Call of Duty Update 1.087 Patch Notes (COD Version 1.087.000)

Call of Duty update 1.087 is available to download on PS5(version 1.087.000) and Xbox Series X/S. According to the official Call of Duty 1.087 patch notes, BO7 Season 01 introduces major Multiplayer and Zombies content, a revamped Weekly Challenges system, four new maps, multiple weapons, new attachments, and the Deadeye Drone Scorestreak. Apart from this, COD update 1.087 (Warzone Season 1) also introduces the new Haven’s Hollow Resurgence map, Verdansk updates with Signal Station and Factory, and weekend-only LTMs including Buyback BR and Amped BR. Open Matchmaking debuts for non-Casual modes, while Week 1 playlists rotate Verdansk, Rebirth Island, and Haven’s Hollow. Designed pacing, cleaner sightlines, and deeper POIs define a refreshed Warzone experience.

Call of Duty Update 1.087 Patch Notes – December 4, 2025

Call of Duty Update 1.087 Patch Notes (COD Version 1.087.000)
Call of Duty Update 1.087 Patch Notes (COD Version 1.087.000)

Season 01 Overview

Season 01 delivers its largest launch yet, adding major Multiplayer, Zombies, modes, and Loadout expansions starting December 4th.


Narrative Update

Alden Dorne rises within The Guild following its collapse, pursuing David Mason to unlock the secrets of the elite JSOC C-Link technology.


Weekly Challenges System

General

  • Weekly Challenges accessible via Lobby or Career → Challenge Hub.

  • Completing challenges across Campaign/Endgame, Multiplayer, Zombies, or Warzone grants attachments, weapons, scorestreaks, camo rewards, and XP.

  • Completing six challenges per week unlocks the weekly Loadout reward.

  • Missed weeks remain available until the season ends.

Week 1 Reward

  • Ballistic Knife (Melee Weapon) — earned by completing six Weekly Challenges in Week 1.


New Weapons

Kogot-7 – SMG (Battle Pass)

  • Full-auto SMG with high mobility and fast fire rate.

  • Optimal for close-range rush tactics.

Prestige Attachment: MFS Kogot-7 Akimbo

  • Enables dual wielding.

  • Reduced range and hipfire accuracy; blocks underbarrel attachments.

Maddox RFB – Assault Rifle (Battle Pass)

  • Full-auto AR with fast rate of fire and large ammo capacity.

  • Low recoil suited for sustained engagements.

Prestige Attachment: 13” MFS Echo-Fire Barrel

  • Boosts fire rate on every second bullet; slight accuracy reduction.

Ballistic Knife – Melee (Week 1 Reward)

  • Spring-action knife launcher firing retrievable blades.

  • High melee damage; instant elimination on unarmored targets.

NX Ravager – Special Weapon (Event Reward: Week 2)

  • High-damage bolt launcher with optional explosive bolt configuration.

  • Accurate long-range compound-bow weapon system.


New Attachments

Akita Scorchlink Akimbo (Week 2 Reward)

  • Dual-wield full-auto shotguns.

  • Belt-fed ammo with overheat mechanic.

  • Reduced damage range and hipfire spread; blocks other magazines.


New Multiplayer Scorestreak

Deadeye Drone (Week 3 Reward)

  • Remote aerial rifle platform marking and eliminating enemies.

Overclock Abilities

  • Extended Mag: Increased magazine size.

  • Grenadier: Air-dropped grenade capability.


New Multiplayer Maps

Utopia (6v6)

  • Former Guild research facility repurposed as Project Synapse hub.

Fate (6v6)

  • Fractured nightmare representing David Mason’s trauma tied to Menendez.

Odysseus (6v6 / 2v2)

  • Combat on a hallucinated aircraft carrier deck frozen in time.

Standoff (6v6)

  • Classic Black Ops II map remastered for Black Ops 7.


Party Games

Prop Hunt

  • Hide-and-seek mode with props disguising and periodic whistles.

One in the Chamber

  • Pistol + one bullet FFA; each elimination awards a new bullet.

Sharpshooter

  • All players cycle through the same random weapon every 45 seconds.

Sticks & Stones (Week 2)

  • Crossbow, Ballistic Knife, Combat Axe FFA.

  • Combat Axe resets target player’s score to zero.

Gun Game (Week 2)

  • Progress through weapon tiers via eliminations.

  • Melee demotes enemies to a previous tier.

