Call of Duty update 1.091 is available to download on PS5(version 1.091.000) and Xbox Series X/S. According to the official Call of Duty 1.091 patch notes, the latest Black Ops 7 Season 2 update delivers new Multiplayer maps, Safeguard mode, four weapons, Ranked Play launch, a Mars Zombies survival map, new Cursed Survival and Starting Room modes, Endgame abilities with a new skill track, security upgrades, and extensive fixes across weapons, UI, perks, and scorestreaks. Apart from this, COD update 1.091 (Warzone) delivers major anti-cheat upgrades, a winter refresh for Rebirth Island, new modes, updated Ranked Play, expanded win-streak rewards, multiple killstreak and perk reworks, a refreshed loot pool, and new weapons with broad balance tuning. Overall gameplay pacing, security, and competitiveness see substantial improvements.
Call of Duty version 1.091 Patch Notes – February 5, 2026
Call of Duty Black Ops 7 update 1.091
MULTIPLAYER
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New Maps:
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Torment (6v6): Small map set within David Mason’s tortured memories.
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Sake (6v6): Mid-sized map set in a Japanese sake brewery.
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Nexus (6v6, 2v2): A hallucinated subzero testing facility from Mason’s mind.
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Returning Map:
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Slums (6v6): Fan-favorite map from Black Ops II.
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New Mode:
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Safeguard: Escort a robot to the enemy’s spawn while defenders try to stop it. Returns after many years.
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New Weapons:
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REV-46 (SMG – Battle Pass): Full-auto SMG with a 1,111 RPM fire rate. Stock can be folded/unfolded to alter handling.

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EGRT-17 (Assault Rifle – Battle Pass): Full-auto AR with superheated rounds that ricochet off surfaces.

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H311-SAW (Melee – Battle Pass): Rotating saw melee weapon with longer range but slower attack than a knife.

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GDL Havoc (Week 1 Challenge): Pump-action grenade launcher that fires sticky, remote-detonated grenades. No ADS.

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Ranked Play Launch:
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The competitive 4v4 mode goes live, using official Call of Duty League rules, maps, modes, and restrictions.
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Features a new ranking system with Placement Matches, Skill Rating (SR), and exclusive seasonal rewards.
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Enhanced PC security via RICOCHET Anti-Cheat™ with Microsoft Remote Attestation.
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ZOMBIES
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New Survival Map:
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Mars: Fight on the Red Planet in an ancient temple. Features Pack-a-Punch, Mystery Box, and Wonder Weapon chance.
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Rewards: Earn Animated Emblem, Weapon Charm, and Ultra GobbleGum for reaching Rounds 10, 25, and 50.

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New Mode – Cursed Survival:
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Available on all four survival maps (Vandorn Farm, Exit 115, Zarya Cosmodrome, Mars).
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Start with a pistol, limited HUD, and a Black Ops 3-style points system. Use unlocked Relics to increase difficulty.
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Rewards: Earn Ultra GobbleGums and unique Relic Charms for reaching Round 100 with Tier I, II, and III Relics on each map.
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New Mode – Starting Room:
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Permanent mode where players are trapped in the starting room of a map with all doors sealed.
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Launches on Ashes of the Damned and Astra Malorum.
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Rewards: Earn Ultra GobbleGums and Calling Cards for reaching Rounds 10, 25, and 50.
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ENDGAME (AVALON)
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New Abilities:
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Sentinel Protocol (Major): Call a modified Guild robot (G-R5) that can fight, revive downed teammates, and perform a pulse attack.
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Blood Burner (Minor): Summon an armored motorcycle for traversal and combat. Running over enemies charges an area-of-effect pulse attack.
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New Skill Track – Eagle Eye:
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Unlocks the new abilities and provides perks: Increased Critical Damage, Big Hit (vs. full-health enemies), Last Shots Plus (low-ammo damage boost), Rampage (rapid kill damage boost), Aim Faster, and Armor Breaker (stun on armor break).
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New Activities:
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Guild Strikes & Nightmare Zones: Random events where Alden Dorne detonates Cradle stockpiles, creating high-difficulty Nightmare Zones. Defeat the Strike Boss and complete activities for high-tier rewards.
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CHALLENGES & PROGRESSION
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New Weekly Challenges: Available at season launch. Complete any six challenges across all modes to unlock weekly rewards like Loadout items and Camos.

GLOBAL UPDATES
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Anti-Cheat: New detections target and disable Cronus Zen and XIM Matrix input-modification devices.
