Call of Duty Update 1.068 Patch Notes (COD Version 1.068.000)

Call of Duty update 1.068 is rolling out on PS5(version 1.068.000) and Xbox Series X/S. According to the official Call of Duty 1.068 patch notes, the latest Black Ops 6 season 2 update brings new multiplayer maps, weapons, game modes, a fresh Zombies map, Anti-cheat enhancements, Prestige fixes, and improved weapon balancing. Apart from this, COD update 1.068 for Warzone also includes new events, gameplay improvements, and Ranked Play adjustments.

Call of Duty patch 1.068 Notes – January 28, 2025

Black Ops 6 Season 2 Patch Notes

Call of Duty version 1.068.000
Call of Duty version 1.068.000

Summary

  • New Multiplayer Maps: Bounty, Dealership, and Lifeline.
  • New Game Modes: Overdrive, Gun Game, and Valentine’s Day Limited-Time Modes.
  • New Weapons & Attachments: PPSh-41, Cypher 091, Feng 82, TR2, and more.
  • New Zombies Map: “The Tomb” introduces an ancient, cursed dig site.
  • Major Gameplay Adjustments: Improved anti-cheat, weapon balance, and Challenge Tracker updates.

Multiplayer Maps

  • Bounty (6v6): Battle in an Avalon skyscraper penthouse.
  • Dealership (6v6): Engage in combat at a luxury car dealership hiding black-market dealings.
  • Lifeline (6v6, 2v2): Fight aboard a burning luxury yacht.

Multiplayer Modes

  • Overdrive (Season Launch): A fast-paced Team Deathmatch variant focused on collecting stars.
  • Gun Game (Week 2): Rotate through 20 weapons by securing eliminations.
  • Valentine’s Day Limited-Time Modes:
    • Third Wheel Gunfight (3v3)
    • Couples Dance Off (2v2 Face Off Modes)
Call of Duty patch 1.068
Call of Duty patch 1.068

New Weapons (Multiplayer & Zombies)

  • PPSh-41 (SMG – Battle Pass): High fire rate, strong recoil.
  • Cypher 091 (Assault Rifle – Battle Pass): Balanced fire rate and mobility.
  • Feng 82 (LMG – Battle Pass): Slow fire rate but high damage.
  • TR2 (Marksman Rifle – Event Reward): Semi-auto with high fire rate.

New Attachments (Multiplayer & Zombies)

  • Crossbow Underbarrel (Battle Pass): Fires explosive bolts.
  • AEK-973 Full Auto Mod (Event Reward): Converts marksman rifle to full-auto.
  • Tanto .22 SMG Binary Trigger (Event Reward): Fires bullets on both pull and release.

New Multiplayer Perk

  • Slipstream (Event Reward): Increases base sprint speed but removes Tac Sprint.

New Scorestreak

  • War Machine (Event Reward – In-Season): Grenade launcher with explosive rounds. Also available in Zombies.

New Zombies Map: The Tomb

  • Explore a haunted archaeological dig site where the team searches for the Sentinel Artifact to save Samantha Maxis.

New Operators (Multiplayer & Zombies)

  • Vortex (BlackCell, Launch): Mysterious assassin with redacted background.
  • Nocturne (Battle Pass, Launch): Lethal bounty hunter targeting Rogue Black Ops.
  • The Terminator (Store Bundle, In-Season): Features Ultra Skins inspired by the 1984 film.

New Events

  • The Terminator Event (Feb 6 – 20): Collect skulls via eliminations and special damage types.
  • Shadow Hunt (Feb 13 – 20): Complete Nocturne’s challenges for rewards.
Call of Duty 1.068
Call of Duty 1.068

Global Changes

Ricochet Anti-Cheat Enhancements

  • Improved detection for aim botting, account trust ratings, and hardware identification.
  • Stricter penalties for playing with cheaters and false reporting.
  • Major upgrades to kernel-level anti-cheat and server-side systems.

Battle Pass Updates

  • Over 110 unlockable items, including three new weapons and an Underbarrel Crossbow Attachment.

Progression & Prestige Fixes

  • Fixed incorrect Prestige Master notifications after every match.
  • Improved Prestige UI to highlight available Prestige ranks.
  • Prestige Master Ribbons now display properly in player details.

Challenge Tracker & Near Completion System

  • Track up to 10 Camo and 10 Calling Card Challenges manually.
  • Untracked slots auto-fill with near-complete challenges.
  • Lobby UI now displays tracked progress.

Camos & Camo Challenges

  • Players can now equip Special Camos earlier (after 5 Military Camos).
  • Challenge progress bars added for Special and Mastery Camos.

