Call of Duty Update 1.88 Patch Notes (COD 1.88) – BO7 Warzone Season 1

Call of Duty update 1.88 is available to download on PS4, PC, and Xbox One. According to the official COD update 1.88 patch notes, BO7 Season 01 Reloaded expands Zombies with Directed Mode for Astra Malorum, a new Survival map at Zarya Cosmodrome, and the Fallout-inspired Project RADS LTM. Players face new enemies, radiation mechanics, and fresh reward tracks while unlocking gear such as the LGM-1 Wonder Weapon and new cosmetics. The update enhances guidance, difficulty variety, and replayability across all modes. Apart from this, COD update 1.88 (Warzone Season 1) also makes Call of Duty: Warzone faster and more intense. High Octane drops you in with full gear, more cash, and quick circles. Power Armor Royale adds powerful suits, radiation zones, and big fights. Win Streaks reward back-to-back wins with special camos, while new guns and attachments freshen up combat across Verdansk.

COD Version 1.88 Patch Notes – January 8, 2026

Call of Duty Update 1.88 Patch Notes (COD 1.88) - BO7 Warzone Season 1
Call of Duty Update 1.88 Patch Notes (COD 1.88) – BO7 Warzone Season 1

Season 01 Reloaded


Mid-Season Highlights

  • Fallout collaboration with themed events and rewards

  • New World Events: Wraith Wing and Deathclaw Hunt

  • New Phantom Skill Track

  • Four Multiplayer maps including the Vault Town variant

  • New Takeover mode and two Fallout LTMs

  • Thirteen returning Loadout items from Black Ops 6


Black Ops 7 Endgame Content

New World Event: Wraith Wing

  • Advanced Guild VTOL enters the field with cloning reinforcements

  • Operators team up to disable the aircraft

  • Designed for CR 45+

Limited-Time World Event: Deathclaw Hunt

  • Irradiated zone appears in Avalon

  • Players battle Deathclaws supported by Feral Ghouls

  • Designed for CR 45+


New Skill Track: Phantom

Phantom Abilities

  • Ambush: Increased rear-attack damage; enhanced critical hits

  • Fast Melee: Faster melee speed

  • Trap Avoidance: Reduced detectability from traps

  • Silent Movement: Quiet steps and reduced detection range

  • Elusive Target: Enemy accuracy lowered

  • Decoy: Taking heavy damage spawns an Echo distraction


Multiplayer Content

Maps

Yakei (New, Small)
  • Rooftop combat on neon-lit Japanese buildings

  • Vertical, three-lane design with Wall Jumps

Meltdown (Remaster, Medium)
  • Updated Black Ops 2 classic with improved visuals

  • Close-quarter and long-range engagements across nuclear facility

Fringe (Returning, Medium)
  • Rolling Hills distillery layout with new Wall Jump spots

  • Mixed combat across open roads and tight interiors

Vault Town (Variant, Small)
  • Fallout-themed Nuketown variant

  • Includes Nuka-Cola bus, themed houses, and Power Armor display


Multiplayer Modes

Takeover (New Mode)

  • Capture rotating sets of three neutral zones

  • Zones disable after capture and shift after rotation

S.P.E.C.I.A.L. Mayhem (Fallout LTM)

  • Toxic Wasteland environment with radiation tracking

  • Power-ups include Pumpkin Pie, Nuka-Cola, Jet, Psycho, RadAway, and Luck Bobblehead

The Ghouls (Fallout LTM)

  • 24-player Wasteland variant of Infected

  • Vault Dwellers vs. Ghoul players

  • Glowing Ghouls feature radiation bursts and instant kills

  • Enhancements unlock through elimination streaks


Returning Loadout Content (Black Ops 6)

Equipment

  • Shock Charge

  • Impact Grenade

  • Thermo Grenade

Field Upgrades

  • Morphine Injector

  • Tactical Insertion

Scorestreaks

  • Archangel Launcher

  • Combat Bow

  • Death Machine

  • Dreadnought

  • Grim Reaper

  • SAM Turret

  • Strategic Bomber

  • War Machine

Zombies: Season 01 Reloaded Patch Notes

Directed Mode – Astra Malorum

  • Adds guided Main Quest support with a round cap of 15.

  • Introduces the O.S.C.A.R. sentinel robot enemy.

  • Adds the LGM-1 Wonder Weapon firing orbiting saucer squadrons.

  • Implements two new traps:

    • Stellar Dissector: Laser-based enemy shredder.

    • Apogee Annihilator: Rocket bombardment on surrounding enemies.

  • Completing Directed Mode rewards the “Cosmic Repair” Operator Skin for Grey and 5,000 XP.

  • Supports full Tac Map accessibility for points of interest and utilities.

Survival Map – Zarya Cosmodrome

  • New round-based Survival map set in a Soviet launch site.

  • Rewards based on round milestones:

    • Round 10: “Cymballistic” Animated Emblem + 1,000 XP

    • Round 25: “Zursa Minor” Charm + 2,500 XP

    • Round 50: “Wonderbar!” Ultra GobbleGum + 5,000 XP

Limited-Time Mode – Project RADS

  • Adds Fallout-themed enemies including Feral Ghouls and Deathclaws.

  • Radiation increases each round; players must manage exposure.

  • Replaces healing and Essence with drop-based resources:

    • Food Items: Restore health; some increase radiation.

    • Bottle Caps: Currency for purchases.

    • RadX: Reduces radiation.

    • RadAway: Removes all radiation for all players.

  • High radiation causes movement slow, reduced damage, disabled Field Upgrades, health drain, and perk loss.

  • High-round rewards and XP available on both supported maps.

New Map Variant

  • Vault Town (6v6)
    • Drop into the suburbs of the future in this Nuketown map variant bringing the retro-apocalyptic setting of Fallout to the iconic cul-de-sac. Sponsored by the Vault-Tec Corporation, Vault Town features special air purifiers removing all the dangerous particles one would normally breathe throughout the Wasteland, allowing residents to enjoy the fruits of classic suburban living.

 

New Multiplayer Modes

  • S.P.E.C.I.A.L. Mayhem
    • Brave the Wasteland as its irradiated atmosphere descends on Multiplayer, blanketing each map in toxic particles as players engage in a 6v6 moshpit of Team Deathmatch, Domination, and Hardpoint featuring S.P.E.C.I.A.L. buffs providing vital power ups. Keep your radiation levels in check to avoid adverse reactions. Thankfully, the HUD features a handy Geiger counter displaying your level of exposure at all times.
    • Acquire a variety of power-ups to improve your chances of survival in the harsh Wasteland. These power-ups are dropped by eliminated Operators where they fall, including:
      • Pumpkin Pie: Increased health. Even irradiated Operators need to eat now and then.
      • Nuka-Cola Cranberry: Score multiplier. Quench your thirst with the Wasteland’s most popular soft drink.
      • Jet: Increased overall speed. Highly addictive.
      • Psycho: Improved hip fire accuracy and headshot damage. Users susceptible to bouts of intense rage.
      • RadAway: Cut down your current radiation level. An essential item for curbing the effects of the Wasteland’s irradiated air. Rad levels also drop after eliminating enemies and are further mitigated when engaged with the objective.
      • Luck Bobblehead: Increases the odds of finding better power-ups and RadAway from fallen enemies. Secure one early for a big advantage. NOTE: All players wearing a Fallout-themed Operator Skin, including the two free Operator Skin rewards from the Fallout Event Pass, will start the match with this buff active automatically.
  • The Ghouls
    • Irradiated horrors swarm the surface as Vault Dwellers fight to survive a feral Ghoul outbreak in this 24-player Wasteland twist on Infected, where Vault Dwellers must scavenge for Perks and RadAway in an irradiated environment. Eliminated Vault Dwellers return as relentless Ghouls. Infect everyone or outlast the clock to win.
    • Vault Dwellers: Deploy with a full Loadout of items and three Scorestreaks—LDBR, H.A.R.P., and War Machine—to help face off against the horde. Vault Dwellers become exposed to higher levels of radiation poisoning throughout the match. Reduce your levels by grabbing packs of RadAway dropped by eliminated Ghouls along with other power-ups like Max Ammo, Full Power, and Insta-Kill.
      • Vault Dwellers who chain enough Player Ghoul eliminations in a row will gain additional enhancements, including increased movement and sprint to fire speed on the first kill, improved hip-fire accuracy on the second, increased ADS and weapon swap speed on the third, increased reload speed on the fourth, and double points and headshot damage after the fifth kill. NOTE: All players wearing a Fallout-themed Operator Skin, including the two free Operator Skin rewards from the Fallout Event Pass, will start the match with an active buff automatically.
    • Glowing Ghouls: Once the Infection timer begins, one randomly chosen Vault Dweller will become the first Ghoul, a toxic variant of the enemy glowing green with radiation, benefiting from increased health and the ability to instant kill enemies until they are no longer the only Ghoul in the match. On death, the Glowing Ghoul explodes, increasing the radiation levels of Vault Dwellers caught in the blast radius. Every time a player spawns as a Ghoul, there’s a random chance that they will spawn in as a Glowing Ghoul instead of a Standard Ghoul.
    • Standard Ghouls: Ghouls attack with their hands and are also equipped with Ninja and Tracker Perks with the Recon Combat Specialty. Ghouls who chain enough Vault Dweller eliminations can activate the powerful Deathclaw Scorestreak, transforming them into an even bigger threat.
  • Takeover (In-Season)
    • Fight over a set of three neutral zones in this new dynamic objective mode combining elements of Hardpoint and Domination into a brand-new competitive experience. Teams earn points for capturing a zone, which then disables that zone from the match. Once all three zones have been captured, they rotate to a new trio of zones following a short cooldown. Redouble your efforts with each subsequent shift of the objectives to achieve the highest score and win the match.