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Ranked Play Security: Strengthened PC security requirements for Ranked Play via cloud-based attestation with Microsoft.
MULTIPLAYER UPDATES & FIXES
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Playlists: New Season 2 Moshpit (featuring new maps/modes), *Nuketown 2025 24/7*, Standard Moshpit, Face Off Moshpit, and 10v10 Moshpit.
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Weapons: Fixed inconsistent melee behavior with certain attachments on the XM325.
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Perks:
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Scout: No longer a hard counter to HARP. Players with Scout active now appear as a red dot.
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Recon: Fixed issue where red cone indicators were not displaying.
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Wildcards:
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Specialist: Fixed audio cues not playing when earning bonus Perks.
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Field Upgrades:
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Black Hat: Fixed hack state visual resetting when looking away from a target. Fixed visual “pop” when hacking a Sentry Turret.
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Scorestreaks:
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Care Package: Added returning Black Ops 6 Scorestreaks to the drop pool.
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D.A.W.G.: Now takes 20% less damage in Sentry Mode (Overclock). Improved server stability.
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Deadeye Drone: Fixed Proximity Chat functionality.
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UI: Fixed visual issues where some players showed as Level 56 in Private Matches and within the Armory.
RANKED PLAY DETAILS
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Access: Requires 50 Wins in matchmade Multiplayer (pre-season wins count). Party Game and Limited Time Mode wins do not count.
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Placement: Win 3 Placement Matches to receive a starting Rank and Skill Rating (SR).
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SR & Ranks: Win matches to gain SR and progress through eight Ranks (Bronze through Iridescent, plus Top 250). Losses deduct SR. Various loss forgiveness protections are in place.
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Party Restrictions: Crimson Rank and above can only form Solo or Duo parties. Diamond and below can form parties of up to 4, with skill-based restrictions.
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Competitive Settings:
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Maps: Blackheart, Colossus, Den, Exposure, Raid, Scar.
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Modes: Hardpoint, Overload, Search & Destroy.
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Rules: Follows CDL rules and “Gentleman’s Agreements” (GAs). Many weapons, attachments, equipment, perks, and wildcards are restricted. Friendly Fire is ON.
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Rewards: Earn Rank Skins, Seasonal Weapon Camos, Blueprints, Calling Cards, and more by achieving Ranks and accumulating Career Wins.
ZOMBIES

- Ashes of the Damned
- Addressed an issue where the zombie did not appear in the death scene in Exit 115.
- Addressed an issue where zombies would not attack players if they are leaning against a billboard in Exit 115.
- Addressed an issue where the Playmates Intel spawned on the ground and could not be interacted with.
- Addressed an issue where Quest-specific intel would not spawn after the player reloaded a save.
- Addressed an issue where akimbo weapons would not have ammo on the left gun during the Zursa Attack Easter Egg.
- Addressed an issue where players would not see the overheat meter during the Zursa Attack Easter Egg.
- Addressed an issue where the Frag Grenade UI would not appear during the Zursa Attack Easter Egg.
- Addressed an issue where players were able to bring the Aether Barrel from the Wonder Weapon Quest into the Zursa Attack and Dempsey Easter Egg location.
- Aether Plants can now reward all Season 01 weapons.
- Addressed an issue where players could continuously interact and spray the Aether Plant to spawn more zombies.
- Addressed an issue where zombies would not target the player while the Aether Plant is growing.
- Addressed an issue where Ravagers would rarely teleport out of Yuri’s Lab during the Serum Trial.
- Addressed an issue where the skull for the Ritual of Terror was glowing and would not move after the previous player who attempted the step disconnected.
- Addressed an issue where the Mechanic’s Soul stopped moving to the trunk of the car if the player commanded Klaus to open the trunk again during the Ritual of Massacre.
- Addressed an issue where restoring a save during the Ritual of Massacre would block progression.
- Addressed an issue where a zombie was not removed during the cutscene after defeating Veytharion.
- Closed an exploit for infinite salvage when feeding the Mangler Cannon to Chompy without losing the item.
- Addressed multiple collision issues.
- Astra Malorum
- Addressed an issue where the Stellar Dissector T.E.D.D. Tasks trial would spawn before the Wonder Weapon Quest is complete. It should now spawn only after the quest is complete to ensure the trap is not used for the quest.
- Addressed an issue where the animation of the platform lowering would play twice during the Main Quest.
- Addressed an issue where an interaction prompt would appear briefly near the bookshelves in Archive of Orbis when using a controller.
- Addressed an issue where a deployed ARC-XD would fall through the ramp leading to the Pack-a-Punch machine in Observatory Dome.