Social & UI Improvements

  • “Favorites Only” filter for Friends List.
  • Player mic indicators now appear in Party/Game Channels.
  • Dark Ops Calling Cards now display properly in showcases.

Multiplayer Weapon Balancing

General Adjustments

  • Dexterity perk motion reduction improved from 60% to 70% for better movement.
  • Weapon raise animations on respawn can now be interrupted.
  • Reduced bullet penetration across all surfaces to balance combat.

Magazine Adjustments

  • Fast Mag reload times improved by 10% across most weapons.
  • LMG magazines (≤50 rounds) reload faster by 5%.
  • Adjusted ammo add times for several Extended Mag attachments.

Melee Adjustments

  • Removed screen flash when taking bullet damage while holding a melee weapon.

Assault Rifles

Goblin Mk2 Buffs

  • Increased max damage range.
  • Slightly higher flinch inflicted on enemies.

Assault Rifles

Goblin Mk2 Adjustments

Damage Range Improvements

  • Maximum Range: Increased from 16.5m → 19.7m.
  • Medium Range: Increased from 39.4m → 41.3m.
  • Minimum Range: Increased from >39.4m → >41.3m.

Additional Adjustments

  • ADS Time: Reduced from 245ms → 240ms.
  • Hipfire Spread: Improved by 0.5 degrees.
  • Sprint to Fire Speed: Improved from 175ms → 170ms.
  • Tactical Sprint to Fire Speed: Improved from 285ms → 280ms.
  • Flinch: Increased.

SMGs

Kompakt 92 (3-Round Burst Mod)

Damage Range Buffs

  • Maximum Range: Increased from 17.1m → 17.8m.
  • Medium Range 1: Increased from 24.8m → 25.4m.
  • Medium Range 2: Increased from 31.8m → 33m.
  • Minimum Range: Increased from >31.8m → >33m.

Additional Adjustments

  • View Kick Strength: Reduced.

Shotguns

Marine SP

  • Maximum Range: Increased from 3.2m → 3.3m.
  • Medium Range 1: Increased from 5.1m → 5.3m.
  • Medium Range 2: Increased from 9.4m → 9.7m.
  • Minimum Range: Increased from 25.4m → 25.4m.
  • Sprint to Fire Speed: Improved from 210ms → 200ms.
  • Tactical Sprint to Fire Speed: Improved from 320ms → 310ms.

ASG-89

  • Maximum Range: Increased from 2.5m → 2.8m.
  • Medium Range 1: Increased from 4.6m → 4.8m.
  • Medium Range 2: Increased from 8.9m → 9.1m.
  • Minimum Range: Increased from 24.1m → 26.7m.
  • Sprint to Fire Speed: Improved from 205ms → 195ms.
  • Tactical Sprint to Fire Speed: Improved from 315ms → 305ms.

Maelstrom

  • One-shot Kill: Now possible at very close range.
  • Maximum Damage: Increased from 18 → 25.
  • Maximum Range: Reduced from 2m → 1m.
  • Fire Rate: Increased from 300rpm → 316rpm.
  • Sprint to Fire Speed: Improved from 200ms → 190ms.
  • Tactical Sprint to Fire Speed: Improved from 310ms → 300ms.

LMGs

PU-21

  • Pre-fire Delay: Reduced from 55ms → 20ms.
  • Sprint to Fire Speed: Improved from 245ms → 240ms.
  • Tactical Sprint to Fire Speed: Improved from 335ms → 330ms.
  • Recoil Deviation: Slightly reduced.

Marksman Rifles

DM-10

  • Gain-Twist Barrel Bullet Velocity Buff: Increased from 25% → 45%.

Sniper Rifles

LW3A1 Frostline

  • Maximum Damage: Increased from 102 → 104.
  • Medium Damage: Increased from 99 → 102.
  • Upper Torso & Arm Damage Modifier: Reduced from 1.1x → 1x.
  • Lower Torso & Arm Damage Modifier: Increased from 0.9x → 0.98x.

Attachment Adjustments

  • Quickdraw Rear Grip ADS Speed Bonus: Reduced from 70ms → 60ms.
  • CHF Barrel: Now improves Upper Torso, Arm, Hand, and Upper Leg multipliers.

SVD

  • Maximum Damage: Increased from 102 → 104.
  • Medium Damage: Increased from 99 → 102.
  • Minimum Damage: Increased from 95 → 98.

Attachment Adjustments

  • Quickdraw Rear Grip ADS Speed Bonus: Reduced from 75ms → 65ms.
  • CHF Barrel: Now improves Upper Torso, Arm, Hand, and Upper Leg multipliers.

LR 7.62

  • Medium Damage: Increased from 99 → 100.
  • Minimum Damage: Increased from 95 → 99.
  • Hand & Upper Leg Damage Modifier: Increased from 0.9x → 0.99x.

