Call of Duty Update 1.063 Patch Notes (COD 1.063)

Call of Duty update 1.063 (version 1.063.000) is available to download on PS5 and Xbox Series X/S. According to the official Call of Duty 1.063 patch notes, the latest update introduces new Multiplayer maps, holiday-themed LTMs, powerful weapons, and expansive Zombies content. Enjoy Citadelle des Morts, holiday camos, and advanced controller settings. Apart from this, COD update 1.063 also refines sensitivity settings, introduces festive modes, revamps Ranked Play with streamlined mechanics, and enhances the reward system for progression and competitive play.

Call of Duty 1.063 Patch Notes – December 4, 2024

Call of Duty 1.063
Call of Duty 1.063

Black Ops 6 Patch 1.063

Season 01 Reloaded Highlights

  • New Multiplayer Maps: Hacienda, Racket, and Nuketown Holiday.
  • New Weapons: Maelstrom Shotgun, AMR Mod 4 Sniper Rifle, and Cleaver Melee.
  • New Zombies Content: Citadelle des Morts map, Doppelghast enemy, Vulture Aid perk, and Tesla Storm Field Upgrade.
  • Limited-Time Holiday Modes: Ran-Snack, Infectious Holiday, and Jingle Hells.
  • Controller Sensitivity Update: Finer adjustments with a 0.10–4.00 scale.

Patch Notes for Season 01 Reloaded

New Multiplayer Maps

  • Hacienda (6v6): Return to the iconic Black Ops 4 vineyard estate with dynamic interior and exterior combat opportunities.
  • Racket (2v2, 6v6): Battle in a small, underground bank vault filled with tight corners and high-stakes engagements.
  • Nuketown Holiday (6v6): Enjoy a festive winter-themed version of Nuketown with snowball fights and holiday vibes.

New Limited-Time Multiplayer Modes

  • Ran-Snack (Dec 12): Collect and deposit cookies while earning buffs like speed boosts and health regeneration.
  • Infectious Holiday (Dec 12): Zombies and fallen Operators in festive outfits bring a seasonal twist to the Infected mode.

New Weapons

  • Maelstrom (Shotgun): Full-auto shotgun ideal for close-quarters combat.
  • AMR Mod 4 (Sniper Rifle): Powerful sniper with one-shot kill potential and heavy recoil.
  • Cleaver (Melee): A brutal melee weapon for close combat.

New Attachments

  • 3-Round Burst Mod: Available for the XM4 Assault Rifle and Kompakt 92 SMG, adding controlled burst fire.

New Multiplayer Perk & Wildcard

  • Shrapnel Radar: Marks targets injured by blast damage on your minimap.
  • High Roller Wildcard: Equip a fourth Scorestreak for 6v6 matches.

Zombies Mode Updates

New Zombies Map

  • Citadelle des Morts: Explore a medieval fortress overtaken by the French Syndicate and filled with sinister secrets.

New Enemy

  • Doppelghast: A chaotic and fast-moving enemy with erratic behavior and unpredictable attacks.

New Perk-A-Cola: Vulture Aid

  • Available on Citadelle des Morts, Liberty Falls, and Terminus.
  • Major Augments: Includes gas clouds for concealment or Field Upgrade boosts.
  • Minor Augments: Provides benefits like auto-loot pickup and higher equipment drop chances.

New Ammo Mod: Light Mend

  • Transforms enemy health into healing glyphs for allies.
  • Major Augments: Enhance glyph effects or enable activation on Elite enemies.

New Field Upgrade: Tesla Storm

  • Chains lightning between players, damaging and stunning enemies.
  • Major Augments: Boost range, damage, or add lethal surges.

New GobbleGums

  • Power Keg (Rare): Spawns a Full Power Power-up.
  • Time Out (Ultra): Clears enemies and ends the round for three minutes.
  • Holiday Cheer (Whimsical): Festive zombie visuals for the holiday season.

New Zombies Training Course

  • Learn game mechanics with guided exercises, including zombie combat, map progression, Perk usage, and Exfil strategy.

New Limited-Time Zombies Mode

  • Jingle Hells (Dec 17): A festive, snow-covered version of Liberty Falls with seasonal decorations and a chilling atmosphere.

Global Updates

Camos

  • CDL, Ranked Play, and Incentive Camos are now equipable on any weapon, bypassing previous unlock requirements.

