Call of Duty update 1.071 is available to download on PS5(version 1.071.000) and Xbox Series X/S. According to the official Call of Duty 1.071 patch notes, the latest Black Ops 6 season 3 update adds three new maps, fresh multiplayer modes, and major Zombies content with the Shattered Veil expansion. The update also introduces new weapons, weapon balancing changes, and improved anti-cheat measures. Apart from this, COD update 1.071 for Warzone brings RICOCHET Anti-Cheat upgrades, the return of Verdansk, and major weapon/meta shifts. Movement adjustments, circle pacing tweaks, and Buy Station reworks improve gameplay. New operators, weapons, and attachments refresh the experience, while Gulag 2.0 & Resurgence changes refine Warzone.
Call of Duty Update 1.071 Details – April 2, 2025

Black Ops 6 Patch Notes
New Multiplayer Maps
1. Firing Range (6v6)
The iconic Firing Range returns in Black Ops 6 as a meticulously remastered map, preserving its fast-paced combat DNA while modernizing visuals and environmental dynamics.
- Layout & Key Areas:
- Central Road: A high-traffic lane flanked by the Tower (offering sightlines across the map) and the Shoot House (close-quarters combat zone).
- Garage: A fortified position with upper-level sniping perches and lower-level cover for SMG engagements.
- Dirt Road: A flanking route connecting the Storage Unit (ambush hotspot) to the Office (strategic vantage point).
- Dynamic Elements: Moving target dummies along tracks near the Office and Garage create visual distractions, masking footsteps and gunfire.
- Strategic Play:
- Dominating the Tower grants map control but exposes players to crossfire.
- The Dirt Road offers safer rotations but requires vigilance against Claymores or ambushes near Storage.
2. Barrage (6v6)
Set in 1968 Vietnam, Barrage immerses players in a war-torn artillery base with destructible environments altering pathways.
- Thematic Design:
- Command Center & Barracks: Heavily damaged structures with collapsed walls, enabling new flanking routes.
- Artillery Battery: A central point with intermittent explosions, adding chaotic backdrop noise.
- Verticality: Rooftops and rubble piles create elevation advantages for snipers.
- Gameplay Dynamics:
- Destruction opens shortcuts but removes cover, forcing adaptability.
- Long sightlines favor ARs/LMGs, while debris fields suit SMGs.
3. Nomad (6v6, 2v2)
Set in 1986 Afghanistan, Nomad features a ruined village dominated by a parked missile carrier overlooking a destroyed convoy.
- Key Features:
- Missile Carrier: A central landmark providing cover and verticality.
- Valley Flank: A narrow path with limited cover, ideal for sniper overwatch.
- Ruined Settlement: Close-quarters interiors with destructible walls for breaching.
- Strike Mode (2v2): Tightened lanes and reduced spawn points intensify tactical duels.
II. New Multiplayer Modes
1. Sharpshooter
A free-for-all party mode where loadouts rotate every 45 seconds, testing adaptability and skill.
- Loadout Mechanics:
- Weapon Rotation: Cycles through snipers, pistols, melee, and equipment (e.g., akimbo revolvers → combat knives).
- Streak Bonuses:
- 1st Kill: +10% movement speed.
- 2nd Kill: +15% reload speed.
- 3rd Kill: Sprint recovery time reduced by 20%.
- 4th Kill: +25% ADS speed.
- 5th Kill: Double score per kill (stacks with streaks).
- Strategy: Prioritize high-risk weapons (snipers) early to build streaks before rotations.
2. Demolition
A round-based objective mode where attackers must bomb two sites, while defenders counter with respawns.
- Mechanics:
- Attackers: Spawn with bombs; destroying a site grants +1:30 time bonus.
- Defenders: Disarm planted bombs or stall until time expires.
- Overtime: If tied 1-1, a sudden-death round with a neutral bomb decides the winner.
- Meta Shifts: Aggressive defender pushes to intercept bomb carriers vs. methodical attacker setups.
III. New Weapons & Attachments
1. Kilo 141 (Assault Rifle)
- Stats: Low recoil, 750 RPM, 30-round mag.
- Role: Versatile mid-range AR excelling in accuracy and mobility.
