Call of Duty update 1.060 is available to download on PS5 and Xbox Series X/S. According to the official Call of Duty 1.060 patch notes, the latest update includes weapon balance changes to Assault Rifles and SMGs, loadout and spawn fixes. Apart from this, COD BO6 update 1.060 also includes XP adjustments across game modes.
Call of Duty 1.060 Patch Notes – November 4, 2024
Global Updates:
Stability:
- Improved stability when interacting with the Message of the Day.
- Improved stability when sending voice communications.
Progression:
- Prestige Challenges completion display now appears correctly in both Multiplayer and Zombies.
Operators:
- Fixed issue where Bailey was not holding the correct pistol in the Operator selection menu.
Multiplayer Updates:
Maps:
- Nuketown: Now available in Private Matches.
Modes:
- Fixed an issue where players would spawn in-game instead of spectating when joining a session in progress.
- Stability improvements for Infected game mode.
Spawns:
- General spawn logic tuning across several maps for improved spawning.
- Ongoing spawn adjustments to ensure safe spawn locations across maps and modes.
Loadouts:
- Fixed issue where players would automatically equip a previously used loadout when joining matches already in progress.
- Fixed issue where players would die at initial spawn when selecting their loadout.
Weapon Adjustments:
Assault Rifles:
- XM4:
- Maximum Damage:
- Pre-patch: 22 damage, 0-7m range
- Post-patch: 21 damage (⇩), 0-16.5m range (⇧)
- Medium Damage:
- Pre-patch: 21 damage, 7.1-45.7m range
- Post-patch: 20 damage (⇩), 16.6-40.6m range (⇩)
- Minimum Damage: No change in damage (17), range reduced from >45.7m to >40.6m (⇩)
- CHF Barrel Multiplier reduced from 1.48x to 1.42x.
- Maximum Damage:
- AK-74:
- Maximum Damage:
- Pre-patch: 28 damage, 0-5.7m range
- Post-patch: 27 damage (⇩), 0-38.1m range (⇧)
- Medium Damage: Removed; now only Maximum and Minimum ranges.
- Minimum Damage:
- Pre-patch: 21 damage, >41.9m range
- Post-patch: 22 damage (⇧), >38.1m range (⇩)
- Headshot Multiplier reduced from 1.3x to 1.15x.
- Maximum Damage:
- AMES 85:
- Maximum Damage:
- Pre-patch: 23 damage, 0-8.3m range
- Post-patch: 21 damage (⇩), 0-50.8m range (⇧)
- Medium Damage: Removed; now only Maximum and Minimum ranges.
- Minimum Damage: No change in damage (17), range reduced from >55.9m to >50.8m (⇩).
- Maximum Damage:
- GPR 91:
- Maximum Damage:
- Pre-patch: 23 damage, 0-10.1m range
- Post-patch: 21 damage (⇩), 0-19.1m range (⇧)
- Medium Damage:
- Pre-patch: 21 damage, 10.2-48.3m range
- Post-patch: 20 damage (⇩), 19.1-45.7m range (⇩)
- Minimum Damage: No change in damage (17), range reduced from >48.3m to >45.7m (⇩).
- Headshot Multiplier increased from 1.28x to 1.3x.
- Maximum Damage:
- Model L:
- Maximum Damage:
- Pre-patch: 29 damage, 0-8.9m range
- Post-patch: 27 damage (⇩), 0-44.5m range (⇧)
- Medium Damage: Removed; now only Maximum and Minimum ranges.
- Minimum Damage:
- Pre-patch: 21 damage, >50.8m range
- Post-patch: 22 damage (⇧), >44.5m range (⇩)
- Headshot Multiplier reduced from 1.3x to 1.15x.
- Maximum Damage:
- Goblin Mk2:
- Maximum Damage:
- Pre-patch: 39 damage, 0-6.4m range
- Post-patch: 37 damage (⇩), 0-39.4m range (⇧)
- Medium Damage: Removed; now only Maximum and Minimum ranges.
- Minimum Damage: No change in damage (30), range remains >39.4m.
- Maximum Damage:
- AS VAL:
- Maximum Damage:
- Pre-patch: 21 damage, 0-9.5m range
- Post-patch: 20 damage (⇩), 0-21.6m range (⇧)
- Medium Damage:
- Pre-patch: 20 damage, 9.6-43.2m range
- Post-patch: 17 damage (⇩), 21.7-43.2m range
- Minimum Damage: No change in damage (15), range reduced from >53.3m to >43.2m (⇩).
