Cold War Update 1.12 Patch Notes (COD CW 1.12)


Call of Duty Cold War update 1.12 (1.012.000) released on PS4, PS5, PC, Xbox Series X, and Xbox One. According to the latest COD CW 1.12 patch notes, the update addressed various issues related to glitches, fps drop, UI, matchmaking, and more. Apart from this, Cold War version 1.12 will also add general stability fixes.

Previously, a big update added various quality of life fixes and changes. The game is now available on PlayStation 5, PS4, Xbox One, and Xbox Series X.

Unfortunately, since the last patch, some players are facing issues while playing the game online. Today’s Cold War version 1.12 (1.012) will fix a few of these issues.


COD CW Update 1.12 Patch Notes (1.012.000)


Battle Pass*

  • Up to 100 tiers of unlockable items available in the Battle Pass System at the start of Season One, including two free weapons (Mac-10 at Tier 15, Groza at Tier 31), plus new Operator Skins, Weapon Blueprints, War Tracks, 1300 COD Points, 2XP Tokens, and more.
  • Black Ops Cold War Battle Pass System progress can be earned in Black Ops Cold WarWarzone, and Modern Warfare at the start of Season One.
  • Unlocked Vehicle Skins will be unique to each game (Black Ops Cold War and Warzone).


  • Cross-Game Progression
    • Player progression will be synchronized across Black Ops Cold War, Warzone, and Modern Warfare at the start of Season One based on your current Season Level in Black Ops Cold War.
    • All previous unlocks from Black Ops Cold War and Modern Warfare (weapons, Perks, Scorestreaks, or Killstreaks) will remain unlocked.
    • 1,000 new Season Levels available at the start of Season One after completing Military Ranks.
  • Season One Progression
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, Battle Pass Tier Skip
    • Level 100: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
    • Level 150: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Prestige Master Calling Card, all Season Challenges unlocked
    • Level 250-1,000: New Prestige Key every 50 levels


  • Season Challenges
    • Unique sets of 20 Season Challenges added for both Multiplayer and Zombies.
    • Challenges are unlocked every 10 Season Levels, with all Season Challenges unlocked by Level 200.
    • Once unlocked, players can continue to earn progress toward completing these Challenges during future seasons.
    • New Calling Cards available for completing all Season Challenges, plus a Master Calling Card for completing the full set each season.

 Operator Missions*

  • All Operator Skins come with Operator Missions in Season One.
  • Play MP, Zombies, and Warzone to earn additional XP rewards and Operator Skin variants.


  • Added various stability fixes.


  • Addressed various UI issues.



  • The Pines (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
  • Raid (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
  • Nuketown ’84 Holiday (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
    • Available in Nuketown ’84 Holiday 24/7 playlist at the start of Season One. Hardcore Nuketown ’84 Holiday also available in Quick Play.
    • Replaces Nuketown ’84 during Season One holiday event.
  • Gunfight Maps (2v2)*
    • Coming to Gunfight mode at the start of Season One:
      • Game Show
      • ICBM
      • U-Bahn
      • KGB
  • Nuketown ’84 (6v6)
    • Adjusted spawns to reduce spawning in longer lines of sight to reduce spawn-trapping.
    • Added spawns in and around mid-map to reduce spawn-trapping.

 Game Modes

  • Gunfight*
    • Available at the start of Season One.
    • 2v2 showdowns. First duo to win six rounds wins the match.
    • Includes four new maps: Game Show, ICBM, U-Bahn, and KGB.
  • Prop Hunt*
    • Available at the start of Season One.
    • One team of Hunters scours the map for the other team disguised as Props throughout the environment.
    • Map list includes The Pines, Cartel, Checkmate, Moscow, Nuketown ’84 Holiday, and Garrison.
  • Hardpoint
    • Additional spawns added for all Hardpoint zones on Crossroads Strike.
    • Adjusted spawns for Hardpoint zone 2 on Moscow.
    • Addressed an issue where players could capture a Hardpoint outside of the yellow house on Nuketown ‘84.
  • Domination
    • Addressed an issue where zone borders would show as contested before the round started. 
    • Addressed an issue where the announcer would incorrectly state an “almost won” line to the losing team.
  • Free-For-All
    • Players will now join matches already in progress less frequently.
  • Search & Destroy
    • The bomb waypoint will now fade when in line of sight.
  • Control
    • Overtime Defense will now be given to the team that has fewer total deaths during the previous 4 rounds.
    • Removed several defender spawns that were too close to the A zone on Garrison.
  • VIP Escort
    • Addressed an issue where the VIP’s third-person model would not match their first-person view during Exfil. 
  • Fireteam
    • Addressed an issue where the Cruise Missile HUD effects would play while in the Fireteam Spawn overhead menu.
    • Addressed an issue where the Fireteam Spawn overhead HUD effects would be present during Best Play.
    • Fixed a rare crash in Fireteam: Dirty Bomb related to the Sentry Turret.
  • Custom Games
    • CDL Control
      • Reduced capture time from 60 seconds to 45 seconds.
      • Addressed an issue where the lives remaining UI would not properly display the correct number of lives.