Multiplayer

Challenges – Dark Ops

  • Fixed an issue that granted the Trip Cap Dark Ops challenge earlier than intended.

Stability

  • Various crash fixes and general stability improvements.


Zombies

Gameplay

  • Fixed an issue that allowed players to exceed intended health values.

Perk-a-Colas – Quick Revive

  • Corrected the Equivalent Exchange augment not functioning properly.

Field Upgrades

  • Fixed Aether Shroud afterimage persisting longer than intended.

Stability

  • Resolved an issue that could prevent players from loading into Zombies matches.

  • Additional crash and stability updates.


Co-op Campaign

Gameplay

  • Fixed events losing progress when players left designated activity areas.

Stability

  • Resolved persistent black screen when loading into Endgame.

  • Added further crash and stability improvements.

Zombies Content

Astra Malorum – New Zombies Map

  • A floating early-20th-century observatory now drifts within Saturn’s rings.

  • Abandoned research halls hide critical lore and the heroes’ next Shadowsmith lead.

New Enemy – O.S.C.A.R. (Elite)

  • Observation System and Carnifex Adjudicator Robot.

  • Slowly hover-patrols disturbed zones, engaging threats with persistent tracking.

New Wonder Weapon – LGM-1

  • Launches autonomous saucer projectiles that orbit, track, and burn enemies.

  • Saucers return to the weapon after engagements.


New Survival Map

Exit 115

  • Reba’s Diner survival experience from Ashes of the Damned.

  • Rewards based on round milestones:

    • Round 10: “Chef’s Special” Animated Emblem + 1,000 XP

    • Round 25: “Ravaged” Charm + 2,500 XP

    • Round 50: “Perkaholic” Ultra GobbleGum + 5,000 XP


Returning Perk-A-Cola

Mule Kick

  • Grants an additional Primary Weapon slot plus ammo and equipment capacity boosts.

  • Requires unlocking 15 total Augments.

Major Augments

  • Pack Mule: Increased stock ammo for all Primaries, including Wonder Weapons.

  • Free Throw: Chance to retain Equipment upon use (excluding Combat Axe).

  • Ol’ Reliable: Restores third weapon when re-buying Mule Kick.

  • Multi Pack: PAP upgrades may spread to another carried weapon.

Minor Augments

  • Fully Equipped: +1 Tactical and +1 Lethal capacity.

  • Plate Hunter: +1 reserve Armor Plate.

  • BOGO: Crafted Equipment yields a bonus item.

  • Kick Back: Discounted Perk purchases.


Returning Ammo Mods

Light Mend

  • Bullets become Light damage with chances to spawn Healing Glyphs for allies.

Major Augments

  • Antibiotic: Glyph damages enemies but has reduced duration.

  • Big Game: Works on Elites, spawning extra Glyphs.

  • Dual Action: Faster healing after consuming a Glyph.

  • Booster Shot: Glyphs can overcharge health.

Minor Augments

  • Longer lifetime, stronger healing, greater homing range, and chance for extra Glyphs.


Shatter Blast

  • Explosive rounds with chances to trigger armor-breaking detonations.

Major Augments

  • Elite activation, chained explosions, partial armor restoration, and temporary damage mitigation.

Minor Augments

  • Larger radius, higher damage, enemy knockdown, and improved armor penetration.


Returning Field Upgrades

Tesla Storm

  • Creates electric tethers stunning and damaging enemies.

Major Augments

  • Higher damage with more connected allies, electric shockwave, lethal surges, periodic stuns.

Minor Augments

  • Increased tether range, movement speed, duration, and radius.


Frost Blast

  • Blizzard dealing Frost damage and slowing enemies.

Major Augments

  • Knockdowns, instant kills on frozen enemies, forward blizzard movement, and built-in mitigation.

Minor Augments

  • Longer duration, increased frozen-enemy damage, +1 max charge, lingering slow.


Mister Peeks

  • Summons Mister Peeks companion entity.

Major Augments

  • Dance Party personality, elemental mastery, Elite targeting, healing aura.

Minor Augments

  • Larger attraction radius, Mystery Box synergy, longer dance duration, ammo discounts.


New GobbleGums

Elemental Exposure (Epic)

  • 3-minute effect: weapons always exploit a target’s elemental weakness.

  • (DOA4 variant: hazard immunity for 10 minutes; not for Boss Arena.)

Slaylist (Whimsical)

  • Plays a random Zombies track.


