Call of Duty Update 1.097 Patch Notes (COD BO7 patch 1.097)

Call of Duty update 1.097 is available to download on PS5(version 1.097.000) and Xbox Series X/S. According to the official Call of Duty 1.097 patch notes, the latest Black Ops 7 season 3 Reloaded expands multiplayer with three maps and new competitive modes while delivering a fresh Zombies experience through Totenreich, its unique Wonder Weapon, and a new enemy threat. Event rewards introduce new weapons and attachments, giving players additional loadout options and progression goals across all modes. Apart from this, COD update 1.097 (Warzone Season 03 reloaded) introduces stricter PC security requirements, two new limited-time modes, and a performance tracking system while reshaping combat with new Spike perks and improved loot behavior. Supply boxes now prevent duplicate gear, and Buy Station changes adjust late-game strategy.

Call of Duty Black Ops 7 version 1.097 Patch Notes – April 30, 2026

COD BO7 Update 1.097

Season 03 Reloaded Highlights

  • Three multiplayer maps added, including the return of Summit and Hacienda, plus the new Onsen battleground 🔥
  • Freerun, Heat Wave Havoc, and Freeze Tag introduce new competitive and team-focused gameplay styles 🎮
  • Totenreich expands Zombies with a new main quest, Wonder Weapon, and hostile enemy type 🧟
  • Siren energy weapon and Katana melee option become available through seasonal events ⚔️
  • Multiple weapon conversion kits and attachments unlock through weekly challenges

New and Returning Multiplayer Maps

  • Onsen added as a compact map designed for 6v6 and 2v2 combat in a mountain resort setting
  • Summit returns with its classic three-lane structure centered around a snowy research facility
  • Hacienda returns, featuring close-quarters fighting inside and around a fortified estate

New Weapons

  • Siren special weapon introduced, firing a chargeable projectile that passes through targets
  • Katana melee weapon added, delivering high-damage strikes with balanced range and attack speed

New Weapon Attachments

  • MK.78 Lightframe PDW Conversion improves mobility while increasing recoil and reducing range
  • Warden 308 Badlands Pistol Kit boosts handling and close-range power, supporting akimbo setups
  • Carbon 57 Fabricator Magazine automatically generates ammunition after firing stops
  • Ryden 45K Apex Sweeper Rig converts the weapon to semi-auto with fragmenting rounds

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New Multiplayer Modes

  • Freerun launches as a timed obstacle race across ten escalating challenge zones
  • Players earn cosmetic rewards and XP for completing courses, collecting ciphers, and achieving fast times
  • Heat Wave Havoc introduces a heat system that grants combat bonuses through support actions
  • Freeze Tag mode tasks teams with freezing opponents and reviving allies to secure victory
  • Total Freeze event rewards teams that immobilize the entire enemy squad

New Zombies Map: Totenreich

  • Totenreich set in a remote Norse coastal village with a full main quest available at launch
  • Completing the quest unlocks the Ambition Richtofen Operator Skin, Calling Card, and 10,000 XP
  • Additional rewards granted for mastery challenges and collecting in-game intel
  • Early completion before Directed Mode release grants an exclusive Calling Card variant

New Zombies Wonder Weapon

  • Jotunn Star introduced as a sweeping melee artifact that absorbs souls to unleash powerful attacks

New Zombies Enemy

  • Necropincer added as a hostile undead Viking entity emerging from the sea to defend the region

Perks

  • Addressed an issue where Tactical Expert Wildcard could sometimes grant an extra Tactical and Lethal.

Equipment

  • Addressed an issue in which players could sometimes experience a crash after using a Needle Drone.

Field Upgrades

  • Scrambler
    • Addressed an issue where destroying the Scrambler could cause the player’s minimap marker to disappear for the remainder of their life while within the Scrambler’s radius.