- Unlock: Log into Warzone at Season 03 launch.
2. CR-56 AMAX (Assault Rifle)
- Stats: 7.62mm rounds, 650 RPM, high damage (3-4 shot kill up to 25m).
- Attachments: Optimized for recoil control (Merc Foregrip) or mobility (Tac Laser).
3. HDR (Sniper Rifle)
- Stats: High damage, low bullet drop, slow ADS (600ms).
- Meta: Dominates long-range with Reinforced Barrel (+30% bullet velocity).
4. Kali Sticks (Melee)
- Mechanics: Two-hit kill, rapid attack speed. Synergizes with Close Shave Perk (instant melee button).
5. Nail Gun (Special)
- Stats: Full-auto, 15-round mag, devastating within 25m.
- Weakness: Poor bullet velocity limits effectiveness at range.
New Attachments:
- Monolithic Suppressor: +15% range, -5% ADS speed (compatible with most weapon classes).
- SWAT 5.56 Grau Conversion: Converts Grau to full-auto with improved handling (50-round mag).
- C9 10mm Auto Mags: Boosts damage/range at the cost of fire rate (ideal for large maps).
IV. Perks & Scorestreaks
1. Close Shave (Enforcer Perk)
- Effect: Replaces default melee with dedicated melee weapon strikes (e.g., Kali Sticks).
- Synergy: Combos with Gung-Ho for sprinting melee builds.
2. Death Machine (Scorestreak)
- Unlock: 8-kill streak (1,250 points).
- Usage: Minigun with 300 rounds, penetrates walls, contributes to streak progression.
V. Zombies: Shattered Veil & Features
1. New Map: Shattered Veil
- Setting: Forested mansion retrofitted for occult research, linked to Project Janus.
- Main Quest: Recover the Sentinel Artifact to rescue Agent Maxis, battling Elder Disciples and Toxic Zombies.
2. Wonder Weapons:
- Ray Gun Mark II: Burst-fire energy shots; variants include:
- Mark II-W: SMG-like spread with incendiary effects.
- Mark II-P: Shotgun blast with invulnerability sigils.
- Mark II-R: Marksman rifle precision with plague AoE.
- Wunderwaffe DG-2: Chain lightning stuns and damages hordes.
3. New Enemies:
- Elder Disciples: Floating necromancers that buff zombies and summon reinforcements.
- Toxic Zombies: Sprint and explode into acid pools, requiring ranged takedowns.
4. Double Tap Perk-a-Cola:
- Effects: Doubles fire rate; upgrades via Augments:
- Double Jeopardy: Insta-kill low-health zombies.
- Double Impact: Consecutive hits deal bonus damage.
5. GobbleGums:
- Tactical Diffusion: Disables Nukes, grants 2,000 Essence.
- Die Pitched: Zombies emit comical high-pitched sounds.
VI. Global Updates & Anti-Cheat
1. RICOCHET Anti-Cheat:
- Season 03 Focus: Hardware bans for cheat developers, machine learning detection for aimbots.
- Retroactive SR Refunds: Players regain SR lost to cheaters in ranked matches.
2. Cross-Play Settings:
- Granular Options: Separate toggles for MP Ranked, Warzone Ranked, and casual MP.
- Console-Only Matchmaking: Reduces PC cheater encounters but increases queue times.
3. UI/UX Improvements:
- Camo Hub: Tracks progress toward Dark Matter, showcases unlock requirements.
- Shader Optimization: Reduces pre-match loading times by 40%.
VII. Weapon Balancing Deep Dive
1. Assault Rifles:
- Goblin Mk2: Reworked into a 600 RPM beast with headshot focus (CHF Barrel boosts HS multiplier to 1.6x).
- AS VAL: Reverted range nerfs; now viable in aggressive SMG-like builds.
2. SMGs:
- Jackal PDW: Range reduced by 10%, horizontal recoil increased. Now emphasizes close-range mobility.
- Tanto .22 (Binary Trigger): Improved recoil control for mid-range viability.
3. Shotguns:
- Dragon’s Breath: Burn damage increased (25→30); longer effective range.
- Slug Rounds: Marine SP gains sniper-like range; Maelstrom becomes a pseudo-DMR.