- Addressed an issue where players would see the Meteorite Explosion FX after taking the fast travel to Mars.
- Addressed an issue where the Mystery Box would not relocate after becoming dormant in Abyssal Rim or in Crash Site.
- Addressed an issue where zombies could get stuck momentarily on a corner of the Pack-a-Punch machine.
- Addressed an issue where the portal on the Tac Map would be missing its name and would read Ping instead.
- Addressed an issue where players were teleported to the Portal to Mars defend step while Exfil has been started.
- Addressed an issue where a portal indicator would appear over the revive widget when the players are in the same location.
- Players can now ping the Ascendant Eye from the Main Quest.
- Addressed an issue where Veytharion’s Blessing took time to activate after acquiring the Power-Up.
- Downed players are now revived the moment Caltheris is killed.
- Closed an exploit that would cause zombies to not target the player when they stood on the rail of the platform from the Main Quest.
- Addressed multiple collision issues.
Modes
- Directed Mode
- Ashes of the Damned
- Addressed an issue where the objective would fail to display if the player had Klaus stomp the Security Terminal while doing the Upgrade Ol’ Tessie step.
- Added text to let the player know to shoot the red button during the Ritual of Betrayal step.
- Add a guidance step to instruct players to shoot the Clock Tower during the Ritual of Guilt.
- Addressed an issue where the Ritual of Massacre guidance step would show the previous completed Mechanic step after attempting the step again once the Lightning Strike has ended.
- Added text to let players know to use the Necrofluid Gauntlet when shooting the reels during the Ritual of Guilt step.
- Astra Malorum
- Made improvements to information and flow during Quest puzzle steps, including Platform Code, Library, and Resonance Columns.
- Adjusted the book and bust step of the Main Quest to be more explicit in Directed Mode.
- Added a step to let players know to grab the Ascendant Eye in Directed Mode.
- Adjusted the time for certain steps in the quest in:
- Library Bust Step: 40 second cooldown.
- Ascendant Eye Luring Step: 3-minute timer to reset for each sequence in that step.
- Melody Puzzle Final Step: 3-minute cooldown to enter the code.
- Added an objective marker on the portal during the Restore the Martian Ruins step.
- Added a marker to the Harmonic Oculus during the Restore the Martian Ruins step.
- Added a step to be more explicit during the start of the Find Thurston step.
- Ashes of the Damned
- Survival
- Reverted the spawn frequency for T.E.D.D. Tasks to its original rate.
- Addressed an issue where players could get stuck on the T.E.D.D. Tasks machine in Exit 115.
- Cursed
- Addressed an issue where Equivalent Exchange would not give the player all of their Perks back with the Vril Sphere Relic active.
- Addressed an issue where Samantha’s Drawing Relic and Mule Kick Multi Pack Augment may cause the secondary weapon to be Pack-a-Punched free of cost.
- Addressed an issue where O.S.C.A.R. would spawn more than once with the Spider Fang Relic active.
Gameplay
- Addressed an issue where players would no longer be able to revive their teammate if the teammate started to self-revive.
Weapons
- Ray Gun
- Addressed an issue where the Ray Gun projectile could be pinged.
- Sokol 545
- Increased the Sokol 545 headshot damage.
- Hawker HX
- Addressed an issue which caused the Hawker HX to show the incorrect name when upgraded at the Pack-a-Punch.
- XM325
- Addressed an issue with the XM325 having only one attachment no matter the Rarity when acquired in a match.
- Ballistic Knife
- Addressed an issue with Ballistic Knife kills counting toward electric damage kill challenges.
- General
- Addressed an issue where the Dragon’s Breath attachment was not scaling properly with Ultra weapon rarity and Level 4 Pack-a-Punch.
- Increased the Melee range when crouched and prone when using a charged melee attack.
- Players can now dive backward while using heavy weapons.
Gunsmith
- Addressed an issue where the loadout would not update when using the quick equip function on a weapon while in the Zombies Loadout Menu.
Ammo Mods
- Shatter Blast
- Addressed an issue where Shatter Blast Augments would appear locked.
- Addressed an issue where Shatter Blast Blast Chain Augment was not creating extra explosions.
- Shadow Rift
- Addressed an issue that prevented Shadow Rift Supermassive Augment from increasing kill limit for Shadow Rift Gravity Well Augment.
- Added ammo count cap on Shadow Rift Ammo Theorem Augment.
Perk-a-Colas
- Mule Kick
- Addressed an issue where Max Ammo did not grant the max amount of Tactical Equipment with Mule Kick Fully Equipped Augment.
