Call of Duty Update 1.055 Patch Notes (Version 1.055.000)

Call of Duty update 1.055 (version 1.055.000) is now rolling out on PS5 and Xbox Series X/S. According to the official MW3 1.055 patch notes, the latest update introduces a clown-themed Drive Thru map, five Shipment variants, new Multiplayer modes like Hordepoint and Mutation, and Ranked Play rewards for Season 6 with new weapon camos and emblems. Apart from this, Modern Warfare 3 update 1.055 also includes the undead with Zombie Royale, horror-themed operators like Michael Myers, and powerful new weapons in the Battle Pass.

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COD MW3 Update 1.055 Summary:

  • New Drive Thru map and Mad Cow variant added.
  • Five Shipment variants introduced for more multiplayer diversity.
  • Return of Hordepoint, Mutation, Infected, and Arcade modes.
  • Ranked Play includes new Season 6 Competitor and Skill Division rewards.
  • Zombie Royale Mode: Battle fallen operators turned into zombies in this limited-time mode.
  • Event Store Updates: Earn exclusive rewards by completing limited-time events.
  • New Weapons: Unlock a powerful Battle Rifle and LMG through the Battle Pass.
  • BlackCell Operator – Alone: A ghastly mutation leads the BlackCell content.
  • Iconic Operators: Unlock Michael Myers, Farah, and Slamfire in the Battle Pass.

Call of Duty 1.055 Patch Notes – September 17, 2024

Multiplayer Maps

New Core 6v6 Map: Drive Thru (Launch)

  • Small-sized, core 6v6 map set in a clown-themed restaurant.
  • Central building with entry points on all sides; carousel feature adds dynamic elements.
  • Perimeter combat and kitchen defense provide varied tactical opportunities.
Call of Duty 1.055 (Version 1.055.000)
Call of Duty 1.055 (Version 1.055.000)

Mad Cow (Launch)

  • Core 6v6 variant, set in a flooded slaughterhouse.
  • Murals and flooded areas intensify combat tension.
  • Risk of joining the body bag if mistakes are made.

Five New Shipment Variants

  • Ghost Ship: Ritual-themed, foggy environment with eerie symbols and surroundings.
  • Arena Shipment: Weapons training arena with color-coded zones.
  • Sunny Shipment: Bright, summery version with saturated colors.
  • Stay High: Colorful, futuristic aesthetic with floating blocks and old-school electronics.
  • Bit-ment: Pixelated visuals with rain and open containers for strategic play.

Multiplayer Modes

Hordepoint

  • Classic Hardpoint mode with a zombie twist.
  • Capture points while fending off enemy teams and waves of zombies.

Arcade

  • Power-up mode with enhanced Operator abilities, including Forcefield and increased mobility.
  • Special weapons like the Sledgehammer and MORS Sniper Rifle with explosive features.

Mutation

  • Humans vs. Mutants gameplay. Humans use killstreaks, mutants get unique class abilities:
    • Leaper: Fast melee attacks and corner detection.
    • Radioactive Beast: Enhances allies’ movement and health.
    • Sludger: Slows enemies with acid pools.
    • Sneaker: Partial invisibility with energy attacks.

Infected

  • The Haunting twist with zombies attempting to convert human players.
  • Use claws and throwing knives for infection or survival.

Ranked Play Intel

New Season 6 Competitor Rewards

  • 5 Wins: Weapon Sticker.
  • 10 Wins: Pro Re-Issue Renetti Weapon Blueprint.
  • 25 Wins: Weapon Charm.
  • 50 Wins: Weapon Decal.
  • 75 Wins: Loading Screen.
  • 100 Wins: Weapon Camo.

New Season 6 Skill Division Rewards

  • Bronze to Iridescent divisions offer animated emblems and weapon camos.
  • Top 250 rewards include exclusive animated emblems and calling cards.

New Game Mode: Zombie Royale (Limited Time)

  • Gameplay: Operators return as zombies after death, gaining unique abilities.
  • Objective: Collect syringes to revive or be the last squad with a living operator to win.

Updated Feature: Event Store

  • Earn Event Points by playing any playlist with an EP tag. Exchange points for event rewards during these events:
    • Walk on Fire: Weapon camos, animated calling card, and 10 badges.
    • Conjure Evil: Stickers, Arsenal Coins, new operator skin, and 14 badges.
    • Rolling Heads: Animated calling card, weapon charm, camos, and 18 badges.
    • Get Jacked: Weapon stickers, animated calling card, vehicle camo, and 21 badges.