Directed Mode

Ashes of the Damned

  • Guided 15-round Main Quest experience for new or casual players.

  • Rewards include Maya’s “Bushwalker” Skin, Calling Cards, and up to 15,000 XP.


New Endgame World Events

Colossus of Avalon

  • Massive mechanical boss requiring squad or cross-squad reinforcements.

  • Defeat it before it launches into orbit to claim high-value rewards.

Toxic Tyrant

  • Neurotoxin-driven hallucination threat in Avalon.

  • Requires tracking and defeating a large-scale final mutation.


New Endgame Exotic Skills

Awarded randomly from Exotic Skill Cases after World Events. One may be equipped and upgraded.

Exotic Skills List

  • Mega Punch: Heavy knockback melee strike.

  • Conjuration: Spawn Toxin Butterflies after kills.

  • Echo Shell: Reduced rear damage.

  • Celebration: Mortar Rounds triggered by equipment-damaged enemies.

  • Frost Cloud: Chance to spawn slowing Frost Cloud.

  • Resurrection: One-per-match fatal immortality window.

  • Shattered Shield: Shock burst when armor breaks.

  • Graviton Reaction: Chance to spawn a Black Hole on melee hits taken.


New Endgame Exotic Weapons

  • Killswitch: Full-auto AR with Shrapnel Round affinity.

  • Swarmforge: Full-auto SMG with Photon Round affinity.


Seasonal Events

Astra Malorum Zombies Leaderboard Event (Week 1)

Compete for map-specific achievements and rewards.

Rally Point Community Event (Week 2)

Players complete Personal Missions and contribute to global Community Missions.
Community Milestones award shared rewards, including the NX Ravager Crossbow.


Global Updates

Ricochet Anti-Cheat

  • Enhanced detection, improved boosting countermeasures, TPM 2.0 + Secure Boot required for Warzone.

  • New PC-verification tool coming later in the season.

Rewards – Email Verification

Unlocks:

  • “Veiled Aurora” Weapon Camo

  • 5× Double Level XP (1h)

  • 5× Double Weapon XP (1h)

  • 5× Double Battle Pass XP (1h)

Challenges

  • New “Go To Challenge” navigation option for Calling Cards.

  • Fixed incorrect Mastery Camo progress displays.

  • Fixed UI overlap issues in Challenge Tracker.

ENDGAME / CO-OP CAMPAIGN

World Events

  • Colossus of Avalon and Toxic Tyrant World Events added to Endgame.

Exotic Skills

  • Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill from the following :
    • Mega Punch
    • Conjuration
    • Echo Shell
    • Celebration
    • Frost Cloud
    • Resurrection
    • Shattered Shield
    • Graviton Reaction

Exotic Weapons

  • Two new Exotic Weapons added:
    • Killswitch: Full-auto assault rifle modified for raw power and aggression. Affinity for Shrapnel Rounds.
    • Swarmforge: Full-auto submachine gun adapted for ultra-dynamic and ruthless CQC. Affinity for Photon Rounds.
  • Addressed an issue with Exotic Weapons missing certain attachments.
  • Addressed an issue with some Exotic Weapon effects not triggering correctly.

Weapons

  • Underbarrel Launchers damage will now scale with weapon rarity and character damage upgrades.
  • Addressed an issue with players being able to enter Endgame with two of the same Weapon in their Loadout.
  • Addressed an issue with Optics and other attachments added in Create a Class not appearing on weapons in-game.
  • Addressed an issue with Dedicated Melee not receiving Damage Upgrades.

Endgame – General Updates

  • Addressed an issue with Kinectic Jump failing to consume a charge and trigger fall damage protection when used while stepping off of a ledge.
  • Addressed an issue with the Escape activity showing 0 time remaining if it was triggered with an Assignment active.
  • Addressed some rare instances of the Escape VTOL not appearing when summoned.
  • Addressed a rare issue where players would not get a 3rd Skill Track to choose from.
  • Various stability and performance fixes.

CO-OP CAMPAIGN – General Updates

  • Controls
    • Improved mouse navigation in Campaign puzzles.
  • Exposure Mission
    • Added unlimited uses for Kinetic Jump.
    • Added in fail-safe pull forward for multiple deaths in Nicaragua.
  • Escalation Mission
    • Improved logic for Key Card drop during boss encounter.
  • UI
    • Campaign Missions now indicate percentage completion for players on the “Leave Mission” screen.
    • “Leave Mission” screen now has long press prompt for exiting missions.

