Call of Duty Patch 1.60 Notes (COD Update 1.60) for PS4, PC & Xbox

Call of Duty patch 1.60 is available to download on PS4, PC, and Xbox One. According to the official COD update 1.60 patch notes, the latest update resolves issues with Zombie Builds, Weapon Build camos, the MW3 multiplayer package installation prompt, and global leaderboard stat display. Additionally, Call of Duty update 1.60 also includes stability fixes.

COD MW3 Version 1.60 Patch Notes – November 4, 2024

GLOBAL

Stability

  • Improved stability when interacting with the Message of the Day.
  • Improved stability when sending voice communications.

Progression

  • Completion display will now properly appear when completing Prestige Challenges in both Multiplayer and Zombies.

Operators

  • Addressed an issue where Bailey wasn’t holding an intended Pistol in the Operator selection menu.

MULTIPLAYER

Maps

  • Nuketown
    • Nuketown is now available in Private Matches.

Modes

  • Addressed an issue where players were spawned in when joining a session in progress instead of spectating before selecting a Loadout. Yes, we saw ourselves in a Killcam before selecting a Loadout too.
  • Improved stability in Infected game mode.

Spawns

  • General spawn logic tuning across several maps for improved spawning.

Loadouts

  • Addressed an issue where players would automatically equip their previously used Loadout when joining matches already in progress.
  • Addressed an issue where Players would die at initial spawn when selecting their Loadout.

Weapons

It’s been awesome seeing players discover and share their favorite weapon builds during the first week of launch. Every day we monitor both player feedback and game data to keep tabs on how the weapon meta is evolving and prepare for a comprehensive tuning pass in Season 01.

We have seen the discussions about the relative balance of Assault Rifles and Submachine Guns, and we are making some early, general changes to adjust their effective ranges. For ARs, we are pulling in minimum damage ranges and lessening the impact of headshots at close range. SMGs are receiving damage range increases to improve their mid-range effectiveness.

Shotguns

Last week, we fixed an issue with shotgun Slugs, but we are still working on an additional issue causing this attachment to perform better in hip fire than intended. Slugs are meant to offer an alternate playstyle for shotguns that trades close quarters effectiveness for improved range and precision. We are removing the ability for Slugs to one-hit kill to the body for now and will be revisiting the overall tuning of this attachment in an upcoming update.

  • Marine SP
    • Slug attachment Max Damage reduced from 106 to 92.
  • ASG-89
    • Slug attachment Max Damage reduced from 106 to 92.

Perks

  • Recon Combat Specialty 
    • Reduced duration that enemies are highlighted after respawning to 1.5 seconds from 2 seconds. An additional reduction will be coming before Season 01.
    • Resolved an issue that allowed players to activate Recon Combat Specialty by changing Loadouts.
  • Dispatcher 
    • Increased Dispatcher Perk score cost for UAV from 500 to 550.
    • Increased Dispatcher Perk score cost for Counter UAV from 550 to 600.

Equipment

  • Flashbang
    • Reduced Flashbang Tactical screen effect duration by 20%.

Scorestreaks

  • Increased health of UAV and Counter UAV (rockets to destroy remain unchanged).
  • Increased initial explosion radius of Napalm Strike.
  • Reduced the initial entry delay of the LDBR.
  • Increased the fly-in speed of the Strategic Bomber.
  • Reduced score cost for Interceptors from 1250 to 1150.

Movement Updates

  • Adjusted stance change cooldowns to reduce effectiveness of repeated prone to stand movement (enough snaking).

XP Earn Rates

  • Adjusted Player XP and Weapon XP earn rates for most modes to ensure that players are being rewarded for their match performance as expected wherever they play. These changes include:
    • Increased Weapon XP earn rates for most modes
    • Increased Player XP earn rates for the following modes:
      • Team Deathmatch
      • Control
      • Search & Destroy
      • Gunfight
    • Slight decrease to Player XP and Weapon XP earned in Face Off modes

Challenges

  • Addressed an issue where players were able to complete the Nuke Challenge while dying.

UI

  • Appropriate Perks will now display when viewing the featured player during Best Play.

Known Issues

  • Gunsmith
    • We are investigating an issue where any equipped Optic attachment is removed when when entering the Gunsmith in Main Menus.
      • Players will not notice this issue if entering Gunsmith during a match.
      • Players can equip Optic attachments, but will need to re-equip them anytime they enter Gunsmith in a Main Menu to adjust attachments or customizations.
        • In cases where an Optic is locked and equipped via a Blueprint, players will need to reapply the Blueprint to obtain the Optic.

ZOMBIES

  • UI
    • GobbleGum names will now properly update when switching between tier tabs.

GLOBAL

Stability

  • Addressed an issue where some players may encounter a black screen when loading into a public or private match for both Multiplayer and Zombies.

Settings

  • Resolved an issue when trying to select DLSS or DLAA in the upscaling options.

UI

  • Resolved an issue with the unlock notification for Diamond Mastery Badges.

MULTIPLAYER

Maps

  • Removed Lowtown from Infected map pool.

Modes

  • Added Infected to Private Match mode select.
  • Resolved an issue in Free-For-All where scoring was based on total score rather than the number of elimination points.
  • Resolved an issue in Search and Destroy where players could slide too far while defusing or planting the bomb.

Weapons

  • Resolved an issue with the Slug attachment on Shotguns dealing incorrect damage.

Progression

  • Resolved an issue where challenges requiring Dive Kills were not awarded properly.

Stability

  • Resolved an issue with stability when using the UAV.
  • Resolved an issue with stability in Infected when earning medals.
  • Resolved an issue with stability when using the Vigilance perk.

ZOMBIES

Gameplay

  • Closed an exploit that allowed players to re-activate timed GobbleGums.

Enemies

  • Specials and Elites killed by scorestreaks will no longer drop items.

Terminus

  • Closed an exploit that allowed players to block zombie pathing with the Tactical Raft.

Liberty Falls

  • Resolved an issue that prevented Scorestreaks from being used after completing the Main Quest.
  • Resolved an issue that would leave the player in spectator mode when dying after completing the Main Quest.

Stability

  • Resolved an issue with stability when changing field upgrades.
  • Added various server-side stability fixes.

UI

  • Adjusted round UI limit to 999 from 256.

Zombie Build Setup

  • Fixed: Players can now successfully set Zombie Builds.

Weapon Build Camos

  • Fixed: Camos will no longer be removed from Weapon Builds.

MW3 Multiplayer Package

  • Fixed: Players will now receive the correct prompt to install the #MW3 MP Package when cross-launching.

Global Leaderboards

  • Fixed: Stats no longer show as 0 in Global leaderboards.
    • Note: A fix for Friend leaderboards is in development.

Note: The full changelog will be available soon.

Previously, a major Modern Warfare 3 patch 1.35 added new weapons, map changes and quality of life improvements. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.60 will address a few of these issues.

Download free COD patch 1.60 on PS4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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