Updated: Store Bundles

  • Horror-themed bundles synced with Modern Warfare III and Warzone, featuring characters from The Walking Dead, Terrifier, Trick ‘R Treat, and Smile 2.

Weapons & Battle Pass Content

New Weapons in Battle Pass

  • DTIR 30-06 (Battle Rifle):
    • High-damage, slow-firing rifle designed for long-range engagements.
    • Available in Battle Pass Sector 6.
  • Kastov LSW (Light Machine Gun):
    • High fire-rate LMG optimized for Tactical Stance and short to medium range.
    • Available in Battle Pass Sector 9.

Aftermarket Parts

  • JAK Salvo: Fires explosive rockets (KATT-AMR Sniper Rifle).
  • JAK Voltstorm: Lethal electric bolt (Stormender Launcher).
  • JAK Lance: Fires ballistic rivets, increasing in velocity over time (MX Guardian Shotgun).

BlackCell and Battle Pass

  • BlackCell Exclusive Content:
    • New “Alone” Operator with a 3-headed mutation theme.
    • Unlock 20 Battle Token Tier Skips.
    • Exclusive weapon blueprints, tracers, death effects, and more.
  • Headline Operators:
    • Farah: “Mountaineer” skin.
    • Michael Myers: Legendary slasher character.
    • Slamfire: Sports-themed operator with sledgehammer.

Operator Highlights

  • Farah Karim: Instant unlock, equipped for survival in extreme environments.
  • Michael Myers: Horror icon now playable, bringing fear to the battlefield.
  • Slamfire: Sportsman-themed operator with a sledgehammer and football gear.

Global

Stability & Performance

  • Addressed several causes of server-side stability and performance degradation.
  • Fixed a crash that occurred while editing Loadouts on a fresh account.

Customization

  • Increased animation rate and emissive intensity of the Orion MWII Mastery Camo.
  • Added a scrolling animation to the Penny Camo.
  • Removed a duplicate Suited Aegis Calling Card from the selection menu.

Multiplayer

UIX

  • Locked MWII Weapon Mastery Calling Cards are now visible in the Customization menu.
  • Bug Fixes
    • Fixed an issue causing an incorrect mode icon to be displayed during map voting.
    • Fixed a menu performance degradation that occurred when tracking Challenges.
    • Fixed an issue causing parties to disband upon transitioning to Warzone.

Progression

  • Added several static and animated Calling Cards and Emblems to Armory Unlocks.