Attachment Adjustments

  • Quickdraw Rear Grip ADS Speed Bonus: Reduced from 80ms → 65ms.
  • CHF Barrel: Now improves Upper Torso, Arm, Hand, and Leg multipliers.

AMR Mod 4

  • Quickdraw Rear Grip ADS Speed Bonus: Reduced from 80ms → 65ms.

Pistols

Stryder .22

  • Bullet Penetration: Increased to match other pistols.

Special Weapons

Sirin 9mm

  • Extended Mag I: Now increases Sprint to Fire Time by 10ms and ADS Time by 20ms.
  • Fast Mag I: Now improves Sprint to Fire Time by 10ms and ADS Time by 20ms.

Launchers

Cigma 2B & HE-1

  • ADS Time: Improved from 400ms → 325ms.
  • Weapon Swap Raise Time: Improved from 1000ms → 800ms.
  • Fast Hands Raise Time: Improved from 750ms → 550ms.
  • Weapon Swap Interrupt Time: Reduced from 750ms → 250ms.
  • Fast Hands Interrupt Time: Reduced from 500ms → 100ms.
  • Weapon Swap Drop Time: Improved from 600ms → 450ms.
  • Fast Hands Drop Time: Improved from 300ms → 200ms.

Bug Fixes & Improvements

HUD

  • Fixed an issue where the Field Upgrade “READY” state was incorrectly displayed after respawning.
  • Player names now correctly display beside the speaker icon when speaking in a match.
  • HUD Presets can now be set separately for Zombies and Multiplayer.

Progression & XP

Search & Destroy
  • Fixed an issue preventing Match Bonus XP payout when:
    • The entire enemy team quit, ending the match.
    • The player did not deal damage in the final round.

Challenges

  • Focused on fixing bugs and reducing frustration in Multiplayer Calling Card Challenges.
Scorestreak Destruction Challenges
  • Players now earn progress even if they don’t deal the final blow to a Scorestreak.
  • Affects:
    • Camo Challenges & Mastery Badges for the CIGMA 2B and HE-1.
    • “Hot Lead,” “Air Control,” and “Field Work” Calling Card Challenges.
Calling Card Challenges Fixes & Adjustments
  • “Redemption Arc”: Removed time requirement after revive.
  • “Tick Tock Boom”: Semtex sticks now progress the challenge even if they don’t result in a kill.
  • “On Point”: Updated dive detection for better tracking.
  • “Squint Test”: Reduced Moonshot requirement from 100m to 75m.
  • “Hot Dawg”: Reduced Molotov/Thermo Grenade kill requirement from 4 to 3.
  • “Speed Demon”: Reduced activation kill requirement from 3 to 2.
  • “Score Collector”: Reduced required Scorestreak Kills per game from 10 to 5.
  • “Deep Cover”: Now tracks kills while disguised with Sleeper Agent.
  • “Switchblade”: Now progresses with Melee kills on enemies affected by Tactical Equipment.
  • “Ripped Up” & “Devastating Force”: Now track individual Scorestreak kills instead of medal-based progress.
  • “Hard and Fast”: Fixed incorrect reference to Ghost Perk instead of Double Time Perk.
  • Global Camo Mastery Calling Card now correctly granted upon completion.
Camo Challenges
  • Fixed AK-74 “Vengeance” Special Camo unlock issue with Drill Charge Underbarrel Launcher.

Daily Challenges

Requirement Reductions
  • Pistol Headshots: 5 → 3
  • Melee Kills: 10 → 5
  • Kingslayer Medals: 10 → 3
  • Diving/Sliding Kills: 10 → 5
  • Danger Close Wildcard Lethal Kills: 10 → 5
  • Trophy System Interceptions: 10 → 5
Removed Challenges
  • Eliminations with Full-Auto, Semi-Auto, and Burst-Fire Weapons.
  • Scorestreak Destructions.
  • Kills with Combat Axe and Drill Charge.
  • Kills on enemies disoriented by Neurogas.
Bug Fixes
  • Fixed tracking issues for:
    • Suppressed Weapon Eliminations (50).
    • Eliminations with a Weapon with 5+ Attachments (50).
    • Secondary Weapon Eliminations (Sirin 9mm now correctly tracks).

Mastery Badges

  • Tactical Insertion now progresses correctly with all kills after respawn, not just Revenge Kills.
  • Mastery Badges now display correctly in Killcam and Best Plays.

Spawns

  • Adjusted spawn logic to reduce proximity to enemies.
  • Implemented live A/B testing for spawn changes.