 

New Weapons

  • Sturmwolf 45 (SMG, Event Reward)
    • Full-auto submachine gun. Very low recoil and good headshot damage. Lower handling, mobility, and range.
    • For a quick, reliable SMG sporting an easy to control and recognizable recoil pattern, look no further than the Sturmwolf 45.
  • Hawker HX (Sniper Rifle, Event Reward) (In-Season)
    • Bolt-action Sniper Rifle. Fast handling and mobility. Higher recoil and flinch. Hold breath while ADS to steady.
    • With solid mobility and handling, this weapon is absolutely lethal in the hands of the Operator who can line up their shots and hit the mark.

 

New Weapon Attachments

  • Coda 9 Adaptive Discharge Mod (Weekly Challenge Reward)
    • Provides a faster fire rate with improved spread when fired off the hip and a slower fire rate with higher damage and range in ADS. Improves recoil control, but harms handling and mobility.
  • M8A1 Autostrike-X8 Conversion (Weekly Challenge Reward)
    • Convert the M8A1 into a fully automatic weapon with a fast fire rate and controllable recoil. Improves headshot damage and handling but harms ranged firepower, aiming movement speed, and spread.
  • MPC-25 ContraBloom Laser (Weekly Challenge Reward)
    • Removes virtually all hip spread and resists firing bloom. Improves non-ADS mobility with a significant damage range penalty. Provides Crossbar ADS with increased aiming idle sway. Blocks Underbarrel Attachments and Optics.

 

Returning Black Ops 6 Loadout Content

Get ready for a huge drop of extra Loadout options as a variety of returning Equipment, Field Upgrades, and Scorestreaks make their way into Black Ops 7. Overclocks are not a component of the following items, but their effectiveness in the field of battle remains undisputed:

 

Tactical

  • Shock Charge
    • A deployable electrical trap that sticks to surfaces and releases a pulse that stuns and damages enemies.

 

Lethals

  • Impact Grenade
    • A precision grenade that detonates instantly upon impact for quick, controlled eliminations.
  • Thermo Grenade
    • Deploys a volatile fuel-air mix that ignites after a brief delay, engulfing targets in a powerful blast.

 

Field Upgrades 

  • Morphine Injector
    • Grants a temporary safeguard against fatal damage, triggering a Last Stand state. Teammates can revive you, or you can self-revive by securing an elimination.
  • Tactical Insertion
    • Marks a chosen spot as your next respawn location, ideal for maintaining pressure or rejoining the fight fast.

 

Scorestreaks

  • Archangel Launcher
    • A shoulder-fired launcher that deploys remote-piloted rockets, allowing precise strikes from afar. Fires two per magazine.
  • Combat Bow
    • A lightweight bow armed with explosive arrows that detonate on impact, leaving behind fiery zones of denial.
  • Death Machine
    • A heavy minigun with extreme fire rate, deep ammo reserves, and devastating penetration power.
  • Dreadnought
    • A heavily armed gunship outfitted with multiple cannons, rocket pods, and a Daisy Cutter payload for wide-area destruction.
  • Grim Reaper
    • A semi-automatic rocket launcher that fires up to four rockets per cassette-style clip, with rapid reload capability for sustained fire.
  • SAM Turret
    • Deploys an automated missile system that locks onto and destroys enemy aerial Scorestreaks.
  • Strategic Bomber
    • A stealth aircraft that unleashes a massive carpet bombing run over a designated target zone.
  • War Machine
    • A burst-fire grenade launcher that fires impact-detonated rounds from an oversized magazine for high-volume explosive firepower.

 

Astra Malorum: Directed Mode

  • Following the crew’s harrowing adventure through Ashes of the Damned, their quest leads them to a cryptic observatory located along the rings of Saturn. They must seek out a second Shadowsmith—an ancient denizen of the Dark Aether bound to the Warden’s will—while facing new dangers within the cosmic void.
  • To help you on your adventures in Astra Malorum, the Mid-Season update brings Directed Mode to the map, offering extra guidance and a max round cap of 15 when taking on the Main Quest.

 

Survival Map: Zarya Cosmodrome

  • Trapped in a strange land, a Soviet launch site is overrun by the forces of darkness. Will you fall to the horde, or obtain glory in victory? It’s all up to you.
  • Fight tooth and nail until you Exfil or go down in this Survival map based on an isolated location from Ashes of the Damned. The more rounds you survive, the more rewards you can earn:
    • “Cymballistic” Animated Emblem and 1,000 XP (reach Round 10)
    • “Zursa Minor” Charm and 2,500 XP (reach Round 25)
    • “Wonderbar!” Ultra GobbleGum and 5,000 XP (reach Round 50)

 

New Zombies LTM: Project RADS

  • Feral Ghouls and Deathclaws invade Ashes of the Damned and Astra Malorum in this Fallout-themed LTM, exposing the crew to increased levels of radiation with each passing round.
  • In this mode, the usual means of healing and earning Essence are replaced with a system of drops given by fallen enemies that assist the crew in staying fit, keeping rad levels at bay, and gaining vital resources. Loot drops in this mode include:
    • Food Items: Hold your nose and take a bite out of some food to replenish health. But beware, some snacks are irradiated! Eating them will increase your radiation level.
    • Bottle Caps: Instead of earning Essence for eliminating enemies, players collect dropped Bottle Caps to gain resources to purchase map items.
    • RadX: Take a swig of this to reduce your current radiation level.
    • RadAway: Remove all radiation from all players. Enjoy it while it lasts.
  • Crew members will experience adverse effects if they don’t properly manage their radiation levels. Check your Geiger counter to track your current exposure. At low exposure, there are no negative effects, while increasing levels will first reduce your movement speed and then your weapon damage, followed by a freeze on your Field Upgrade charge and a slow and steady health drain. Let it get really bad and say goodbye to your Perks.
  • Furthermore, reports have been trickling in regarding an Irradiated Deathclaw, though they’re likely the idle rumors of frightened Vault Dwellers. Reach higher rounds and more on both maps to earn rewards and an XP payout. Happy hunting.

 

New Limited Time Endgame World Event

Deathclaw Hunt

  • Recommended CR: 45+
  • In this Limited Time World Event, a bomb blast reduces a portion of Avalon into a Fallout-inspired wasteland. Head inside the blast zone, if you dare, to brave the toxic air and take on ferocious Deathclaws defended by hordes of Feral Ghouls.
  • Note: Fallout: Deathclaw Hunt will be the only World Event available in Endgame at Season 01 Reloaded launch. Wraith Wing, Colossus of Avalon, and Toxic Tyrant will appear later in-season.

