novaline
-
Upgrades: Suppressed, Aiming Movement, ADS, Vertical Recoil, Fire Rate
SNIPER RIFLES
Viper Archetype (One-shot power)
-
Weapons: VS Recon
-
Upgrades: Bullet Velocity, Flinch Resistance, Aiming Idle Sway, Vertical Recoil, Rechamber Speed
Redacted Archetype (Mobile stealth)
-
Weapons: Hawker HX
-
Upgrades: Suppressed, Bullet Velocity, Damage Range, Rechamber Speed, ADS, Flinch Resistance
PISTOLS
CQB Archetype (Quickdraw)
-
Weapons: Jäger 45
-
Upgrades: ADS, Sprint to Fire, Sprint Speed, Fire Rate, Magazine Size
Akimbo Archetype (Dual-wield)
-
Weapons: Coda 9
-
Upgrades: Dual Wield, Hipfire, Sprint to Fire, Sprint Speed, Damage Range, Magazine Size
Sentinel Archetype (Stealth range)
-
Weapons: Velox 5.7
-
Upgrades: Suppressed, Damage Range, Vertical Recoil, Aiming Movement, Magazine Size, 1x Optic
Global Class Benefits
Weapons gain 10% incremental bonuses based on class and rarity:
| Rarity | Class Benefits |
|---|---|
| Common | None |
| Uncommon | One set |
| Rare | Two stacked sets |
| Epic | Three stacked sets |
| Legendary | Four stacked sets |
Ballistics System
-
Bullet velocity/drop: Noticeably adjusted compared to other modes
-
Rare (Blue) & Legendary: ~30% improved bullet velocity (most weapons)
-
Sniper Rifles: Reduced bullet drop + increased velocity at Uncommon and Epic
Recoil System
-
Base (Common): 15% increased recoil vs. other modes
-
Upgrading: Significant recoil reduction as you climb tiers
Note: Launchers, Specials, and Melee don’t feature Archetypes. Your Infil Pistol can be upgraded.
💰 LOOT & ECONOMY
Key Changes
| Feature | Status |
|---|---|
| Cash | ❌ Not available |
| Buy Stations | ❌ Removed |
| Supply Boxes | ❌ No basic/legendary/reusable |
New Supply Box Types
Guild Supply Boxes
-
Close and refill (longer timer)
-
Reusable
Cradle Supply Boxes
-
Found in dangerous Cradle Gas zones
-
Contain higher-tier items
-
Risk vs. reward
🎯 ACTIVITIES
Core Philosophy: Primary way to earn rewards. Clear risk-versus-reward structure. Not visible on Tac Map at start – must be discovered through exploration. Squads can engage multiple Activities simultaneously.
Surveillance Drone
-
Roaming Guild drone across map
-
Engaging causes escape attempt + calls reinforcements
-
Destroy reward: Supplies + reveals nearby Activities on Tac Map
Surprise Shipping
-
Abandoned Guild cargo containers
-
Approaching releases hostile Guild combatants
-
Reward: Eliminate all enemies for supplies + guaranteed Armor Satchel
Strongbox Crack
-
Breachable Guild strongboxes
-
Requires: Safecracker Drive to begin
-
Risk: Alarm triggers + local radar scan reveals nearby players
-
Reward: Valuable loot + guaranteed Armor Vest
Target Uplink Terminal
-
Interact to mark nearby enemy player as target
-
Target squad warned + sees hunter distance
-
Single short-range ping on elimination
Relay Antenna
-
Activate capture zone
-
Multiple teammates speed capture
-
Reward: Local radar scan + Redeploy Drone
Supply Drops
-
Airdropped as match progresses
-
Reward: Armor Vest + high-quality weapon
💣 CRADLE BREACHES
Gas bombs create dangerous zones with powerful rewards. Venture inside for high-risk, high-reward gameplay.
