Call of Duty update 1.096 is available to download on PS5(version 1.096.000) and Xbox Series X/S. According to the official Call of Duty 1.096 patch notes, the latest Black Ops 7 season 3 brings new maps Beacon and Abyss, Zombies map Ashwood, and free-to-play Endgame. Earn new weapons like the MK35 ISR and 1911 through Battle Pass and challenges. Major weapon tuning updates the meta. Ranked Play, Zombie Battle mode, and Operation Poison Pill complete this massive content drop. Apart from this, COD update 1.096 (Warzone Season 03) also introduces the Lost Outpost Event with the Strider 300 Sniper Rifle. Warzone adds a Big Map rotation between Avalon and Verdansk, three new Gulags, and the high-stakes Launch Squad LTM. Core gameplay sees the addition of Grappling Hooks and Wall Jumps, revamped loot economies, new weapons like the MK35 ISR, and significant weapon balancing.
Call of Duty Black Ops 7 version 1.096 Patch Notes – April 2, 2026

Season 03 of Black Ops 7 is here, delivering the biggest content update yet. Launching Thursday, April 2, this season introduces new battlefields like the frigid Beacon and the claustrophobic Abyss multiplayer maps, alongside the terrifying Ashwood Survival map for Zombies. For a limited time, the co-op PvE mode Endgame goes free to play, inviting all operators to join the fight. The season is packed with new weapons—including the MK35 ISR Assault Rifle and the iconic 1911 Pistol—fresh modes like Demolition and Zombie Battle, and a massive wave of weapon tuning to shake up the meta.
THE STORY SO FAR
Karma’s next strike against The Guild sends Cole “Javelin” Donovan deep into the Arctic Circle. After neutralizing enemy forces at a remote facility, Javelin faces Victoria Atwood and her autonomous Rhinos. Unbeknownst to her, he has already completed his mission, using the C-Link to hack the Guild’s system and turn their own lethal technology against them.
NEW MULTIPLAYER MAPS
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Beacon (6v6): Deploy to a snow-covered Guild facility in this new core map.
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Abyss (6v6/2v2): Fight through the tight corridors and torpedo bays of a submarine.
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Plaza (6v6): The fan-favorite Black Ops 2 map returns, remastered with wall-jumping and the Black Ops 7 arsenal.
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Gridlock (6v6): A stunning remaster of the Black Ops 4 heist map, set in a destroyed Japanese freeway.
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Mission: Trident (20v20): Battle in the Old Arsenal Avalon point of interest, utilizing patrol boats and navigating harbor warehouses.
NEW WEAPONS
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MK35 ISR (Assault Rifle, Battle Pass): A full-auto rifle with the lowest recoil in its class, offering excellent accuracy.
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VST (SMG, Battle Pass): A lightweight SMG built for mobility and close-quarters hit-and-run tactics.
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Strider 300 (Sniper Rifle, Event): A bolt-action sniper capable of one-shot kills from the chest up.
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1911 (Pistol, Weekly Challenge): The iconic sidearm returns with high damage per shot.
NEW ATTACHMENTS
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VAS Convergence Foregrip: An underbarrel grip for a smoother, more predictable recoil pattern.
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Shadow SK 12-Gauge Masterkey: A semi-auto underbarrel shotgun for close-range lethality.
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X9 Maverick Javelin Assembly: A launcher that fires a lethal, impaling spear projectile.
NEW & RETURNING MODES
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Demolition (Launch): The explosive mode returns where attackers must destroy two bomb sites.
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Aim High (In-Season): The headshot-only mode from Black Ops 6 returns for sharpshooters.
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Snipers Only (In-Season): A pure sniping experience with all other gear restricted.
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Zombie Battle: A chaotic free-for-all where players fight their own hordes to be the last survivor.
RANKED PLAY REWARDS
Earn exclusive Season 03 rewards in Ranked Play, including the Pro Re-Issue M15 Mod 0 Blueprint for 10 Wins, exclusive Weapon Camos, and animated Calling Cards for reaching Iridescent and Top 250 ranks.