 

New Endgame Skill Track

 

  • Phantom
    • Strike unseen and vanish fast, slip past danger, and land critical blows from the shadows.
    • Ambush: Hits from behind deal more damage. If the enemy is at full health, critical shots deal double damage.
    • Fast Melee: Faster melee speed.
    • Trap Avoidance: Traps and Mines take longer to detect you. Undetectable when fully upgraded.
    • Silent Movement: Quiets movement and reduces enemy detection distance. Faster loading when interacting with devices.
    • Elusive Target: Reduces accuracy of enemies shooting at you.
    • Decoy: Taking significant damage deploys as Echo Unit that distracts enemies.

 

New Endgame World Event

Wraith Wing (In-Season)

  • Recommended CR: 45+
  • Grab your Launcher and a chunky LMG when this new World Event triggers, marking the arrival of the Wraith Wing, an advanced VTOL model produced by The Guild featuring cloning capabilities to bring deadly reinforcements into the fight. Come prepared for an aerial battle and work with your fellow JSOC Operators to disable the exposed aircraft and reap the rewards for your efforts.

 

GLOBAL

 

RICOCHET ANTI-CHEAT

#TeamRICOCHET recently launched the Secure Attestation Wizard – a tool that provides a quick way to verify that your PC meets our security requirements. The wizard will help you confirm whether everything is configured correctly and offer guidance if anything needs adjustment.

 

For players who want more detailed instructions, the team has also put together TPM 2.0 and Secure Boot setup guides and tutorial videos.

 

Read more about how to enable these features in our step-by-step guide.

 

Weapons

NOTE: Weapon tuning, including adjustments to the Maddox, will be coming shortly after the launch of Season 01 Reloaded.

 

Bugs

  • Addressed an issue preventing akimbo weapons from firing while sprinting when using the Gung Ho Perk.

 

ENDGAME

 

Weapons

  • The Maddox RFB, Kogot-7, and NX Ravager can now appear as loot rewards.

 

Bugs

  • Addressed an issue where selecting a Weapon Camo from the Universal section could lead to an error.
  • Addressed an issue where graphical corruption could be visible in the lobby.
  • Addressed an issue where players could get stuck below the escape VTOL.
  • Added various stability fixes.

 

MULTIPLAYER

 

Maps

  • Season 01 Maps
    • Added Yakei, Meltdown, Fringe, and Vault Town to map pools.
  • Den
    • Patched a hole under the terrace.
    • Patched a hole that provided unintended cover.
    • Smoothed collision of the planters.
    • Blocked an out-of-bounds position on a stone wall.
  • Toshin
    • Blocked an out-of-bounds Wall Jump spot.
  • Scar
    • Patched a hole in a wall that allowed players to see through it.
    • Blocked multiple out-of-bounds Wall Jump spots.
    • Blocked out-of-bounds access to the attic of the shed.
    • Blocked an out-of-bounds area on a stone wall between the crash site and the street.
    • Added collision to the rock under the crash site.

 

General Playlist Updates

  • New Featured Playlists added:
  • Season 1 Reloaded Moshpit (NEW)
  • S.P.E.C.I.A.L. Mayhem (NEW)
  • The Ghouls (NEW)
  • Vault Town 24/7 (NEW)

 

Modes

  • Skirmish (20v20)
    • Mission: Tide
      • Added more vehicle locations, new ascenders, and ziplines to improve traversal.
      • Adjusted objective locations following the addition of new traversal systems and vehicles.
      • Addressed an issue where supply crates could stack on top of each other.
      • Addressed various gameplay and UI issues related to objectives.

 

Perks

  • Vigilance
    • Addressed an issue where the Vigilance Perk was not protecting users against enemy Counter UAV minimap scramble in Free-for-All.

 

Equipment

  • Frag
    • Addressed an issue where the Ultralight Metal Overclock did not show the arc indicator when cooking.
  • Point Turret
    • Addressed an issue where the Point Turret would not orient properly when thrown on vehicles.
  • Needle Drone
    • Addressed an issue where the player’s camera could abruptly rotate when returning from piloting a Needle Drone.
  • Hunter Bot
    • Addressed an issue with the Hunter Bot not being destroyed if a moving platform collided with it while hovering.
  • Returning Equipment
    • Added Shock Charge, Impact Grenade, and Thermo Grenade to Equipment.

 

Field Upgrades

  • Returning Field Upgrades
    • Added Morphine Injector and Tactical Insertion to Field Upgrades.

 

Scorestreaks

  • RC-XD
    • Addressed an issue where the RC-XD would sometimes explode instantly if deployed into stairs and other close spaces.
    • Addressed an issue where RC-XD enemy target indicators could appear as white instead of red.
  • Care Package
    • Improved visibility of Jackpot Jinx Overclock re-roll icon.
  • Gravemaker
    • Addressed an issue where players highlighted by the Gravemaker scope would not become unhighlighted when moving out of range.
  • D.A.W.G.
    • Improved traversal on the Fate map.
  • Rhino
    • Closed an exploit that could prevent players from taking damage while piloting the Rhino by calling in a second Rhino.
  • HKDs
    • Addressed an issue that could prevent players from calling in HKDs if another player had called one previously.
  • Legion
    • Addressed an issue with Legion drones not exiting the playspace correctly.
  • Returning Scorestreaks
    • Added SAM Turret, Archangel Launcher, Combat Bow, Death Machine, Grim Reaper, Strategic Bomber, War Machine, and Dreadnought to Scorestreaks.

 

Challenges

  • The Week 4 Multiplayer Weekly Challenge “Get 30 Objective Kills in Objective Modes” has been automatically completed for all players due to a previous issue that prevented the challenge from progressing properly (updated Jan. 7).

 

UI

  • Addressed various Armory navigation issues.
  • Addressed various cases of missing Challenge descriptions.
  • Addressed a situation where Calling Cards could appear blank in the “Tracked & Near Complete” page.
  • Addressed various cases where unlocked Weapon Camos could appear locked.
  • Updated Pinpoint Grenade information to indicate that it triggers a minimap ping.

 

Audio

  • Lowered the pitch of the Counter UAV audio.

 

Stability

  • Addressed stability issues when using the Hellstorm Scorestreak.
  • Added various stability fixes.

 

ZOMBIES

 

Maps

  • Zarya Cosmodrome
    • Added to Survival Map selection.
  • Astra Malorum
    • Adjusted an extended collision in Mars where players could get stuck during the boss fight in Astra Malorum.
    • Addressed an issue where the Defense Towers could be activated at the same time by multiple players, causing visual issues and excessive damage to the boss.
    • Moved the location for the final Mister Peeks headphones in Mars to a new location on the main map.
    • Addressed an issue where the T.E.D.D. Task “Eliminate Zombies while inside the marked location” was not tracking correctly.
    • Addressed an issue where the T.E.D.D. Task Machine would clip into the environment.
    • Addressed an issue where the stairways in Crash Site would be missing chevrons during certain T.E.D.D. Tasks.
    • Adjusted a spawn location in Abyssal Rim to resolve players occasionally becoming stuck when loading a save file.
    • Addressed an issue where zombies would spawn outside a closed door in Museum Infinitum.
    • Adjusted the Exfil zone in Museum Infinitum.
    • Adjusted player collision with a small section of the wall in Museum Infinitum.
    • Adjusted collision near the Wisp Tea Perk Machine in Abyssal Rim.
    • Adjusted collision with the Pack-a-Punch Machine.
    • Adjusted collision on the display cases in Museum Infinitum.
    • Addressed an issue where a player joining a match in progress would not see the platform lowered for the Main Quest in Observatory Dome.
    • Adjusted the position of one of the Main Quest books to prevent it from moving the position of the statue.
    • Addressed an issue where the Perfusion Machine for the Main Quest lacked zombie collision.
    • Addressed an issue where the platform to pick up the Cryo Chamber key would be raised after reloading a save file.
    • Addressed an issue where the meteorites at the start of the map would crash down again after reloading a save file.
    • Addressed issues where meteorites would clip through the map during a Special Round.
    • Addressed an issue where the light on the lamp for the Wonder Weapon Quest would be turned off when reloading a save file.
    • Added controller rumble in various parts of the Main Quest.
  • Ashes of the Damned
    • Addressed a rare issue where players were unable to move at the start of the Veytharion Boss Fight.
    • Addressed an issue where the missile warnings were not clearing during the Veytharion Boss Fight.
    • Addressed an issue where the Aether Barrel would not be dropped after delivering the energy to the Vault of Flesh if players had not upgraded Ol’ Tessie with the Abomination Carcass.
    • Addressed an unintended area that players could reach in Blackwater Lake.
    • Addressed an issue where Klaus could get out of the playable space when following players while inside Ol’ Tessie.
    • Addressed an issue where standing behind Klaus after completing the Death Whistle step would create an unintended safe area.
    • Addressed a rare issue where Klaus would not pick up the Death Whistle.
    • Adjusted collision on a dumpster in Exit 115.