Game Modes

Overdrive (LTM)
  • Operators gain abilities by earning stars:
    • 1 Star: See enemies through walls, auto-heal on kill.
    • 3 Stars: Faster movement & reload.
    • 6 Stars: Better hip-fire accuracy & ADS speed.
    • Overdrive Activated: Double stars on kills.
Fixes & Adjustments
  • Search & Destroy: Fixed XP payout bug.
  • Kill Order: Fixed issue where HVT icon followed a Dreadnought.
  • Free For All: Fixed final placements and Winner’s Circle inconsistencies.
  • Kill Confirmed: Reduced dog tag height for better visibility.
  • Control: B Zone moved to Hardpoint P2 for better balance.

Equipment, Perks, Field Upgrades & Wildcards

  • Fixed issues with Danger Close & Tactical Expert Wildcards reducing inventory.
  • Reduced additional Smoke Grenade from +2 to +1 with Tactical Expert Wildcard.
  • Fixed issues with Gearhead Perk and Prepper Wildcard preventing Field Upgrade deployment.
  • Reduced weapon motion during jumps, slides, and dives with Dexterity Perk.
  • Fixed Ninja Perk losing functionality between respawns.
  • Headshots no longer bypass Last Stand with Morphine Injector Field Upgrade.

Scorestreaks

  • Fixed Care Packages being captured by teammates too quickly.
  • Fixed SAM Turret targeting streaks leaving the airspace.
  • SAM Turret laser now visible when tracking targets.

Medals

  • Adjusted “Dive Shot” Medal for more consistent tracking.
  • Tuned “Snaked” Medal for better detection.

General

  • Detailed Weapon Stats Improvements: Added new stats and redesigned the layout to be data-driven.
  • Fixed Theater Mode Issue: Thrown projectiles are now visible.
  • Vehicle Visibility: Addressed an issue where vehicles could visually disappear for some players.
  • Training Course Access: Moved from playlist selection to the top-right navigation panel.

Movement

  • Omnimovement Adjustments: Testing slight reductions to initial slide speed and duration for better engagement predictability.
  • Teammate Collision Reduction: Improved movement in tight spaces like doorways when near teammates.

Ranked Play

Cross-Play Options (Season 02)

PlayStation & Xbox Settings

  • On: Match with all platforms.
  • On (Consoles Only): Match with only other consoles (may increase queue times).
  • Off: Match only with the current platform (will increase queue times).

Season 02 Weapon Evaluation

  • New Weapons: PPSh-41 SMG and Cypher 091 AR are unrestricted for at least one week.

Rank Setback

  • Bronze & Silver: No rank reset.
  • Gold & Platinum: Reset to Tier I of their respective rank.
  • Diamond & Above: Reset to Diamond I.
  • Less Punishing Resets: More forgiving rank rollbacks compared to previous titles.

Demotion Protection

  • First 3 losses of the season: No rank demotion.
  • Daily Loss Forgiveness: One free loss per day.

Ranked Play Season 02 Rewards

  • Rank Camos: Animated camos for Gold and above.
  • Rank Calling Cards: Unique designs for Silver and above, including Top 250 rewards.
  • Pro Issue Jackal PDW Blueprint: Unlockable by winning 10 Ranked Play matches.
  • 100 Wins Decal: Unlocked after 100 Ranked Play wins.

Veto Vote System Update

  • Now occasionally allows players to choose between game modes (Hardpoint, Control, Search & Destroy) on the same map.

SR Gain & Loss Adjustments

  • Greater impact from individual performance at lower ranks.
  • Crimson and above: Team performance and victory margin remain primary SR factors.

Bug Fixes

  • Fixed an issue causing all Reticles to appear unlocked in Ranked Play.

Zombies

Maps – Citadelle des Morts

  • Fixed Stability Issues: Resolved crashes when zombies continued to spawn with no players.
  • Main Quest Fixes: Prevented downing during outro and corrected Guardian phase transitions.
  • Exploit Fixes: Removed invulnerability exploit with “Nowhere But There.”
  • Quest Adjustments: Fixed Mystic Orb placement and Maya’s Revenge Quest issues.
  • Environmental Fixes: Adjusted lighting, collision issues, and zombie pathing problems.

Maps – Terminus

  • Fixed AI Issues: Resolved Amalgam getting stuck during Exfil.
  • Tactical Raft Fix: Prevented it from getting stuck near the boss arena.
  • Reticle Positioning: Addressed reticle misalignment after using Oscillation Calibrator.

Maps – Liberty Falls

  • Bug Fixes: Addressed issues with Sentry Turrets, Aether Canister VFX, and more.

Modes – Directed

  • Crafting Table Menu Fix: Now properly closes on player death.
  • Automatic Exfil Adjustments: Now triggers after six hours instead of five.