Multiplayer

Playlist & Modes

  • Season 01 Moshpit (NEW) & Hardcore Season 01 Moshpit (NEW)
    • Maps
      • Utopia
      • Fate
      • Standoff
      • Odysseus
    • Modes
      • Team Deathmatch
      • Kill Confirmed
      • Domination
      • Hardpoint
      • Overload
      • Face Off Team Deathmatch (Odysseus)
      • Face Off Kill Confirmed (Odysseus)
  • Prop Hunt (NEW)
  • Nuketown 2025 24/7
  • Face Off Moshpit (+ Odysseus)
  • Skirmish 20v20
  • Standard Moshpit (+ Utopia, Fate, and Standoff)

Party Games (NEW)

  • Prop Hunt (NEW)
  • Sharpshooter (NEW)
  • One in the Chamber (NEW)
  • Gunfight (+ Odysseus)

MODE UPDATES

Overload

  • Overtime has been added to Overload.
    • At the end of the first half of the match, a player carrying the EMP device will get an additional 30 seconds to overload or be killed. This can also happen at the end of the match, but only if the EMP carrier is on the losing team and losing by 1 point.
  • Players are now forced to their Pistol when carrying the EMP device. If the player does not have a Pistol Secondary, a backup Pistol is provided.
  • Addressed an issue where players would not be respawned during sudden death.
  • Addressed an issue where the Killed Device Carrier and Station Overloaded score events were not properly displaying in the score feed.

Skirmish

  • Added new High Value Objectives in Mission: Tide.
  • Best Play feature added to Skirmish.
  • Addressed an issue where there would sometimes be 1 or 0 objectives on Mission: Tide.
  • High Value Objectives will now spawn roughly 25% faster than before.
  • Removed the Helicopter from Mission: Tide.
  • Raised the wingsuit redeploy spawns in Mission: Tide.
  • Addressed a rare bug where the nearby Objective Widget would display wrong information.
  • Addressed an issue where CUAVs were more difficult to destroy in Skirmish than intended.

MAPS

  • New Maps
    • Utopia, Fate, and Standoff added to all 6v6 playlists.
    • Odysseus added to Face Off Moshpit.
  • Exposure
    • A new path and interior has been added to help players navigate from the Loading spawn area which connects to the Solar Panels and Salt Storage container.
  • Toshin
    • A new hanging monorail has been added that connects the middle Monorail section to the upper Station section.

Equipment

  • Addressed an issue where being stuck with a Sticky Grenade could result in low performance.

Scorestreaks

  • Significantly increased the rate of Overclock progression for the Scout Pulse Scorestreak.
  • Addressed an issue where the Skewer would sometimes not kill its target upon impact.
  • Addressed an issue where the D.A.W.G. could display erratic movement.

UI

  • Addressed an issue that was causing the first Winner’s Circle Emote input to be ignored.
  • The “Bait Taken” Medal (Killed an enemy with a hacked Care Package) now appears in the Medal Collection.
  • Addressed an issue where players were unable to add bots to FFA private match games.
  • Addressed multiple cases of text running outside of intended spaces.
  • Addressed an issue where clan tags would reset between game sessions on PC platforms

Zombies

MAPS

New Maps

  • Astra Malorum
    • New Round-Based Zombies map available at Season 01 launch.
  • Exit 115 (Survival)
    • New Survival map available at Season 01 launch.