ZOMBIES: ASHWOOD SURVIVAL MAP
Survive as long as you can in a Civil War-era town dragged into Hell. Earn rewards like the “Klaus Der Toten” Animated Emblem and “Hidden Power” GobbleGum by reaching high rounds.
ZOMBIES MODES
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Directed Mode (Paradox Junction): Follow on-screen quest steps with a round cap of 15 to earn the “Timeshatter” Blundergat Blueprint.
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Starting Room Mode (Paradox Junction): Fight for survival in the map’s starting area with all doors locked.
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Cursed Mode (Ashwood): A more challenging experience with Relics to earn powerful GobbleGums.
ENDGAME FREE-TO-PLAY
The co-op PvE mode is now free for a limited time. New updates include:
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Individual Operator Loadouts: Each operator now has their own unique loadout.
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Operation Poison Pill: A new multi-match operation with exclusive rewards, including the “Venomous Override” Weapon Blueprint.
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Restore Tokens: A new consumable to restore a downed operator’s lost progress.
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Warband Skill Track: Unlock new abilities like attack drones and the Aether Blade.
NEW EVENTS
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Survivors of Ash (ZM): Complete challenges to unlock the Legendary “Deadender” Echo 12 Shotgun.
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The Lost Outpost (END, MP, ZM): Collect beacons across all modes to earn the Strider 300 Sniper Rifle, the “Southpaw” Samuels Operator Skin, and more.
WEEKLY CHALLENGES & CAMOS
Complete weekly challenges to unlock new items like the Ion Core Scorestreak and the 1911 Pistol. Earn any four weekly rewards to unlock the “Death Roll” Universal Animated Camo, and collect them all for the “Ascendance” Animated Camo.
MULTIPLAYER WEAPON TUNING
Season 03 introduces a massive weapon balancing pass. Key changes include:
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M15 MOD 0: Recoil increased to require more control at range.
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AK-27: Aim-down-sight time improved, with a new torso multiplier for the Battle Scar Conversion.
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MXR-17: New Neck and Upper Torso multipliers to reward precision.
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Rapid Fire Attachments: Now reduce burst fire delay on weapons like the X9 Maverick and M8A1, but with increased penalties to range and velocity.
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Swordfish A1: Reworked to require 4 bullets to kill, with improved headshot/upper torso multipliers to offset the change.
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Kogot-7: Long Barrel and recoil attachments have been reduced to curb its dominance.
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Ryden 45K, RK-9, Razor 9mm: Multiple SMGs received significant buffs to range, handling, and recoil to improve viability.
GLOBAL & UI UPDATES
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File Management: The “Manage Files” screen has been streamlined for easier navigation.
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Motion Sickness Reduction Preset: Renamed and updated to include a dot grid overlay to help reduce motion sickness symptoms.
ZOMBIES
Maps
- Paradox Junction
- Gameplay
- Addressed multiple issues that caused players to become stuck in the environment after time-traveling.
- Addressed an issue that caused the player to be in an unplayable space after traveling to a different time period.
- Addressed an issue that prevented pings from clearing when traveling between time periods.
- Addressed an issue that prevented interaction with the Temporal Conduit and Der Wunderfizz after players in the match have Exfiled.
- Addressed an issue that caused the player to die from a grenade if they started cooking the grenade and ended up in a locked area after time traveling.
- Addressed an issue that prevented players from being able to mantle fences and wood railings.
- Closed an exploit that prevented zombies from attacking the player if they interact with the ARC-XD remote and mantle the area it is leaning on in Trinity Ave.
- Addressed an issue that caused the player’s weapon to appear during the jump scare.
- Quests
- Addressed an issue that caused the mannequin to be interactable from the floor above in the Yellow House.
- Addressed an issue that caused a voice line from the Wonder Weapon Quest by the Twins to play when reloading a save.
- Addressed an issue that caused the flask to no longer be filled after reloading a save.
- Addressed an issue that caused the wrong text to show in the Tac Map when pinging the Wonder Weapon Bench.