Modes

  • Cyber Attack
    • Fixed an issue causing the icons indicating death and bomb carrier to not be visible on the scoreboard in Hardcode mode.
    • Fixed an issue causing enemy pings to not transition to an inactive state upon death.
    • Fixed an issue causing Enhanced Vision Goggles to draw red outlines on dead enemies.
    • Fixed a crash that occurred when a player using the Juggernaut Recon Killstreak is killed.
    • Fixed an issue causing the Spear to become unusable after being revived.
  • Infected
    • Fixed an issue preventing the Final Survivor health bonus from working in Private Matches.
    • Final Survivor health bonus will no longer be removed upon another Survivor joining the ongoing match.
    • Players will no longer forcibly activate the Dead Silence Field Upgrade upon becoming the First Infected.
    • Disabled UAV sweeps for the Infected to allow Survivors to hide.
    • Additional time is now only added for the first 5 Survivor deaths, effectively capping the maximum match duration at 5 minutes.
    • Reintroduced the majority of available maps to the Infected Playlist.
    • Improved Infected Loadouts to coincide with Survivor Loadout adjustments.
      • First Infected
        • Primary: Same as Survivors
        • Secondary: Same as Survivors
      • Regular Infected
        • Primary: Combat Knife (Melee)
        • Secondary: Fists (Melee)
      • All Infected Loadouts
        • Field Upgrade: Dead Silence
        • Lethal: Throwing Knife x2
        • Tactical: Tactical Insertion
        • Vest: Infantry Vest
        • Gloves: Ordnance Gloves
        • Boots: Lightweight Boots
        • Gear: Bone Conduction Headset
        • Gear: Blacklight Flashlight
    • Overhauled Survivor Loadouts to increase effectiveness against the Infected.
      • Survivor Loadout1
        • Primary: Kastov LSW (Light Machine Gun)
          • Bombast T54 Short Barrel
          • Bracefire-HC Underbarrel Grip
          • 150 Round Magazine
          • State50 Rear Grip
          • No Stock
        • Secondary: COR-45 (Handgun)
          • XRK IP-V2 Conversion Kit
          • Mk. 3 Reflector Optic
          • 30 Round Magazine
          • .45 Auto AET Rounds Ammunition
          • Kimura RYN-03 Underbarrel Vertical Grip
      • Survivor Loadout 2
        • Primary: Haymaker (Shotgun)
          • JAK Maglift Conversion Kit
          • Corvus PEC Beam-5 Laser
          • Imperator Long Barrel
          • Crown Breaker Choke
          • GRV-Z Short Underbarrel Grip
        • Secondary: Renetti (Handgun)
          • JAK Ferocity Carbine Conversion Kit
          • Mk. 3 Reflector Optic
          • 30 Round Magazine
          • 9mm AET Rounds Ammunition
          • XTEN Sidearm-L400 Laser
      • Survivor Loadout 3
        • Primary: Holger 556 (Assault Rifle)
          • JAK Backsaw Conversion Kit
          • Ignis F43 Stock
          • Intruder Rear Grip
          • Cario LAZ-44 v3 Laser
          • JAK Glassless Optic
        • Secondary: COR-45 (Handgun)
          • Akimbo COR-45 Rear Grip
          • 40 Round Drum Magazine
          • XTEN Sidearm-L400 Laser
          • XRK Lightning Fire Trigger Action
          • .45 Auto AET Rounds Ammunition
      • Survivor Loadout 4
        • Primary: FJX Horus (Submachine Gun)
          • JAK Scimitar Conversion Kit
          • Kimura RYL33 Laser Light
          • Paracord Underbarrel Grip
          • Ripper Light Stock
          • Lull-9mm Rear Grip
        • Secondary: TYR (Handgun)
          • JAK Beholder Rifle Conversion Kit
          • Mk. 3 Reflector Optic
          • Ullr’s Fury Trigger Action
          • FJX DIOD-70 Laser
          • FSS Sharkfin 90 Underbarrel
      • Survivor Loadout 5
        • Primary: Longbow (Sniper Rifle)
          • JAK Tyrant 762 Conversion Kit
          • FSS OLE-V Laser
          • Demo 650 Rear Grip
          • DR-6 Underbarrel Handstop
          • JAK Glassless Optic
        • Secondary: WSP Stinger (Handgun)
          • Akimbo WSP Stinger Rear Grip
          • WSP Factory Stock
          • 32 Round Magazine
          • XTEN Sidearm-L400 Laser
          • 9mm AET Rounds Ammunition
      • All Survivor Loadouts
        • Lethal: Claymore
        • Tactical: Scatter Mine
        • Field Upgrades: Munitions Box
        • Vest: Infantry Vest
        • Gloves: Scavenger Gloves
        • Boots: Lightweight Boots
        • Gear: Mag Holster
        • Gear: Data Jacker
  • Private Match
    • Added the following Maps to the available selection.
      • Airborne
      • Arena Shipment
      • Bit-ment
      • Bitvela
      • Breenbergh Hotel (MWII)
      • Celship
      • Crown Raceway (MWII)
      • Das Gross
      • Dome (MWII)
      • Drive Thru
      • Farm 18 (MWII)
      • Get High
      • Ghost Ship
      • Hangover
      • Ink House
      • Mad Cow
      • Mercado Las Almas (MWII)
      • Satan’s Quarry
      • Shipmas
      • Shipment (MWII)
      • Shoot House (MWII)
      • Skidgrow
      • Sporeyard
      • Stay High
      • Sunny Shipment
      • Tetanus
      • Toonoxide

Weapons & Attachments

Assault Rifles

  • STG44
    • Decreased maximum damage from 36 to 33 (-8%).
    • Decreased maximum damage range from 44.5m to 36.8m (-17%).
    • Decreased near-medium damage range from 51.8m to 44.5m (-14%).
    • Decreased medium damage range from 61m to 53.3m (-13%).

Within its maximum damage range, the STG44 is no longer capable of a 3-shot kill.