Mangler (Elite Threat)
-
Spawns inside Cradle Breach
-
Reward: Eliminate for high-value loot + guaranteed Armor Vest
Mystery Box
-
Spawns in Cradle Breach
-
Unlock: Eliminate zombies in the area
-
Reward: High-value items + possible Exotic Weapon
💊 CONSUMABLE PERKS
Temporary power-ups found via looting:
| Perk | Duration | Effects |
|---|---|---|
| Awareness | 120 sec | Enhanced enemy audio, track footsteps |
| Brawler | 210 sec | +10 health on melee, +100% melee damage, tactical sprint |
| Engineer | 180 sec | See enemy equipment/killstreaks/vehicles through walls, vehicle self-repair |
| Iron Lungs | 240 sec | +150% hold breath, -50% flinch, -50% idle sway |
| Looter | 120 sec | Loot crate outlines (25m), +20% special item chance |
| Medic | 240 sec | +30% plate insertion, +25% revive speed, revived allies get +100 health |
| Mobility | 240 sec | No fall damage, +30% reload, faster weapon swap |
| Outlander | 180 sec | -10% collapse damage, +10% collapse movement |
| Paranoia | 240 sec | Alert when enemies look at you |
| Reinforced | 240 sec | -65% explosive/fire damage, flash/concussion resistance |
| Skulker | 240 sec | +10% base speed, +30% crouch/prone, +55% swim |
| Squad Link | 120 sec | Auto-ping ADS targets, enemy outlines, downed enemies visible (40m) |
💥 LETHAL EQUIPMENT
| Equipment | Description |
|---|---|
| Cymbal Monkey (NEW) | Attracts zombies, then detonates (235-200 damage, 2.5m radius) |
| Cluster Grenade | Multiple smaller blasts over area |
| Combat Axe | One-hit precision throw |
| Frag Grenade | Standard timed explosive |
| Needle Drone | Seeks targets, explodes on impact |
| Psych Grenade | Disorients + creates hallucinations |
| Sticky Grenade | Adheres to surfaces/targets |
| Point Turret | Deployable automated turret |
🛡️ TACTICAL EQUIPMENT
| Equipment | Description |
|---|---|
| Grappling Hook (NEW) | Rapid movement to surfaces (max 5 ammo) |
| Sensor Dart (NEW) | Sticks to surfaces, reveals enemies (15 sec, 65m radius) |
| EMP Grenade | Disables electronics in small radius |
| Flashbang | Blinds + disorients |
| Smoke | Visual cover |
| Stim Shot | Rapid healing |
| Concussion | Slows + disorients |
⚙️ FIELD UPGRADES
| Upgrade | Description |
|---|---|
| Bubble Shield (NEW) | Deployable dome (1500 health) – blocks incoming damage |
| Trauma Kit | See Health section |
| Deployable Cover | Portable ballistic shield |
| Echo Unit | Decoy player copy |
| Munitions Box | Ammo resupply |
| Trophy System | Intercepts projectiles |
🚁 KILLSTREAKS
| Killstreak | Description |
|---|---|
| D.A.W.G. (NEW) | Robotic ally with turret (20-10 damage) + rockets (180-100) |
| Death Machine (NEW) | 200-round minigun (15 damage per round) |
| War Machine (NEW) | 3-round burst grenade launcher (15 ammo, 160-30 damage, 5m radius) |
| HKDs (NEW) | Multiple Hunter Killer Drones deploy at location |
| Psych Bomb (NEW) | Circular psych gas deployment (75 damage, 5m radius) |
| Deadeye Drone | Remote-controlled sniper drone |
| Hand Cannon | Devastating handgun |
🚗 VEHICLES
| Vehicle | Capacity | Description |
|---|---|---|
| ATV | 2 | Fast, agile quad |
| Light Heli | 5 | Mobile helicopter |