4. Marksman Rifles:
- DM-10: Fire rate buffed to 333 RPM; CHF Barrel one-shots up to 25m.
- TR2: Hybrid AR/MR role with 480 RPM and reduced flinch.
VIII. Events & Operators
1. Black Ops Tribute Event:
- Rewards: Nail Gun, John Black Ops Operator, Death Machine blueprint.
- Challenges: Earn XP across modes to unlock legacy-themed cosmetics.
2. New Operators:
- R0-Z3 (BlackCell): Stealth-focused AI operative with cloaking ability.
- Hudson (Battle Pass): CIA handler with unique voice lines referencing Mason.
Bug Fixes
Maps
- Shattered Veil (NEW)
- Added to Season 03.
- Main Quest launches at 9AM PT on April 2.
- Liberty Falls (Directed Mode)
- Fixed: Round Cap now updates correctly during the Pack-a-Punch quest.
- The Tomb
- Fixed: Rare cases where the monocle for the Wonder Weapon Quest failed to spawn after killing the Shock Mimic.
- Fixed: Zombies damaging the Staff of Ice from behind the Plinth.
- Fixed: Jittery zombie animations during Staff of Ice attacks.
- Fixed: Black smoke visual glitch on player death.
- Fixed: Max Ammo spawning far from players in the Roma Mausoleum.
- Fixed: Missing barrier visuals in the Vermin Trial zone.
Modes
Team Cranked (Launch Window)
- Rules:
- Shared Cranked Timer (30s start) triggered by first enemy kill.
- Timer resets on each kill; max time decreases by 1s per round.
- Essence Boost: Higher zombie elimination rewards vs. Standard/Directed Mode.
- Main Quests/Easter Eggs enabled.
- Abilities:
- Time Stopper: Pauses the timer for all teammates (default Field Upgrade).
- Time Extended: Rare power-up to refill timer and slightly increase max time.
- Rewards (Survive Round 50+):
- GobbleGums: 6 per map (1 high-rarity + 5 mixed).
- XP: 15,000 XP per map (75,000 total across all maps).
Wonder Weapons
- Ray Gun Mark II & Variants
- Base Function: Three-round energy bursts; Pack-a-Punchable.
- Variants (Unlocked via [[REDACTED]]):
- Mark II-W: SMG-like spread + chance to ignite enemies.
- Mark II-P: Shotgun-style shots + sigil for temporary invulnerability.
- Mark II-R: Marksman Rifle precision + plague-inflicting AoE damage.
- Wunderwaffe DG-2
- Chain-lightning attacks with crowd-stun effect.
- Ray Gun Fixes
- Fixed: Auto-reload failure when magazine empties.
Perk-A-Colas
Double Tap (New)
- Availability: On Shattered Veil, The Tomb, Liberty Falls, Citadelle des Morts, and Terminus (via Der Wunderfizz).
- Augments:
- Major:
- Double Jeopardy: Low-health zombies may die instantly.
- Double Impact: Rapid consecutive hits deal bonus damage.
- Double Standard: Non-critical bullets deal 2x damage (bullet weapons only).
- Minor:
- Double Time: Enhanced fire rate.
- Double or Nothing: Chance for 2x or 0x damage.
- Double Play: Quick double kills may refund 2 rounds (bullet weapons only).
- Major:
Ammo Mods
- Light Mend – Dual Action: Fixed healing glyph consumption not granting faster healing.
- Antibiotic: Fixed healing glyphs failing to damage touching enemies.
Field Upgrades
- Tesla Storm – Overclocked: Fixed movement speed not increasing on activation.
- Lithium Charged: Fixed unintended duration extension for all players.
GobbleGums
- Fixed: Prestige players can now use stored GobbleGums.
Power-Ups
- Max Ammo: Now refills ammo for players using Mutant Injections.
Enemies
- Mangler: Fixed cannon attacks from outside playable areas.
Challenges
- GS45/LR 7.62 Military Camos: Switched from Critical Kills to Eliminations (due to explosive Pack-a-Punch effects).
- Titan Felling (Elite Kills): Now includes Special Zombies.