- Addressed a rare issue that prevented the Tortured Zombie from appearing in the fire tornado.
- Addressed an issue that caused the Tortured Zombie to be active during Exfil.
- Addressed an issue that caused the blue light from the charged Wonder Weapon Workbench to leak through the roof of the vehicle.
- Addressed an issue that caused players to swap to their Melee weapon after placing the Blundergat in the Wonder Weapon Workbench.
- Addressed an issue that caused a delay in the garage door being destroyed by the ARC-XD during the Main Quest.
- Addressed an issue that caused shadows to flicker on the vehicle with the Wonder Weapon Workbench after completing most of the games during the Main Quest.
- Addressed an issue that prevented the sapling for the Main Quest to appear after loading a save.
- Players are no longer required to progress a round after the Twins Swing Set vignette to use the Temporal Conduit.
- Players will now have a small amount of time before zombies start attacking them after picking up the Chalk item during the Main Quest.
- Players will not be attacked by zombies while the piano is playing music during the Main Quest.
- Players are no longer required to progress a round if they back out from the piano during the Main Quest.
- Addressed an issue that allowed players to stand on top of the Toy Box in its closed state during the Main Quest.
- Addressed an issue that caused players to be in first person view during the Hopscotch game when exiting Disciple Injection on the game start orb.
- Addressed an issue that allowed T.E.D.D. Tasks to be started while playing the Hopscotch game during the Main Quest.
- Addressed an issue that caused the chalk drawings from the Main Quest for the games to no longer appear on the ground after reloading a save.
- Addressed an issue that caused the materials for the unique Loot Cyst to revert back to its initial location after loading a save.
- Decreased the health value for the High Value Targets that spawn from feeding the unique Loot Cyst.
- Addressed an issue that caused the Lost Key to respawn on the ground and not be in the player’s inventory after loading a save.
- Addressed an issue that caused the Lost Key to have the wrong image in the loot card.
- Addressed an issue that caused invisible collision, visual, and sound effects from an Easter Egg mannequin to appear after several rounds after using the Temporal Conduit.
- Addressed an issue that caused voice lines to repeat for every bullet pellet impacting the mannequin in Past Nuketown.
- Addressed an issue that prevented the NX Ravager from being able to destroy the mannequin to obtain rewards.
- Addressed an issue that prevented golf balls from moving when shot by the Ballistic Knife.
- Boss Fight
- Addressed an issue that caused mounting points to still appear on the bus despite it no longer being present during the Boss Fight.
- Addressed an issue that caused the collision from the Temporal Conduit to be present during the Boss Fight.
- Addressed an issue that caused certain Easter Eggs to no longer be completable when players continue to play on the map after the Boss Fight.
- Addressed an issue that caused the Temporal Conduit to not be available until a Special Round if the player continues to play on the map after the Boss Fight.
- Addressed an issue that caused the Mystery Box to no longer be visible (but active) after completing the Boss Fight and continuing to play on the map.
- Addressed an issue that prevented the icon for Exfil from appearing after completing the Boss Fight and continuing to play on the map.
- Pack-a-Punch
- Addressed an issue that caused the Pack-a-Punch Quest objectives to stay active while Exfil is active.
- Addressed an issue that caused the Pack-a-Punch ping from the Tac-Map to appear under the map before completing the Pack-a-Punch Quest.
- Addressed a rare issue that caused zombies to fall out of the playspace when coming out of the Space-Time Knots during the Pack-a-Punch Quest.
- Addressed an issue that caused the text for the Sundergat to read “Blundergat” when upgrading the weapon at the Pack-a-Punch Machine.
- Wonder Weapon
- Addressed an issue that prevented the shells of the Blundergat from appearing when reloading after using a Field Upgrade.
- Loot Cysts
- Kills from the wisp for Wisp Tea Perk-a-Cola will now feed souls to the Loot Cysts.
- Kills from headless Zombies from headshot kills will now feed souls to the Loot Cysts.