- Addressed an issue where players with Mule Kick would hold a pistol instead of a Ray Gun when downed if the Ray Gun was their third weapon.
- Mule Kick will now refill the player’s stock ammo only on the first purchase of the Perk.
- Mule Kick’s Pack Mule Augment now works as intended.
- Quick Revive
- Addressed an issue where the number of Self-Revives a player could craft was incorrect with Quick Revive Emergency Medical Kit Augment.
- Vulture Aid
- Addressed an issue where Vulture Aid Condor’s Reach Augment would not work with armor plates.
- Addressed an issue where Vulture Aid Armor-Matic Augment would not work if the player only has Level 1 armor.
- Wisp Tea
- Addressed a rare issue where Wisp Tea Fetcher Augment would appear to award players max Salvage.
- Death Perception
- Addressed an issue where Death Perception Hidden Gems Augment was not highlighting loot through objects.
- Double Tap
- Addressed an issue where the explosion FX was missing from the AAROW 109 if the player had Double Tab Double Caliber Augment equipped.
- Melee Macchiato
- Addressed an issue where the player’s weapon would not be reloaded if using Melee Macchiato Mocha Maul and Mugging Augment with the Ballistic Knife.
Equipment
- Addressed an issue where the Cymbal Monkey would not work when thrown in Stargazer’s Courtyard in Astra Malorum.
- Addressed an issue where a Cymbal Monkey would be considered out of bounds if thrown in valid locations in Ashes of the Damned.
- Addressed an issue where certain equipment can be picked up from the ground while carrying the max amount.
Field Upgrades
- General
- Picking up a Full Power Power-Up will reduce the cost of the player’s next Field Upgrade charge, but not below the starting cost.
- Frenzied Guard
- Addressed an issue where players would take health damage while being attacked by O.S.C.A.R. with Frenzied Guard active.
- Frost Blast
- Addressed an issue where damage was not being mitigated when inside the blizzard of Frost Blast Stone Cold Stronghold Augment.
- Healing Aura
- Addressed an issue where players who joined a match in progress would respawn without their Loadout when being revived with Healing Aura Necromancer Augment.
- Addressed an issue where Healing Aura Enduring Radiance Augment was not creating the beam.
- Addressed an issue where Healing Aura Necromancer and Stoic Presence Augment would not work.
- Tesla Storm
- Addressed an issue that resulted in Tesla Storm Static Discharge Augment radius being smaller than intended.
- Energy Mine
- Smart Mine Major Augment no longer causes Energy Mine to explode directly when there are no zombies present.
- Aether Shroud
- Addressed an issue that prevented players from replating while using the Void Sheath Aether Shroud Augment.
- Toxic Growth
- Known Issue: Caltheris is no longer slowed by Toxic Growth. This will be fixed in the coming days.
Support
- Addressed an issue where certain Support items would duplicate when jumping off a cliff while holding the Support item in Astra Malorum.
- Addressed an issue where players lose their Support Item after immediately swapping to their weapon and mantling while holding the Support Item.
- Added a mini-map icon for the ARC-XD.
- Addressed an issue where the crosshair would disappear when aiming the War Machine down sight in 3rd Person.
- Addressed an issue where the arrows from the Combat Bow would float in the air after shooting a zombie.
GobbleGums
- Addressed an issue where players would not be able to equip GobbleGums if they changed the rarity tab before selecting the GobbleGum to replace.
- Addressed an issue where the effect of Idle Eyes GobbleGum persists throughout the round when used after converting a GobbleGum to Essence.
- Addressed an issue where Power-Up GobbleGums wouldn’t trigger when the player jumped in low gravity.
- Addressed an issue where players would have infinite ammo with a belt-fed attachment weapon and Stock Option.
- Addressed an issue where Player 2 would not load in with their GobbleGum pack in Split Screen.
- Addressed an issue where GobbleGums would give Flavorless Gums if the player reached a large amount of a single GobbleGum.
- Closed an exploit where players could have the effect of the GobbleGum active for the remainder of a match.
Vehicles
- Addressed an issue where the player was being teleported with Ol’ Tessie when being relocated after it was destroyed in Ashes of the Damned.
- Addressed an issue where the controller rumble would persist when inside Ol’ Tessie if the player entered the vehicle while charging the Mangler Cannon.
Power-Ups
- Addressed an issue where the green glow VFX would not appear on the Max Ammo if the last Ravager from a special round was killed by a LT53 Kazimir.
- Addressed an issue where the Max Ammo would not apply if the player picked it up while activating Disciple Injection.