  • M4 (MWII)
    • Increased near-medium damage from 26 to 29 (+12%).
    • Increased minimum damage from 24 to 25 (+4%).
    • Increased head and neck damage multipliers from 1.1x to 1.15x.
  • Chimera (MWII)
    • Increased minimum damage from 20 to 23 (+15%).
    • Increased maximum damage range from 16m to 25.4m (+59%).
    • Increased near-medium damage range from 31.8m to 41.9m (+32%).
  • Tempus Razorback (MWII)
    • Increased maximum damage from 29 to 30 (+3%).
    • Increased near-medium damage from 26 to 27 (+4%).
    • Increased minimum damage from 20 to 23 (+15%).
    • Increased near-medium damage range from 32.2m to 39.4m (+22%).
  • M13C (MWII)
    • Decreased sprint to fire time from 210ms to 189ms (-10%).
    • Decreased recoil gun kick from 35.6deg/s to 28.7deg/s (-19%).
    • Increased maximum damage range from 25.4m to 36.8m (+45%).
    • Increased near-medium damage range from 39.4m to 47m (+19%).
    • Increased medium damage range from 49.8m to 57.4m (+15%).
  • TR-76 Geist (MWII)
    • Decreased aim down sight time from 280ms to 240ms (-14%).
    • Increased maximum damage range from 24.1m to 33m (+37%).
    • Increased near-medium damage range from 36.8m to 44.5m (+21%).
    • Increased medium damage range from 48.3m to 55.9m (+16%).

 

Battle Rifles

  • Lachmann-762 (MWII)
    • Decreased horizontal recoil from 10.8deg/s to 9.6deg/s (-11%).
    • Decreased vertical recoil from 53.6deg/s to 48.2deg/s (-10%).
    • Increased firing aim stability.
  • Cronen Squall (MWII)
    • Decreased horizontal recoil from 6.9deg/s to 6deg/s (-13%).
    • Decreased vertical recoil from 52deg/s to 47.7deg/s (-8%).
    • Increased firing aim stability.
  • FTAC Recon (MWII)
    • Decreased horizontal recoil from 5.8deg/s to 4.7deg/s (-19%).
    • Decreased vertical recoil from 63.9deg/s to 53.5deg/s (-16%).
  • TAQ-V (MWII)
    • Decreased aim down sight time from 290ms to 260ms (-10%).
    • Increased firing aim stability.
  • SO-14 (MWII)
    • Increased maximum damage range from 19.3m to 22.3m (+16%).
    • Increased near-medium damage range from 31.8m to 34.9m (+10%).
    • Increased medium damage range from 39.6m to 45.7m (+15%).

 

Submachine Guns

  • Superi 46
    • Decreased near-medium damage from 27 to 26 (-4%).
    • Decreased maximum damage range from 18.8m to 13.7m (-27%).
    • Decreased near-medium damage range from 30.5m to 22.9m (-25%).
    • Decreased medium damage range from 41.4m to 33m (-20%).
  • Static-HV
    • Decreased maximum damage from 33 to 30 (-9%).
    • Decreased near-medium damage from 30 to 28 (-7%).
    • Decreased medium damage from 28 to 26 (-7%).
    • Removed far-medium damage range.

Within its maximum damage range, the Static-HV is no longer capable of a 4-shot kill without a headshot.

  • ISO 45 (MWII)
    • Increased near-medium damage from 27 to 29 (+7%).
    • Increased minimum damage from 22 to 24 (+9%).
    • Increased maximum damage range from 9.1m to 11.7m (+28%).
    • Increased arm, hand, leg, and foot damage multipliers from 0.95x to 1x.
  • ISO 9mm (MWII)
    • Increased maximum damage from 24 to 25 (+4%).
    • Increased near-medium damage from 22 to 23 (+5%).
    • Increased medium damage from 20 to 22 (+10%).
    • Increased minimum damage from 17 to 20 (+18%).
  • PDSW 528 (MWII)
    • Increased maximum damage from 30 to 33 (+10%).
    • Increased near-medium damage from 25 to 30 (+20%).
    • Increased medium damage from 24 to 25 (+4%).
    • Increased minimum damage from 20 to 22 (+10%).
    • Decreased near-medium damage range from 20.6m to 12.7m (-40%).
    • Removed far-medium damage range.
    • Increased headshot damage multiplier from 1.2x to 1.3x.

Adjustments to damage ranges are to compensate for the decreased number of shots to kill.