Scorestreaks

  • Lockshot
    • Lock-on time reduced to 0.65s and is now consistent across the base version and both Overclocks.
    • ‘Quick-Lock’ Overclock has been removed.
    • Added new ‘Long-Shot’ Overclock: Lockshot lock-on range increased from 145 to 230 feet.
    • Updated lock-on animation; red diamonds now appear faster.
  • Ion Core
    • Addressed an issue where players could not melee the Ion Core.
    • Addressed an issue where the Ion Core dealt more damage than intended to players with the Tech Mask Perk equipped.
  • Rhino
    • Addressed an issue where players could not see some other Scorestreaks through walls when using Engineer while piloting a Rhino.

UI

  • Addressed an issue where changing a loadout mid-match would occasionally revert your cursor’s selection to the first loadout

ZOMBIES

Maps

  • Paradox Junction
    • Closed an exploit with players not being teleported while being inside the locked Yellow House Kitchen in Future Nuketown.
    • Addressed an issue that prevented the Time Knots from being damaged with the Dark Flare Field Upgrade.
    • Addressed an issue that caused the Lockshot Support Item to only lock on an immune part of the Boss.
    • Addressed an issue with the Temporal Conduit having an option to pay half without the prompt appearing on the widget in Solo matches.
    • Addressed an issue that caused Fire Sale Power-Up to not work while active and traveling to a different time period.
    • Addressed an issue that prevented spectating players from respawning after defeating the Boss and selecting continue to play.
    • Addressed an issue that prevented the music notes on the wall from appearing after reloading a save.
    • Addressed an issue that allowed players to interact with the piano before being teleported out of the Green House since the doorbuys were unbought.
    • Addressed a rare issue that caused players to get stuck on the Pack-a-Punch Machine when it is coming down.
    • Addressed a rare issue that prevented Wisp Tea from retrieving the Goggles Quest item.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.
  • Astra Malorum
    • Addressed an issue that caused players to be out of playable space when hit by the meteorites in Abyssal Rim during a Special Round.
    • Closed an exploit with the platform used in the Quest by damaging players if they stay on it for more than 100 seconds.
  • Ashes of the Damned
    • Addressed an issue related to Ol’ Tessie’s physics and the Shatter Blast Ammo Mod explosion.
    • Addressed an issue that prevented Klaus from reviving a downed player if the player was at the edge of the top ascender platform and Klaus was at ground level in Market Square.
    • Addressed an issue that sometimes caused an RPG to be seen briefly before the Necrofluid Gauntlet appears inside the Vault of Flesh.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.

Modes

  • Survival
    • Ashwood
      • Addressed an issue that caused the break down animation to trigger when meleeing Ol’ Tessie with Melee Macchiato.
      • Addressed an issue that caused the Arsenal Machine to appear active while the map power is off.
  • Directed
    • Paradox Junction
      • Addressed an issue that caused the objective on screen to flash continuously if a player joined the match in the middle of a step.
      • Addressed an issue that removed the objective when the player picked up the chalk while waiting for the Tortured Zombie to appear.
      • Added a step to instruct players to grab the necessary Perks needed to acquire the Goggles and Headset during the “Obtain the Toy Cymbals” step.
      • Added a step to instruct players to acquire acid after using it on mannequins without the Hammer part during the Wonder Weapon Quest.
      • Addressed an issue that caused the “Objective Updated” notification splash to appear when completing steps out of order.
      • Addressed an issue with the prompt for melting the mannequins to appear on players who had no acid.
      • Addressed an issue that instructs players to refill the flask with acid while it’s filled after reloading a save.
    • Ashes of the Damned
      • Addressed an issue that prevented the objective from updating after collecting the Bones during the Visions of the Forgotten when reloading a save.
  • Cursed
    • Public Cursed Lobbies
      • Matches will now check if any players in a lobby have satisfied the requirements to spawn the Relic challenges set. If one player has the requirements, then it will spawn for all.
      • Addressed an issue that allowed players to change the active relics on a Tier 0 lobby when joining a match in progress.
    • Addressed an issue that prevented the Dragon Head Relic portal to not appear if players saved at any point in their match.
    • Addressed an issue that prevented the Lockshot Support Item from locking onto enemies.
    • Addressed an issue that caused an Uber Klaus Core to spawn during the Teddy Bear Relic Trial.
    • Addressed an issue that caused ammo to not refill after picking up a Max Ammo Power-Up with Samantha’s Drawing Relic active.
    • Addressed an issue that caused Samantha’s Drawing Relic to give players a second LGM-1 Wonder Weapon.
    • Adjust the radius of interaction to pick up the wine bottle for the Focusing Stone Relic.