Loot
- Addressed an issue that caused weapons obtained from another player’s Mystery Box spin to only be loaded with a single bullet.
Enemies
- Zursa
- Adjusted Zursa pathing to prevent it from getting stuck in collision and having trouble reaching the player in Zarya Cosmodrome.
- Addressed an issue where Zursa was stuck on a loop if its spawn location was blocked by Ol’ Tessie.
- Caltheris
- Removed a change that lowered the damage from the NX Ravager against Caltheris in Astra Malorum.
- Ravager
- Addressed an issue with the Ravager’s jumping animation between the broken platform in Machina Astralis in Astra Malorum.
- O.S.C.A.R.
- Addressed an issue where the red eye glows would persist after getting a headshot on a zombie being buffed from O.S.C.A.R.
- Note: Additional O.S.C.A.R. tuning is planned for a future update.
- Exfil HVTs
- Addressed an issue where the HVT from Exfil would teleport away after being hit by a Shock Charge.
Challenges
- Addressed an issue that prevented the Force Multiplier challenge from progressing.
- Addressed an issue where the Monkey Business Medal would not be awarded when completing the requirement.
- Addressed an issue where the Tooth and Claw Medal would not be awarded when killing a Zursa HVT.
- Addressed an issue where the “Drink To That” Calling Card Reward was not in the Zombies Calling Cards tab.
- Addressed an issue where the player could get the Untouchable Medal by killing an HVT.
UI
- General
- Locked items in the Arsenal Machine will now appear red.
- Addressed an issue where the HUD would not display when using the turret in Ol’ Tessie in Astra Malorum.
- Warning message for inactivity will no longer appear when only one player is inactive in Split Screen.
- Augments
- Addressed an issue where players were unable to change their selected Active Research Augment and were not gaining research progress.
- Addressed an issue where Minor Augments would not display their description unless a Major Augment was equipped.
- Added an in-game splash for completing Augment Research for Black Ops 7 content.
- Loadouts
- Removed the “Duplicate Loadout” option.
- Addressed an issue where the Loadout would be locked if the player backed out while searching for a Cursed match.
Audio
- Addressed an issue where the Stamin-Up Perk Machine audio was inaudible.
- Addressed an issue where missing audio would occur when traveling through portals back-to-back.
Stability
- Addressed various stability issues.
Dead Ops Arcade

Features
- New items are available in Slayer Mart
- Tippable – For the rest of the game, treasure is worth 25 points more and also increases its impact on score multiplier increment by 15%.
- No Coal Lumps – For the rest of the game, picking up a present will not reveal a creature.
- Pristine Belt – For the rest of the game, your weapon power level drains slower while firing. [Cannot be stacked with Fate of Firepower]
- Boot Camp – For the rest of the game, the LMG weapon damage is increased by 15%.
- Advanced Weapon Training – For the rest of the game, the LMG weapon damage is increased by 15%. [Requires Boot Camp]
- Demolition Expert – For the rest of the game, your explosive damage is increased by 25%.[Not available if you have Fate of Firepower, must have Dead Operator first]
- Clone Research – For the rest of the game, when you trigger a Field Upgrade, there is a chance of spawning player clones. [Requires a field upgrade]
- Trained Medic – Being close to a downed player increases healing and if there are less than 10 seconds remaining on respawn countdown will instantly revive the downed player. [requires Divine Chalice]
- Shield Master – At the start of each round, refill your armor plates to maximum. [Requires Divine Shield and Armor Vest]
- New Option – Added a new setting that allows players to remap the Field Upgrade activation from “L1 + R1” to “R3”, improving responsiveness and ensuring smoother use of the boost feature.
- Added support for saving and loading more item types.
- Re-enabled Split Screen feature.
Leaderboard
- Hardcore Leaderboard has been reset for Season 02.
- The Season 01 Hardcore saved file is not compatible with Season 02.
Gameplay Tuning
- Exit Strategy: This GobbleGum now provides a small additional Cash bonus from Eggs.
- Extend the charge time of Tesla Storm when the player has the Dead Wire ammo mod equipped.
- Mutant Injection and Rhino vehicles will not grant the extra score multiplier when obtained; score multiplier remaining the same as it was.
- Round Off GobbleGum buffed – round cap increased from 60 to 70.
- Shields Up GobbleGum nerfed – Reduced the sawblade item duration from 5 minutes to 2 minutes, barrel item duration remains the same.
- Challenge round “Dead Drops on My Pillow”: Added a Round length cap to prevent the Challenge Round from being prolonged when the game incorrectly assumes kiting behavior.