  • Fennec 45 (MWII)
    • Increased maximum damage from 25 to 27 (+8%).
    • Increased near-medium damage from 20 to 26 (+30%).
    • Increased medium damage from 18 to 23 (+28%).
    • Increased minimum damage from 17 to 20 (+18).
    • Decreased maximum damage range from 12.7m to 5.1m (-60%).
    • Decreased near-medium damage range from 17.3m to 12.7m (-26%).
    • Decreased medium damage range from 22.6m to 20.3m (-10%).

Adjustments to damage ranges are to compensate for the decreased number of shots to kill.

  • BAS-P (MWII)
    • Increased near-medium damage from 27 to 28 (+4%).
    • Increased neck and upper torso damage multipliers from 1x to 1.1x.
  • Vaznev-9K (MWII)
    • Increased maximum damage from 31 to 33 (+6%).
    • Increased medium damage from 25 to 28 (+12%).
    • Increased far-medium damage from 23 to 24 (+4%).

 

Light Machine Guns

  • RPK (MWII)
    • JAK Cataclysm Conversion Kit
      • Decreased maximum damage from 140 to 130 (-7%).
      • Decreased near-medium damage from 130 to 120 (-8%).
      • Decreased minimum damage from 120 to 100 (-17%).
      • Decreased maximum damage range from 35.6m to 27.9m (-21%).
      • Decreased near-medium damage range from 50.8m to 40.6m (-20%).
      • Decreased head damage multiplier from 2.1x to 1.5x.
  • 556 Icarus (MWII)
    • Increased near-medium damage from 27 to 28 (+4%).
    • Increased maximum damage range from 24.1m to 33m (+37%).
    • Increased near-medium damage range from 40.6m to 45.7m (+13%).
    • Increased neck and upper torso damage multipliers from 1x to 1.1x.
    • Increased leg and foot damage multipliers from 0.9x to 1x.

 

Marksman Rifles

  • EBR-14 (MWII)
    • Increased neck and upper torso damage multipliers from 1.27x to 1.35x.
    • Increased lower torso damage multiplier from 1x to 1.27x.
  • SP-R 208 (MWII)
    • Increased maximum damage range from 13m to 20.3m (+57%).
    • Increased lower torso damage multiplier from 1x to 1.5x.
  • Tempus Torrent (MWII)
    • Increased minimum damage from 37 to 43 (+16%).
    • Increased neck, upper torso, and upper arm damage multipliers from 1.1x to 1.2x.
  • LM-S (MWII)
    • Increased neck and upper torso damage multipliers from 1.25x to 1.35x.
  • SA-B 50 (MWII)
    • Increased maximum damage range from 10.4m to 17.8m (+71%).

 

Sniper Rifles

  • Carrack .300 (MWII)
    • Increased maximum damage from 128 to 140 (+9%).
    • Increased near-medium damage from 95 to 128 (+35%).
    • Increased medium damage from 90 to 95 (+6%).
    • Increased minimum damage from 70 to 73 (+4%).
    • Decreased near-medium damage range from 30.7m to 25.4m (-17%).

 

Handguns

  • Basilisk (MWII)
    • Increased maximum damage range from 8.4m to 11.4m (+36%).
    • Increased near-medium damage range from 22.9m to 30.5m (+33%).

 

Melee

  • Spear
    • Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

 

Attachments

  • Kimura RYL33 Laser Light
    • Removed duplicate Attachment entries for the Bryson 800 and Bryson 890 Shotguns.
  • JAK Volk Conversion Kit
    • Fixed an issue causing incompatible Attachments to be equipped when applying the Flammable Fury Blueprint.

Field Upgrades

  • Enhanced Vision Goggles
    • Fixed an exploit involving the Juggernaut Killstreak that allowed red enemy outlines to persist through battery depletion.

Zombies

Gameplay

  • Fixed an issue causing Shock Sticks to prevent the Entity encounter from progressing.
  • Fixed a crash that occurred when throwing a Spear at a Hellhound.

Weapons & Attachments

Shotguns

  • Reclaimer 18
    • JAK Devastators Conversion Kit
      • Fixed an issue preventing damage from being dealt to Mercenary enemies.

Warzone Update 1.055 Full Patch Notes

PERFORMANCE

  • Addressed several causes of server-side stability and performance degradation.
  • Fixed a crash that occurred while editing Loadouts on a fresh account.