 

Modes

  • Directed
    • Addressed an issue that caused the Objective Marker on the Seal of Sorrow keys to sometimes appear in an incorrect location in Ashes of the Damned Directed.
    • Addressed an issue where the objective text would not update while collecting the memories with Ol’ Tessie in Ashes of the Damned Directed.
    • Addressed an issue where the objective marker updates with a delay on the Stabilizer Chip in Ashes of the Damned Directed.
  • Survival
    • Reduced the frequency of T.E.D.D. Task spawning in Survival.

 

General Playlist Updates

  • New Playlists added:
    • Survival: Zarya Cosmodrome (NEW)
    • Directed: Astra Malorum (NEW)
    • Project RADS (NEW)

 

Weapons

  • Ray Gun Mark II
    • Removed the hip fire spread for the Ray Gun Mark II.
  • LGM-1
    • Addressed an issue where maximum ammo capacity of the LGM-1 was reduced after loading a save file.
    • Addressed an issue where the LGM-1 would not replenish ammo after shooting the weapon and immediately using Disciple Injection.
    • Addressed a rare issue that could prevent the LGM-1 from eliminating zombies.
  • NX Ravager
    • Adjusted the position of the NX Ravager when it is a loot item on the ground.
    • Addressed an issue where the NX Ravager could not be used to trigger quest items in Astra Malorum.
  • AAROW 109
    • Capped the damage done to players when being damaged by the Pack-a-Punched version of the AAROW 109.
  • Ballistic Knife
    • Addressed an issue where the loot card for the Ballistic Knife would not match the rarity of the weapon.
    • Updated the Pack-a-Punch name for the Ballistic Knife to Aralez K9S.
  • General
    • Addressed an issue where the thermal scope was not working with multiple enemies in Astra Malorum.
    • Addressed an issue where some weapons’ Pack-a-Punch levels were not showing on the loot card.

 

Perk-a-Colas

  • Mule Kick
    • Addressed an issue where some weapons could be duplicated with Mule Kick.
  • Quick Revive
    • Addressed an issue where Quick Revive’s Equivalent Exchange Augment would not trigger from Sentry Gun and Molotov damage.
  • Double Tap
    • Addressed an issue where players would lose ammo from their left pistol when using the Akimbo attachment and Double Tap Double Play Minor Augment.

 

GobbleGums

  • Closed an exploit that allowed players to have infinite ammo when switching their GobbleGum pack immediately after activating Free Fire.

 

Equipment

  • Point Turret
    • Addressed an issue where Point Turret kills would not count toward progression in the Phonographs Easter Egg in Astra Malorum.
  • Cymbal Monkey
    • Adjusted the score event text when getting eliminations with the Cymbal Monkey.
  • LT53 Kazimir
    • Addressed an issue where an LT53 Kazimir would not deploy on top of equipment with areas of effect like the Molotov.
  • Hunter Bot
    • Adjusted the Hunter Bot starting ammo to 1.
  • Returning Equipment
    • Added Shock Charge, Impact Grenade, and Thermo Grenade as Equipment in Zombies.

 

Field Upgrades

  • Aether Shroud
    • Addressed an issue where players could use Aether Shroud with Burst Dash Augment to go under the map in Astra Malorum.
  • Tesla Storm
    • Addressed an issue where players would continuously have a speed boost from the Tesla Storm Overclocked Minor Augment after the player who activated it disconnected from the match.
  • Toxic Growth
    • Addressed an issue where Brain-Rot zombies were being slowed by Toxic Growth Field Upgrade.
  • Dark Flare
    • Dark Flare will now break Aether Crystals.
  • Frost Blast
    • Addressed a typo in the description text for Frost Blast Flash Freeze Major Augment.

 

Support

  • Disciple Injection
    • Addressed an issue where the Activate prompt for the Defense Towers would appear while Disciple Injection is active during the boss fight in Astra Malorum.
    • Addressed an issue where players using the Disciple Injection would not see their teammate’s revive icon.
    • Addressed an issue where some controls for the Disciple Injection were not ordered correctly on the HUD.
    • Addressed an issue where the player’s name and Essence UI would overlap while Disciple Injection is active.
  • ARC-XD
    • Adjusted vehicle collision in Exit 115 that prevented the ARC-XD from jumping off the Mechanic Shop rooftop.
    • Addressed an issue where the ARC-XD could reach unintended locations in the Flame Trench area in Zarya Cosmodrome.
  • D.A.W.G.
    • Addressed an issue where the D.A.W.G. would not target O.S.C.A.R. Drones.
  • Returning Support
    • Added Combat Bow, Death Machine, Grim Reaper, and War Machine as Support Weapons in Zombies.

 

Loot

  • Adjusted the spacing of the loot from the Overgrown Hoard Husk to reduce overlapping pickup prompts in Ashes of the Damned.
  • Addressed an issue where Chompy remained active during Exfil.
  • Addressed an issue where rewards could be earned multiple times from the Bullseye Easter Egg if the player disconnected and rejoined the match in Ashes of the Damned.
  • Addressed an issue where the Claw Talisman was not applying the damage bonus to Zursas in Ashes of the Damned.

 

Enemies

  • O.S.C.A.R.
    • Addressed an issue where O.S.C.A.R.’s health was replenished after loading a save file.
    • Addressed an issue where O.S.C.A.R. Drones could get stuck in certain locations.
    • Addressed an issue where stun grenades would cause O.S.C.A.R Drones to become stuck in place.
    • Addressed an issue where O.S.C.A.R. would not target all players in the match when attempting multiple steps of the Wonder Weapon Quest.
    • Addressed an issue where O.S.C.A.R. could get stuck if hit by a meteor during a Special Round.
    • Addressed an issue where O.S.C.A.R. could clip into a wall during the death scene in Observatory Dome.
  • Ravagers
    • Addressed an issue where Ravagers would still spawn during Special Round in Astra Malorum while the Time Out GobbleGum was active.
    • Addressed a rare issue where Ravagers could remain idle when attempting to consume loot.
  • Zursa
    • Improved collision around Zursa when it is standing.
  • HVT Uber Klaus
    • Addressed various stability issues related to HVT Uber Klaus.
    • Addressed a rare issue where the HVT Uber Klaus could be immediately killed at the start of an Exfil.
    • Addressed an issue where the HVT Uber Klaus would be in front of and attack the player after loading a save file.
    • Addressed a rare issue that caused HVT Uber Klaus to become stuck in Ol’ Tessie when spawning.
  • General
    • Addressed an issue that caused the Exfil HVT to lose track of the player when they stand near the edge of an Exfil zone.
    • Addressed an issue where zombies would loop in their vaulting animation near the Stellar Dissector trap in The Luminarium in Astra Malorum.
    • Addressed an issue where the boss would sometimes not be oriented correctly during some stages of the final encounter in Astra Malorum.

 

Challenges

  • The Week 5 Zombies Weekly Challenge “Spend 100,000 Essence” now progresses as expected.

 

UI

  • Added an indicator for Eternal Perks in the HUD.
  • Addressed some cases where button prompts would be too large on item pickups.
  • Updated the Mars Teleporter text prompt for clarity in Astra Malorum.
  • Addressed an issue where pings placed via the Tac-Map could appear on asteroids floating above the map.
  • Addressed a typo on the computer screen in Machina Astralis for the Main Quest in Astra Malorum.
  • Addressed an issue where the spectator UI would be missing when spectating a player doing Nikolai’s quest.
  • Adjusted the order of Pack-a-Punch camos in the Customize menu.
  • Addressed an issue where the Squad widget would no longer be hidden while being revived.
  • Addressed an issue where the fill circle was misaligned for converting GobbleGums.