General
- Addressed an issue where Z-Rex could sometimes fall underground, making it unattackable in Slayer Arena.
- Improved the trigger detection logic for the rotating laser on the side helicopter to ensure more reliable activation.
- Addressed an issue where items disappeared when a player gained Mutant form by falling from a height, but the player did not properly transform.
- Addressed an issue where the helicopter could accidentally damage friendly units.
- Addressed an issue causing the HP bar to disappear after rejoining the game.
- Addressed an issue where players couldn’t save Nukes, Boosts, or Extra Lives beyond the limit, even when possessing the appropriate Fate.
- Shield items now carry over to a new round if still valid [except Tesla Ball].
- Addressed an issue where the Airhorn effect was not removed after the round ended.
- Players can no longer heal Last Stand teammates if those teammates are in a vehicle, robot, or mutant form.
- Addressed an issue where the tank could be pulled backward while driving over Pungi hazard.
- Prevented Pole Zombies from generating poles outside the playable area.
- Addressed an issue where taking the zipline while a teammate exits the level could cause lingering zipline sounds and leave the teammate unable to move.
- Addressed an issue where a Coat of Arms zombie could remain after the round ended.
- Addressed an issue where players could die while using Speed Boost or Nuke due to missing invulnerability, causing the item to be wasted.
- Adjusted spawn location and nuke location in Armory.
- Addressed an issue where chickens could spawn beneath the ground.
- Addressed an issue where player can be landed on the top of the jungle level by exiting the helicopter.
- Addressed an issue where players could get stuck in the Estate level.
- Closed a Gum Pack Switch Exploit: In Solo, players could use three Gums in a single round, then Save & Quit at the start of the next round and switch GobbleGum packs upon reloading the match.
- Addressed an issue In Slayer where entering Last Stand while about to win, lose, or leave the match would incorrectly deduct lives.
- Addressed an issue where players could not see lasers after rejoining the game.
- Addressed an issue where players could lose armor plates while using the Rhino.
- Addressed an issue where Mister Peeks did not insta-kill high-HP regular zombies.
Stability
- Various stability and performance fixes.
- Addressed a crash that could occur if all players were using a Rhino as the Z-Rex spawned.
ENDGAME

Guild Strikes
- Guild Strikes added to Endgame. Guild Strikes create a Nightmare Zone with a Strike Boss.
Skill Track
- The Eagle Eye skill track has been added to Endgame and provides 6 new skills to the pool.
- Increased Crit Damage: Critical hits deal more damage.
- Big Hit: Increases Critical Damage dealt to full health enemies.
- Last Shots Plus: Deal more damage when your weapon is low on ammo.
- Rampage: Getting rapid kills briefly increases weapon damage with that weapon.
- Aim Faster: Aim down sights faster.
- Armor Breaker: Stun and damage enemies when breaking enemy armor.
Abilities
- Sentinel Protocol (Major) and Blood Burner (Minor) abilities added to Endgame.
- Sentinel Protocol: Call in a modified Guild robot to fight your enemies and assist your team. This robot can revive you and your teammates when downed and inflict a small area of effect attack when swarmed.
- Blood Burner: Spawn a mysterious motorcycle good for traversal and combat. Running over enemies charges a special area of effect attack.
Exotic Weapons
- Three new Exotic Weapons added:
- Hypersurge: Full-auto light machine gun augmented for precise or reckless lethality. Affinity for Shock Rounds.
- Malspike: Burst pistol modified for maximum, small-profile firepower. Affinity for Photon Rounds.
- Criticality: Charge launcher enhanced for field efficiency. Affinity for Mortar Rounds.
Power Nodes
- Power Nodes are scattered throughout Avalon. These will give you bonus Power to help you with your Combat Rating leveling.
General Updates
- Addressed an issue where players could equip more than one Exotic Skill. If your Operator had multiple Exotic Skills equipped, one will now be randomly selected at infil.
- Addressed an issue where escaping with an unspent Skill choice could lead to an error.
- Addressed an issue where a player could lose the Explosive Resistance Skill after using the Rhino Scorestreak.
- Addressed certain enemy pathing issues on Avalon.
- Various stability and performance fixes.
CALL OF DUTY: WARZONE 1.91 SEASON 02 PATCH NOTES
RICOCHET ANTI-CHEAT
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New Input Detection: New systems target devices like Cronus Zen and XIM Matrix that provide machine-perfect aim and recoil control.