 Featured Playlists*

  • Raid the Mall
    • Available at the start of Season One. Includes a moshpit of 6v6 modes on Raid and The Pines.
  • Gunfight
    • Available at the start of Season One.
  • Prop Hunt
    • Available at the start of Season One.
  • Nuketown ’84 Holiday 24/7
    • Available at the start of Season One. Includes a moshpit of 6v6 modes on Nuketown ’84 Holiday.


  • New Weapons*
    • Mac-10 SMG available for free at Tier 15 in the Battle Pass System at the start of Season One.
    • Groza assault rifle available for free at Tier 31 in the Battle Pass System at the start of Season One.
  • Assault Rifles
    • AK-47 
      • Reduced headshot multiplier.
      • Reduced damage for 20″ Spetsnaz RPK Barrel.
    • Krig 6
      • Reduced headshot multiplier.
    • FFAR 1 
      • Increased damage ranges.
      • Reduced recoil.
  • Submachine Guns
    • Milano 821
      • Increased effective damage ranges.
    • KSP 45 
      • Increased effective damage ranges.
    • Bullfrog 
      • Increased effective damage ranges.
  • Tactical Rifles
    • M16
      • Reduced maximum effective range.
      • Reduced fire rate.
    • Tactical Rifle Charlie
      • Reduced headshot multiplier.
      • Reduced maximum effective range.
      • Reduced fire rate.
      • Reduced damage for 19.8” Task Force Barrel.
    • Attachments
      • Adjusted Barrel attachments that improve fire rates for tactical rifles.
  • Light Machine Guns
    • M60
      • Increased ADS speed.
      • Increased weapon swap speeds.
  • Sniper Rifles
    • Sniper Rifle Charlie
      • Increased damage multiplier for upper chest to allow for a one-hit kill without attachments.
      • 22.6″ Tiger Team Barrel will now increase one-hit kill zone to upper arms.
      • Recoil adjusted for higher shot power.
  • Pistols
    • Magnum
      • Increased effective damage ranges.
      • Increased fire rate.
  • Shotguns
    • Hauer 77 
      • Decreased damage ranges.
      • Decreased damage range for 25.2” Task Force Barrel.
    • Shotgun Bravo
      • Decreased damage ranges.
      • Decreased fire rate.
      • Decreased damage range for 24.8” Task Force Barrel.
    • Attachments
      • Adjusted Barrel attachments that improve fire rates for shotguns.
  • General
    • Reduced the amount of player knockback when being damaged by bullet weapons.


  • Flak Jacket
    • Reduced explosive damage mitigation.
  • Forward Intel
    • Increased viewable mini-map area.
  • Ninja
    • Removed protection from Field Mic detection.
  • Spycraft
    • Added full immunity to Field Mic detection.


  • Frag Grenade
    • Slightly increased damage.
  • Molotov
    • Slightly increased damage.
  • Stimshot
    • Reduced heal speed.

Field Upgrades

  • Field Mic
    • No longer detects users who are crouch-walking, ADS walking, or swimming. 
  • Gas Mine
    • Increased damage.
    • Removed detonation delay.
    • Reduced how much a player will be slowed when affected by the gas.