 

Graphics

  • Addressed an issue that caused a mismatched weapon to appear when certain weapon models were being loaded. This sometimes caused incorrect weapon models to appear in the Mystery Box.
  • Addressed a rare issue that caused the GobbleGum model to appear invisible when handled.
  • Addressed minor visual bugs in Astra Malorum.

 

Audio

  • Adjusted voice lines to repeat less often when players are downed during the boss fight in Astra Malorum.
  • Adjusted O.S.C.A.R. voice lines to be more audible during the Main Quest in Astra Malorum.
  • Addressed an issue where O.S.C.A.R. voice lines would unintentionally play during Exfil in Astra Malorum.
  • Addressed issues with multiple Operator voice lines.

December 16

GLOBAL

 

Events

  • Naughty & Nice Event live at 10AM PT.

 

MULTIPLAYER

 

Maps

  • Scar
    • Addressed a location where players could leave the intended playspace on Scar.

 

Modes

  • Holiday Havoc
    • Added Holiday Havoc to Featured (10AM PT).
  • Snowfight
    • Added Snowfight to Party Games (10AM PT).
  • Private Match
    • Sticks and Stones
      • Added Sticks and Stones to Private Match.
    • Search and Destroy
      • Addressed an issue where the round would only end when the time limit is reached if a player switched teams at the start of the round.

 

Weapons

 

We have another adjustment to the Akita ScorchLink Akimbo that partially adds back its original damage penalty. While we prefer not to take such an aggressive approach to tuning content, especially so frequently and so quickly after it becomes available, the release timing and general nature of the dual Akitas presented an unusual case, so we decided an accelerated set of changes was the best course of action heading into the holidays.

Shotgun Adjustments

Weapon:

Akita

Adjustments:

General Adjustments

  • Addressed an issue causing pellets to travel about half a meter farther than intended.

 

Akita ScorchLink Akimbo

  • Now has a 10% damage penalty. (Multiplayer only)

 

Equipment

  • Stim Shot
    • Reduced healing rate of Stim Shot from 160 HP/sec to 80 HP/sec.

 

Stability 

  • Added various stability fixes.

 

ZOMBIES

 

Weapons

  • Jäger 45
    • Addressed an issue causing the Jäger 45 to fire slower than intended when Pack-a-Punched.

 

Challenges 

  • Astra Malorum
    • Addressed an issue that prevented the Rocket Trap on Astra Malorum from counting toward the “Get Kills with Traps” Daily Challenge.
    • Addressed an issue that prevented Astra Malorum Calling Card Challenges from appearing in the Reward Feed.
  • Survival
    • Addressed an issue that prevented Survival Challenges from progressing when playing on Solo.
  • Prestige
    • Addressed an issue that prevented the Prestige 4 Calling Card Challenge “Megaton” from progressing properly.
    • Addressed an issue that could prevent the Prestige 8 Calling Card Challenge “Voidweaver” from progressing.
    • Addressed an issue that prevented the Prestige 10 Calling Card Challenge “Double Bubble” from progressing properly.

 

Dead Ops Arcade 4

  • Addressed an issue where activating a Field Upgrade with a controller would also activate the Speed Boost and Bomb if the player had one.
  • Addressed an issue where Ravagers would sometimes not deal damage to the player.
  • Double Level XP now correctly applies when active in Dead Ops Arcade 4.
  • The following issues were addressed on Dec. 12:
    • Addressed an issue where players could be dismounted from the motorcycle.
    • Addressed an issue in Hardcore where some arenas would have 20-minute auto-advance timers before intended.
    • Addressed an issue where players could save and quit on the same round a save file was loaded on.
    • Addressed an issue with Fates not saving correctly.
    • Addressed an issue where players would sometimes be hit from farther than expected.
    • Addressed an issue where Mushroom MotorX would occur more frequently than intended.
    • Addressed an issue where some zombies in The House of Snibblesnap would not attack the player.

 

CO-OP CAMPAIGN / ENDGAME

 

WEAPONS

  • Akita
    • Akita ScorchLink Akimbo
      • The Damage Range penalty has been reduced from 60% to 40%, back to pre-nerf levels.

Warzone 1.88 Season 1 Reloaded

High Octane LTM – Fastest Warzone Mode Yet

High Octane LTM gameplay details

High Octane throws subtlety out window. You drop in fully kitted with your custom Loadout. No scavenging basics. No slow starts.

Key features you’ll feel instantly:

  • Quads, 150 players, Verdansk

  • Accelerated circle timings for nonstop pressure

  • Juiced loot like Gas Masks, Grappling Hooks, Legendary weapons

  • Massive cash payouts everywhere

  • Buy Stations accessible anytime, anywhere

  • Automatic self-buyback, as long as you’ve got cash

Every second matters. Hesitation gets punished. Push fights early or get left behind.

This mode rewards aggression, teamwork, and sharp decision-making. Campers won’t survive long.


Power Armor Royale LTM – Fallout-Style Destruction

Power Armor Royale mechanics explained

Power Armor Royale drops Trios into an irradiated Verdansk. This isn’t standard battle royale. It’s survival mixed with raw power.

What changes gameplay completely:

  • 66 players, tighter encounters

  • Power Armor suits fall from sky

  • Fusion Core system controls access

  • Enemy combatants join chaos

You don’t just grab Power Armor. You earn it.


Fusion Core and Power Armor system

Every Operator spawns with a Fusion Core. It starts empty. You charge it by:

  • Completing Contracts

  • Eliminating enemies

  • Opening Supply Boxes

  • Damaging Power Armor users

Once charged, you can claim a Power Armor drop.

Power Armor advantages include:

  • Huge health boost

  • Jetpack thrusters

  • Upgraded weaponry

  • Ability to eject and detonate suit on exit

Used right, it flips entire fights. Used poorly, it paints a target on you.


Radiation Zones add constant pressure

Radiation zones appear randomly across Verdansk. Locations change every match.

  • Operators without Power Armor take damage

  • Health drains steadily

  • RadAway reduces radiation levels

Movement becomes survival. Standing still equals death.


Win Streaks – New Reward System

Win Streak rewards explained

Win Streaks reward consistency, not luck.

Rack up uninterrupted Warzone wins and unlock exclusive Weapon Camos. These aren’t participation trophies. They show dominance.

Lose once, streak resets. Simple. Brutal. Fair.

If you play to win every match, this system finally pays you back.


New Weapons – Season 01 Reloaded Arsenal

Hawker HX Sniper Rifle details

Hawker HX arrives as an event reward and hits like a truck.

Weapon highlights:

  • Bolt-action sniper rifle

  • Fast handling and mobility

  • High recoil and flinch

  • Strong one-shot potential on unarmored targets

Perfect for confident aimers who don’t miss twice.

Prestige Barrel: MFS 25″ Votive Barrel

  • Better hip-fire spread

  • Improved handling and sprint-to-fire

  • Built for aggressive sniping

Confirmed Prestige Camos:

  • Prestige 1: Smoulder

  • Prestige 2: Thorns

  • Prestige Max: Medley


Sturmwolf 45 SMG breakdown

The Sturmwolf 45 focuses control over chaos.

Why it stands out:

  • Very low recoil

  • Reliable headshot damage

  • Accurate hip-fire and ADS

  • Shorter effective range

Ideal for close fights where tracking matters more than spray.

Prestige Magazine: MFS Tigris .40 Cal

  • Higher damage and range

  • More recoil

  • Slower fire rate

  • Reduced ammo capacity

Confirmed Prestige Camos:

  • Prestige 1: Elevate

  • Prestige 2: Olive

  • Prestige Max: Vines


New Weapon Attachments – Weekly Challenges

Coda 9 Adaptive Discharge Mod

  • Dual fire-rate behavior

  • Faster hip-fire

  • Slower but harder-hitting ADS shots

  • Better recoil, weaker mobility


M8A1 Autostrike-X8 Conversion

  • Converts marksman rifle to full-auto

  • Fast fire rate

  • Strong headshot damage

  • Reduced long-range effectiveness


MPC-25 ContraBloom Laser

  • Removes nearly all hip-fire spread

  • Resists firing bloom

  • Strong mobility boost

  • Major damage range penalty

  • Blocks optics and underbarrel slots

Risk-reward attachment at its finest.