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Ranked Play PC Security: When Multiplayer Ranked Play launches, PC players will face stricter security requirements (Remote Attestation with Microsoft) on top of existing TPM 2.0 and Secure Boot needs.
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Anti-Teaming & Unfair Play:
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Detection Enhancements: New measures target teaming with enemies, suspicious cash sharing between foes, and botting/boosting behavior using combined data analysis and in-game detection.
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Penalties: Players caught teaming in Warzone Ranked Play will see on-screen messages and have their SR (Skill Rating) reduced to zero for unfair kills. Repeated offenses lead to seasonal or permanent bans.
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Cash Sharing Alert: Picking up cash suspiciously dropped by an enemy may trigger a “Cash owned by enemy team” warning.
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MAP UPDATES

Rebirth Island – Winter Refresh: The map gets a winter makeover with new gameplay elements while keeping its core identity.
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New POI – Turbine: A massive central structure adds strong verticality and new rotation paths.
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Updated POI – Outpost: New structures in the south provide better cover and looting options.
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Biometric Scanner: Loot probabilities rebalanced, interface cleaned up, and rewards made more consistent.
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New Environmental Hazards:
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Infil Gas Explosions: Random gas explosions may block off certain areas at the start of a match.
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Snowstorm Gas: The standard gas is visually transformed into a winter storm but functions identically.
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Smart Displays: Now show more info: when a Black EXE Card is given, top scorer, most eliminations, and POI with highest player density.
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Cradle Fractures: [CLASSIFIED]
NEW & UPDATED MODES
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Loaded Resurgence (LTM – Weeks 1 & 2): Redeploy with your Loadout. Perks are now earned only through eliminations. Unlock the Specialist Perk by getting enough kills.
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Loaded Resurgence Casual (LTM – Weeks 3 & 4): A more accessible version of the above mode.
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Rush Resurgence (Weekend LTM – Week 3): A faster, condensed Resurgence experience with 32 players, quicker circles, and matches about half as long.
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Iron Gauntlet [Beta] (New Mode – Live Mar. 5-9): A high-stakes, competitive Battle Royale evolution of Iron Trials for Duos on Verdansk. Features:
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Faster circle collapse, increased player health, rarer high-tier loot.
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No free Loadout drops and no Gulag.
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Designed as a separate testing ground for high-skill gameplay ideas outside of Ranked Play.
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RANKED PLAY: RESURGENCE
Returns on February 5, 2026, on Haven’s Hollow for Trios (48 players).
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Unlock: Finish in the top 6 teams (Resurgence) or top 15 (Battle Royale) in 20 matches.
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Key Changes:
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SR adjustments make it easier for high-performing players to climb.
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Deployment Fees have been rebalanced, with a steeper increase starting at Crimson rank.
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Restrictions updated to the latest Black Ops 7 ruleset (see full list for banned weapons, attachments, perks, and equipment).
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Rank Tiers: Bronze → Silver (900 SR) → Gold (2100 SR) → Platinum (3600 SR) → Diamond (5400 SR) → Crimson (7500 SR) → Iridescent (10,000 SR) → Top 250 (Leaderboard for players above 10,000 SR).
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SR Gains: Based on placement and eliminations. Eliminations grant bonus SR based on the rank difference between you and the defeated player.
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Top 250 Rewards: The #1 player at season’s end gets a unique Calling Card and Champion Skin.
GENERAL GAMEPLAY
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Pre-Match: Added a Utility Box for players spawning in the pre-match lobby.
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Win Streak Rewards (New for Season 02):
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Battle Royale: 10 consecutive wins – Static Camo | 25 wins – Animated Camo.
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Resurgence: 30 consecutive wins – Static Camo | 50 wins – Animated Camo.
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KILLSTREAKS
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New: Smoke Screen: A bombardment that deploys smoke in a line.
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New (Rebirth Only): RC-XD: Added to the loot pool. Functions like its Multiplayer counterpart, adapted for Warzone.
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Adjusted:
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Advanced UAV: Now requires 4 combined UAVs to activate.
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Cluster Strike & Precision Airstrike: Missiles now arrive faster.
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Napalm Strike: Significantly buffed with increased damage, explosion/fire patch size, and burn damage.
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PERKS
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New/Replaced:
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Field Medic (was Veteran): Faster revives, longer bleed-out, resistance to Flash/Concussion/Gas/Shock. Revived players get an Armor Plate and a brief speed boost.
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Drill Instructor (was Grenadier): Health regen after sprinting. You and nearby allies gain movement speed and faster mantling.