  • H.A.R.P.
    • High-Altitude Reconnaissance Plane shows both enemy positions and their directions on the mini-map.
  • Cruise Missile
    • Addressed an issue where the Cruise Missile HUD effects would display after a Cruise Missile killcam. 
    • Addressed an issue where using a Cruise Missile from a Care Package could clear score earned toward the player’s equipped Cruise Missile Scorestreak. 
  • RC-XD
    • Addressed an issue that allowed the RC-XD to push teammates.


  • Quick Play will now display the player’s last selected tab between Core and Hardcore by default.
  • Addressed an issue where Friendly Fire penalties would be applied for self-kills in Hardcore modes.
  • Addressed an issue where the camera could not access the entire map in Crossroads.



  • Added support for 2-player splitscreen.


  • Added various stability fixes.
  • Added stability improvements for Host Migration.


  • Mac-10
    • Mac-10 SMG added to Mystery Box with weapon rarity/attachment variations once owned.
  • Groza
    • Groza assault rifle added to Mystery Box with weapon rarity/attachment variations once owned.

Die Maschine

  • Support*
    • Cruise Missile
      • Cruise Missile added as new Support weapon starting in Season One.
  • Leaderboard*
    • “Die Maschine” leaderboard updated to start tracking Highest Round completed instead of Total Rounds completed.
  • Salvage Rewards
    • Refactored Round Milestone Salvage awards to ensure a more even distribution and higher amount awarded to all players.
  • Exfil
    • Addressed an issue that could prevent zombies from reaching the Exfil area fast enough to be cleared.
    • Addressed an issue that sometimes caused an excessive number of Megaton enemies to spawn during the Exfil event.
    • Addressed a rare issue that could cause the Megaton to become stuck outside of the map during the Exfil event.
    • Addressed an issue that allowed completing Exfil while in the Dark Aether in the “Die Maschine 20 Round” playlist.
  • Field Upgrades
    • Addressed an issue that could cause the player to lose charge on a Field Upgrade when swapping classes to one that had the same Field Upgrade equipped.
    • Addressed an issue where Field Upgrades that have an active duration were able to earn progress toward the next charge while still active.
  • Equipment
    • Addressed an issue that prevented the Cymbal Monkey from automatically being picked up and stacked if one was already in the player’s inventory.
  • Pack-a-Punch
    • Addressed a timing-specific issue that caused the Pack-A-Punch to become non-functional.
  • UI
    • Addressed an issue that could cause the “Swap and Attach” prompt to appear on weapon pickup prompts under specific circumstances.
  • General
    • Closed various map exploit areas.
    • Addressed an issue that could cause the left hand of a Dual Wield weapon from receiving Weapon Skill upgrades.
    • Addressed an issue that prevented players from Pinging the Mystery Box.
    • Addressed a rare issue that could prevent Plaguehounds from triggering their death visual effects.

Dead Ops Arcade 3

  • Gameplay
    • Added various enemy and weapon tuning.
    • Closed various map exploits.
  • Leaderboards*
    • Leaderboard stats reset for Solo/Duo/Trio/Quad (boss defeats, high score, high round) at the start of Season One to allow for a fresh start based on updated gameplay tuning.

Onslaught (PS4/PS5)

  • Gameplay
    • Increased early Surge spawn rates for a faster-paced experience.
    • Filling up the Surge meter now immediately clears the area.
  • Maps
    • The Pines*
      • Available in Onslaught at the start of Season One.
    • Nuketown ’84
      • Added various exploit fixes.
  • Enemies
    • Addressed an issue that prevented Plaguehound toxic kills from contributing to Orb Power.
    • Addressed various pathing issues for the Megaton.
  • General
    • Addressed a rare issue that could cause Salvage to drop in Onslaught when using certain attachments.



  • Added various stability fixes.
  • Addressed an issue that could cause the game to occasionally crash when quitting the game.


  • Updated recommended driver version for NVIDIA GPU to 457.30.
  • Updated recommended driver version for AMD GPU to 20.11.01.

Bug Fixes

Added a fix for the PS5 Queued for Download issue.

Fixed game crashing issues.

Added general stability fixes

Added performance-related improvements.

Overall gameplay improvements added.

Added network connection fixes.

Other minor under the hood fixes.