- Audio
- Lowered the sound effect volume for the damage phase transition during the Dark Heart Boss Fight in Paradox Junction.
- Adjusted the music during round transitions in Paradox Junction.
- Adjusted the game start stinger so it doesn’t sound like the game fail stinger during the Main Quest.
- Accessibility
- Added rumble feedback to supplement Wonder Weapon Part audio hints.
- Added controller rumble when interacting with the Temporal Conduit.
- General
- Addressed numerous minor visual issues.
- Addressed multiple collision issues.
- Gameplay
- Astra Malorum
- Addressed an issue that caused the visual effects of the LGM-1 to stick on the player’s other weapon when swapping.
- Addressed an issue that caused a player doing the Nikolai Side Quest to be permanently slowed when traveling to Mars for the first time during the Main Quest.
- Addressed an issue that prevented the Mega Death Machine from being consumed after using all of its ammo.
- Addressed multiple collision issues.
- Ashes of the Damned
- Improved visibility of the symbols for the Wonder Weapon Quest on previous-gen platforms.
- Addressed an issue that allowed placing an ARC-XD under a car in Exit 115 to create a safe spot for the item.
- Addressed an issue with Disciple Injection removing the effects from holding the Skeleton Keys during the Seal of Sorrow step during the Main Quest.
- Addressed an issue that prevented the notification for picking up T.E.D.D.’s Head from appearing.
- Addressed an issue with the Main Quest zombies no longer being stunned by the lightning if Klaus knocks them down.
- Addressed an issue that allowed players to start Exfil and the Serum Trial step at the same time.
- Addressed an issue that caused the Mystery Box to clip into the environment when switching locations.
- Addressed an issue that prevented players from dropping Tactical Equipment from a T.E.D.D. Tasks reward chest if they were holding the Remote Control for Klaus.
Modes
- Cursed
- Addressed an issue with the Seed Relic Trial giving players the Lockshot Support Item.
- Addressed an issue with Golden Armor not restoring after the player respawns from dying in the Zursa Attack Easter Egg.
- Addressed a rare issue with the Samantha’s Drawing Relic unintentionally swapping out a Wonder Weapon if two are being held by the player.
- Addressed an issue with the Samantha’s Drawing Relic and Ol’ Reliable Augment from Mule Kick allowing players to hold more than 3 weapons.
- Addressed an issue that caused the Lightning Rod to be stuck in the air instead of being removed during the Gong Relic Trial.
- Survival
- Addressed an issue that caused the player to be attacked and killed by zombies after completing the Exfil in Exit 115.
- Dead Ops Arcade 4
- Features
- Slayer Mart
- Added a new Fate upgrade for Fortune: Glitter Bomb. When a player uses a Nuke or Boost from their inventory, a random gem will spawn at the player’s location.
- Slayer Mart
- Bug Fixes
- Addressed an animation issue when holding the Ray Gun.
- Addressed an issue where players could be killed when picking up the first-person card during the Papa cutscene.
- Addressed an issue where the score could obscure the player’s name when using the largest text size setting.
- Addressed an issue where gems could be easily knocked out of map boundaries.
- Addressed an issue where some players were unable to enter Dead Ops Arcade mode.
- Addressed an issue where the egg could be destroyed by players.
- Addressed an issue where Treasure Chests in Hardcore mode were not spawning extra gold bars as intended.
- Addressed an issue where combining Fury Output and Dead Operator resulted in Firepower dealing 248 damage instead of the intended 260 damage.
- Addressed an issue where the 5-minute Jet Gun did not expire after player death.
- Updated the cooldown of Fate of the Divine Chalice from 30 seconds to 40 seconds.
- Addressed an issue where enemies affected by the Coat of Arms item remained coated for approximately 60 seconds instead of the intended 20 seconds.
- Addressed an issue where the aura would disappear when jumping to the exit door while using Mutant Transformation.
- Addressed an issue where the game would not save and quit when a timeout occurred from the pause menu in Solo matches.
- Addressed an issue where the three Nukes at the waterfall would respawn when loading a saved game.