General Playlist Updates

  • Fixed Disconnect Exploit: Prevented exploit where disconnecting at death preserved the saved game.
  • AFK Rejoin Fix: Prevented duplicate GobbleGums upon rejoining after an AFK kick.

Gameplay Fixes

  • Rejoining Mechanics: Players who rejoin after an AFK kick now retain loadout, Essence, and Salvage.

Weapons Fixes

  • Slaughter Medal Fix: Single Fire mode now counts towards medals.
  • Wall Buy Warning: Players now receive a warning if purchasing a Wall Buy will replace an existing weapon.
  • Reload Issue: Fixed unintended reload when interacting with quest objects.

Perks

  • Aether Shroud: Adjusted Aether Dash Augment to prevent getting stuck.
  • PhD Flopper: Improved PhD Slider functionality for Omni-directional slides.

Field Upgrades – Tesla Storm

  • Static Discharge Fix: Now properly awards Essence for kills.

Scorestreaks Fixes

  • Chopper Gunner: Call of Duty patch 1.068 fixed issue where players could continue shooting after streak ended.
  • Hand Cannon: Resolved an issue where picking up an Aether Tool while wielding a Hand Cannon consumed the tool without applying it.

Loot Adjustments

  • Obscurus Altilium Intel Fix: Now unlocks after completing the Main Quest.
  • Mystery Box Update: Call of Duty update 1.068.000 added Season 01 Reloaded weapons.

Enemies Fixes

  • Amalgam Grab Issue: Now properly holds players before releasing.
  • Vermin AI Fixes: Adjusted attack frequency and improved ragdoll physics.

S.A.M. Trials Fixes

  • Call of Duty update 1.068 fixed Scorestreak Removal Issue: Crafted Scorestreaks no longer disappear after trials.
  • Hand Cannon Trial Timer Adjustments: Scales with round count up to 100 seconds at Round 31+.

GobbleGum Updates

  • New GobbleGums: Dead Drop, Modified Chaos, and Quacknarok now available.
  • Fixes: Resolved issues with GobbleGum restocking, Exit Strategy usability, and exploit preventing timer expiration.

Challenges Fixes

  • Box Addict Challenge: Hard cap set to 37 weapons to prevent difficulty inflation.
  • Gladiator Challenge: Now tracks exfils at Round 11 and above.
  • Daily Challenges: Call of Duty 1.068 fixed tracking for “Zombie Eliminations with Pistols.”

UI Improvements

  • Augment Research Notification: Players are now notified when unlocking Augment steps.
  • Visual Fixes: Corrected HUD elements, boss HP bars, GobbleGum prompts, and more.
  • New Feature: COD update 1.068 added a Cinematics section in the Intel menu.

Graphics Fixes

  • 3rd Person Fixes: Addressed Elemental Sword effect misalignment.
  • Effect Adjustments: Call of Duty 1.068 fixed glow effects persisting after death and removed fire effects from Vermin legs in Arachnophobia mode.

Warzone 1.068 (Season 2) Patch Notes

Warzone 1.068
Warzone 1.068

EVENTS

  1. Terminator Skull Drop Event (Feb. 6-20)
    • Collect skulls by eliminating enemies in Multiplayer, Zombies, and Warzone (via eliminations or opening caches).
    • Bonus skulls for explosive or fire damage kills.
    • Unlock rewards with collected skulls.
  2. Shadow Hunt (Feb. 13-20)
    • Complete Nocturne’s challenges to join his ranks.

BATTLE PASS

  • Over 110 unlockable items, including:
    • 3 new Base Weapons
    • Underbarrel Crossbow Attachment
    • Operator Skins, Weapon Blueprints, and more.
  • Stay tuned for BlackCell and Store Bundles details.

PROGRESSION & PRESTIGE

  • Fixed Prestige Master screen appearing after every match.
  • Resolved Quick-Resume bug showing players as Level 1.
  • Added “Prestige Available” reminders and UI updates for Max Level players.
  • Prestige Master Ribbons now visible in player details.
  • Improved navigation between Prestige rewards (L1/R1 on PlayStation, LB/RB on Xbox).

CAMOS

  • Special Camos: Unlockable after earning 5 Military Camos (down from 9).
    • In Multiplayer, Special Camos now require 30 Headshots (down from 100).
  • Challenge progress bars added to Camo tab.
  • Equipped Camo highlighted by default in Gunsmith.

SOCIAL

  • Added “Favorites Only” filter to Friends List.
  • Mic indicators now visible in Party/Game Channels.
  • Improved sorting by Progression/Rank in Friends List.
  • Dark Ops Calling Cards no longer show as “Classified” for unearned items.