Weapons

  • Ray Gun MKII sights will be red after upgrading with the Pack-a-Punch Machine. The sight will be purple after upgrading to Pack-a-Punch level 4.
    • This change does not apply to Blueprint variants.
  • Addressed an issue that prevented explosive damage from the NX Ravager that has been upgraded through the Pack-a-Punch Machine from progressing any challenges for the weapon.

Gunsmith

  • Addressed an issue that caused the GDL Havoc to show the incorrect reserve ammo.

Ammo Mods

  • Cryo Freeze
    • Increased Thermal Shock Minor Augment damage percent from 20% to 50%.
    • Increased Cold Company Major Augment proc chance from 20% to 35%.
    • Increased Cold Company Major Augment proc radius from 80 to 85 units.

Perk-a-Colas

  • Mule Kick
    • Addressed an issue that caused the Pack Mule Major Augment to not apply to certain weapons.
  • Jugger-Nog
    • Retaliation Minor Augment now grants a temporary damage buff when the player is hit instead of activating while being below a health threshold.
    • Increased Shake it Off Minor Augment proc chance from 5% to 15%.
  • Deadshot Daiquiri
    • Increased Dead Heat Major Augment activation range from 64 to 112 units.
    • Increased Dead Point Major Augment activation range from 64 to 112 units.
    • Dead Again Major Augment returns a bullet to both weapons when using the Akimbo attachment.
  • Elemental Pop
    • Increased Imperil Peach Major Augment proc chance from 15% to 50%.
    • Imperil Peach Major Augment now reduces incoming damage by 75%.
    • Imperil Peach Major Augment can no longer proc on the last zombie in the round.
  • Wisp Tea
    • The last zombie will no longer attack while attracted by the Zombie Sitter Minor Augment.

GobbleGums

  • Addressed an issue that caused GobbleGums to be consumed while the screen is black while the match is loading.
  • Addressed an issue that caused certain GobbleGums to not show the amount of time it is active. Those affected were:
    • Idle Eyes
    • Die Pitched
    • Indiegestion
    • Newtonian Negation
    • Rainburps

Field Upgrades

  • Aether Shroud
    • Increase Afterimage Major Augment attraction radius from 250 to 300 units.
    • The Afterimage decoy now explodes at the end of its duration, damaging and knocking down nearby Normal Zombies.
    • Instant Reload Minor Augment now refills a weapon’s clip without taking the ammo from the reserve.
    • Instant Reload can now refill more than a weapon’s clip, in which case, the additional ammo will be added to the weapon’s reserve ammo.
    • Void Sheath Major Augment now temporarily increases the player’s melee attack speed if it’s not already being increased by other content (e.g., Melee Macchiato: Expresso).
  • Frenzied Guard
    • Kills with Fists of Frenzy Major Augment now extend the Frenzied Guard duration.
  • Toxic Growth
    • Plant Food Minor Augment drops now auto-pickup if player’s health is below the Health Overcharge Max.
    • Plant Food drops can no longer be picked up and “wasted” while the player’s health is already at the Health Overcharge Max.
    • Increased Plant Food drop chance from 10% to 20%.
    • Reduced Cordyception Major Augment charmed duration from 120 sec to 90 sec.

Support 

  • Addressed an issue that caused the Ion Core to show the incorrect icon in the Crafting Table.
  • Update the description for the Lockshot to not include Multiplayer details.

Enemies

  • Slight reduction to the speed of the Rad-Hounds before Round 51.

Challenges

  • Addressed an issue that caused traps and other non-player kills to unlock the Tower Defense Calling Card.

Audio

  • Addressed various subtitle issues.
  • Resolved various VO lines from not playing.

Stability 

  • Addressed various stability issues.