Ashes of the Damned

  • Main Quest
    • The Ashes of the Damned boss battle in Cursed Mode has been reverted to its original, harder difficulty.
    • Addressed an issue where players may fall through the map if they dive at a certain location in Veytharion’s Sepulcher.
    • Addressed an issue where players could get stuck in the repair animation if Veytharion picked up Ol’ Tessie while players were repairing it.
    • Addressed an issue where Ol’ Tessie could teleport out of Veytharion’s Sepulcher during the Fight.
    • Players in other events will now be warped to a Main Quest step that requires all players after a 5-minute delay.
    • Addressed an issue where the light on the Trap Switch does not turn off after fully extracting the energy from the Aether Generator during the Wonder Weapon Quest in Vandorn Farm.
    • Addressed an issue where the dining room skeleton’s skull would not reset.
    • Addressed an issue with collision near the Film Reel found outside the deck in Blackwater Lake making it difficult to shoot.
    • Addressed an issue in which the Main Quest would not progress if the Widow’s Lantern spores are spread on Round 999.
  • General
    • Addressed an issue with collision on a red truck in Vandorn Farm.
    • Addressed an issue where small areas in Orda Graveyard and Crashed Rocket locations did not have player collision.
    • Addressed an issue with a mantle prompt not appearing correctly in Vandorn Farm.
    • Closed an exploit spot in the second floor of the Farmhouse in Vandorn Farm.
    • Adjusted the position of floating Overgrown Hoard Husks.
    • Addressed collision on the boathouse rafter in Blackwater Lake.
    • Addressed an issue where players  would take  out of bounds damage when standing on  a crate in Zarya Cosmodrome.
    • Addressed an issue where players could take  out of bounds damage when diving off the bridge towards the garage in Ashwood.
    • Addressed an issue where the Jump Pad VFX would not clear if players died in the flight path.
    • Addressed an issue with players not being able to mantle a section of the fence in Vandorn Farm.
    • Addressed an issue with collision near the toolshed in Blackwater Lake creating a safe spot.

Weapons

  • Updated the Pack-a-Punch version of the AAROW 109 to fire grenade projectiles.
  • Addressed an issue with the Flatline MK.II equipped with Shock Blade skin doing double damage to the pustules on the Aether Generator.
  • Addressed an issue where the base weapon name would still appear in the loot card after the weapon is upgraded at the Pack-a-Punch Machine.
  • Addressed an issue where weapon Wall Buys were visible through the player’s scope. Some scopes that were affected are: Vas Strix 6x Thermal, Bowen x-25 IR, RistRauch 7x, Circuit-Z Rangefinder, Kepler Custom WVT-08.
  • Addressed an issue where certain weapon attachments could glow brightly when standing near a light source.
  • Adjusted the fire rate for the DS20 Mirage.
  • Underbarrel Launcher damage will now scale with weapon rarity and Pack-a-Punch upgrades, rather than rounds.

Mystery Box

  • Items from the Mystery Box will now drop on the ground when players melee the box. The items can be picked up by anyone.

Modes

  • Survival
    • The Necrofluid Gauntlet can now be acquired from the Mystery Box in Survival.
    • T.E.D.D. Tasks are now enabled in Survival.
    • Chompy will now remain active in Survival except for Special Rounds and during Exfil.
  • Cursed
    • Reduced the amount of Essence earned from trap kills in Cursed.
    • Addressed an issue with players using a Time Out GobbleGum to unlock a Relic portal.
    • Closed an exploit that allowed players to spam the interact on the phone to get a Relic portal to appear.
    • Addressed an issue where the Wine Bottle for a particular Relic could appear to float in the air.
    • Closed an exploit involving loading a Solo save after Round 60 to unlock a Relic after completing the Main Quest at an earlier round.
    • Added a playlist image for Cursed.

Perks

  • Armor Plates are now automatically applied to your vest with Vulture Aid Armor-matic if down a full plate or more.
  • Addressed an issue where Deadshot Daiquiri would not lock onto a zombie’s head when aiming through certain doors in Ashes of the Damned.
  • Closed an exploit with Augments that returned all Perks from last stand.
  • Closed an exploit using PhD Flopper with Stuntman Minor Augment to reach high rounds rapidly.
  • Updated Wisp Tea Fetcher Augment description.

Equipment

  • Addressed an issue where players would not be able to purchase Klaus from his callbox after loading a save.
  • Addressed an issue with a wall not having equipment collision in Zarya Cosmodrome.
  • Addressed an issue with Chompy sometimes not eating Sticky Grenades.
  • Addressed an issue where players could teleport back to Veytharion’s Sepulcher with a Kazimir after defeating it.
  • Hunter Bots will now be destroyed by the Shock Mimic’s EMP blast.

Support

  • Addressed an issue where the player’s health bar would disappear when bleeding out and spectating another player activating Disciple Injection.
  • Addressed an issue with players being able to place a Sentry Turret in the Vault of Flesh.
  • Addressed an issue where the D.A.W.G. could obstruct the start of the ARC-XD race.
  • Addressed an issue where the ARC-XD may be pushed forward at the start of the ARC-XD race.
  • Addressed an issue where the VFX for the Mangler Cannon would disappear when swapping between 1st and 3rd Person.