Controller Settings

  • Sensitivity sliders updated to a 0.10–4.00 scale for finer adjustments. Previously set values remain intact.

MULTIPLAYER

Maps

  • New
    • Hacienda (6v6)
    • Racket (2v2, 6v6)
    • Nuketown Holiday (6v6)
  • Adjustments
    • Lowtown
      • Addressed an issue where players could get outside of the intended playspace.
    • Protocol
      • Adjusted Search & Destroy A Bombsite location

Modes

  • Adjustments
    • Hardpoint
      • Resolved an issue where zone markers could sometimes disappear when contesting a hardpoint location.
    • CDL Modes (CDL Hardpoint, CDL Search and Destroy, CDL Control)
      • Dynamic Map Elements are now disabled by default in CDL game modes.
        • Secret paths (Skyline bookcase, Hacienda panic room) will be open by default.

Weapons

We will be releasing a large weapon balancing patch shortly after the launch of Season 1 Reloaded. The patch will address some common pieces of community feedback that we have been seeing. Here are just a few of the high level changes, with detailed notes coming later.

  • Headshot damage improvements on full-auto weapons
  • Full removal of idle sway at the start of ADS on Sniper Rifles
  • Reductions to visual recoil, sway, and bob

Gunsmith

  • Addressed an issue that displayed incorrect movement speed values on some weapons in Detailed Weapon Stats.

Theater Mode

  • Addressed an issue where HUD effects from a previously spectated player would be shown when in Free Cam in Theater.
  • Addressed an issue where the Hellstorm intro would not be displayed in Theater.
  • Addressed an issue where Free Cam would zoom in and out if the last spectated player is ADS.
  • Addressed an issue where Smoke Grenade VFX were not properly displayed in Theater.
  • Addressed an issue where a black screen would be present when viewing a file in Theater.
  • Addressed a crash that could occur when attempting to open a Theater file when another has already been opened.
  • Free Cam movement bindings for up/down on controllers have been adjusted to L1/R1.

Perks

  • Recon Combat Specialty bonus of the HUD edge indicator will now only display when an enemy is ADS
  • Improved Auto-Ping from Tracker in Free For All modes.

Equipment

  • Resolve an issue where flash and concussion assists could be awarded when hitting teammates in modes with friendly fire enabled

Scorestreaks

  • Addressed issues where static overlays from various Scorestreaks could persist in the Winner’s Circle.
  • Sentry Turret will now target enemies in last stand.
  • Resolved an issue where players firing an unsuppressed weapon with the Ghost perk equipped could be seen by an enemy Scout Pulse.
  • Addressed an issue where the Archangel Launcher and Hand Cannon would be stowed when performing a high mantle.
  • Addressed an issue where the player would be unable to use a second Archangel Launcher in one life when obtained by points and a Care Package.

Lobby Vote

  • Fixed an issue with the Classified vote option that was causing it to frequently select the same map(s) in some playlists. The Classified vote option will now randomly select one of the map (or mode) selections not shown in the 2 visible Lobby Vote options.

UI

  • Social
    • Addressed an issue where friends were not showing online when resuming from sleep on consoles.
    • Addressed an issue where offline players could show as Online Friends in Social.

Challenges

  • Calling Card Challenges
    • Fixed an issue that was preventing the “Merciless Killer” Challenge from progressing if any of the 10 Kills required were achieved with a Scorestreak Weapon (Archangel Launcher or Hand Cannon)
  • Daily Challenges
    • Reduced the amount of progress needed to complete various Multiplayer Daily Challenges
  • Camo Challenges
    • Launcher Gold & Dark Spine Camo Challenges now also award progress when destroying enemy Equipment and Field Upgrades in one match, in addition to destroying enemy Scorestreaks
    • Addressed an issue where the final kill of the match was final kills of a match were not consistently being counted toward Camo Challenges.