ENDGAME

Operations

  • Operation Broken Mirror and the Virus Injection Glitch Fracture added to Endgame.
    • Complete Operation Broken Mirror to unlock the Virus Injection Glitch Fracture. Beware of what emerges on your path.

Abilities

  • Thermal Spike – Emit a powerful blast of flames that incinerate enemies. Flames persist in the area for a short duration.

Skills

  • Conductive Shot (Exotic Skill) – When firing any weapon, a taser is sometimes fired that can get glued to the enemy and inflict tics of damage for a limited time.
    • Upgrade: Increases the rate of fire and duration of the Drone.
    • Final Upgrade: Drone shots have a chance to trigger the Shrapnel effect.
  • Wingman Unit (Nightmare Skill) – Doing multiple kills in a short period of time spawns a Drone that follows you while shooting nearby enemies.
    • Upgrade: Increase the amount of tasers fired per activation.
    • Final Upgrade: Longer duration and now tasers can get glued to all enemies.

Exotic Weapons

  • Two new Exotic Weapons added:
    • Pulsebreach: Burst Marksman Rifle modified for maximum destructive power. Affinity for Shrapnel Rounds.
    • Reboot: Semi-auto pistol augmented for versatility and power. Affinity for Shock Rounds.

Gameplay

  • The O.S.C.A.R. Guild Strike boss will no longer respawn to prevent a new issue that was found to occur with multiple boss health bars with the addition of Operation Broken Mirror.
  • Addressed an issue where players could fall out of the side doors of the escape VTOL.
  • Addressed an issue where the Ramage skill damage boost would fail to trigger on occasion.
  • Addressed an issue where some Death Effect would not stop playing.
  • Addressed an issue where the Echo 12 shotgun with the Zero Waste Ammo mod would allow it to be rapid-fired.

UI

  • Addressed an incorrect description for the “Longshot” Exotic Utility Bonus.
  • Corrected additional spelling errors in Exotic Utility Bonus descriptions.
  • Updated the instructions of the Supply Chain assignment to correctly reflect the win conditions.

Stability

  • Various stability fixes.
  • MK35 ISR received higher damage and faster sprint-to-fire timing for improved reliability.
  • Strider 300 sniper gained faster firing and ADS speed while taking more flinch to balance handling.
  • Ion Core scorestreak durability reduced and now easier to destroy with EMP grenades.
  • Overload mode round length increased to five minutes for longer matches.
  • Multiple bug fixes addressed weapon animations, ranked loadouts, and map exploits.

Multiplayer Changes

Modes

  • Overload round duration extended to 5 minutes
  • Overload timer no longer pauses while holding the device
  • Players can no longer manually drop the device
  • Training Course loading issue resolved

Maps

  • Plaza collision adjustments removed unintended sightlines
  • Abyss spawn issue fixed where Tactical Insertion placed players outside the map

Weapon Balance Updates

Assault Rifles

  • MK35 ISR maximum damage increased from 23 to 24
  • Headshot multiplier slightly increased
  • Sprint-to-fire and tactical sprint-to-fire speeds improved
  • Unintended sprint penalties removed

Submachine Guns

  • VST view kick slightly reduced
  • Multiple muzzle attachments now provide stronger vertical recoil control
  • Carbon 57 hybrid optic animation issue fixed

Sniper Rifles

  • Strider 300 fire time significantly reduced
  • Aim down sight time improved
  • Damage increased across both close and long ranges
  • Received flinch increased for balance
  • Attachment tuning redistributed ADS bonuses across grip, laser, and fast mag
  • Upper torso and arm hits improved for better collateral potential

Attachments

  • Shadow SK 12-Gauge Masterkey ADS spread tightened
  • Masterkey now improves vertical and horizontal recoil on the base weapon
  • Additional visual recoil reduction applied

Pistols

  • 1911 Akimbo now correctly benefits from Fast Hands
  • Reduced firing motion when using Bowen Scout Scope
  • Visual recoil reduced when using VAS Duo Hybrid Sight on certain weapons

Scorestreak Updates

  • Ion Core health reduced from 900 to 550
  • Ion Core now destroyed in four EMP grenades instead of six
  • Ion Core placement rules made more flexible
  • Deadeye Drone destruction issue with Extended Mag Overclock fixed
  • EMP Systems death issue resolved
  • Ion Core XP tracking issue fixed