Vehicles

  • Addressed an issue where Ol’ Tessie could be used to break the pathing for Uber Klaus.
  • Adjusted the distance Klaus follows behind Ol’ Tessie to avoid him clipping into the camera of the driver.
  • Addressed an issue where players could become invincible if they were kicked out as soon as the player teleported into Ol’ Tessie.
  • Adjusted the score event to match when killing zombies with the auto DG-2 Turret fire and when manned.
  • Addressed an issue where long weapons would clip into Ol’ Tessie.
  • Added handbrake to Ol’ Tessie HUD.
  • Addressed an issue where the incorrect button prompt would appear for the Abomination beam when using Driver Control settings.
  • Addressed an issue when exiting Ol’ Tessie near map boundaries could create an exploit spot.

Power-Ups

  • Addressed an issue where the timer from a Power-Ups would occasionally not appear.
  • Addressed an issue where the score event will be incorrect when players convert GobbleGums with Double Points active.

Loot

  • Reduced drop rates for high-value items in early rounds from Aether Plants fertilized by Toxic Growth.
  • Addressed an issue with the Aether Canister ping not clearing after players picked up the item.
  • Addressed an issue that prevented players from pinging the Abomination Carcass item.
  • Addressed an issue where the Aether Canister could clip into players when being carried while climbing.
  • Addressed an issue where players could receive two Ray Guns from an Overgrown Hoard Husk.
  • Addressed an issue where the DG-2 Turret could respawn after loading a save.

Enemies

  • Addressed an issue with certain zombies still appearing alive after being eliminated with High Contrast Mode on.
  • Addressed an issue with idle zombies in certain locations in Ashes of the Damned.
  • Addressed an issue with zombies clipping into the roof in McDougal’s Garage during a death scene.
  • Addressed an issue with zombies going through an APC when attempting to climb on top of it.
  • Addressed an issue where blood can be seen when shooting directly at a fallen hat from a zombie.
  • Addressed an issue with zombie animations not playing correctly when climbing up ledges.
  • Addressed an issue with zombies getting stuck in a climbing animation loop in multiple locations.
  • Addressed an issue where a Ravager’s portal VFX were missing when spawning near a wall in Zarya Cosmodrome.
  • Addressed Veytharion’s collision so that zombies will not go through it if thrown by a player using Disciple Injection.
  • Addressed an issue where Veytharion would clip the ground when throwing Ol’ Tessie in the middle platform.
  • Addressed an issue where the quest zombies in Exit 115 would hold up the round if they were the last zombies alive.
  • Addressed an issue where the quest zombies in Exit 115 would not spawn after loading a Solo save.
  • Addressed an issue with Mimic items getting stuck on the doors in the Diner in Exit 115.
  • Addressed an issue where a zombie may get stuck out of bounds in Vandorn Farm Survival.
  • Addressed an issue where dead Ravagers still had glowing eyes.

Activities

  • Addressed an issue with a T.E.D.D. Task requiring zombie eliminations not tracking correctly in Zarya Cosmodrome.
  • Addressed an issue with a T.E.D.D. Task requiring players to remain in a location not tracking correctly in Service Station Rooftop in Exit 115.

GobbleGums

  • When swapping GobbleGum packs, the first three gums will swap once one of the following conditions are met:
    • The player uses a gum in any slot.
    • The player takes a gum from the GobbleGum machine.
    • 3 minutes of total match time have passed.
  • Addressed an issue where a Special Round would occur on the next round after the player used the Time Out GobbleGum during a Special Round.
  • Addressed an issue where the progress from converting a GobbleGum to Essence would be saved on the slot with a new GobbleGum.

Challenges

  • Removed the Daily Challenge for killing Special Zombies.
  • Sticky Grenades and Cluster Grenades now count toward Challenges that require Lethal Equipment.