- Addressed an issue where Hellhound fire damage was only applied to the player who killed the Hellhound.
- Addressed an issue where downed players could block enemies, causing them to become stuck in doorways.
- Addressed multiple script errors to improve overall game stability.
- UI
- Improved player HUD visibility in Co-op.
- Features
Weapons
- A.R.C. M1
- Clip size increased to 36.
- Number of shots increased before overheating.
- Addressed an issue that prevented the A.R.C. M1 from being able to fire from the hip after the weapon has been upgraded to Tier IV at the Pack-a-Punch machine.
- Ammo Cache
- Disabled the ability to interact with the Ammo Cache when the player’s weapon has full ammunition.
Perk-a-Colas
- Mule Kick
- Addressed an issue that caused the Free Throw Augment to not work with Stim Shot and C4.
- Elemental Pop
- Addressed an issue that removed the Ammo Mod from the Jager 45 after the other weapon triggered Elemental Pop.
- Death Perception
- Addressed an issue that caused the range to be increased with High Contrast Mode enabled.
- PhD Flopper
- Addressed an issue with PhD Slider visual effects floating in the air while combat rolling.
Field Upgrades
- Energy Mine
- Addressed an issue that caused Energy Mine kills to progress any critical kills challenges.
- Aether Shroud
- Addressed an issue that caused the clone from the Afterimage Augment to block Ray Gun projectiles.
- Addressed an issue that would sometimes prevent players from using the Burst Dash Augment when standing in a corner.
- Mister Peeks
- Addressed a rare issue with Mister Peeks taking a Power-Up with him while attacking zombies.
Support
- Increased the Sentry Turret lifespan from 120 to 150 seconds.
- Addressed an issue that caused the Hand Cannon to have 3 bullets in its reserve only in Directed Mode. Now, all 10 bullets should be in the magazine.
- Addressed an issue that caused HKDs Score Events to appear as “Vehicle Kill.”
Enemies
- Rad-Hound
- Death Explosions from Rad-Hounds no longer cause knockdown on Armored Zombies.
- Addressed a rare issue that caused the Rad-Hound to walk to the player instead of running.
- Addressed a camera issue that could occur while petting a Rad-Hound.
- Shock Mimic
- Addressed an issue that prevented the Shock Mimic from targeting the nearest player.
- Addressed an issue that caused the Shock Mimic to be stuck in a stun animation when being hit by the Electric Trap.
- O.S.C.A.R
- Addressed an issue that caused O.S.C.A.R. to stay permanently hostile if damaged by Urticant and Ankle Shredder Augments for Toxic Growth.
- Uber Klaus and Klaus Core
- Reduced the amount of health on the Tesla Coil.
- Reduction to Shield Damage Mitigation.
Challenges
- Removed Prop Hunt Medal from the Medal Collection in the Stats menu since it cannot be earned.
- Addressed an issue that caused the Hypergolic Medal to not be earned when Augments were equipped with Shatter Blast Field Upgrade.
- Adjusted the text in “The Bomba” Calling Card to include the map name, Paradox Junction.
- Addressed an issue with Elite kills not counting toward the “Mysticism” Calling Card.
UI
- Updated the loot item icon for all Wonder Weapons to be colored.
- Addressed an issue that caused the text to read as “Weapon” instead of “Weapon Blueprint” for the Paradox Junction Quest Rewards.
- Addressed an issue that caused the Toggle Enable PAP Camo Setting to no longer work after reloading a save.
Audio
- Addressed an issue with various voiceover lines not playing.
- Addressed an issue that could cause Female Operators to have a Male voice during death scenes.
Stability
- Addressed various stability issues.
ENDGAME
Loadout Updates
- Loadouts will be assigned to each Operator. Each Operator will have their own weapons and field acquisitions and equipment. This change provides more customization options, as players can now find and equip a unique Exotic Weapon for every Operator and craft builds that are unique for each fighter.