Ranked Play

  • MPC-25 weapon restored to ranked loadouts
  • RC-XD removal issue from certain loadouts fixed

Challenges and Progression

  • Keep Out medal requirement reduced from three kills to two
  • Shadow SK Masterkey no longer grants No Scope medals incorrectly
  • Strider 300 camo challenge tracking corrected to count one-shot kills
  • Prestige Master Title level requirements display fixed

User Interface

  • Scorestreak selection issue after prestiging resolved

Stability

  • Private match stability improved after multiple sessions
  • Additional stability fixes implemented across the game

Zombies

Cursed Mode

  • Relics now properly display in the pause menu during public matches
  • Squad Fill toggle issue fixed in Cursed playlists

Warzone Update 1.097 Highlights

Update Highlights

  • New Microsoft Azure Attestation security requirement will limit matchmaking for non-compliant PC systems 🎯
  • Hot Pursuit and Prop Hunt Royale limited-time modes introduce new vehicle-focused and party gameplay 🚓
  • Personal Best tracking system now records top performance stats after each match 📊
  • New Spikes perks added to Buy Stations, changing combat strategy and loadout planning ⚙️
  • Supply boxes now prevent duplicate equipment drops, improving loot consistency 🎒

Security and Anti-Cheat Updates

  • Microsoft Azure Attestation will be required on PC starting Season 04
  • TPM and Secure Boot must be enabled for full matchmaking access
  • Players who fail attestation will be placed into limited matchmaking pools
  • Restricted players cannot match with compliant PC users or console players
  • Requirement does not apply to Nuketown 24/7 or Battle Royale Casual playlists

Events

  • RoboCop Event Pass added with themed Operator Skins, weapon blueprints, and a Siren Special Weapon 🤖
  • C.O.D.E. Navigator Challenge introduced to support Military Appreciation Month rewards

Maps

  • Battle Royale Casual playlist now rotates between Avalon and Verdansk maps
  • Map rotation occurs every 10 minutes during the season

Modes

  • Hot Pursuit limited-time mode added with Police versus Thieves vehicle gameplay
  • Police vehicles gain tracking and detection abilities
  • Thief vehicles gain speed boosts, camouflage, and escape tools
  • Prop Hunt Royale added as a round-based hide-and-seek mode
  • Teams must win three rounds to secure victory

General Systems

  • Personal Best system added to track highest performance stats
  • New metrics include damage, kills, and elimination/death ratio
  • Records display both weekly and all-time best results

Ranked Play

  • New Ranked Series event introduced with 50-player leaderboards
  • Top placements earn exclusive emblems, weapon camos, charms, and decals
  • Additional items added to restricted equipment list, including XR-3 Ion Sniper Rifle

Gameplay Changes

  • Spikes perks added and available only through Buy Stations
  • Each Buy Station offers a random selection of two Spike options
  • Spikes are lost upon death
  • Available Spike effects include armor recovery, equipment regeneration, and recoil reduction

Loot and Economy Adjustments

  • Backpack now opens directly to the Perks category
  • Executing enemies and completing Bounty Contracts now reward Weapon Upgrade Kits
  • Supply boxes no longer drop duplicate equipment types
  • Molotov drop rate increased
  • Deployable Cover, Phantom Signal, Needle Drone, and C4 drop rates reduced
  • Frag Grenade replaced with Cluster Grenade
  • Shock Stick replaced with EMP Grenade
  • Pinpoint Grenade replaced with Sensor Dart

Buy Station and Endgame Updates

  • Spikes added to Buy Station inventory
  • Counter UAV and Grappling Hook removed from Buy Stations
  • Items caught in the gas during the final circle are now disabled immediately

BUG FIXES

Gameplay

  • Fixed an issue with Berserker that prevented Quick-Fix from properly accelerating the armor plate animation.
  • Fixed an issue where Most Wanted granted Ghost instead of pulling from the Contract Reward perk pool.
  • Fixed an issue where the Medic Perk granted unintended bonus health when reviving players who downed themselves.
  • Fixed an issue where Surveillance Drones did not trigger hitmarker sound effects when damaged.
  • Fixed an issue where Contracts did not properly clean up after failing.
  • Fixed an issue where Black Ops Royale Cradle Bomb activities did not retain UI focus when players were directly on the objective and actively participating.