 

CUSTOMIZATION

  • Increased animation rate and emissive intensity of the Orion MWII Mastery Camo.
  • Added a scrolling animation to the Penny Camo.
  • Removed a duplicate Suited Aegis Calling Card from the selection menu.

 

WARZONE

MAPS

MAP UPDATES

» REBIRTH ISLAND «

  • HellspawnVariant
    • The hellmouth has opened over Rebirth Island, transforming it into a gore-soaked nightmare. Devilish tentacles, a blood-red ocean, and crimson vegetation now dominate the landscape. Venture into the prison and lighthouse to encounter foul anomalies and ominous shadows. The Factory and Dockyards are filled with unnatural red waters and fleshy growths. Lightning crackles as grotesque sights and eerie threats await around every corner. Enter Hellspawn if you dare.

 

» VONDEL «

  • Vondel NightVariant
    • Night falls on Vondel, casting shadows over the city and its canals. Battle from the Castle to the Cruise Terminal, navigating the waterways under moonlight. While visibility is good under the city lights, beware of the undead terrors lurking throughout.

 

MODES

NEW LIMITED-TIME MODES

  • Purgatory
    • There’s lots of fun to be had in Purgatory, a new squad-based LTM taking place on the Rebirth Island Hellspawn map variant featuring a sandbox setting where squads can battle and complete objectives at their own pace.
    • Custom Loadouts are always available, and all Operators receive infinite respawns.
    • The mode supports a variety of interesting mechanics to enjoy during your long stay, including:
      • Insane Powerups:Purgatory features excellent loot including powerful Weapon Blueprints and plentiful Killstreaks. Find and equip super weapons from the Arcade mode and gain enhanced abilities from Mutation.
      • Portals:Peer into the image of a portal to see where it will take you. Step inside to transport there.
      • Flying Shipment:In this strange environment, Shipment flies over the island on a drivable platform, accessible via parachute, helicopter, and by portal.
      • Chill in the Safe Zone:Move into designated Safe Zones to take a break from combat and chill with other Operators. Safe Zones are easily identified by the translucent dome enclosing them. Inside the dome, Operators enter third-person perspective and are unable to deal or receive damage.
      • Torment Level:Eliminating enemies increases your Torment Level. The higher your Torment Level, the more XP you earn per elimination. But the advantage comes at a cost: as your Torment Level increases, so does your presence on the enemy minimap, increasing your visibility to enemy players.
      • Scare Packages:Dropped in various locations throughout the match, Scare Packages include powerful loot and some unexpected side effects. Seek them out and roll the dice…
      • Terriball:You’ll need to be quick on your feet around Terriballs. They spawn around the map and are found in Scare Packages, too. Shoot, melee, or run into a Terriball to send it flying, instantly eliminating any Operator it hits.
    • Squads can achieve a victory condition. Eliminate enemies and commend your peers to progress during your stay in the afterlife.
    • Duration:4 Weeks
    • Map:Hellspawn

 

  • Zombie Royale
    • Fall and rise again as the undead in Zombie Royale. Eliminated Operators will become zombies, giving you the chance to seek revenge while taking out any other living Operators you encounter on the way. Zombies gain unique abilities like faster movement speed, stronger melee attacks, advanced vision, a charged jump and more.
    • Duration:4 Weeks
    • Maps:Hellspawn (Weeks 1 & 2), Vondel Night (Weeks 3 & 4)

 

GENERAL

  • Warzone Rewards
    • The previously introduced reward system continues with new trackable Challenges and rewards:
      • Combat Expertise:Acquire your Loadout and get hunting. Earn rewards for taking the fight to the enemy and surviving to the end.
      • Cooperation:Assemble your squad, work together to eliminate enemies, and share your Cash.
      • Mobility:Get out and explore the map. Move fast and far to acquire the rewards in this category.
      • Redacted:Sometimes Operators must make do with limited intel. Puzzle out these redacted Challenges to reap the rewards.
    • A reward is given after completing every Challenge. Unlock a new Weapon Camo in each, including “The Fallout” Weapon Camo for completing Combat Expertise, “Whispering Veil” Weapon Camo for completing Cooperation, “Mutant Flux” Weapon Camo for completing Mobility, and “Headed to Hell” Weapon Camo for completing Redacted.
  • Champion’s Quest Reward Refresh
    • Successfully completing Champion’s Quest now unlocks the new “Gamma Storm” weapon camo.

