Bright Memory Infinite Update Patch Notes (New DLC) – January 27, 2022
Bright Memory: Infinite update (Dec 6, 2021) released on Steam. According to the official Bright Memory Infinite patch notes, the latest update added two brand new DLC’s (Cheongsam costumes and weapon skins), new ranged attacks for existing enemies and bosses, a special Lunar New Year-themed main menu, as well as over 40 optimizations and fixes.
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Since the last patch, players are facing a number of problems with the game. Today’s Bright Memory Infinite patch will fix a few of these issues.
Check out more details below.
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Bright Memory Infinite Patch Notes – January 27, 2022
Limited-time free content
Addition of New Cheongsam (New Year) and Cheongsam (Blue Flowers) DLC’s
*Becomes paid DLC after end of Lunar New Year sale
Additions
Addition of Lunar New Year-themed decorations to main menu
Changed skin of doll located in vehicle
Addition of new ranged-attacks for Giant King and Sex-armed Emperor
Addition of Magma Mountain Beast (spits fire)
Addition of Double-Axe Ancient General (releases electric)
Optimizations
Increased Exo unit’s energy recharge rate by 20%
Addition of marker and sound effect when hitting enemy vehicle with missile during car chase battle
Reduced the possibility of error windows appearing for certain operating environments
Optimized sliding motion to prevent getting stuck on certain objects
Optimized visual when firing at armored vehicle in Surrounded
Optimized warning message when starting new game to make it stand out more
Fixed issue where framerate drops during certain events in Changes
Reduced screen shake when hit by enemy’s melee attacks
Adjustments
Increased Blade Slash Whirlwind level 1 damage by 40%
Increased Giant Blade Slash damage by 25%
Increased Shock Punch damage by 25%
Reduced assault rifle’s recoil action
Adjusted defend function so that defending in succession will reduce counter possibility
Elite mechanical soldier and double-anchor ancient soldier will now have a 50% chance of activating super armor mode when attacked and their attacks will no longer be interruped by player attacks
Increased Elite shield soldier’s movement speed, attack frequency, attack range, and armor
Increased double-anchor ancient soldier’s attack range
Increased assault rifle enemy soldier’s attack frequency
Increased Six-armed Emperor’s eagle’s attack frequency
Fixes
Fixed issue where frame rate drops when launching DX12 version using memory card with less than 6GB
Fixed issue where the shadow of the boat does not move in accordance with the boat when ray tracing is turned on
Fixed issue where special effects turn white for certain graphics cards
Fixed issue where reversing during car chase battle can cause player to exit mission area
Fixed issue where Aerial Slash attack can miss certain shorter objects
Fixed issue where player can fail to reach the opposite shore if sliding or dodge button is pressed while sliding down slope in restaurant
Fixed issue where enemy is reeled in even though grapple crosshair is not aimed at enemy
Fixed issue where Tian Yu Emperor continues attacking if player uses Aerial Slash attack when attempting to execute Tian Yu Emperor
Fixed issue where player can accidentally climb onto some roofs in Close Call
Fixed issue where a player can still die even if they used the grapple while falling off plane in Close Call
Fixed issue where ancient soldiers in Changes will spin continuously when stepping on boulders
Fixed issue where Six-armed Emperor’s bell can land on the wrong spot after being blocked by pillar
Fixed issue where grass on the ground in Surrounded can block the Light Blade attack