- Perfectly Charred (Molotov Kills): Now accepts Thermobaric Grenades.
- Stalking Prey (Smoke Kills): Removed melee requirement; all weapons count.
UI Fixes
- Added missing Main Quest reward notifications.
- Fixed lingering vote prompts after fast travel.
- Corrected Deadliest Weapon stats in After Action Reports.
- Resolved overlapping reward/Round Cap notifications.
- Adjusted Ammo Mod visibility with akimbo weapons.
- Fixed Blueprint icon misalignment.
- Blocked machine interactions while spectating.
- Added Main Quest Calling Cards to After Action Reports.
- Removed Mutant Injection HUD during cutscenes.
- Fixed persistent Mystery Box pings after relocation.
- Typo corrections.
Graphics Fixes
- Time Out GobbleGum: Fixed permanent white screen glitch.
- The Tomb: Improved Gold Armor Side Quest visuals.
- Ray Gun: Fixed 3rd-person prone misalignment.
- Donatello’s Bo Staff: Full Pack-a-Punch camo coverage.
- Fire Eater Blueprint: Visibility at short distances.
- Terminus Boat Race: Removed white flashes.
Audio Fixes
- Terminus Keypad: Added sound effects for bottom-row keys.
Stability
- General crash/performance fixes across maps and modes.
Warzone/MW3 Update 1.071 Summary

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RICOCHET Anti-Cheat Enhancements – Improved detection accuracy, hardware bans for spoofers, and real-time behavioral analysis.
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Battle Pass Additions – New operators, iconic weapons (Kilo 141, CR-56 AMAX, HDR Sniper), and BlackCell-exclusive items.
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Verdansk Returns – Map changes, new Gulag mechanics, and updated Resurgence gameplay.
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Gameplay Adjustments – Movement speed reductions, circle pacing refinements, and Buy Station rework.
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Weapon Balancing & Meta Updates – Buffs to Kilo 141, CR-56 AMAX, and HDR Sniper, plus new attachments and ground loot refresh.
RICOCHET Anti-Cheat: Fortifying Fair Play
1. Season 03 Anti-Cheat Initiatives
The RICOCHET Anti-Cheat system continues its relentless campaign against cheating, focusing on three pillars: disrupting cheat developers, banning malicious actors, and enhancing player experience.
- Recent Achievements:
- Hardware Bans: Expanded to target spoofing tools used by repeat offenders.
- Machine Learning Detection: Improved algorithms now detect aimbots and wallhacks with 30% greater accuracy.
- Cheat Developer Takedowns: Legal actions against 15+ cheat providers, including “ShadowStrike” and “AimForge.”
- Season 03 Updates:
- Behavioral Analysis: New systems flag suspicious movement patterns (e.g., snap targeting through walls).
- Server-Side Validation: Real-time checks for impossible stats (e.g., 100% headshot accuracy over 50+ kills).
- Player Reporting Feedback: Notifications added when a reported player is banned.
- Progress Report Highlights:
- 75% Reduction in cheat-related complaints since Season 02.
- 50% Faster ban cycles for detected cheaters.
II. Battle Pass: Echoes of the Past
1. New Operators & Rewards
The Season 03 Battle Pass (110+ tiers) bridges nostalgia and innovation with two iconic Operators:
- Jason Hudson (Tier 0):
- Background: CIA handler from Black Ops lore, voiced by Ed Harris.
- Skins: “Cold War Tactician” (Tier 20), “False Profit Veteran” (Tier 80).
- Mace (Instant Unlock):
- Trait: Reduces explosive damage by 15% (unique perk).
- Skins: “Metal-Jawed Merc” (Reactive armor that scorches with kills).
2. Weapon Unlocks:
- Kilo 141 (Free Tier): Low-recoil AR ideal for Verdansk’s mid-range engagements.
- CR-56 AMAX (Tier 15): High-damage 7.62mm AR with customizable conversion kits.
- HDR Sniper (Tier 30): One-shot headshot potential at any range; pairs with Monolithic Suppressor (Tier 45).
3. BlackCell Offering:
- R0-Z3 Operator: AI-driven stealth specialist with cloaking ability.