| Cargo Truck | 2 | Slow, durable, heavy armor |
| Dirt Bike | 1 | Nimble, fast traversal |
| RHIB | 4 | River/coastal boat |
| LTV | 4 | Armored tactical vehicle |
| UTV | 4 | Balanced off-road (Polaris RZR Pro R 4) |
| TAV | 2 | Lightweight, fast |
📋 OPERATOR ORDERS (CHALLENGES)
Inspired by Blackout’s Operator Unlock Missions – find objectives during matches for unique rewards:
Rewards:
-
“Desolate” Operator Skin (Kagan)
-
“Landfall” Operator Skin (Mason)
-
“Bootcamp” Operator Skin (Dempsey)
-
“Bogey” Weapon Camo (Animated)
-
“Spotted” Weapon Camo (Animated)
-
“Topo” Weapon Blueprint (Maddox RFB AR)
-
“Primed Pistol” Emblem
-
“Readied Blade” Emblem
-
“Armed and Dangerous” Emblem
⚡ WARZONE (CONTINUED)
🎮 EXTREME RESURGENCE WEEKEND LTM
March 13-16
| Feature | Details |
|---|---|
| Map | Haven’s Hollow |
| Players | 100 |
| Squad Size | Quads |
| Description | 25 squads, packed map, non-stop firefights |
🎛️ PLAYLIST UPDATES
Season 02 Reloaded: Wednesday, March 11
Black Ops Royale: Thursday, March 12 (9 PM PT)
🔮 NEW PERKS
Momentum (Replaces Alertness)
Improves combat motions in tight spaces:
-
Reduces consecutive jump penalties
-
-20% fire delay when sliding
-
-20% hip fire spread
-
+13% ADS movement speed
-
+20% crouch/prone speed
Berserker (Replaces Bomb Squad)
Rewards aggression after eliminations:
-
After elimination (7 sec): +30% equipment deployment, weapon swap, reloading, plate insertion
-
+30% flinch resistance
-
Less screen obstruction at low health
Hunter (Merges Tracker + Alertness)
For players who hunt and track:
-
Shoot enemies → brief outline based on range
-
Track enemy footprints
-
Sense enemies within 30m
-
Sense when aimed at
👻 GHOST ADJUSTMENT
-
Grace period increased to 5 seconds (was 1.5s)
🏅 RANKED PLAY
#1 Top 250 Rewards
Visual improvements to Operator Skins for Top 250 leaderboard champions
💰 LOOT & ECONOMY
Buy Stations (General Warzone)
| Addition | Price |
|---|---|
| Advanced UAV (NEW) | $40,000 |
Note: Replaces previous multi-use UAV method
Specialist
-
Price increased to $35,000
🔫 NEW WEAPONS (SEASON 02 RELOADED)
Voyak KT-3 Assault Rifle
Unlock: Altitude Tactics Event
| Attribute | Detail |
|---|---|
| Type | Full-auto assault rifle |
| Characteristics | High damage, excellent handling |
| Trade-offs | Slower fire rate, moderate-high recoil |
| Prestige Attachment | MFS Anti-Dispersion Module (Laser) – tightens ADS transition spread, prevents spread expansion |
Swordfish A1 Marksman Rifle
Unlock: Counter Skies Event Pass
| Attribute | Detail |
|---|---|
| Type | 4-round burst marksman rifle |
| Characteristics | Fast cyclic rate, minimal recoil |
| Trade-offs | Slower mobility and handling |
| Prestige Attachment | MFS Penta Burst Mod (Fire Mods) – adds +1 bullet per burst + extra ammo (slightly harms recoil) |
🛠️ NEW ATTACHMENTS
Echo 12 Backlash Launcher Kit
Source: Counter Skies Event Pass
Effect: Conversion kit firing fast-moving explosive projectiles that bounce off surfaces. Increased explosive damage after bouncing.
MXR-17 ANVL Conversion
Source: Weekly Challenge (In-season)
Effect: Very fast starting fire rate with high recoil that tapers off. Extra ammo included.