CALL OF DUTY: WARZONE

MODES

Power Armor Royale Limited-Time Mode

 

Power Armor Royale is a limited-time, asymmetrical power-fantasy crossover inspired by the Fallout universe. Players deploy into Verdansk to charge personal Fusion Cores, secure devastating Power Armor, navigate deadly Radiation Zones, and survive encounters with Raiders, enemy Operators, and rival Power Armors.

 

  • Overview
    • Resurgence rules are active through the end of the 5th circle, transitioning to classic Warzone Battle Royale rules starting in the 6th circle.
    • Shares the same win condition as classic Warzone Battle Royale.
    • Supports up to 66 players per match.
    • Nuclear bombs strike Verdansk at infil, creating visible Radiation Zones marked as green circles on the Tac Map.
    • Enemy bots referred to as Raiders are roaming Verdansk.
    • The first safe circle is reduced in size compared to standard Warzone.
  • Gameplay
    • Charge your personal Fusion Core by collecting Fusion Core canisters dropped from:
      • Player eliminations
      • Power Armor eliminations
      • Raider eliminations
      • Contracts
      • Loot crates
        • Increased value found inside Radiation Zones
    • Use the Tac Map to locate Radiation Zones. Entering these zones without Power Armor will gradually reduce your maximum health unless countered with RadAway.
    • Search Radiation Zones for special loot, including Fallout-themed crates and Power Armor crates that grant powerful weapons and abilities.
    • Beginning in Circle 2, planes drop Power Armor boxes across the map. With a fully charged Fusion Core, interact with Brotherhood-marked kiosks to equip a Power Armor suit.
    • While in Power Armor, utilize a dedicated HUD, powerful weapons (such as a minigun and shotgun), and abilities including thrusters, Mega Punch, Tesla Coil, and a mini-nuke while managing armor health, fusion fuel, and coordinated enemy threats.

 

High Octane Battle Royale Limited-Time Mode (In-Season)

 

High Octane is an all-gas, no-brakes mode built for near-constant action. Spawn fully equipped, buy yourself back into the fight, and no matter what… keep moving!

 

  • Overview
    • Spawn with your custom loadout.
    • Tactical equipment is replaced with the Grappling Hook.
    • Access the Buy Station anywhere by holding down the inventory button, anytime throughout the match, stocked with extra high-impact items.
    • Automatic redeploy when eliminated if you have at least $4,000.
    • Extremely fast gas circles that keep pressure high and downtime low.

PLAYLIST

Weekend LTMs

 

  • Make It Rain Resurgence Week 3
    • Make It Rain floods the map with frequent drops of high-value Crates, turning every impact zone into a high-risk honeypot where squads battle for top-tier rewards. As the match progresses, each circle raises the stakes.Opening them later in the match grants increased XP for Operators bold enough to hold their ground.
    • Map: Haven’s Hollow
    • Squad Size: Quads

 

  • Community-Voted Favorite Week 4
    • As a reminder, we’ll be looking at the most-played weekend-only LTMs since Season 01 launched and hosting a community vote to decide which one makes a return for the final week of the season. More details will be provided soon.

GENERAL

New

The above is showing the static camos of Neon Pulse and Shock Rift. Grind out those hard-earned wins to see what the animated camos Retro Blaze and Inferno Loop look like and show them off in game!

  • Win Streaks
    • Win Streaks introduce high-tier rewards for players who achieve consecutive match victories in either Battle Royale or Resurgence. Casual modes will not count towards Win Streaks. Battle Royale and Resurgence track win streaks separately, so you can switch between modes without risking the streak you’re on in the other.
    • Battle Royale
      • 10 consecutive wins – Neon Pulse (static camo)
      • 25 consecutive wins – Retro Blaze (animated camo)
    • Resurgence
      • 30 consecutive wins – Shock Rift (static camo)
      • 50 consecutive wins – Inferno Loop (animated camo)

We’ve been experimenting with the idea of win streaks for some time, and we believe it’s important to support long-term mastery goals alongside more accessible progression systems. We recognize that these win streak rewards may feel out of reach for many players, but we’re excited to offer a meaningful challenge and exclusive recognition for those who put in the time, coordination, and effort to reach these levels of performance.

EQUIPMENT

Adjusted

  • Needle Drone
    • Increased flight time from 8 seconds to 16 seconds.
  • Point Turret
    • Increased targeting range from 13m to 25m.
    • Slightly reduced target acquisition time.
  • Gas Mask
    • Reduced gas resistance duration from 10 seconds to 5 seconds.

KILLSTREAKS

New

  • Deadeye Drone
    • A remotely piloted aerial drone equipped with a small caliber Sniper Rifle.
    • Inflicts 50 damage per shot, with a maximum of 10 shots per drone.

The Deadeye Drone is designed to sow chaos and disorient opponents by applying pressure from unexpected angles. While it requires precision and situational awareness to use effectively, skilled players can turn it into a powerful – and even lethal – tool in the right hands.

Adjusted

  • Counter UAV
    • Increased health from 150 to 300.
    • Reduced Buy Station price from $4,000 to $2,000.
    • Battle Royale
      • Increased radius of effect from 127m to 152m.
    • Resurgence
      • Reduced radius of effect from 127m to 73m.

We’re taking steps to improve the overall usability of the Counter UAV. With these changes, a Counter UAV now covers roughly half the area of a standard UAV when both are centered, creating clearer spatial interaction between the two. These adjustments provide additional ways to avoid detection while keeping the Counter UAV fully counterable through in-world interaction. Increased health also makes the drone more resilient, while still allowing it to be destroyed in a single hit by most launchers.

 

  • UAV Resurgence Only
    • Reduced radius of effect from 304m to 177m.

This adjustment better aligns UAV coverage with Counter UAV behavior on smaller maps. In its previous state, the UAV provided near map-wide information in Resurgence. Going forward, UAVs will offer more localized intel, similar to their role on large-scale Battle Royale maps.

LOOT & ECONOMY

Adjusted

  • General Loot
    • Removed UAVs from chest loot.
    • Added Deadeye Drone to Care Package Killstreak loot.

 

  • Lootable Perks
    • Contract Rewards & Legendary Chests
      • Bomb Squad
      • Mountaineer
      • Veteran
      • Irradiated
    • Contract-Specific Rewards
      • Ghost – Most Wanted contracts only
      • Tracker – Scavenger contracts only
  • Weapon Loot Pool
    • Removed X9 Maverick AR from loot.
    • Removed RK-9 SMG from loot.
    • Replaced the XM325 LMG with the Sokol 545 LMG.

Ground Loot Weapon Builds

 

  • Peacekeeper MK1
    • Replaced the 5.7x28mm Overpressured Fire Mod with the K&S Brake-2B Muzzle.
  • MXR-17
    • Replaced the 7.62 NATO Overpressured Fire Mod with the Monolithic Suppressor Muzzle.
  • M15 Mod 0
    • Replaced the VAS 5.56 Suppressor Muzzle with the Monolithic Suppressor Muzzle.
  • Maddox RFB
    • Replaced the Horus Accuracy Grip with the 21″ Turbine Booster Barrel.
    • The 21″ Turbine Booster Barrel is now equipped at Uncommon rarity.
    • Replaced the Buffer Spring Fire Mod with the Monolithic Suppressor Muzzle.
    • The Monolithic Suppressor Muzzle is now equipped at Legendary rarity.
    • The VAS Drift Lock Foregrip Underbarrel is now equipped at Rare rarity; changed from Uncommon rarity.
  • DS20 Mirage
    • Replaced the Redwell 5.56 Compensator Muzzle with the Monolithic Suppressor Muzzle.
    • The Monolithic Suppressor Muzzle is now equipped at Legendary rarity.
    • Replaced the Needletail Grip with the Recoil Sync Unit Fire Mod.
    • Recoil Sync Unit Fire Mod is now equipped at Rare rarity.
  • MK.78
    • The Accelerated Recoil System Fire Mod is now equipped at Rare rarity; changed from Legendary rarity.
    • Replaced the RL-7.62 Compensator Muzzle with the Monolithic Suppressor Muzzle.
    • The Monolithic Suppressor Muzzle is now equipped at Legendary rarity.
  • MPC-25
    • The MPC Overload Drum is now equipped at Rare rarity; changed from Uncommon rarity.
    • Replaced the 13.1″ Razorback Barrel with the 12″ Toxin Barrel.
    • The 12″ Toxin Barrel is now equipped at Uncommon rarity.
  • Kogot-7
    • Replaced the 13.5″ Canis-05 Barrel with the 10.2″ TZ-Incisor Barrel.
    • The 10.2″ TZ-Incisor Barrel is now equipped at Rare rarity.
    • Replaced the LTI Mini Optic with the Lethal Tools ELO Optic.
    • The Vex Expanse Mag is now equipped at Legendary rarity; changed from Uncommon rarity.
    • Replaced the Hawker Series 45 Muzzle with the Hawker-9 Brake.
    • The Hawker-9 Brake is now equipped at Epic rarity.
  • Razor 9mm
    • The Strikeface Extended Mag 1 is now equipped at Legendary rarity; changed from Uncommon rarity.
    • Replaced the LTI Mini Optic with the Lethal Tools ELO Optic.
    • Replaced the 13″ RL-Genesys Barrel with the 10″ Razor Impact Barrel.
    • The 10″ Razor Impact Barrel is now equipped at Uncommon rarity.
    • Replaced the H-9mm Precision Comp with the Accelerated Recoil System.
    • The Accelerated Recoil System is now equipped at Rare rarity.
  • Ryden 45K
    • Replaced the Forward Breach Mag with the Fraternity Flip Mag.
  • Dravec 45
    • Replaced the .45 Cal Overpressured Fire Mod with the QuikArm Grip.
    • Replaced the Bowen .45 Suppressor Muzzle with the Monolithic Suppressor Muzzle.