- Exclusive Blueprints: “Dark Aether HDR” (zombie-themed tracer rounds).
III. Console Cross-Play: Tailored Matchmaking
1. Granular Settings:
- Multiplayer Ranked Play:
- On: Cross-platform with PC.
- Consoles Only: Reduces input disparity but increases queue times by ~20%.
- Warzone Ranked Play: Disabled until mid-season; reset to Bronze upon return.
2. Party Dynamics:
- Mixed Consoles: Temporarily enables cross-play but restricts to consoles.
- PC Inclusion: Forces full cross-play; disbanding reverts settings.
3. Impact on Meta:
- Controller vs. MnK: Reduced AA strength in close-quarters to balance SMG fights.
IV. UI/UX & Technical Enhancements
1. Pre-Loading Shaders:
- Optimizations: 40% faster compilation; real-time lobby progress bar.
- Mode-Specific Warnings: Separate alerts for Warzone/MP to prevent crashes.
2. PC Benchmark Tool:
- Usage: Simulates Verdansk’s Downtown strain to test GPU/CPU stability.
- Recommendations: Auto-suggests settings based on FPS targets (e.g., 1440p/120FPS).
3. Weapon Customization:
- Blueprint Skins: Apply camos to blueprints without altering attachments.
- Example: “Gold Viper” camo on a CR-56 AMAX blueprint retains its underbarrel grenade launcher.
V. Warzone: Return to Verdansk
1. Event Overview:
- Log-in Rewards (April 3–15):
- Instant Unlocks: Kilo 141, “Trailblazer” Caine skin.
- Veteran Bonuses: “Blue Legacy” contrails, “Like We Never Left” gun screen.
- Map Changes:
- Swimming: Expanded Kastovia coastline; underwater loot caches.
- Ascenders: Mid-season return with faster L-shaped routes.
- Lighting: Reduced glare in Quarry; darker interiors in Superstore.
2. Gulag 2.0:
- CTF Overtime: Capture flag in 30 seconds or eliminate opponent.
- Loadout Progression:
- Circle 1: Pistols (Stryder .22, 9mm PM).
- Circle 4+: Fully kitted AS VAL/PP-919 SMGs.
3. New Modes:
- Battle Royale Casual (28v120 Bots):
- Purpose: Train newcomers; bots mimic player behavior (e.g., loot contracts).
- High Trip (In-Season): Psychedelic visuals, explosive damage buffs during “trips.”
4. Resurgence Updates:
- Rebirth Island: 44 players; loadout drops after first circle.
- Reduced Red Dots: 112.5m visibility (down from 250m) to prevent camping.
VI. Gameplay Mechanics: Back to Basics
1. Circle Pacing:
- Classic Timings:
- Early Circles: 4:30 initial close, encouraging loot-heavy starts.
- Late Circles: Rapid collapses (35s final move) forcing repositioning.
2. Movement Tweaks:
- Speed Reductions:
- Sprint: -4.9% (7.5m/s → 7.1m/s).
- Crouch: -10%; Prone: -5% to deter dropshotting.
- Slide Friction: +4% to reduce slide-cancel spam.
3. Economy & Loot:
- Floating Loot: Priority rendering reduces visual clutter.
- Cash Adjustments:
- Death Tax: 50% cash retained for redeployees (was 20%).
- Self-Revive: $4,000 at Buy Stations; rare in loot.
4. Buy Station Overhaul:
- Classic Vertical Layout: Streamlined purchases; “Redeploy All” button (costs $4,000/squadmate).
- Loadout Marker Pricing: 6k(Solos),10k (Squads).
VII. Weapons & Meta Shifts
1. Buffed Arsenal:
- Assault Rifles:
- Kilo 141: Reduced vertical recoil; 3-shot kill up to 50m with Monolithic Suppressor.
- CR-56 AMAX: 7.62mm conversion kit boosts headshot multiplier to 1.6x.
- Sniper Rifles:
- HDR: Reduced sway; one-shot downs to any armor.
2. New Attachments:
- SWAT 5.56 Grau Kit: Converts Grau to 50-round AR; ideal for Resurgence.
- C9 10mm Auto Mags: +15% damage range at cost of fire rate.