⚖️ WEAPON ADJUSTMENTS
ASSAULT RIFLES
M15 MOD 0
Attachment Adjustments:
-
Monolithic Suppressor: Bullet Velocity reduced (20% → 10%), Damage Range reduced (12% → 6%)
-
Bowen Linchpin Stock: Recoil Control reduced (15% → 10%)
MXR-17
Damage Adjustments:
| Range | Pre-Patch | Post-Patch |
|---|---|---|
| Max (0-35m) | 48 | 48 |
| Medium (35-52m) | 41 | 41 |
| Minimum (>52m) | 36 | 38 ↑ |
PEACEKEEPER MK1
Attachment Buffs:
-
MFS Counterforce-C1 Stock: Recoil Control 25% → 30%
-
25″ EAM Heavy Barrel: Recoil Control 20% → 25%
-
19.4″ Stimulus Barrel: Horizontal Recoil 18% → 25%
SUBMACHINE GUNS
CARBON 57
Attachment Buffs:
-
K&S Compensator: Vertical Recoil 15% → 20%
-
Goliath Steady Grip: Vertical Recoil 15% → 20%
KOGOT-7
Damage Adjustments:
| Range | Pre-Patch | Post-Patch |
|---|---|---|
| Max | 0-12.5m | 0-13m ↑ |
| Medium | 12.5-21m | 13-21m ↑ |
| Min | >21m | >21m |
Additional Buffs:
-
Rate of Fire: 952 → 968 RPM ↑
-
ADS Speed: 170ms → 160ms ↑
RAZOR 9MM
Damage Adjustments:
| Range | Pre-Patch | Post-Patch |
|---|---|---|
| Max | 0-12.5m | 0-13m ↑ |
| Medium | 12.5-21m | 13-21m ↑ |
| Min | >21m | >21m |
Attachment Buff:
-
H-9mm Precision Comp: Vertical Recoil 18% → 25%
REV-46
Damage Adjustments:
| Range | Pre-Patch | Post-Patch |
|---|---|---|
| Max | 0-13m (26 dmg) | 0-12m ↓ (26 dmg) |
| Medium | 13-22m (23 dmg) | 12-20m ↓ (21 dmg ↓) |
| Min | >22m (18 dmg) | >20m ↓ (18 dmg) |
Nerfs:
-
Recoil: +8%
-
Headshot multiplier: 1.2x → 1.16x
-
ADS Speed: 160ms → 175ms ↓
SHOTGUNS
SG12
-
ADS Pellet Spread: 3.26° → 3.65° ↑ (wider spread)
Attachment Nerfs:
-
Akita Full Bore-12: Reduced Tac Stance ADS Pellet Spread improvement
-
Beadline Tactical Pad: Reduced Tac Stance ADS Pellet Spread improvement
LIGHT MACHINE GUNS
MK.78
Damage Buffs:
| Range | Pre-Patch | Post-Patch |
|---|---|---|
| Max (0-52m) | 35 | 36 ↑ |
| Medium (52-75m) | 32 | 32 |
| Min (>75m) | 30 | 30 |
Additional Buffs:
-
Vertical Recoil: -8%
-
Horizontal Recoil: -12%
-
Recoil Deviation: -15%
-
Bullet Velocity: 910 → 930 m/s ↑
-
Lower Torso/Leg multipliers: 1x → 1.04x ↑
XM325
-
Fixed bug where Titan Wield damage was lower than intended
MARKSMAN RIFLES
M8A1
Attachment Nerf:
-
M8A1 Auto Strike Conversion: Recoil +20%, removed 10% Bullet Velocity benefit
🎨 UI/UX IMPROVEMENTS
Resurgence Mini-Map
-
Adjusted elimination ping icon
Squad Hunt
-
Reduced icon size and animation for better visibility
🐛 BUG FIXES
-
Spectating: Fixed issue where players got stuck in broken spectating state after last teammate eliminated
-
Voice Chat: Fixed automatic muting when entering matches
-
Challenges: Fixed Daily Challenge reset causing missing challenges
-
NX Ravager: Fixed tracking issue for ADS elimination challenge (blocking Mastery Camo)
-
Camo Tracker: Now displays BO7 camos instead of BO6 camos
-
“Neon Pulse”: Fixed unlock issue after 10 consecutive BR wins (required restart previously)
-
Rank Icon: Fixed white placeholder box on Match Summary/Winner’s Circle
-
Buy Station: Fixed weapon dropping inside after Key Card cash-in
-
Firing Range: Fixed jump-to-slide issue with Combat Roll Assist on Partial
-
Map Geometry: Fixed exploit where players could fall through map in certain areas
Previously, a major Black Ops 6 patch 1.85 added support for the Call of Duty Black Ops 7. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.95 will address a few of these issues.
Download free COD patch 1.95 on PS4, PC, and Xbox One.