- Reset Combat Rating: Players may optionally reset an Operator’s Combat Rating to 0 if they want to start fresh with a new Operator Build. This will not affect the Operator’s Loadout, as Weapons, Equipment, and rarity are preserved. Note that resetting the Combat Rating will also discard Exotic and Nightmare skills.
- Reset Skill Track: Once you’ve fully progressed an Operator’s Combat Rating by unlocking all Power Upgrades and Skills, you may choose to reset one of your Skill Tracks. Resetting a Skill Track removes all associated Skills and reduces the Operator’s Combat Rating by 16 to reflect the lost power.
- Restore Tokens: With a Restore token in your inventory you can choose to activate the consumable item to restore all lost progress, including your Operator’s Skills and current loadout. Earn this through Operation Poison Pill, though there might be other opportunities to acquire this during the Season.
Updated Loss Rules
- If a player or squad is wiped, the total Combat Rating lost from earned Skills and Power Upgrades is capped at 15 CR. This means players can lose no more than 15 CR of progression per wipe. Nightmare Skills and Exotic Skills are still fully lost, and the player’s Loadout is reset. Because these Skills contribute to total Combat Rating, their removal will also reduce CR accordingly.
Exotic Weapons
- Two new Exotic Weapons added:
- Collateral: Full-auto assault rifle enhanced with ricochet rounds for widespread lethality. Affinity for Incendiary Rounds.
- Continuum: Bolt-action sniper rifle modified for aggression and potency. Affinity for Graviton Rounds.
Bugs and Stability
- Addressed an issue where certain Camos were not being applied to weapons in Endgame.
- Addressed an issue where the Wraith Wing VTOL could be destroyed easily near the edge of the map.
- Addressed an issue where some enemies could enter the Ballistic Shell.
- Addressed an issue where ladders underwater could sometimes send players out of bounds.
- Various stability and performance fixes.
Warzone Update 1.096 Season 3 Patch Notes

The Lost Outpost Event
Collect Beacons dropped by eliminated Operators to unlock milestone rewards. This event is available across all game modes.
Rewards Include:
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Strider 300 Sniper Rifle (New Weapon)
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“Southpaw” Samuels Operator Skin
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Legendary “Vandal” Akita Shotgun Weapon Blueprint
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Weapon Camos, Emblem, Calling Card, Weapon Charm, Loading Screen
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Double XP Tokens and additional rewards
General Updates
File Management UI (Console)
The “Manage Files” screen has been streamlined. It now displays a single tab per game, listing all installed content in one location for easier navigation.
Motion Sickness Reduction Preset
Renamed and updated to include a Dot Grid overlay (Standard, 60% opacity, Regular) to help reduce motion sickness symptoms. Additional related settings remain customizable.
Call of Duty: Warzone
Maps
New Battle Royale Map Rotation (In-Season)
A Big Map rotation will arrive during Season 03, featuring Avalon and Verdansk. Maps will rotate on a 10-minute timer, similar to the Resurgence playlist.
New Gulag (In-Season)
Three new Gulag layouts with improved readability:
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Server: Lane-centric design in a high-security server room.
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Cryo: Asymmetrical layout with mirrored side lanes.
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Meeting: Cat-and-mouse arena centered around a modern meeting room.
Features: Automatic proximity doors and non-breakable security glass for tactical visibility.
Verdansk: Launch Pad Point-of-Interest
A new major POI located south of Promenade. This facility serves as the origin point for missile-based events and includes the Control Tower, Hangar, Gantry, Depot, and Vats.
Avalon: Terrain & Water Traversal
New landmasses, sandbar crossings, ziplines, and boats have been added to improve coastal traversal and route variety.
Verdansk: Stadium Easter Egg
The number of breakers required to activate the Bay Gates has been reduced from 10 to 5, simplifying the completion path.
Modes
New: Launch Squad (Limited-Time Mode)
Drop into a high-stakes battle at a rocket facility. Squads collect launch codes via eliminations and events to initiate a launch sequence. The activating player is marked on the map, and if eliminated, the sequence cancels. Additional codes accelerate the timer.