BUY STATIONS

Adjusted

  • Counter UAV
    • Reduced price from $4,000 to $2,000.
  • Gas Mask
    • Added back to Buy Stations in Battle Royale and Resurgence for $4,000.

We recognize that gas plays are a core part of the Warzone experience, so we’re bringing the Gas Mask back into the Buy Station. That said, it now comes at a higher price and provides less protection than before. Make the play but don’t expect to spend extended time in the gas.

CONTRACTS

Adjusted

  • Recon
    • Reworked team bonus capture rate:
      • Capture rate bonus increased to +150% when all teammates are inside the capture zone, up from +100%.
      • No effect in Solo modes.
  • Bounty 
    • Reduced circle update interval from 10 seconds to 8 seconds.
  • Most Wanted
    • Successfully completing a Most Wanted contract now drops a Supply Box.
      • In solo modes, the Supply Box is replaced with a UAV Killstreak.
    • Rewards:
      • x1 Gas Mask
      • x1 Ghost Perk
      • x1 Blue–Purple weapon with corresponding ammo
      • x1 stack of cash
    • Eliminating an enemy as the Most Wanted squad now reduces remaining contract time by 30 seconds, up from 25 seconds.
    • Opening a cache as the Most Wanted squad now reduces remaining contract time by 12 seconds, up from 10 seconds.
  • Scavenger
    • The final crate now always drops a Tracker Perk.
    • The bespoke reward of one Armor Satchel continues to drop from the final cache.

WEAPONS

New Weapons

  • Sturmwolf 45 Submachine Gun
    •  Full-auto submachine gun. Reliable and easy to control with very low recoil and solid range.
    • Can be acquired via Event Reward
    • Prestige Attachment: Magazine > MFS Tigris .40 Cal Mag
      • Converts the Sturmwolf 45 into .40 Cal with improved stopping power through higher damage and damage range at the expense of recoil control. Improves handling but reduces ammo capacity and slows both fire rate and bullet velocity.
  • Hawker HX Sniper Rifle (In-Season)
    • Bolt-action Sniper Rifle with two unique playstyles. By default this sniper can one-shot headshot within a limited range having excellent handling and velocity. It also has a barrel that transforms it into an infinite range one-shot headshot sniper.
    • Can be acquired via Event Reward
    • Prestige Attachment: Barrel >  MFS 25″ Votive Barrel
      • This barrel will improve damage range and velocity.

New Attachments

  • Coda 9 Adaptive Discharge Mod
    • Provides a faster fire rate with improved spread when fired off the hip and a slower fire rate with higher damage and range in ADS. Improves recoil control, but harms handling and mobility.
    • Can be acquired via Weekly Challenge Reward

 

  • M8A1 Autostrike-X8 Conversion
    • Convert the M8A1 into a fully automatic weapon with a fast fire rate and controllable recoil. Improves headshot damage and handling but harms ranged firepower, aiming movement speed, and spread.
    • Can be acquired via Weekly Challenge Reward

 

  • MPC-25 ContraBloom Laser
    • Removes virtually all hip spread and resists firing bloom. Improves non-ADS mobility with a significant damage range penalty. Provides Crossbar ADS with increased aiming idle sway. Blocks Underbarrel Attachments and Optics.
    • Can be acquired via Weekly Challenge Reward

Weapon Adjustments

With this mid-season update, we aimed to bring more value to underused attachments, especially mid-range barrels on ARs and SMGs while addressing attachments that were either too punishing to run or overly dominant in their slot. We also made adjustments to help certain ARs better compete at mid-to-long ranges, expanding overall long-range diversity.

Assault Rifle Adjustments

Weapon:

BO7 Assault Rifles

Adjustments:

We’ve updated the Mid-Range Barrel across all Black Ops 7 ARs. These barrels now provide an ADS movement speed bonus and, in some cases, improved mid-range performance, making them a strong option for sniper support builds.

Weapon:

AK-27

Adjustments:

Attachment Adjustments

 

  • 17″ Bystro Speed Barrel
    • Now provides a 7% ADS movement speed benefit
    • Medium Damage Range 1 benefit improved from 25% to 35%
  • AK-27 Battle-Scar Conversion
    • Maximum Range damage decreased from 70 to 56
    • Medium Range damage decreased from 56 to 47
    • Minimum Range damage decreased from 47 to 42

This conversion was slightly too strong due to its fast time-to-kill. We’ve adjusted its damage profile so it now requires one additional bullet to secure a kill across each damage range.

Weapon:

DS20 MIRAGE

Adjustments:

Attachment Adjustments

 

  • 18.9″ Westerlies Barrel
    • Now provides a 7% ADS movement speed benefit
    • Medium Damage Range 1 benefit improved from 25% to 35%
Weapon:

M15 MOD 0

Adjustments:

M15 MOD 0 Damage Adjustments

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

32

 

— Range —

0 – 38m

Post-Patch:

— Damage —

33⇧

 

— Range —

0 – 45m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

26

 

— Range —

38 – 55m

Post-Patch:

— Damage —

26

 

— Range —

45 – 60m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

>55m

Post-Patch:

— Damage —

24⇧

 

— Range —

>60m⇧

Additional Adjustments

 

  • Bullet Velocity increased from 880m/s to 900m/s

 

Attachment Adjustments

 

  • 20″ Delta-F2 Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Bullet Velocity penalty reduced from 10% to 5%
    • Horizontal Recoil benefit improved from 10% to 15%
    • Now provides a 7% ADS movement speed benefit
  • Redwell 5.56 Compensator
    • Vertical Recoil Control benefit improved from 10% to 18%
  • RL-5.56 Brake
    • Vertical Recoil Control benefit improved from 5% to 12%
Weapon:

MADDOX RFB

Adjustments:

Maddox RFB Damage Adjustments

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

35

 

— Range —

0 – 37m

Post-Patch:

— Damage —

35

 

— Range —

0 – 37m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

28

 

— Range —

37 – 48m

Post-Patch:

— Damage —

29⇧

 

— Range —

37 – 60m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

25

 

— Range —

>48m

Post-Patch:

— Damage —

25

 

— Range —

>60m⇧

Additional Adjustments

 

  • Bullet Velocity increased from 650m/s to 870m/s
  • Vertical Recoil reduced by 5%

 

Attachment Adjustments

 

  • 21″ Turbine Booster Barrel
    • Horizontal Recoil Control benefit improved from 10% to 15%
    • Bullet Velocity penalty reduced from 10% to 5%
    • Now provides a 7% ADS movement speed benefit
    • Medium Damage Range 1 benefit improved from 25% to 35%
  • Monolithic Suppressor
    • Bullet Velocity benefit reduced from 20% to 10%
  • Redwell 5.56 Compensator
    • Vertical Recoil benefit improved from 12% to 16%

We’ve made targeted improvements to the Maddox RFB’s bullet velocity and mid-range performance, enabling it to better compete and perform consistently across engagement distances.

