Call of Duty Black Ops 6 Update 1.60 Patch Notes (COD BO6 1.60)

Call of Duty update 1.60 is available to download on PS4, PC, and Xbox One. According to the official COD update 1.60 patch notes, the latest update brings balancing changes, adjustments and quality of life improvements. Additionally, COD update 1.60 also includes adjustments for Aim Assist, audio and multiplayer.

COD Version 1.60 Patch Notes – November 4, 2024

COD 1.59
COD 1.60

GLOBAL

Stability

  • Improved stability when interacting with the Message of the Day.
  • Improved stability when sending voice communications.

Progression

  • Completion display will now properly appear when completing Prestige Challenges in both Multiplayer and Zombies.

Operators

  • Addressed an issue where Bailey wasn’t holding an intended Pistol in the Operator selection menu.

MULTIPLAYER

Maps

  • Nuketown
    • Nuketown is now available in Private Matches.

Modes

  • Addressed an issue where players were spawned in when joining a session in progress instead of spectating before selecting a Loadout. Yes, we saw ourselves in a Killcam before selecting a Loadout too.
  • Improved stability in Infected game mode.

Spawns

  • General spawn logic tuning across several maps for improved spawning.

Loadouts

  • Addressed an issue where players would automatically equip their previously used Loadout when joining matches already in progress.
  • Addressed an issue where Players would die at initial spawn when selecting their Loadout.

Weapon Adjustments:

Assault Rifles:

  • XM4:
    • Maximum Damage:
      • Pre-patch: 22 damage, 0-7m range
      • Post-patch: 21 damage (⇩), 0-16.5m range (⇧)
    • Medium Damage:
      • Pre-patch: 21 damage, 7.1-45.7m range
      • Post-patch: 20 damage (⇩), 16.6-40.6m range (⇩)
    • Minimum Damage: No change in damage (17), range reduced from >45.7m to >40.6m (⇩)
    • CHF Barrel Multiplier reduced from 1.48x to 1.42x.
  • AK-74:
    • Maximum Damage:
      • Pre-patch: 28 damage, 0-5.7m range
      • Post-patch: 27 damage (⇩), 0-38.1m range (⇧)
    • Medium Damage: Removed; now only Maximum and Minimum ranges.
    • Minimum Damage:
      • Pre-patch: 21 damage, >41.9m range
      • Post-patch: 22 damage (⇧), >38.1m range (⇩)
    • Headshot Multiplier reduced from 1.3x to 1.15x.
  • AMES 85:
    • Maximum Damage:
      • Pre-patch: 23 damage, 0-8.3m range
      • Post-patch: 21 damage (⇩), 0-50.8m range (⇧)
    • Medium Damage: Removed; now only Maximum and Minimum ranges.
    • Minimum Damage: No change in damage (17), range reduced from >55.9m to >50.8m (⇩).
  • GPR 91:
    • Maximum Damage:
      • Pre-patch: 23 damage, 0-10.1m range
      • Post-patch: 21 damage (⇩), 0-19.1m range (⇧)
    • Medium Damage:
      • Pre-patch: 21 damage, 10.2-48.3m range
      • Post-patch: 20 damage (⇩), 19.1-45.7m range (⇩)
    • Minimum Damage: No change in damage (17), range reduced from >48.3m to >45.7m (⇩).
    • Headshot Multiplier increased from 1.28x to 1.3x.
  • Model L:
    • Maximum Damage:
      • Pre-patch: 29 damage, 0-8.9m range
      • Post-patch: 27 damage (⇩), 0-44.5m range (⇧)
    • Medium Damage: Removed; now only Maximum and Minimum ranges.
    • Minimum Damage:
      • Pre-patch: 21 damage, >50.8m range
      • Post-patch: 22 damage (⇧), >44.5m range (⇩)
    • Headshot Multiplier reduced from 1.3x to 1.15x.
  • Goblin Mk2:
    • Maximum Damage:
      • Pre-patch: 39 damage, 0-6.4m range
      • Post-patch: 37 damage (⇩), 0-39.4m range (⇧)
    • Medium Damage: Removed; now only Maximum and Minimum ranges.
    • Minimum Damage: No change in damage (30), range remains >39.4m.
  • AS VAL:
    • Maximum Damage:
      • Pre-patch: 21 damage, 0-9.5m range
      • Post-patch: 20 damage (⇩), 0-21.6m range (⇧)
    • Medium Damage:
      • Pre-patch: 20 damage, 9.6-43.2m range
      • Post-patch: 17 damage (⇩), 21.7-43.2m range
    • Minimum Damage: No change in damage (15), range reduced from >53.3m to >43.2m (⇩).

Submachine Guns:

  • C9:
    • Maximum Damage: Range increased from 0-12.7m to 0-13.3m (⇧).
    • Medium Damage: Both Medium Damage ranges extended slightly:
      • First range from 12.7-15.9m to 13.3-16.5m (⇧).
      • Second range from 16-27.3m to 16.6-30.5m (⇧).
    • Minimum Damage: Range extended from >27.3m to >30.5m (⇧).
  • KSV:
    • Maximum Damage: Range increased from 0-10.2m to 0-10.8m (⇧).
    • Medium Damage: Both Medium Damage ranges extended slightly:
      • First range from 10.3-15.2m to 10.9-15.9m (⇧).
      • Second range from 15.3-26.7m to 16-29.2m (⇧).
    • Minimum Damage: Range extended from >26.7m to >29.2m (⇧).
  • Tanto .22:
    • Medium Damage: First range extended from 6.4-15.2m to 6.4-16.5m (⇧).
      • Second range extended from 15.3-25.4m to 16.6-27.9m (⇧).
    • Minimum Damage: Range extended from >25.4m to >27.9m (⇧).
  • PP-919:
    • Maximum Damage: Range increased from 0-15.9m to 0-16.5m (⇧).
    • Medium Damage: First range extended from 16-19.7m to 16.6-20.3m (⇧).
      • Second range extended from 19.8-29.2m to 20.4-31.8m (⇧).
    • Minimum Damage: Range extended from >29.2m to >31.8m (⇧).
  • Jackal PDW:
    • Maximum Damage: Range increased from 0-14.6m to 0-15.2m (⇧).
    • Medium Damage: First range extended from 14.7-17.8m to 15.3-18.4m (⇧).
      • Second range extended from 17.8-26m to 18.5-29.8m (⇧).
    • Minimum Damage: Range extended from >26m to >29.8m (⇧).
  • Kompakt 92:
    • Maximum Damage: Range increased from 0-10.8m to 0-11.4m (⇧).
    • Medium Damage: First range extended from 10.9-14.6m to 11.4-15.2m (⇧).
      • Second range extended from 14.7-22.9m to 15.3-26.7m (⇧).
    • Minimum Damage: Range extended from >22.9m to >26.7m (⇧).

Multiplayer UI

  • When activating the HARP Scorestreak, the minimap will now display the correct facing direction of the enemies.
  • Using the “Remove” hotkey Gunsmith will now properly remove cosmetics.
  • Addressed an issue where incorrect player levels were shown during Killcam, Best Play, and the Scoreboard.
  • Weapon Level Up Reward Cards in the After Action Report will now properly show XP reward information.

Shotguns:

  • Marine SP: Slug attachment max damage reduced from 106 to 92.
  • ASG-89: Slug attachment max damage reduced from 106 to 92.

Perks and Combat Specialties:

  • Recon Combat Specialty: Reduced duration enemies are highlighted after respawn from 2 seconds to 1.5 seconds.
  • Dispatcher:
    • Increased score cost for UAV from 500 to 550.
    • Increased score cost for Counter UAV from 550 to 600.

Equipment:

  • Flashbang: Reduced screen effect duration by 20%.

Scorestreaks:

  • Increased health of UAV and Counter UAV.
  • Increased explosion radius for Napalm Strike.
  • Reduced score cost for Interceptors from 1250 to 1150.

Weapons

It’s been awesome seeing players discover and share their favorite weapon builds during the first week of launch. Every day we monitor both player feedback and game data to keep tabs on how the weapon meta is evolving and prepare for a comprehensive tuning pass in Season 01.

We have seen the discussions about the relative balance of Assault Rifles and Submachine Guns, and we are making some early, general changes to adjust their effective ranges. For ARs, we are pulling in minimum damage ranges and lessening the impact of headshots at close range. SMGs are receiving damage range increases to improve their mid-range effectiveness.

Shotguns

Last week, we fixed an issue with shotgun Slugs, but we are still working on an additional issue causing this attachment to perform better in hip fire than intended. Slugs are meant to offer an alternate playstyle for shotguns that trades close quarters effectiveness for improved range and precision. We are removing the ability for Slugs to one-hit kill to the body for now and will be revisiting the overall tuning of this attachment in an upcoming update.

  • Marine SP
    • Slug attachment Max Damage reduced from 106 to 92.
  • ASG-89
    • Slug attachment Max Damage reduced from 106 to 92.

Perks

  • Recon Combat Specialty
    • Reduced duration that enemies are highlighted after respawning to 1.5 seconds from 2 seconds. An additional reduction will be coming before Season 01.
    • Resolved an issue that allowed players to activate Recon Combat Specialty by changing Loadouts.
  • Dispatcher
    • Increased Dispatcher Perk score cost for UAV from 500 to 550.
    • Increased Dispatcher Perk score cost for Counter UAV from 550 to 600.

Equipment

  • Flashbang
    • Reduced Flashbang Tactical screen effect duration by 20%.

Scorestreaks

  • Increased health of UAV and Counter UAV (rockets to destroy remain unchanged).
  • Increased initial explosion radius of Napalm Strike.
  • Reduced the initial entry delay of the LDBR.
  • Increased the fly-in speed of the Strategic Bomber.
  • Reduced score cost for Interceptors from 1250 to 1150.

Movement Updates

  • Adjusted stance change cooldowns to reduce effectiveness of repeated prone to stand movement (enough snaking).

XP Earn Rates

  • Adjusted Player XP and Weapon XP earn rates for most modes to ensure that players are being rewarded for their match performance as expected wherever they play. These changes include:
    • Increased Weapon XP earn rates for most modes
    • Increased Player XP earn rates for the following modes:
      • Team Deathmatch
      • Control
      • Search & Destroy
      • Gunfight
    • Slight decrease to Player XP and Weapon XP earned in Face Off modes

Challenges

  • Addressed an issue where players were able to complete the Nuke Challenge while dying.

UI

  • Appropriate Perks will now display when viewing the featured player during Best Play.

Known Issues

  • Gunsmith
    • We are investigating an issue where any equipped Optic attachment is removed when when entering the Gunsmith in Main Menus.
      • Players will not notice this issue if entering Gunsmith during a match.
      • Players can equip Optic attachments, but will need to re-equip them anytime they enter Gunsmith in a Main Menu to adjust attachments or customizations.
        • In cases where an Optic is locked and equipped via a Blueprint, players will need to reapply the Blueprint to obtain the Optic.

ZOMBIES

  • UI
    • GobbleGum names will now properly update when switching between tier tabs.

Previously, a major Modern Warfare 3 patch 1.35 added new weapons, map changes and quality of life improvements. Unfortunately, players are still experiencing several issues. Today’s Call of Duty version 1.60 will address a few of these issues.

Download free COD patch 1.60 on PS4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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