Ranked Play

  • New
    • Updated Restrictions
      • The following items are now restricted in Ranked Play to match the latest CDL pro GAs:
        • Assault Rifles:
          • Krig
          • Model L
          • XM4
        • SMGs
          • Saug
        • Snipers
          • All Snipers (All Modes)
      • Attachments:
        • All Assault Rifle and SMG Magazine Attachments
      • Equipment:
        • Smoke Grenades (All Modes)
          • Players who have the above items equipped to their Ranked Play Loadouts will want to manually swap them out for unrestricted items and Attachments. If players select a Loadout with restricted content the restricted items will be automatically removed when the player spawns in-game.
    • Hacienda
      • With the return of the competitive staple Hacienda in Season 01 Reloaded, the map will be added to the Ranked map pool for all 3 Ranked modes prior to it being added to the official CDL map pool later in December:
        • Hacienda Hardpoint
        • Hacienda Control
        • Hacienda Search & Destroy
      • Rewind Control will be removed with the addition of Hacienda Control
    • Ranked Play Bug Fixes
      • Fixed an issue that was preventing SR Loss Forgiveness from applying correctly after the player’s first Loss of the Day
    • CDL Modes Update (CDL Hardpoint, CDL Search and Destroy, CDL Control)
      • Dynamic Map Elements are now disabled by default in CDL game modes.
        • Secret paths (Skyline bookcase, Hacienda panic room) will be open by default

Stability

  • Various stability fixes.

ZOMBIES

General Gameplay Updates

  • General Updates
    • Reduced the number of Mangler spawns at mid-to-high Rounds.
    • Implemented a maximum cap on active Manglers in the game, ramping up until the cap is released at Round 100.
    • Reduced the Mangler’s arm cannon health.
    • Significantly reduced the length of Special Rounds by reducing the number of spawns and adjusting the spawn delay rate for Special Rounds.
    • Scaled Parasite damage between Rounds 31-91.
    • Slightly increased damage scaling for base zombies at Round 150-400.
    • Addressed an issue that would prevent zombies from spawning normally after loading a save.
    • Addressed an issue where rarely all players would be downed without a way to revive and have to wait to bleed out before the match would end.
    • Addressed an issue in splitscreen where Player 1 would not spawn with the correct loadout.
  • Terminus
    • Addressed an issue where the AFK timer was not present on Terminus Directed Mode.
    • Addressed an issue that caused additional Amalgam’s to spawn in when loading a save.
    • Addressed an issue where using the Beamsmasher alternate fire mode on a camera would display “Immune” text.
    • Addressed an issue that sometimes caused incorrect iconography on the minimap during the Boat Race.
  • Liberty Falls
    • Addressed an issue where an Abomination could spawn outside the Exfil zone during an Exful attempt.
    • Addressed an issue where Parasites could spawn in Liberty Falls.
    • Addressed an issue where Vermin could end up on the roof when attacking the player in some locations.
    • Addressed an issue where Zombies could get underneath the Forecourt.

Weapons

  • Added the Krig C, Saug, Sirin 9mm and Power Drill to the Mystery Box and Vault/Armory.
  • Addressed an issue where the AK-74 would have downward recoil.
  • Addressed an issue where some weapons would have the wrong rarity displayed.

Wonder Weapons

  • Thrustodyne M23
    • Addressed an issue where the alternate fire could be used without a cooldown.

Perks

  • Jugger-Nog
    • Addressed an issue where the Reactive Armor augment would stun Brainrot charmed zombies.
    • Improved the lighting on the perk machine.
  • Der Wunderfizz Machine
    • Der Wunderfizz will now appear on the map when loading a save past Round 25 without needing to progress to the next round.

Field Upgrades

  • Tesla Storm
    • Unlocked reward as part of the Merry Mayhem Event.
  • Dark Flare
    • Addressed an issue where Dark Flare could be activated without being fully charged.
  • Quick Revive
    • Addressed an issue that caused Dying Wish not to account for armor mitigation.
  • Aether Shroud
    • Closed an exploit that allowed players to go through doors and barriers without unlocking them with the Burst Dash augment.

GobbleGums

  • Power Keg
    • Unlocked reward as part of the GobbleGum Mania Event.
  • Time Out
    • Unlocked reward as part of the GobbleGum Mania Event.
  • Free Fire
    • Addressed an issue where Underbarrel Grenate Launchers and PaP’d GS45 Pistols would not have unlimited ammo.
    • Addressed an issue where the player would be unable to use GobbleGums while having a Sentry Turret active.

Scorestreaks

  • Hand Cannon
    • Unlock available through the Armory for players that did not already unlock it with The Hit List Event.

Power-Ups

  • Max Armor Power-Up will now also fill the player’s reserve plates.