UI

  • The Entity subtitles will no longer appear on screen if players have Subtitles off.
  • Adjusted the text for certain Intel descriptions in the Intel Menu.
  • Adjusted the “Drop Aether Canister” prompt to no longer overlap with subtitles.
  • Addressed an issue where the menu in the Der Wunderfizz machine does not update immediately after buying a perk with Soda Fountain GobbleGum active.
  • Addressed an issue with Power Doors Icon appearing again on the mini-map after loading a save.
  • Addressed an issue with pings not clearing from a Door Buy after purchasing.
  • Addressed an issue where the Spray prompt would not clear immediately after spraying a plant.
  • Addressed an issue where the objective showed the incorrect step after failing to clear the pustules on the Aether Generator and loading a save.
  • Quest objective HUD is now disabled when players are attempting the Zursa Attack or Dempsey Easter Eggs.
  • Addressed an issue with the ARC-XD HUD staying on screen if it explodes as soon as it is deployed.
  • Addressed an issue where the Flavorless GobbleGum was missing its icon.
  • Addressed an issue where the incorrect playlist type would appear in the Scoreboard menu while in Cursed.
  • Wonder Weapons no longer appear locked in the Mastery Badge list.
  • Corrected the number of chevrons that appear for Ultra Weapon Rarity at the Arsenal Machine in Cursed.
  • Addressed issues with unclear loadout restrictions in Cursed.
  • Addressed an issue that was causing the XP reward to not display after picking up Intel.

Graphics

  • Addressed an issue with the garage lighting when driving toward Ashwood.
  • Adjusted the timing for the white flash once players complete the Main Quest defense event in Vandorn Farm.
  • Addressed an issue where players would briefly see Janus Towers Plaza when loading into Vandorn Farm Survival.

Audio

  • Ammo drops now play sound FX when picked up.
  • The Freezer Key now plays sound FX when picked up.
  • Added an Announcer VO for when players earn an Eternal Perk.
  • Addressed an issue where zombie sound FX could disappear for some time.
  • Addressed multiple Operator VO lines.

Stability

  • Addressed a performance issue when destroying a Hoard Husk using the DG-2 Turret.
  • Addressed various stability issues.

Dead Ops Arcade 4

New Modes & Playlist Updates

  • Full Leaderboard reset.
  • Hardcore Playlist added.
  • First-Person Mode added to Normal Playlist.

Gameplay Improvements

  • Improved enemy targeting for more natural proximity-based behavior.
  • Adjusted enemy melee behavior.
  • Crawler zombies now expire 8 seconds after dismemberment.
  • Boss health rebalanced.
  • Updated barrel damage values.
  • Pole hazard lethality tuned.
  • Addressed an issue where the Abomination enemy could spawn outside the map.
  • Player collision improved when boosting.

SlayerMart & Items

  • Multiple SlayerMart bug fixes.
  • Various SlayerMart price adjustments.
  • Added cooldowns and restrictions to select gums and store items.

Fates & GobbleGums

  • Fate of Firepower tuning updates.
  • Divine Shield Fate bug fixes.
  • Fate upgrades no longer apply to purchased temporary Fates.
  • Various GobbleGum fixes.

Stability & Controls

  • General stability fixes.
  • Improved save/load reliability.
  • Resolved some controller input issues

Warzone 1.087 Patch Notes

Top Changes (Quick Summary)

  • Haven’s Hollow, a brand-new Resurgence map, launches with tuned pacing, clean visibility, and redesigned POIs.

  • Verdansk receives two major POI updates: Signal Station (new) and Factory (remastered).

  • New weekend-only LTMs, including Buyback BR and Amped BR.

  • Open Matchmaking arrives across non-Casual modes.

  • Updated playlist rotation for Week 1.


WARZONE MAPS

New Resurgence Map – Haven’s Hollow

  • Built from scratch for a modern Resurgence experience inspired by late-summer/early-fall Appalachia.

  • Features vibrant lighting, colorful foliage, improved visibility, and pacing slightly larger than Rebirth Island.

  • Mixes Americana spaces with a modern Research Center and redesigned Liberty Falls’ Main Street segments.

  • Gameplay tuned for classic Resurgence: grounded movement, consistent loot, tight fights, and limited vehicles.

  • Includes Easter eggs and spaces inspired by Zombies, though not canonical.


Primary Points of Interest (Haven’s Hollow)

Coal Depot

  • High-traffic choke point with strong interior ambush setups and risky rooftop control.

Lumbermill

  • Industrial hub featuring the map’s largest rooftop, layered interiors, and hidden traversal routes.

Main Street

  • Dense interiors with Motel and comic store; Bank drop echoes Rebirth’s Prison rooftop intensity.

Mansion

  • Shattered Veil–style layout with improved interior routing, attic chokepoints, and vertical ascenders.

Pond

  • Lowland with long sightlines, cover-friendly foliage, ziplines, and a central Hunting Lodge.

Research Center

  • Multi-floor, spiraling hub with tiered rooftops and a risky buy station.

Riverboat

  • Multi-level, tightly packed interiors complemented by open upper deck visibility.