 

GAMEPLAY

ADJUSTED

» ALL MAPS | ALL MODES «

  • Loot Refresh
    • We’ve made some minor adjustments to loot acquired via ground and Supply Boxes.

 

  • Upload Intel Contract
    • Upload Intel Contracts will no longer award a Bunker key.

 

» FORTUNE’S KEEP | RESURGENCE «

  • Daily Challenge
    • The number of kills required to complete the Fortune’s Keep Daily Challenge has been reduced to 2, down from 5.

 

WEAPONS

NEW WEAPONS

  • Kastov LSWLight Machine Gun
    • With its best-in-class fire rate and Tac Stance accuracy, this LMG was crafted to tear enemies through at short to medium range.
    • Available via Battle Pass Sector 18

 

  • DTIR 30-06Battle Rifle
    • Eliminate long-range threats with this slow-firing and hard-hitting battle rifle chambered in .30-06.
    • Available via Battle Pass Sector 6

 

NEW ATTACHMENTS

» MUZZLE «

  • XTEN Binate Suppressor
    • A large-caliber suppressor with an integral laser for tactical, low-profile action.
  • Caster-X1 Compensator
    • A vented compensator designed to offer better muzzle control with higher caliber rounds.

» UNDERBARREL «

  • Bracefire-HC Grip
    • A side-angled foregrip that makes it possible to sprint and fire at the same time.

 

NEW AFTERMARKET PARTS

  • JAK Salvo (Week 1 Challenges)
    • Compatibility: KATT-AMR Sniper Rifle
    • A sniper modification that fires anti-materiel explosive rockets that deal significant explosive damage.
  • JAK Lance (Week 2 Challenges)
    • Compatibility: MX Guardian Shotgun (MWII)
    • A pressurized magazine that fires three ballistic rivets, one per magazine rotation. Pressure builds while the weapon is idle until the maximum output is reached. At critical pressure, velocity, and precision are vastly improved.
  • JAK Voltstorm (Week 4 Challenges)
    • Compatibility: Stormender Launcher
    • High-voltage electricity is cycled through copper coils and discharged in a lethal bolt capable of hitting multiple targets.

 

WEAPON ADJUSTMENTS

Assault Rifles

Weapon
Adjustments

BP50

  • Far-Mid Damage Range increased to 40.64 meters, up from 35.3.
  • JAK Revenger Conversion Kit
    • Near-Mid Damage increased to 22, up from 21.
    • Neck Modifier decreased to 1.1x, down from 1.2x.

Holger 556

  • Max Damage Range increased to 50.8 meters, up from 41.91.

MCW

  • Near-Mid Damage Range increased to 50.8 meters, up from 44.45.
  • Mid Damage Range increased to 60.96 meters, up from 53.34.

MTZ 556

  • Headshot Modifier increased to 1.3x, up from 1.25x.

STG-44

  • Max Damage Range decreased to 27.94 meters, down from 36.83.
  • Near-Mid Damage Range decreased to 36.83 meters, down from 44.45.
  • Lower Torso Modifier decreased to 1.15x, down from 1.3x.
  • Lower Arm and Hand Modifiers decreased to 1.15x, down from 1.3x.

SVA 545

  • Near-Mid Damage Range increased to 50.8 meters, up from 44.95.

M13C (MWII)

  • Decreased sprint to fire time to 189ms, down from 210ms.

M16 (MWII)

  • JAK Patriot Conversion Kit
    • Max Damage Range increased to 36.83 meters, up from 30.48.
    • Near-Mid Damage Range increased to 43.18 meters, up from 37.33.
    • Mid Damage Range increased to 60.96 meters, up from 53.34.

TR-76 Geist (MWII)

  • Decreased aim down sight time to 240ms, down from 280ms.

Battle Rifles

Weapon
Adjustments

Cronen Squall (MWII)

  • Decreased horizontal recoil to 6deg/s, down from 6.9deg/s.
  • Decreased vertical recoil to 47.7deg/s, down from 52deg/s.
  • Increased firing aim stability.

FTAC Recon (MWII)

  • Decreased horizontal recoil to 4.7deg/s, down from 5.8deg/s.
  • Decreased vertical recoil to 53.5deg/s, down from 63.9deg/s.

Lachmann-762 (MWII)

  • Decreased horizontal recoil to 9.6deg/s, down from 10.8deg/s.
  • Decreased vertical recoil to 48.2deg/s, down from 53.6deg/s.
  • Increased firing aim stability.