3. Ground Loot Refresh:
- Legendary Weapons: Fixed builds (e.g., “HDR Longshot” with Variable Zoom).
- Epic Variants: Randomized attachments favoring mobility or control.
VIII. Vehicles & Counters
1. Classic Tuning:
- Health Pools:
- Cargo Truck: 3 C4/2 JOKR rockets.
- ATV: 1 Thermite stick.
- Counterplay:
- JOKR: Locks onto vehicles; 1-hit disable.
- Thermite: Melts armor over 10 seconds.
2. Audio Cues:
- Engine Sounds: Distinct pitches for acceleration/idling.
- Destruction SFX: Metal crumpling varies by vehicle size.
IX. Quality of Life & UI
1. Death Recap 2.0:
- New Metrics:
- Live Ping Exposure: Highlights if enemy tracked you via UAV/Heartbeat.
- Unsuppressed Fire: Confirms if shots revealed position.
2. Tac-Map Customization:
- Auto-Center Options: Choose between match-long or manual control.
- Ping Duration: Adjust from 1-20 seconds.
3. Weapon Inspect:
- Attachment Preview: View mods without entering Gunsmith.
X. Audio Overhaul: Immersive Combat
1. Triton Acoustics Engine:
- Occlusion: Gunfire muffled behind concrete; echoes in tunnels.
- Reverb: Indoor vs. outdoor gunshots have distinct tails.
2. Footstep Tuning:
- Speed Scaling: Sprinting steps 50% louder than crouching.
- Elevation Clues: Higher pitch for enemies above; bass boost for below.
3. Nostalgic SFX:
- Victory Theme: Original 2020 fanfare.
- Armor Breaks: Crisp “glass shatter” cue.
XI. Bug Fixes & Stability
- Fixed an issue that caused the Death Recap Widget to register bleed damage while in last stand.
- Fixed an issue where Bomb Squad incorrectly allowed fuse resets; this functionality is exclusive to Reflexes.
- Fixed an issue causing players to be eliminated when mantling onto care packages.
- Fixed an issue where players were eliminated upon interacting with the Most Wanted reward crate.
- Fixed an issue causing a UI error preventing players from creating new loadouts.
- Fixed an issue causing a Dev Error when opening the Armor Challenge menu.
- Fixed an issue causing a Dev Error when exiting private matches.
- Fixed an issue where the Corvus Masterkey Underbarrel occasionally caused instant downs at any range.
- Fixed an issue preventing the Quartermaster Suppressor from unlocking properly.
- Fixed an issue causing certain equipment to duplicate upon redeployment.
- Fixed an issue where players would teleport across the map when using an ascender in the pre-game lobby.
- Fixed an issue with the incorrect display of full ATVI IDs.
- Fixed an issue where players lost control after Jailbreak revivals.
- Fixed an issue with the gas mask overlay not aligning properly with screen boundaries.
- Fixed an issue preventing restocking of Gulag lethals and tacticals from ammo caches or munitions boxes.
- Fixed an issue allowing infinite submissions of Biometrics Keycards.
- Fixed an issue causing loss of player control when interacting with a loadout after redeploying from the Gulag.
- Fixed an issue causing incorrect cash displays for spectating players.
- Fixed an issue causing loss of field upgrade deployment ability after using a loadout.
- Fixed an issue with MW2 and MW3 camo descriptions not clearly stating weapon-level requirements.
- Fixed an issue preventing immediate weapon fire after cutting a parachute without re-pressing the fire button.
- Fixed an issue causing obituary messages to overlap with the squad widget in the HUD.
- Fixed an issue causing incorrect elimination crediting to uninvolved players.
- Fixed an issue with contract icons incorrectly displaying elevation information.
- Fixed an issue where Bunker Buster gas damage bypassed gas masks if equipped within the gas.
- Fixed numerous legacy weapon descriptions and statistics.
- Fixed an issue preventing MW2 and MW3 weapons from appearing correctly in the loot feed.
Previously, a major Call of Duty patch 1.064 added new UI, new weapons, map changes and quality of life improvements. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.071 will address a few of these issues.
Download free Call of Duty patch 1.071 on PlayStation 5, PC, and Xbox Series X/S.