Train Station

  • Ideal regain location with quick-access supplies and close-range engagements.


Barn – Adjusted POI

  • New two-story structure replaces old shed; adds improved cover and new entrance routes.

  • Destroyed barn rebuilt into a larger, multi-path space to prevent single-choke fights.

  • Reinforced fence perimeter reduces pressure from Mansion rooftops.

  • Cleaner entrance callouts added.

  • Cabins repositioned for tighter sightlines and more focused encounters.

  • Exterior fireplace and landscaping reduce long-range visibility.

  • Grain shed moved; ladder rotated toward Church to enable smoother rooftop rotations.


Verdansk Updates

Signal Station – New POI

  • Near Military Base with signature radar arrays.

  • Includes a short side quest granting a portable Tactical Heat Map, revealing squad threat levels until death.

  • Designed to add gameplay value to a previously low-reward forest area.

  • Oriented to avoid excessive conflict and maintain natural Verdansk flow.

Factory – Remastered POI

  • Near Superstore; faithfully returns the Verdansk ’84 Factory layout.

  • Now includes missile-production hazards.

  • Supports Superstore’s high-action ecosystem with safer disengage options and improved rotations.

  • Missiles inside Factory serve as a nostalgic Stadium-era reference.


MODES

Weekend-Only LTMs

Week 1 – Buyback Battle Royale (Returning)

  • Players redeploy if they have enough cash on elimination.

  • Squad Size: Quads

Week 2 – Amped Battle Royale (New)

  • Increased base health for longer, higher-intensity fights.

  • Squad Size: Quads

Weeks 3–4

  • No LTMs due to holiday break.

Week 5 – Ultra Fast Resurgence (New)

  • Details coming later.

  • Squad Size: Quads


PLAYLIST

Open Matchmaking

  • New system with minimal skill weighting applied to all non-Casual Warzone modes beginning Season 01.


Playlist — Week 1

Battle Royale

  • Map: Verdansk

  • Squad Sizes: Solos, Duos, Trios, Quads

Battle Royale Casual

  • Map: Verdansk

  • Squad Sizes: Quads

Resurgence

  • Map Rotation: Haven’s Hollow, Rebirth Island

  • Squad Sizes: Solos, Duos, Trios, Quads

Resurgence Casual

  • Map: Haven’s Hollow

  • Squad Sizes: Quads

Weekend LTM

  • Mode: Buy Backs Battle Royale

  • Map: Verdansk

  • Squad Sizes: Quads

UI/UX UPDATES

HUD Visual Improvements (New)

  • Updated Compass, Tac Map, Equipment Widget, Squad Widget, Quick Inventory, and Buy Station layouts.

  • Enhanced First-Time User Experience prompts for clearer onboarding.


Front-End Visual Improvements (New)

  • Refreshed UI design across:

    • Play Tab

    • Weapons Tab

    • Operators Tab

    • Career Tab


Warzone Armory (New)

  • Locked weapons from current or past titles can now be earned through Armory Challenges.

  • Navigation path: Career → Challenges → Armory.


Playlist Rotation UI – Quality of Life

  • Improved interface to better highlight available squad sizes and map options.


Loading Screen – Quality of Life

  • Now displays additional gameplay and mode information to improve clarity during match entry.


Reward Feed – Quality of Life

  • New Reward Feed shows recent unlock history for easier tracking of earned items.


Firing Range – Quality of Life

  • Dedicated button added to exit Firing Range, replacing the previous keybind-only method.


Adjusted UI/UX

Navigation & UI Adjustments

  • Minor Loadout navigation improvements.

  • Play Tab map rotation UI enhanced.

  • Legacy Weapons moved to a new Legacy tab.

  • Improved First-Time User Experience flow.

  • Added Weapon Build Share/Copy tools.

  • Added Kick/Ban options for Private Match Lobby Admins.


In-Game HUD Adjustments

  • Self-Revive indicator moved next to Gas Mask and Armor Plates.

  • Loot Cards refined for readability.

  • First-Time User tooltips moved to right side with improved timing.

  • Refined perk and equipment icons with clearer feedback.

  • Notification clarity improved across the HUD.

Previously, a major Call of Duty patch 1.085 added support for the COD BO7. Zombies finale hits Janus Towers. The PML 5.5 LMG joins the arsenal. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.087 will address a few of these issues.

Download free Call of Duty update 1.087 on PlayStation 5, PC, and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.