Loot

  • Addressed an issue where picking up a weapon off the ground could swap it with your secondary weapon instead of the held weapon.

Activities

  • S.A.M. Trials
    • Addressed an issue where original scorestreaks were sometimes not returned to the player after the trial.

Challenges

  • Calling Card Challenges
    • Fixed issues that were preventing the following Zombies Calling Card Challenges from tracking correctly:
      • “Endless Barrage” Prestige 1 Challenge
      • “Madness” Career Challenge
      • “Kunoichi” Dark Ops Challenge
      • “Sticks n’ Stones” Dark Ops Challenge
      • “Splash Damage” Trophy Hunter Challenge
      • “Liberated” Dark Ops Challenge
      • “Gumption” Kitted Out Challenge
      • “Hide & Seek” Fresh Meat Challenge
  • Daily Challenges
    • Reduced the amount of progress needed to complete various Zombies Daily Challenges
  • Medals
    • Addressed an issue that was preventing the Monkey Business Medal from tracking correctly.

UI

  • Addressed an issue where playlists would sometimes appear locked.
  • Updated the text below Directed Mode rewards to “Charm reward will also be awarded for completing Standard Mode” to accurately reflect what will be additionally awarded from Standard mode.
  • Addressed an issue where sometimes the previous GobbleGum name was shown when scrolling through GobbleGum packs in the store.
  • Addressed an issue in splitscreen where the GobbleGum UI from the previous match would be present at the start of a new match preventing the player from seeing what Gums they have.
  • Addressed an issue where the Scoreboard would be missing in splitscreen.
  • Addressed an issue where the Center Dot crosshair would disappear in 3rd person.
  • Updated the ping icon for the Krig C.
  • Addressed some text inconsistencies.

Stability

  • Various stability fixes.

Warzone patch 1.63

SETTINGS

  • Controller Stick Sensitivity
    • The controller stick sensitivity sliders system changed from a 1-20 scale to a 0.10-4.00. This will give players finer control over their sensitivity values and more transparency on the effect of their changes. Previously set sensitivity settings will be maintained.

MODES

  • Holiday RushLimited-Time Mode
    • Deck the halls of Area 99. Join the festivities in this fast-paced resurgence mode as players compete over valuable presents. Keep an eye to the sky for a special guest and watch out for yellow snowballs!
    • Player Count:40
    • Squad Size:Quads
    • Map:Area 99
  • Slay Ride ResurgenceLimited-Time Mode
    • Undead Santa returns to Urzikstan! Battle against players, defeat Undead Santa and his zombie henchmen, capture Codmas trees for powerful loot, and race to control the Urzikstan train in this festive, action-packed game mode.
    • Player Count:56
    • Squad Size:Quads
    • Map:Urzikstan

RANKED PLAY

Unlocking Ranked Play

Warzone Ranked Play: Battle Royale makes its triumphant return on December 5th, 2024. The playlist update will go live shortly after the Season 01 Reloaded update deploys.

Rewards

Ranked Play offers a variety of valuable rewards that can be earned exclusively through gameplay. These rewards let you showcase your skill across all game modes.

» Ways to Earn Rewards «

  • Top Placement Challenges
    • Available at launch and earnable in any season.
    • Complete top placement milestones throughout your Ranked Play career to unlock exclusive rewards.
  • Rank Operator Skins
    • Available at launch and earnable in any season.
    • A Ranked Competitor Skin is awarded immediately upon making top placement in 10 matches over your Ranked Play career.
    • Gold through Iridescent Rank Operator Skins are awarded immediately upon reaching the respective Rank.
    • Top 250 Rewards are awarded at the end of the Season.
  • Season Rewards
    • Introduced at the start of each Season and only available during that Season.
    • Includes:
      • Season Win & Elimination Challenges.
      • Gold through Iridescent Rank Rewards, awarded immediately.
      • Top 250 Rank Rewards, awarded at the end of the Season.
  • “Flex” Reward Items
    • Seasonal rewards that change with each new season.
    • In Season 01, players earn:
      • An Emblem, Calling Card, and Large Decal representing their highest attained Rank starting in Silver.
      • Future Seasons will introduce new types of “Flex” Rank Reward items.

PERFORMANCE

  • Server Performance Enhancements
    • We’ve implemented several updates designed to boost server performance, ensuring a smoother and more reliable experience.