- Maximum Damage:
Submachine Guns:
- C9:
- Maximum Damage: Range increased from 0-12.7m to 0-13.3m (⇧).
- Medium Damage: Both Medium Damage ranges extended slightly:
- First range from 12.7-15.9m to 13.3-16.5m (⇧).
- Second range from 16-27.3m to 16.6-30.5m (⇧).
- Minimum Damage: Range extended from >27.3m to >30.5m (⇧).
- KSV:
- Maximum Damage: Range increased from 0-10.2m to 0-10.8m (⇧).
- Medium Damage: Both Medium Damage ranges extended slightly:
- First range from 10.3-15.2m to 10.9-15.9m (⇧).
- Second range from 15.3-26.7m to 16-29.2m (⇧).
- Minimum Damage: Range extended from >26.7m to >29.2m (⇧).
- Tanto .22:
- Medium Damage: First range extended from 6.4-15.2m to 6.4-16.5m (⇧).
- Second range extended from 15.3-25.4m to 16.6-27.9m (⇧).
- Minimum Damage: Range extended from >25.4m to >27.9m (⇧).
- Medium Damage: First range extended from 6.4-15.2m to 6.4-16.5m (⇧).
- PP-919:
- Maximum Damage: Range increased from 0-15.9m to 0-16.5m (⇧).
- Medium Damage: First range extended from 16-19.7m to 16.6-20.3m (⇧).
- Second range extended from 19.8-29.2m to 20.4-31.8m (⇧).
- Minimum Damage: Range extended from >29.2m to >31.8m (⇧).
- Jackal PDW:
- Maximum Damage: Range increased from 0-14.6m to 0-15.2m (⇧).
- Medium Damage: First range extended from 14.7-17.8m to 15.3-18.4m (⇧).
- Second range extended from 17.8-26m to 18.5-29.8m (⇧).
- Minimum Damage: Range extended from >26m to >29.8m (⇧).
- Kompakt 92:
- Maximum Damage: Range increased from 0-10.8m to 0-11.4m (⇧).
- Medium Damage: First range extended from 10.9-14.6m to 11.4-15.2m (⇧).
- Second range extended from 14.7-22.9m to 15.3-26.7m (⇧).
- Minimum Damage: Range extended from >22.9m to >26.7m (⇧).
Shotguns:
- Marine SP: Slug attachment max damage reduced from 106 to 92.
- ASG-89: Slug attachment max damage reduced from 106 to 92.
Perks and Combat Specialties:
- Recon Combat Specialty: Reduced duration enemies are highlighted after respawn from 2 seconds to 1.5 seconds.
- Dispatcher:
- Increased score cost for UAV from 500 to 550.
- Increased score cost for Counter UAV from 550 to 600.
Equipment:
- Flashbang: Reduced screen effect duration by 20%.
Scorestreaks:
- Increased health of UAV and Counter UAV.
- Increased explosion radius for Napalm Strike.
- Reduced score cost for Interceptors from 1250 to 1150.
Movement:
- Adjusted stance change cooldowns to reduce effectiveness of prone-to-stand spam (“snaking”).
XP Earn Rates:
- Increased Weapon XP and Player XP in modes such as:
- Team Deathmatch
- Control
- Search & Destroy
- Gunfight
- Slight decrease to XP in Face Off modes.
Challenges:
- Fixed issue where players could complete the Nuke Challenge while dying.
UI Fixes:
- Appropriate Perks now display during Best Play.
Multiplayer UI
- When activating the HARP Scorestreak, the minimap will now display the correct facing direction of the enemies.
- Using the “Remove” hotkey Gunsmith will now properly remove cosmetics.
- Addressed an issue where incorrect player levels were shown during Killcam, Best Play, and the Scoreboard.
- Weapon Level Up Reward Cards in the After Action Report will now properly show XP reward information.
Known Issues:
- Gunsmith: Optic attachments may disappear when entering the Gunsmith from the Main Menu. Reapply Blueprints if locked Optics are removed.
Zombies:
- GobbleGum names now properly update when switching between tier tabs.
Previously, a major Call of Duty MW3 patch 1.057 added new UI, new weapons, map changes and quality of life improvements. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.058.001 will address a few of these issues.
Download free Black Ops 6 patch 1.058.001 on PlayStation 5, PC, and Xbox Series X/S.