WARZONE

MAPS

  • Urzikstan:
    • Updated Buy Station locations.
    • Gulag loadouts refreshed with new weapons and equipment.
    • Train brake timer increased to 240 seconds (from 60).
  • Area 99:
    • Added 2 new Buy Stations.

PLAYLIST

  • Check Warzone Trello Board for upcoming playlist updates.

RANKED PLAY

Adjustments

  • Tracker Perk: Removed from restrictions. Now outlines enemies in line-of-sight (no live pings).
  • SR Gains:
    • Elimination SR: 3-12 based on Rank Delta.
    • Placement SR: 0-100 based on final rank (e.g., 1st place = 100 SR).
    • Bonus SR per elimination: 2-10 based on placement.
  • Deployment Fees:
    • Bronze I: Free
    • Silver I-III: 5-15 SR
    • Gold I-III: 25-35 SR
    • Platinum I-III: 45-55 SR
    • Diamond I-III: 65-75 SR
    • Crimson I-III: 85-95 SR
    • Iridescent & Top 250: 100 SR + 10 SR every 500 SR above 10,000 (max 200 SR).

Rewards

  • Earn seasonal rewards like Emblems, Calling Cards, Weapon Camos, and Blueprints by reaching milestones (e.g., 25 eliminations, Silver rank, etc.).

CROSS-PLAY

  • PlayStation/Xbox Options:
    • On: Matchmaking with all platforms.
    • On (Consoles Only): Matchmaking with consoles only.
    • Off: Matchmaking restricted to your platform.
  • Note: Console-only and platform-restricted options may increase queue times.

GENERAL

  • Buy Stations: All Buy Stations (deployable and standard) now close at the start of the “Final Circle” announcement to prevent last-minute buybacks.
  • Deployable Boxes: Utility boxes (ammo, armor, etc.) can no longer be placed in the gas.
  • Score Events: Added “Splat” for eliminations during parachuting or skydiving.
  • XP Adjustments:
    • Battle Royale: Player XP +7%, Weapon XP +10%.
    • Resurgence: Player XP -8%, Weapon XP +10%.
    • Plunder: Player XP +22%, Weapon XP -13%.

QUALITY OF LIFE

  • Advanced UAV: Now shows elevation arrows for player altitude.
  • Warzone Barracks: Button layout reorganized to match Multiplayer and Zombies.
  • Ammo Caches: Now drop additional ammo and equipment like Munition Boxes.
  • Pinging: Buyback flares can now be pinged to alert teammates.
  • Match Stat Tracker: Font adjusted for better readability.
  • Detailed Weapon Stats: Redesigned layout for clarity; stats now reflect attachment effects.
  • Fade Distance: Loadout and cash drop crates now visible up to 300 meters while parachuting.

COMBAT

  • Body Shield:
    • Victims no longer released mid-air.
    • Outline through walls removed.
    • Must execute victims; no more repeated releases.

MOVEMENT

  • Jumping: Increased jump speed and successive jump height (reverting to last year’s values).
  • Parachute: Faster cut animation and smoother landing transitions.

PERKS

  • New:
    • Reactive Armor (Slot 2): Regenerates up to 50% armor if no damage is taken for 5 seconds (Event Reward).
  • Adjustments:
    • Tracker: Replaced pings with outlines (not visible through walls); marks up to 5 targets.
    • Dexterity: Enhanced weapon handling now a default perk for all players.
    • Mountaineer: Returns to Slot 1 with improved fall damage reduction.
    • Veteran: Now reduces Gas Grenade damage significantly.

EQUIPMENT

  • Munitions Satchel: Now provides 1 additional item (down from 2).
  • Tacticals & Lethals: Max deployed reduced to 2 each (from 3).
  • Impact Grenade: Default stack size increased to 3 (4 with Munitions Satchel).
  • Thermobaric: Inner radius and damage increased.
  • Frag Grenade: Inner and middle damage reduced; outer damage increased.
  • Experimental Gas Grenade: Trigger height increased; movement reduction and damage reduced.
  • Stim Shot: Strafe slide velocity slightly reduced.
  • Spy Camera: Outline no longer visible through walls; effect duration increased to 10 seconds.
  • Proxy Alarm: Outline visuals improved.

KILLSTREAKS

  • Advanced UAV: Now shows elevation arrows.
  • Bunker Buster: Gas damage against resistant targets reduced.

FIELD UPGRADES

  • Loadout Drop Marker: Bounce factor reduced by 50%.
  • Decontamination Station: Can no longer re-enable closed Buy Stations.