Weapon:

MXR-17

Adjustments:

MXR-17 Damage Adjustments

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

48

 

— Range —

0 – 40m

Post-Patch:

— Damage —

48

 

— Range —

0 – 40m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

41

 

— Range —

40 – 52m

Post-Patch:

— Damage —

41

 

— Range —

40 – 52m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

36

 

— Range —

>52m

Post-Patch:

— Damage —

34⇩

 

— Range —

>52m

Attachment Adjustments

 

  • 18″ Rapid Sterling Barrel
    • Now provides a 7% ADS movement speed benefit

Overall, the damage adjustment slightly reduces the MXR-17’s effectiveness at long range, creating more room for other ARs to compete at extended distances.

Weapon:

PEACEKEEPER Mk1

Adjustments:

Peacekeeper MK1 Damage Adjustments

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

30

 

— Range —

0 – 40.5m

Post-Patch:

— Damage —

30

 

— Range —

0 – 40.5m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

24

 

— Range —

40.5 – 55m

Post-Patch:

— Damage —

24

 

— Range —

40.5 – 55m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

20

 

— Range —

>55m

Post-Patch:

— Damage —

21⇧

 

— Range —

>55m

Attachment Adjustments

 

  • 19.4″ Stimulus Barrel
    • Now provides a 6% ADS movement speed benefit
    • Medium Damage Range 1 benefit improved from 25% to 35%
Weapon:

X9 MAVERICK

Adjustments:

X9 Maverick Damage Adjustments

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

48

 

— Range —

0 – 45m

Post-Patch:

— Damage —

50⇧

 

— Range —

0 – 50m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

42

 

— Range —

45 – 60m

Post-Patch:

— Damage —

42

 

— Range —

50⇧ – 60m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

36

 

— Range —

>60m

Post-Patch:

— Damage —

37⇧

 

— Range —

>60m

Attachment Adjustments

 

  • 14.9″ Tourville Sprint Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Bullet Velocity penalty reduced from 10% to 6%
    • Now provides a 7% ADS movement speed benefit

SMG Adjustments

Weapon:

BO7 SMGs

Adjustments:

We’ve updated the Mid-Range Barrel across all BO7 SMGs to now grant increased bullet velocity while improving mid-range benefits, and reducing penalties to make it a more appealing option for extended-range engagements.

Weapon:

CARBON 57

Adjustments:

Attachment Adjustments

 

  • 10.2″ EX-3 Heavy Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 5%
    • Movement speed penalty reduced from 6% to 4%
    • New
      • 12% Bullet Velocity Benefit
Weapon:

DRAVEC 45

Adjustments:

Dravec 45 Damage Adjustments

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

45

 

— Range —

0 – 12.5m

Post-Patch:

— Damage —

45

 

— Range —

0 – 12.5m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

38

 

— Range —

12.5 – 22m

Post-Patch:

— Damage —

38

 

— Range —

12.5 – 22m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

30

 

— Range —

>22m

Post-Patch:

— Damage —

34⇧

 

— Range —

>22m

Additional Adjustments

 

  • Lower Torso and Leg multipliers increased from 0.85x to 0.9x
  • Aim Down Sight speed improved from 210ms to 195ms
  • Sprint to Fire speed improved from 170ms to 140ms

 

Attachment Adjustments

 

  • 16.5″ Predator Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 5%
    • Movement speed penalty reduced from 6% to 3%
    • New
      • 12% Bullet Velocity Benefit
Weapon:

KOGOT-7

Adjustments:

Attachment Adjustments

 

  • 10.2″ TZ-incisor Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 5%
    • Movement speed penalty reduced from 6% to 4%
    • New
      • 12% Bullet Velocity Benefit
Weapon:

MPC-25

Adjustments:

Attachment Adjustments

 

  • 12″ Toxin Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 5%
    • Movement speed penalty reduced from 6% to 4%
    • New
      • 12% Bullet Velocity Benefit
Weapon:

RAZOR 9MM

Adjustments:

Razor 9mm Damage Adjustments

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

31

 

— Range —

0 – 12m

Post-Patch:

— Damage —

31

 

— Range —

0 – 12.5m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

26

 

— Range —

12 – 21m

Post-Patch:

— Damage —

26

 

— Range —

12.5⇧ – 21m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

20

 

— Range —

>21m

Post-Patch:

— Damage —

20

 

— Range —

>21m

Additional Adjustments

 

  • Sprint to Fire speed improved from 160ms to 120ms

 

Attachment Adjustments

 

  • RWL Stability Pad
    • Aim Down Sight speed penalty reduced from 17% to 5%
    • Aim Walking speed penalty reduced from 12% to 6%
  • EAM Pushback Grip
    • Aim Down Sight speed penalty reduced from 8% to 4%
  • 10″ Razor Impact Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 4%
    • Movement speed penalty reduced from 6% to 4%
    • New
      • 12% Bullet Velocity Benefit
Weapon:

RK-9

Adjustments:

Adjustments

 

  • Burst Cooldown improved from 0.09 seconds to 0.082 seconds
  • Bullet Velocity increased from 570m/s to 620m/s
  • Aim Down Sight speed improved from 195ms to 185ms

 

Attachment Adjustments

 

  • 11.3″ Blackstar Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 4%
    • Movement speed penalty reduced from 6% to 3%
    • New
      • 12% Bullet Velocity Benefit
Weapon:

RYDEN 45K

Adjustments:

Attachment Adjustments

 

  • 10.5″ Slim-Mod Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 5%
    • Movement speed penalty reduced from 6% to 4%
    • New
      • 12% Bullet Velocity Benefit

LMG Adjustments

Weapon:

MK.78

Adjustments:

MK.78 Damage Adjustments

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

35

 

— Range —

0 – 42m

Post-Patch:

— Damage —

35

 

— Range —

0 – 52m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

32

 

— Range —

42 – 70m

Post-Patch:

— Damage —

32

 

— Range —

52⇧ – 70m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

28

 

— Range —

>70m

Post-Patch:

— Damage —

30⇧

 

— Range —

>70m

Sniper Rifle Adjustments

Weapon:

SHADOW SK

Adjustments:
  • Maximum Damage Range increased from 55m to 70m
  • Arm multipliers increased from 0.7x to 0.8x
  • Bullet Velocity increased from 890m/s to 920m/s
  • Aim Down Sight speed improved from 550ms to 500ms

Default Loadouts

  • Strategist
    • Sokol 545 replaces the MK.78
  • Recon
    • Kogot-7 replaces the Razor 9mm
  • Overwatch
    • DS20 Mirage replaces the Peacekeeper MK1

Gulag Loadouts

  • Dravec 45 replaces the Ryden 45k
  • Razor 9mm replaces the MPC-25

BUG FIXES

  • Fixed an issue causing incorrect behavior when cycling through weapon builds and blueprints.
  • Fixed an issue causing the Starglass Camo to display incorrect unlock requirements.
  • Fixed an issue causing the Alertness perk’s “Nearby Enemy” text to overlap other UI elements.
  • Fixed an issue causing the “Complete 2 Recon Contracts in a single match 5 times” challenge to not track properly.
  • Fixed an issue causing the “Get 2 Kills with Launchers” challenge to not track properly.
  • Fixed an issue causing the “All Challenges Completed” text to display in the Calling Cards menu despite some calling cards being locked.
  • Fixed an issue causing some aftermarket parts to display UI issues in the Loadout menu.
  • Fixed an issue causing an error when viewing legacy weapons via the “View in Armory” button.
  • Fixed an issue causing a Dev Error to occur when firing in the Firing Range.
  • Fixed an issue causing an error when cycling through different weapon categories in the Loadout menu.
  • Fixed an issue preventing the option to add aftermarket parts to legacy weapons in the Gunsmith.
  • Fixed an issue causing the Ryden 45k Heavy Stock to be missing a Sprint to Fire Con description.
  • Fixed an issue causing a Reload Quickness Con description to incorrectly appear on the X9 Maverick Hybrid Barrel.
  • Fixed an issue that allowed players, in isolated cases, to fall through map geometry in certain areas, which could be exploited.

Previously, a major Black Ops 6 patch 1.85 added support for the Call of Duty Black Ops 7. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.88 will address a few of these issues.

Download free COD patch 1.88 on PS4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.