Season 1 Update Changelog


Three New Operators

Stitch: Warsaw Pact (Launch Week)

Vikhor “Stitch” Kuzmin is a former KGB chemical weapons expert tasked with overseeing the production of bioweapons on Rebirth Island until 1968, when the island was raided by the CIA. Captured and questioned, he lost an eye during interrogation by Russel Adler.

Soviet leadership viewed the loss of Rebirth Island a failure and sent him to the Gulag. There he was radicalized and recruited by Perseus. Later, Perseus arranged for Stitch’s jailbreak and installed him back at Rebirth Island, in order to restart the facilities there to create new stockpiles of the deadly nerve agent “Nova 6”.

Bulldozer: NATO (In Season)

A highly skilled member of a US Marine Corps Special Reaction Team, Wyatt “Bulldozer” Jones is a CQB and hostage rescue expert. Always first in the fight, Bulldozer strives to protect the defenseless and serves with distinction.

Zeyna: NATO (In Season)

Senegal-born DGSE Mobility and Heavy Weapons specialist Zeyna Ossou has been a motorhead for as long as she can remember. Growing up around the garages of her rally driver father, she jokes that she has gasoline in her veins.

Five New Weapons

MAC 10: SMG (Launch Week)

Featuring an impressive fully automatic fire rate initially tempered by a slight vertical recoil and moderate damage, this new SMG benefits from improved handling speeds.

Groza: Assault Rifle (Launch Week)

A fully automatic assault rifle with excellent handling speeds and solid damage, as well as a fast fire rate and impressive damage range.

Streetsweeper: Shotgun (In Season)

With the fastest fire rate in its class and a larger ammo pool than its brethren, this is a fully automatic shotgun designed to clear out rooms of multiple foes. Prior to your gunsmithing, expect slightly reduced damage but with reliable weapon control.

Sledgehammer: Melee (In Season)

Leave a mark with the Sledgehammer, a thick and weighty melee armament to take with you when bludgeoning is the plan of attack.

Wakizashi: Melee (In Season)

A personal defense weapon and companion sword to the samurai’s Katana, this traditionally forged blade uses two types of steel in its construction and is lightweight, resilient to force, and durable to wear.

New Multiplayer Modes

Gunfight (2v2) (Launch Week)

The seminal Modern Warfare 2v2 game mode now comes to Black Ops for the first time! Sometimes fast, sometimes fraught, but almost always resulting in high-tension rounds, the rules are simple: Be the last duo standing.

Prop Hunt (6v6) (Launch Week)

The hilarious fan-favorite mode returns! Two teams alternate between being the Props or the Hunters every round. The Props disguise themselves as everyday items scattered around the various multiplayer maps, from a Soviet ticket booth to a baby grand piano.

Props also have access to a concussive blast if a Hunter gets too close, as well as the ability to deploy clones to create confusion. However, Props also automatically whistle every 20 seconds, enabling keen-eared Hunters to hone in on their location.

Dropkick (6v6) (In Season)

This frantic game of nuclear hot potato features two teams each vying for control of a special and extremely important briefcase. The round begins with each team racing to the location of the nuclear briefcase and attempting to pick it up. Anyone grabbing the briefcase is automatically equipped with a powerful pistol, but it’s ideally up to the rest of the team to keep the briefcase-carrier safe. The team with the case gains access to launch codes, as well as an ever-increasing score for their team.

Combined Arms: Hardpoint (12v12) (Launch Week)

Everyone’s favorite king-of-the-hill mode gets even bigger in Combined Arms: Hardpoint. The rules are simple: two teams of 12 fight for ownership of the Hardpoint as it rotates throughout the map, earning points for time spent inside the zone.

Eight Multiplayer Maps

The Pines (6v6) (Launch Week)

Located in a neon-drenched New Jersey shopping center, The Pines is a medium-sized, multi-level map at 2900 Churman Drive, just off the I-189. The date is January 21, 1984, and there’s little time to check out the latest tech at Radio House or drop a few quarters into the Pitfall!™  machine at the Galaxy Room:

This is where Stitch and Adler get reacquainted. Cutting through the unique shops that populate the side lanes allows for quick, intense close-quarter battles and focused combat, while heading through the middle of the mall enables longer range assault rifle and sniper-focused duels.