WEAPONS

  • Reload Speeds: Increased across all weapons (5%-20% depending on class).
  • Bullet Penetration: Adjusted for more consistent performance on thicker walls.
  • Weapon Swap: Speed increased by 10%.
  • Sprint-to-Fire: Penalty when jumping reduced from 35% to 10%.
  • Aim-Down-Sight (ADS): Jump speed penalty reduced by 25%.

NEW WEAPONS

  • PPSh-41 SMG: Fast fire rate, high recoil (Battle Pass).
  • Cypher 091 AR: Great handling and mobility (Battle Pass).
  • Feng 82 LMG: Slow fire rate, high damage (Battle Pass).
  • TR2 Marksman Rifle: Semi-auto, great rate of fire (Event Reward).

Weapon Adjustments:

Assault Rifles:

  • AK-74:
    • Damage ranges increased:
      • Max: 0-58.4m (from 0-53.3m).
      • Medium: 58.4-76.2m (from 53.3-71m).
      • Min: >76.2m (from >71m).
    • ADS speed improved: 290ms → 270ms.
    • Sprint-to-fire time improved: 205ms → 190ms.
    • Lower torso multiplier increased: 0.88x → 0.9x.
  • AMES 85:
    • Leg multiplier increased: 0.9x → 0.95x.
    • Headshot multiplier increased: 1.1x → 1.15x.
  • AS Val:
    • Default magazine reload speed increased by 5%.
  • Goblin Mk2:
    • Medium damage range:
      • Damage: 45 → 48.
      • Range: 45.7-71.1m (from 45.7-60.9m).
    • Min range: >71.1m (from >60.9m).
    • Bullet velocity: 800m/s → 820m/s.
    • Default and Flip magazine size: 20 → 25.
    • Lower, arm, and hand multipliers: 0.8x → 1x.
  • GPR 91:
    • Damage ranges reduced:
      • Max: 0-36.8m (from 0-43.1m).
      • Medium: 36.8-50.8m (from 43.1-58.4m).
      • Min: >50.8m (from >58.4m).
    • ADS speed slowed: 225ms → 240ms.
    • Sprint-to-fire time slowed: 160ms → 175ms.
    • Leg multiplier decreased: 0.9x → 0.84x.
  • Model L:
    • Damage ranges increased:
      • Max: 0-62.2m (from 0-55.8m).
      • Min: >62.2m (from >55.8m).
    • Leg multiplier increased: 0.85x → 0.88x.
  • XM4:
    • Damage ranges reduced:
      • Max: 0-34.2m (from 0-39.3m).
      • Medium: 34.2-48.2m (from 39.3-53.3m).
      • Min damage: 24 → 22.
      • Min range: >48.2m (from >53.3m).
    • Leg multiplier decreased: 1x → 0.88x.

Attachments:

  • 100 Round Magazine:ADS speed penalty increased: 15% → 30%.
  • Buffer Stock:Recoil and gunkick bonuses reduced.

SMGs:

  • C9:
    • Damage ranges increased:
      • Max: 0-13m (from 0-12.1m).
      • Medium 1: 13-24.1m (from 12.1-22.3m).
      • Medium 2: 24.1-31m (from 22.3-31m).
    • ADS speed: 210ms → 200ms.
    • Sprint-to-fire time: 130ms → 120ms.
    • Bullet velocity: 550m/s → 570m/s.
    • Leg multiplier: 0.9x → 1x.
  • Jackal PDW:
    • Damage ranges reduced:
      • Max: 0-10.1m (from 0-11.4m).
      • Medium 1: 10.1-18.2m (from 11.4-20.3m).
      • Medium 2: 18.2-27.9m (from 20.3-27.9m).
    • Upper torso, arm, and lower torso multipliers reduced.
    • Bullet velocity: 530m/s → 500m/s.
  • Kompakt 92:
    • ADS speed: 225ms → 210ms.
    • Sprint-to-fire time: 145ms → 130ms.
  • KSV:
    • Damage ranges increased:
      • Max: 0-13.9m (from 0-12.9m).
      • Medium 1: 13.9-24.8m (from 12.9-23.1m).
      • Medium 2: 24.8-35.5m (from 23.1-35.5m).
    • ADS speed: 220ms → 210ms.
    • Sprint-to-fire time: 130ms → 120ms.
    • Bullet velocity: 510m/s → 550m/s.
  • PP-919:
    • Damage ranges reduced:
      • Medium 1: 12.7-21.3m (from 12.7-22.8m).
      • Medium 2: 21.3-30.7m (from 22.8-30.7m).
    • Headshot multiplier: 1.07x → 1.04x.
    • Leg multiplier: 1x → 0.82x.

LMGs:

  • XMG:Buffer Stock attachment bonuses reduced.