BUY STATIONS

Adjustments

  • Specialist Discount
    • Firesale’s discount for Specialist has increased to 50%, up from 30% to be inline with other items.

PERKS

New

Reflexes

• Triggered explosives detonate on a delay when sprinting past them.

• Unlocked via Season 01 Reloaded – Holiday Event Reward

KILLSTREAKS

New

  • Bunker Buster
    • Increased Maximum damage from 237 to 300.
    • Decreased the min damage from 112 to 50.
    • When the trophy system intercepts the bunker buster it will deal slightly less damage in the area to account for the increased maximum damage.

WEAPONS

New Weapons

  • AMR Mod 4Sniper Rifle(In-Season)
    • Semi-auto sniper rifle. One-shot kill to torso, arms, hands, and upper legs. Very high recoil and slow rate of fire. You can steady your aim while ADSing.
    • Acquirable via Event Reward
  • MaelstromShotgun(In-Season)
    • Fully automatic shotgun. Good range and handling. High recoil and large hip spread.
    • Acquirable via Event Reward
  • CleaverMelee Weapon(In-Season)
    • One-hit kill. Short-medium range. Medium attack speed.
    • Acquirable via Event Reward

New Attachments

  • XM4 3-Round Burst Mod Conversion(In-Season)
    • Convert the XM4 Assault Rifle’s primary firing mode into a three-round burst, conserving ammo and supporting a steadier aim through sustained combat.
    • Acquirable via Event Reward
  • Kompakt 92 3-Round Burst Mod Conversion(In-Season)
    • Add some control to the rapid-fire Kompakt 92 SMG with a three-round burst primary firing mode. Each burst cycles quickly to the next, allowing you to still pump out damage when it’s needed most.
    • Acquirable via Event Reward

Weapon Adjustments

Assault Rifle Adjustments

  • AK-74
    • Damage Ranges:
      • Maximum Range: Increased from 45.72m to 53.34m.
      • Medium Range: Increased from 66m to 71m.
      • Minimum Range: Increased from >66m to >71m.
    • Bullet Velocity: Increased from 760m/s to 830m/s.
  • AMES 85
    • Bullet Velocity: Increased from 760m/s to 810m/s.
  • AS VAL
    • Damage Ranges:
      • Maximum Range: Increased from 40.6m to 48.26m.
      • Medium Range: Increased from 53.34m to 66m.
      • Minimum Range: Increased from >53.34m to >66m.
    • Bullet Velocity: Increased from 725m/s to 790m/s.
    • ADS Speed: Improved from 230ms to 220ms.
  • Krig C
    • Damage Ranges:
      • Maximum Range: Increased from 43.18m to 47m.
      • Medium Range: Increased from 55.8m to 63.1m.
      • Minimum Range: Increased from >55.8m to >63.1m.
    • Bullet Velocity: Increased from 750m/s to 815m/s.
  • Other AR Adjustments:
    • Goblin Mk2: Bullet Velocity increased from 740m/s to 800m/s.
    • GPR 91: Bullet Velocity increased from 730m/s to 780m/s.
    • Model L: Bullet Velocity increased from 770m/s to 820m/s.
    • XM4: Bullet Velocity increased from 750m/s to 800m/s.

SMG Adjustments

  • Global Changes:
    • All Black Ops 6 SMGs reload speeds increased by 10%.
  • C9
    • Damage Ranges:
      • Medium Range 2: Increased from 29.7m to 31m.
      • Minimum Range: Increased from >29.7m to >31m.
    • Modifiers:
      • Headshot: Increased from 1.07x to 1.1x.
      • Legs: Increased from 0.77x to 0.9x.
  • Kompakt 92
    • Damage Ranges:
      • Maximum Range: Increased from 10.2m to 10.5m.
      • Medium Range: Increased from 20.32m to 20.32m.
    • Modifiers:
      • Headshot: Increased from 1.07x to 1.15x.
      • Torso & Legs: Buffed across all categories.

LMG Adjustments

  • Global Changes:
    • Improved ADS speed and bullet velocity for most LMGs.
  • GPMG-7
    • Damage Ranges: Buffed across all ranges.
    • Bullet Velocity: Increased from 690m/s to 750m/s.
    • ADS Speed: Improved from 460ms to 410ms.
  • PU-21
    • Damage Ranges: Medium range extended, minimum range reduced.
    • Modifiers: Headshot and torso multipliers increased.