Returning: Iron Gauntlet [Beta] (In-Season)
Now supports Trios on Avalon with 150 players. Key changes include increased base health (300 to 350), increased Grappling Hook availability, reduced match economy, and a new WSOW-style leaderboard scoring system. Rewards are based on placement brackets.
General & Ranked Play
Achievement Rewards
New Win Streak tracks and rewards for Season 03:
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Black Ops Royale: 10 Wins (Blossom Anew), 25 Wins (Sakura Animated)
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Battle Royale: 10 Wins (Superstructure), 25 Wins (Cosmic Web Animated)
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Resurgence: 30 Wins (Stardust), 50 Wins (Astronomic Animated)
Private Match Improvements
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Persistent Lobbies: Lobbies no longer disband after a match.
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Match Code Visibility: Hosts can toggle join code visibility.
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Gamertag Obscuring: Hosts can anonymize player identities.
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Expanded Scoreboard: Includes per-squad breakdown views.
Ranked Play
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Map Rotation: Haven’s Hollow and Rebirth Island now rotate evenly.
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Restricted Items: Akimbo, Nembus Sticky Launcher, Vulture Underbarrel, Explosive Crossbow, Bunker Buster, Deadeye Drone, Flashpoint, and Classified Weapon public events are now restricted.
Movement & Loot
Movement
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Grappling Hook & Wall Jump: Now available in core Battle Royale and Resurgence playlists (Wall Jump disabled in Gulag).
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Wingsuit (KBM): Controls updated for smoother lift and glide.
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Wingsuit Close Surface: Parachute now deploys instead of wingsuit when too close to a surface.
Loot & Economy (Battle Royale & Resurgence)
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Loot Pool Removals: Concussion Grenade, Thermite, Recon Drone, Care Package.
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Loot Pool Additions: Grappling Hook, Molotov, Deployable Buy Station, RC-XD.
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Buy Station: Smoke Bombardment ($4000), Grappling Hook ($500).
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Death Tax: Players now keep 50% of cash. In BR, 40% drops and 10% is removed. In Resurgence, 30% drops and 20% is removed.
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Contract Multiplier: Reduced from 30% to 20% per contract, max bonus from 150% to 100%.
New Public Events (Battle Royale)
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Flashpoint: A missile from Launch Pad strikes a random zone, eliminating players and leaving a temporary gas cloud.
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Classified Weapon: A crate spawns with a powerful weapon granting Specialist and a persistent UAV, but reveals the holder’s position globally.
Weapons
New Weapons
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MK35 ISR (Assault Rifle): Full-auto, low recoil. (Battle Pass)
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VST (Submachine Gun): High mobility. (Battle Pass)
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Strider 300 (Sniper Rifle): Bolt-action, one-shot headshot potential. (Lost Outpost Event)
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1911 (Pistol): Semi-automatic with full-auto conversion attachment. (Weekly Challenges)
New Attachments
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VAS Convergence Foregrip: Improves recoil stabilization. (Battle Pass)
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Shadow SK 12-Gauge Masterkey: Underbarrel shotgun. (Weekly Challenges)
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X9 Maverick Javelin Assembly: High-speed piercing projectile. (Weekly Challenges)
Key Weapon Adjustments
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DS20 MIRAGE: Damage range increased, arm/hand multipliers up to 1.2x, ADS improved.
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MXR-17: Damage ranges extended, lower arm/hand multipliers increased, ANVL conversion fire rate improved.
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VOYAK KT-3: Maximum damage reduced (40 to 38), bullet velocity and recoil control reduced to promote build diversity.
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LMGs (MK.78, SOKOL 545): Sprint speed and reload speed improved for better handling.
Previously, a major Call of Duty patch 1.087(BO7 Season 01) added major Multiplayer and Zombies content, a revamped Weekly Challenges system, four new maps, multiple weapons, new attachments, and the Deadeye Drone Scorestreak. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.096.000 will address a few of these issues.
Download free Call of Duty Black Ops 7 update 1.096 on PlayStation 5, PC, and Xbox Series X/S.