TAQ-V (MWII)

  • Decreased aim down sight time to 260ms, down from 290ms.
  • Increased firing aim stability.

Submachine Guns

Weapon
Adjustments

AMR9

  • Max Damage Range increased to 13.97 meters, up from 12.7.
  • Mid Damage Range increased to 24.13 meters, up from 21.59.
  • Lower Torso Modifier increased to 1.1x, up from 1x.

HRM-9

  • Max Damage Range increased to 12.7 meters, up from 10.41.
  • Lower Torso Modifier increased to 1.05x, up from 1x.

RAM-9

  • Max Damage Range increased to 12.19 meters, up from 10.16.
  • Mid Damage Range increased to 20.32 meters, up from 17.27.

Light Machine Guns

Weapon
Adjustments

RAAL MG (MWII)

  • JAK Protean Conversion Kit
    • Headshot Modifier decreased to 1.67x, down from 3x.
    • Neck Modifier decreased to 1.5x, down from 2x.
    • Upper and Lower Torso Modifiers decreased to 1.5x, down from 2x.
    • Arm Modifier decreased to 1.2x, down from 2x.

Melee

Weapon
Adjustments

SPEAR

  • Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

WARZONE RANKED PLAY

GENERAL

Season 6 of Warzone Ranked Play ends on Thursday, October 17, 2024, at 12 AM PT. A countdown timer will be displayed in the UI to inform all players of the imminent closure. Skill Division Rewards will be granted soon after the Season has come to an end.

 

UPDATED

» RESURGENCE «

Compete in the next season of Call of Duty: Warzone Ranked Play as Rebirth Island Resurgence returns challenging players to prove their skillset on the way to the Top 250. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions. For a refresher on this Mode, click here.

 

Ranked Play Resurgence players can earn rewards via Ranking, the completion of Placement Challenges, and Skill Division rewards.

 

Here are the Season 6 Kills or Assists and Placement rewards:

  • Get 25 Kills or Assists: “WZ Season 6 Competitor” Weapon Sticker
  • Get 250 Kills or Assists: “WZ Ranked Play Season 6” Loading Screen
  • Get 1,000 Kills or Assists: “WZ Season 6 Ranked Veteran” Weapon Camo
  • Place in the Top 15, 25 times: “Team Spirit” Weapon Decal
  • Place in the Top 5, 25 times: “Retired Pro MCW” Weapon Blueprint
  • Place 1st: “Gold Lining” Weapon Charm

 

The End of Season rewards for Season 6 are awarded based on your highest Skill Division placement, including:

  • Bronze: “WZ Season 6 Bronze” Emblem
  • Silver: “WZ Season 6 Silver” Emblem
  • Gold: “WZ Season 6 Gold” Animated Emblem
  • Gold: “WZ Season 6 Gold” Weapon Camo
  • Platinum: “WZ Season 6 Platinum” Animated Emblem
  • Platinum: “WZ Season 6 Platinum” Weapon Camo
  • Diamond: “WZ Season 6 Diamond” Animated Emblem
  • Diamond: “WZ Season 6 Diamond” Weapon Camo
  • Crimson: “WZ Season 6 Crimson” Animated Emblem
  • Crimson: “WZ Season 6 Crimson” Weapon Camo
  • Iridescent: “WZ Season 6 Iridescent” Animated Emblem
  • Iridescent: “WZ Season 6 Iridescent” Animated Calling Card
  • Iridescent: “WZ Season 6 Iridescent” Weapon Camo
  • Top 250: “WZ Season 6 Top 250” Animated Emblem
  • Top 250: “WZ Season 6 Top 250” Animated Calling Card
  • #1 Overall: “Season 6 #1 Overall” Animated Emblem
  • #1 Overall: “Season 6 #1 Overall” Animated Calling Card

 

Ranked Play competitors can also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division obtained above Gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play.

 

BUG FIXES

  • Fixed a menu performance degradation that occurred when tracking Challenges.
  • Fixed an issue causing parties to disband upon transitioning to Warzone.
  • Fixed an issue causing UI performance issues when players in a party enter a Warzone mode from the frontend.

Previously, a major Modern Warfare 3 patch 1.35 added new weapons, map changes and quality of life improvements. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.055 will address a few of these issues.

Download free MW3 patch 1.055 on PlayStation 5, PC, and Xbox Series X/S.