Loadouts & Weapons

  • Fixed an issue where Loadout Drop selection would incorrectly focus on the primary weapon or the first Loadout instead of the custom Loadout selection.
  • Fixed an issue where Buy Station pricing for Loadout Drop Markers did not properly update after squad size changes.
  • Fixed an issue where Legacy Weapons would remain disabled in standard playlists after exiting a Ranked Private Match lobby.

 

Private Match

  • Fixed an issue where players could be disconnected during the infil sequence of Private Matches under certain conditions.
  • Fixed an issue preventing players from properly rejoining Private Matches after disconnecting, leaving them in a broken state.
  • Fixed an issue where players leaving Private Matches would be removed from in-game leaderboards.
  • Fixed an issue where players could be kicked or enter unstable states during Private Match sessions due to connectivity issues.

 

UI/UX

  • Fixed an issue in Private Match where the global Killfeed did not display while spectating a player.
  • Fixed an issue where teammate pings did not consistently display correct squad color indicators.
  • Fixed an issue where UI text overlapped in the Winner’s Circle when not the party leader.

 

Map & Environment

  • Fixed an issue where players could be teleported across the map or outside playable areas when exiting helicopters at certain angles.
  • Fixed an issue where loot could spawn beneath map geometry and clip through surfaces.
  • Fixed an issue where players could become stuck while vaulting in specific Avalon locations.
  • Fixed an issue where environmental assets in Avalon could fail to properly stream or render at full resolution.

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Loot and Economy Changes

  • Added three new Exotic weapons: Ghostmind VS Recon, Killswitch AK-27, and Barrage Razor 9mm
  • Legendary Supply Boxes Perk drop chance reduced from 100% to 60%
  • Legendary Supply Boxes now drop a maximum of one Perk instead of two
  • Armor Satchel drop rate reduced by 6%
  • AAROW 109 ground loot drop rate reduced by 7%
  • Specialist items no longer disappear after being dropped

Public Events

  • Shotguns removed from the Classified Weapon event
  • Classified Weapons now remain on the ground after being dropped

Contract Updates

  • New notification added when new contract types become available
  • Supply Run contracts now spawn at the start of matches
  • Supply Run objective distance now adjusts based on circle size

Equipment Adjustments

  • Deadeye Drone health reduced from 40 to 20

Weapon Balance Changes

Assault Rifles

  • AK-27 recoil reduced for improved control
  • MK35 ISR minimum damage reduced at long range
  • MK35 ISR horizontal and vertical recoil increased
  • Peacekeeper MK1 bullet velocity slightly reduced
  • Peacekeeper MK1 medium damage range shortened

Submachine Guns

  • Carbon 57 recoil deviation reduced
  • MCP-25 medium range damage increased
  • MCP-25 aim down sight speed improved
  • Razor 9mm maximum damage range reduced
  • Razor 9mm upper torso damage multiplier reduced
  • VST recoil reduced and effective range slightly increased

Sniper Rifles

  • Shadow SK underbarrel shotgun accuracy and recoil control improved
  • Strider 300 fire time significantly reduced
  • Strider 300 received flinch increased

Black Ops Royale Weapon Archetype Updates

  • Swordfish A1 Scout legendary tier now grants Rapid Fire instead of High Velocity Ammo
  • Long Barrel damage range bonus increased to 60%
  • Widow archetype burst fire rate improved at legendary tier

Previously, a major Call of Duty patch 1.087(BO7 Season 01) added major Multiplayer and Zombies content, a revamped Weekly Challenges system, four new maps, multiple weapons, new attachments, and the Deadeye Drone Scorestreak. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.097.000 will address a few of these issues.

Download free Call of Duty Black Ops 7 update 1.097 on PlayStation 5, PC, and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.