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Surveyor (was Cold-Blooded): Reveals enemies using Buy Stations or picking up Contracts. Your UAVs have a larger radius, and you see downed enemies through walls.
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Adjusted: Scavenger: Removed the cash bonus from Scavenger Bags.
LOOT, ECONOMY & CONTRACTS
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Loot Pool Updates: Stim Shot replaces Smoke Grenade. C4 replaces Claymore. Decontamination Station replaces War Cry.
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Updated Lootable Perks: Legendary Chests and Contracts now grant a revised set of perks (e.g., Tracker, Shrouded, Alertness, Surveyor).
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Buy Station: UAV cost increased from $6,000 to $8,000. Spawn locations randomized in Battle Royale.
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Contracts:
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Redacted Contracts (Rebirth Only): “?” contracts can be Bounty, Scavenger, or Recon. Chaining them increases rewards.
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Recon: Cash payouts significantly reduced across all squad sizes.
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WEAPONS
New Weapons:
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REV-46 (SMG): Fast fire rate. Flip stock changes handling. Unlock via Battle Pass.
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EGRT-17 (AR): Fires superheated rounds that ricochet. Unlock via Battle Pass.
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H311-SAW (Melee): Unlock via Battle Pass.
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GDL Havoc (Special – Pump Grenade Launcher): Grenades stick and can be remote-detonated. Unlock via Weekly Challenge.
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SG-12 (Shotgun – In-Season): Unlock via Escalation Directive Event.
New Attachments (In-Season, via Weekly Challenges):
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XM325 Titan Wield: Dual-wield XM325 LMGs.
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FANG HoverPoint ELO: Reflex sight that improves stability.
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A.R.C. M1 Assault Frame: Top-mounted system for charge-based weapons.
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Razor 9mm Wildfire Conversion: SMG conversion kit for max fire rate.
Weapon Balance Highlights:
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FMJ Attachment Rework: Now provides +14% Damage Range, +14% Bullet Velocity, and +10% Inflicted Flinch.
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Assault Rifles: Generally buffed for better long-range performance. Specific tuning for AK-27, DS20 MIRAGE, MXR-17, and Peacekeeper MK1. The M15 MOD 0 was nerfed (damage/range reduced).
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SMGs: Adjusted to improve overall competitiveness. Carbon 57, Dravec 45, and Ryden 45K buffed. Sturmwolf 45 nerfed (range reduced, limb multipliers decreased).
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Other: Shotguns, LMGs (MK. 78, XM325), and the M8A1 Marksman Rifle received various buffs to handling, recoil, or damage.
DEFAULT & GULAG LOADOUTS
Updated with new weapons and perks (e.g., EGRT-17, REV-46, Drill Instructor). The Gulag now features the REV-46 SMG.
CHALLENGES, UI, & BUG FIXES
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Challenges: Fixed placement tracking. Updated descriptions for clarity. Changed the NX Ravager camo challenge from “ADS Eliminations” to “Kills shortly after sprinting.”
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UI: Killcams now show the attacker’s Health and Armor.
Bug Fixes
- Fixed an issue where the “Hostile UAV in the area” voice-over would not play when an enemy player deployed a UAV.
- Fixed an issue where the “Random Operator” selection did not prioritize favorited operators and would choose a random operator and skin.
- Fixed an issue where the Favorite Supply Box would grant the wrong Custom Loadout instead of the player’s favorited loadout.
- Fixed an issue where players would receive an “Killstreak: Airspace is too crowded in the area for 0 more seconds” message when attempting to use a Precision Airstrike.
- Fixed an issue where a player’s chosen Operator would sometimes change after completing consecutive matches.
- Fixed an issue where selecting your own name on the scoreboard would mute or unmute another player.
- Fixed an issue that allowed players, in isolated cases, to fall through map geometry in certain areas, which could be exploited.
- Fixed an issue where players could not leave a match after rejoining once their team had been eliminated.
- Fixed an issue where flames from a Napalm Strike could interfere with player pings.
- Fixed an issue where landing next to a helicopter could cause it to instantly explode.
- Fixed an issue where the Train Recon contract would sometimes automatically fail after being picked up.
- Fixed an issue where entering the Armory for the first time could cause the game to freeze for a moment.
Previously, a major Call of Duty patch 1.087(BO7 Season 01) added major Multiplayer and Zombies content, a revamped Weekly Challenges system, four new maps, multiple weapons, new attachments, and the Deadeye Drone Scorestreak. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.091 will address a few of these issues.
Download free Call of Duty Black Ops 7 update 1.091 on PlayStation 5, PC, and Xbox Series X/S.