Shotgun Adjustments

  • Global Changes:
    • Reload speeds for all Black Ops 6 shotguns increased by 8%.
  • Lockwood 300
    • Maximum Damage decreased from 50 to 28.

UI/UX Improvements

  • Custom loadout weapons now display rarity colors based on attachments instead of a single color.

Audio Improvements

  • Reduced reverb effect volume on Urzikstan.

BUG FIXES

» Perks «

  • Fixed an issue with Custom Perk Packs where the pack was named “Custom” when it should be named “Custom Perk Pack”.
  • Fixed an issue with Custom Perk Packs where the pack was showing as “legendary” rarity when it should show as “Loadout” rarity.
  • Fixed an issue with Scavenger description where it did not call out that it provides cash.
    • The perk will provide 1500 cash from the packs that drop from enemies.
  • Fixed an issue with Grenadier description where it made reference to players “removing shrapnel”.
    • The perk applies a debuff when enemies are damaged by explosives but they are not expected to remove shrapnel.
  • Fixed an issue with Quick Fix where health was not regenerating on plating and kills.
  • Fixed an issue with Quick Fix where inserting an armor plate, downing a player, or killing a downed player now correctly starts health regen.
  • Fixed an issue where the default perk “Quick Swap” was not being applied in Pre-match. This is still applied correctly in a regular match.
  • Fixed an issue causing the Specialist perk package to be discounted 30% instead of 50% during a Fire Sale.

» Field Upgrades «

  • Fixed an issue with the Deployable Buy Station Field Upgrade that showed the incorrect icons in some situations.
  • Fixed an issue preventing the Loadout Drop Field Upgrade icon from appearing in the lower right hand of the screen when players have one equipped.

» Camos «

  • Fixed an issue with challenges that required tracking kills while under an enemy UAV.

» Firing Range «

  • Fixed issue that caused firing range dummies to not trigger armor break sounds when being hit with a headshot as the armor breaks.
  • Fixed issue that unintentionally caused snipers to not one-shot headshot in some scenarios in the firing range.
  • Fixed issue that prevented movable dummy from properly moving to the intended weapon damage ranges.

» Gulag «

  • Fixed an issue causing players to appear to take damage when entering the Gulag.
  • Fixed an issue causing Gulag events to spawn more cash than intended.

» Other «

  • Fixed an issue where players would receive incorrect hitmarker visual feedback when viewing killcams.
  • Fixed an issue that unintentionally made players swap the wrong gun when switching weapons and picking up a weapon at the same time.
  • Fixed an issue preventing players from leaving the match during exfil.
  • Fixed an issue causing players to get stuck in a plating animation.
  • Fixed an issue where players would not be able to use multiple UAVs.
  • Fixed an issue where the buy station was showing the incorrect icon.
  • Fixed an issue allowing players to duplicate payouts completing the Signal Intelligence contract.
  • Fixed an issue with the Ammo Depot Cache’s missing on Rebirth Island.
  • Fixed issue that prevented players from properly attaching mid air to long ziplines in Urzikstan.
  • Fixed numerous descriptions on weapon attachments in the gunsmith after the muzzle and underbarrel refactor.
  • Fixed an issue where the icon for certain public events were flashing repeatedly
  • Fixed an issue where the Score Feed would persist on the HUD through death and respawn.
  • Fixed an issue where the attachment swap pop-up will show incorrectly under certain conditions.
  • Fixed an issue where the “Airspace is too Crowded” message and information would not display correctly when using certain Killstreaks.
  • Fixed an issue where Tutorial messages and popups would appear even when disabled.
  • Fixed missing sound when your Squad is wiped.
  • Fixed an issue with the Plunder scoreboard causing the Cash Banked to display incorrectly.
  • Fixed an issue that prevented a player from shooting after opening a Loadout Crate when they were previously eliminated from going out of bounds.
  • Fixed an issue causing the Bounty Contest widget to flash and play sound repeatedly.

Previously, a major Call of Duty MW3 patch 1.057 added new UI, new weapons, map changes and quality of life improvements. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.063 will address a few of these issues.

Download free Black Ops 6 patch 1.063 on PlayStation 5, PC, and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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