Pistols:

  • 9MM PM:
    • Damage ranges increased:
      • Max: 0-8.8m (from 0-6.3m).
      • Medium: 8.8-16.5m (from 6.3-15.2m).
      • Min: >16.5m (from >15.2m).
    • Headshot multiplier: 1.2x → 1.3x.
    • Upper torso and arm multipliers: 1x → 1.2x.
    • Extended Mag I: 12 → 15 rounds.
    • Extended Mag II: 15 → 18 rounds.

Loot:

  • Updated ground loot perks: Shrouded, Irradiated, Veteran, Reflexes, Sprinter, Tempered.
  • Removed semi-auto rifles, burst rifles, and common-epic handguns from ground loot.
  • Added Season 2 weapons to ground loot pool.

Contracts:

  • Intel:Low chance to reward Durable Gas Mask.
  • Signal Intel:Cash rewards adjusted based on squad size.
  • Scavenger:Reduced distance between crates.

Public Events:

  • Runaway Train:10% chance to occur in 5th circle.

Challenges:

  • Warzone Tactician:Bunker Busters and Cluster Strikes no longer count.
  • Deadeye:Removed ping requirement for eliminations.

Vehicles:

  • C4 and IED damage adjusted for consistency.

UI/UX:

  • Updated post-match XP widget.

Audio:

  • Reduced third-party reverb for better directional audio.
  • Adjusted parachute audio volume at distance.
  • Added enemy self-revive sound.

Bug Fixes:

  • Ghost perk no longer carries over from the pre-match lobby into the game.
  • Cold Blooded now correctly counters Tracker.
  • Quick Fix health regeneration works properly while plating and with Combat Axe/Throwing Knife kills.
  • Survivor perk no longer blocks revives for downed squad members.
  • Weapons no longer become inaccessible near interactable areas or fall through Buy Stations.
  • Experimental Gas Grenade visual effects now match gameplay effects.
  • Weapon tooltips no longer incorrectly display as “common” when dropped.
  • MWII and MWIII weapons now show correct Black Ops 6 stats, including slide-to-fire time.
  • Visibility issues on Rebirth Island and parachute deployment from ladders fixed.
  • Players can now consistently go prone while reviving teammates.
  • Bounty contracts and Most Wanted contracts now display and function correctly.
  • Operator selection and front-end menu issues resolved.
  • PRD audio no longer resembles zipline sounds.
  • Redeploying without weapons and loot interaction issues fixed.
  • Auto-pickup now works for items on lower shelves.
  • Scrambler effect no longer persists throughout the match.
  • Stim Shot no longer launches players off ladders.
  • Picking up multiple guns no longer causes juggling.
  • UAVs, Advanced UAVs, and Precision Airstrike notifications now trigger correctly.
  • Mini-map icons for off-screen enemies and self-ping now display properly.
  • Loadout selection UI no longer shows placeholder icons or white boxes.
  • Obituary feed no longer overlaps with the active contract widget.
  • Prestige menu and Armory FTUE issues resolved.
  • Enemy voice chat icons now display as red.
  • KBM emote buttons in the Winner’s Circle now function.
  • Duplicate armor satchels now trigger “inventory full” notifications.
  • Prestige Master screen overlap and private lobby code issues fixed.
  • Parachute issues during Jailbreak and Gulag Rock count in Warzone Ranked resolved.
  • Tac Sprint functionality restored after using ziplines.
  • Camera issues during Rebirth Island infil sequences fixed.
  • Crates no longer spawn out of bounds during High Stakes events.
  • MWII and MWIII loadout weapons no longer disappear when dropped.
  • Baseball Bat no longer appears as a Throwing Knife when equipped.
  • Spy Camera no longer consumes multiple charges per use.
  • Care Package limits now enforced correctly.
  • Squid Games finishing moves and “Zipped Up” medal now work as intended.
  • “Hot Potato” grenade throwback medal now triggers correctly.
  • Elimination cards now appear in the Gulag.
  • Primary weapon in loadouts no longer resets after a match.
  • HUD no longer disappears when redeploying.
  • Recents tab in the Add Friends menu now functions properly.
  • Recon Drone no longer appears invisible.
  • Eliminations now track correctly for players who down enemies taken hostage by teammates.
  • Team colors in the killfeed now match player colors.
  • Contact icons no longer disappear from the map.
  • Typing sound no longer persists after using a UAV Tower.
  • “Bombshell” challenge kills and Dark Ops XP now track correctly.
  • Wins in “Top 10 Resurgence or BR” challenge now calculate properly.

Previously, a major Call of Duty patch 1.064 added new UI, new weapons, map changes and quality of life improvements. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.068 will address a few of these issues.

Download free Call of Duty patch 1.068 on PlayStation 5, PC, and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
Ad