Raid (6v6) (Launch Week)

A legendary map that debuted in Call of Duty: Black Ops II, Raid is a sprawling luxury complex within the Hollywood Hills of Los Angeles, California. Fighting takes place across the living space, including a lush courtyard at the map’s center, a bedroom overlooking a breathtaking pool area, a basketball half court, a well-kept garden and nearby guest living space, and the iconic roundabout entrance to the mansion.

Don’t stop to admire this exquisite dream home; the three-lane design gives way to competitive 6v6 combat, especially in objective modes where the central courtyard draws in action from all sides.

Nuketown ’84 Holiday (6v6) (Launch Week)

One of the most iconic Black Ops maps returned in the lead-up to Season One. Now, get ready to celebrate a festive take on this Nevada testing ground; there’s a new glow coming to Nuketown ’84 this holiday season!

Game Show (2v2) (Launch Week)

Engage your fellow contestants in a battle of wits and gunfire, with the emphasis on the gunfire. This studio setting features plenty of places to engage a less cerebral form of competition, from the contestant podium to the stepped stage and ‘80s camera equipment.

ICBM (2v2) (Launch Week)

Set inside a remote launch bay of a clandestine launch facility, engage in explosive combat under the gigantic exhausts of an inter-continental ballistic missile. A roughly circular setting, with control stations, support struts, and a central payload area all viable options to take cover behind.

KGB (2v2) (Launch Week)

Hammer victory home among the ostentatious trappings of the old USSR: Deep within the famous Lubyanka KGB building is an ornate hallway of imposing marble. Seek cover behind thick wooden desks and tall library bookcases and secure a Gunfight win for you and your comrade.

U-Bahn (2v2) (Launch Week)

Descend into the underground tunnels beneath West Berlin. Look past the concourse and tile walls of the Metro platform and storm the parked train and open subway carriage using the graffiti-covered subway car, central support pillars, and other areas as cover during this subterranean assault.

Sanatorium (Fireteam) (In Season)

Deep in the Ural Plains is a Soviet experimental health retreat – the focus of a clandestine investigation by NATO forces in September 1984. Low wooded hills provide cover for fireteam squads to gain reconnaissance over the main, roughly circular-shaped main “hotel”: a concrete, brutalist architectural behemoth flanked by lakeside structures and a large wooden dock. With links to secret testing within State Sanatorium U-23, notes found within the grounds of this sprawling complex indicate a conditioning trial known as Project Golova.

New Tools of the Trade

Scorestreak: H.A.R.P. (Launch Week)

This high-flying stealth aircraft (or High-Altitude Reconnaissance Plane) shows both enemy positions and their directions on the mini-map, giving you a key advantage during the end-game moments of a Multiplayer match.

Vehicle: Tactical Raft (In Season)

A fast-moving boat that allows for quick maneuvering and carrying personnel across water-based terrain, beginning with the lake in the Sanatorium Fireteam map. Deft use of this watercraft can turn the tide of battle in the right hands.

New Zombies Modes

Jingle Hells (Launch Week)

This limited-time holiday mode turns “Die Maschine” into more of a winter wasteland than a wonderland, and there’s plenty of cheer to keep you in the yuletide mood. Aside from the new holiday decorations, expect a variety of festive firepower to augment your offensive capabilities including snowballs that can freeze zombies, stocking power-ups, presents you can extract from frozen foes, and special surprises waiting inside the snowmen.

Cranked (In Season)

A limited-time mode both literally and figuratively! Keep one eye on the countdown timer, and the other on your zombie-killing: spend too long without an undead takedown and you’ll explode! There’s no time to lose as your survival depends on frantic, terror-filled takedowns where the only respite is the Cranked power-up, granting a brief breather before the carnage continues.

Season Challenges (Launch Week)

Need even more ways to earn rewards throughout Season One? Then ready yourself for Season Challenges! Available in Black Ops Cold War, expect two collections of 20 Calling Cards (20 related to Multiplayer, and 20 for Zombies), with each Calling Card becoming accessible in both collections at every ten Season Levels.

Be sure to aim for level 200 to unlock every Season Challenge during the course of the season – once unlocked, you can continue to earn progress toward completing these during future seasons.

Download free Cold War update 1.12 on PlayStation 4, PC, and Xbox One.